Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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11 companies

Global Gaming Localization Solutions
About XLOC XLOC is a web-based localization management solution for video games, part of Keywords Studios. Perfected over 20 years, their powerful CMS manages global assets (text, audio, art) throughout multilingual game development for titles like Call of Duty, Civilization, Destiny, and Fortnite. Company Overview Parent: Keywords Studios Experience: 20+ years Focus: Localization management software Type: Process management (not translation house) Technology Content Management System Web-based platform Text, audio, art asset management Real-time master file updates Format-agnostic linking Languages 60+ languages supported FIGS (French, Italian, German, Spanish) CJK (Chinese, Japanese, Korean) Arabic, Hebrew, Turkish, Vietnamese Multiple regional variants Key Features Adapts to developer workflows Links assets without dictating formats 50% QA lead time reduction On-the-fly linguistic testing Simultaneous multi-platform release Cost and error reduction Notable Titles Built with XLOC Call of Duty series Civilization series Destiny series BioShock series Fortnite Monster Hunter Resident Evil Dauntless The Callisto Protocol Major Partners Capcom (Japan) Glu Mobile Bandai Namco Why Choose XLOC Call of Duty, Fortnite AAA titles 60+ languages comprehensive coverage 20+ years proven solution Keywords Studios backing 50% faster QA testing

Global Game Localization Experts
About Lionbridge Games Lionbridge Games is a global leader in game localization, testing, audio, marketing, and player support services. With 10 labs worldwide, 40+ language support, and battle-hardened QA teams, they help deliver authentic gaming experiences across all markets. Company Overview Parent: Lionbridge Labs: 10 strategically located globally Languages: 40+ core languages Services: Full-service game localization & QA Services Localization Translation (40+ languages) Cultural adaptation Native linguist teams Full vertical integration Localization Testing Native tester teams Cultural/linguistic QA Geopolitical review Certification compliance Functional QA Game testing services 24/7 testing capability Hybrid testing (lab + remote) Real-time testing Audio Services Voice recording Audio localization Audio QA Voice casting Player Experience Player support Community management Marketing localization Global Capabilities 10 labs in key gaming markets Secure remote testing infrastructure Around-the-clock testing Hybrid testing model leader Integration Advantage Full vertical integration of translation, audio, and localization QA. Teams work closely to resolve bugs efficiently with shared tech-supported processes across all languages. Why Choose Lionbridge Games 10 global labs in key markets 40+ languages localization Hybrid testing pioneer Full-service loc + QA + audio 24/7 testing capability

Austin AAA action and multiplayer co-developer behind Halo and Call of Duty work
About Certain Affinity Certain Affinity is an Austin, Texas studio that co-develops and lead-develops AAA action games, especially multiplayer shooters, for major publishers. Max Hoberman, formerly multiplayer lead on Halo, founded it in 2006. Its website reports 250+ staff and a second studio in Toronto. Keywords Studios announced it would acquire the studio in October 2024. Company Overview Location: Austin, Texas, United States (+ Toronto, Canada) Founded: 2006 Team: 250+ full-time employees (per its website) Specialty: AAA multiplayer and action-game co-development Services End-to-end development — pre-production, design and prototyping through launch Multiplayer design and seasonal content for live games Audio and cinematic design QA, automation and usability testing Unreal Engine work (Unreal Engine Approved Service Partner since 2023) Notable Work Halo franchise (11 products), Call of Duty franchise (6) and World of Tanks (3) (listed on its website) Hogwarts Legacy PC modding Creator Kit, and a development partnership on Archetype Entertainment's Exodus (its news page)

Veteran Chicago-area game developer and Keywords studio doing co-development
About High Voltage Software High Voltage Software is a game developer in Hoffman Estates, Illinois, near Chicago. It has made games since 1993 and was bought by Keywords Studios in December 2020. It covers design, art, audio and engineering, and has worked on titles for major publishers across most console generations. Company Overview Location: Hoffman Estates, Illinois, United States (+ New Orleans, Louisiana, opened 2015) Founded: 1993 Team: 51-200 employees (LinkedIn) Specialty: Development and co-development for large publisher titles Services Game development — gameplay, cutscenes, analytics and leaderboards Co-development — content and features on live titles Art, audio and design — in-house teams Notable Work Fortnite: several seasons from Season 7 through Chapter 2 Season 3, and Fortnite: Save the World (listed on its website) The Walking Dead: Saints & Sinners, Mutant Year Zero: Road to Eden, Mortal Kombat X and Saints Row IV: Re-Elected (listed on its website) Lego Racers, Hunter: The Reckoning and The Conduit (Wikipedia)

Audio Excellence Since 2003
About Somatone Interactive Somatone Interactive has been the world's #1 provider of audio services and technical implementation in video games since 2003. Their team of sound designers, composers, VO producers, and implementation experts have worked on 1,000+ game titles across mobile, PC, console, and XR. Company Overview Founded: 2003 Focus: Game audio services Projects: 1,000+ titles Experience: 50+ years collective music experience Services Sound Design In-game audio SFX creation Foley Atmos and 5.1 mixing Music Composition Original scores Live orchestra recording Ensemble and band recording Narrative music Voice Over Production Casting and auditions Union and non-union talent Live VO direction In-house recording studios Technical Implementation WWISE integration FMOD integration Unity implementation Unreal implementation Stereo to Dolby Atmos Linear Audio Trailers (30-second to full length) Cutscene audio Sound design to picture FMOD Partnership Formal partnership with FMOD for audio middleware implementation. History Pioneered casual games audio, working with nearly all Zynga games during Facebook social games revolution. Philosophy "To raise the emotional experience of millions of gamers with the highest quality game audio in the world." Why Choose Somatone Interactive 1,000+ titles massive portfolio Since 2003 industry pioneer WWISE + FMOD middleware experts Live orchestra recording capability Full audio sound to music to VO

Sound Design for Legendary Games
About Hexany Audio Hexany Audio is a Los Angeles game audio studio founded in 2012 by Berklee College of Music graduates. With a 7,000 sqft state-of-the-art facility and 22 creatives, they provide comprehensive audio services for games, VR, and interactive media. Company History Founded: 2012 (Boston) Founders: Richard Ludlow, Juan Sebastian Cortés Arango, Richard Gould, Andy Forsberg Origin: Developed while founders were Berklee students Current Location: Los Angeles Studio Facilities 7,000 sqft state-of-the-art studio 22 creatives working onsite Los Angeles area location Services Sound Design Custom sound effects Sound branding SFX libraries Music Production Original music composition Adaptive/interactive music Music implementation Voice Over Voice direction Recording VO implementation Audio Programming Wwise integration FMOD implementation Unreal audio Unity audio Blueprints, C++, C# Proprietary engine support Major Clients Disney Activision Ubisoft Google Nike Coca-Cola Tencent Riot Games Notable Projects Star Wars: Millennium Falcon – Smugglers Run (Disney) John Wick: Chronicles League of Legends (Riot Games) Just Shapes & Beats Arena of Valor / Strike of Kings (Tencent) Call of Duty: Mobile (Activision) Awards 2017 GANG Award: Best Music in Casual/Social Game (Strike of Kings / Realm of Valor) 2018 Hollywood Music in Media Award: Best Original Score for Mobile Video Game (Arena of Valor) 2021 Hollywood Music in Media Award: Best Original Score for Mobile Video Game (Call of Duty: Mobile) Why Choose Hexany Audio Award-winning audio studio Disney, Activision, Riot client roster 22 creatives in-house team Technical audio specialists Berklee College pedigree

Veteran Audio Production
About Li & Ortega Li & Ortega is a game audio and music production company founded in 2017 by David and Xiao'an. They specialize in game audio outsourcing and custom music composition, serving AAA studios and major brands worldwide. Company History Founded: 2017 Founders: David and Xiao'an Location: United States Focus: Game audio outsourcing, custom music Services Game Audio Outsourcing Turnkey audio solutions Dedicated specialist teams Project management Plug-and-play external teams Custom Music Advertising music composition Brand campaign soundtracks Emotional scoring Commercial music production Audio Specializations Sound design Voice direction Music composition Audio implementation Notable Game Clients Ubisoft - Assassin's Creed, Prince of Persia Activision - Call of Duty Tencent Garena - Free Fire Playstudios Notable Projects Call of Duty Oddworld: Soulstorm Borderlands Wasteland 3 Star Wars: Hunters Free Fire Where's My Water Assassin's Creed Prince of Persia Advertising Clients Samsung Ferrero GlaxoSmithKline Pan Pacific Hotels Pernod Ricard Why Choose Li & Ortega AAA game credits Call of Duty, Assassin's Creed Major brand advertising clients Turnkey solutions for any budget Industry veterans coalition Dedicated teams tight project management

Industry Veteran Audio Team
About Moonwalk Audio Moonwalk Audio is a California-based game audio company with studios in Los Angeles and San Francisco. With 600+ video game credits and 20+ years of composing experience, they create custom sound design, music, and voice over for games. Company Overview Location: Los Angeles and San Francisco, California Portfolio: 600+ video game credits Experience: 20+ years composing Team: Industry veterans Services Music Composition Custom game music Full orchestras Live instruments Electronic/hybrid scores Trailer music Sound Design Custom sound effects Audio implementation Environmental audio UI sounds Voice Production Voice casting VO directing Recording Full voice production Technical Expertise Wwise integration FMOD implementation Unity audio Unreal audio Notable Clients Blizzard (Hearthstone trailers) Thatgamecompany (Sky: Children of the Light) Illumix (Five Nights at Freddy's) Dream Games (Royal Match) Disney Zynga Sony Warner-Chappell Notable Projects Hearthstone (Rastakhan's Rumble, Witchwood, Boomsday Project trailers) Sky: Children of the Light Five Nights at Freddy's Special Delivery Royal Match Why Choose Moonwalk Audio 600+ game credits extensive portfolio Blizzard, Disney notable clients 20+ years composing experience Full-service music to VO California studios LA and SF

External game audio team: music, sound design, Wwise/FMOD and Unreal implementation
About Dreamcraft Music and Sound Dreamcraft Music and Sound (Dreamcraft Audio) is a game audio studio based in Studio City, California, founded in 2017. It works as an external audio department for game developers, covering music, sound design, voice-over, technical implementation, audio direction and mixing from pre-production through ship. Company Overview Location: Studio City, California, United States Founded: 2017 Team: 2-10 employees (LinkedIn) Specialty: Technical game audio in Unreal Engine (MetaSounds), Wwise, FMOD and Unity Services Music — custom and adaptive scores Sound design — weapons, environments, creatures, UI and Foley Technical audio — implementation, custom audio systems and tools Audio direction — pipelines, integration, mixing and audio QA Audio team support — extra capacity for studios with an internal audio lead Notable Work Clash of Clans, The Waylanders, AWAY and PUBG Nations Cup — listed on its website Team credits include Ratchet & Clank, Oddworld: New 'n' Tasty! and Last Expedition — listed on its website

Los Angeles sound design studio for games and trailers, with audio implementation
About Vicious Sound Vicious Sound is a Los Angeles audio studio founded in 2019 by sound designer Erick Ocampo. It provides sound design and implementation for AAA and indie games, and also works on film, TV and trailers. It works alongside internal audio teams as an audio co-development partner. Company Overview Location: Los Angeles, California, United States Founded: 2019 Team: about 20 people shown on its website Specialty: Game sound design plus in-engine implementation (Wwise, Unreal) Services Game audio design — weapons, abilities, environments, UI, cinematics and trailers Audio programming and technical design — custom audio systems and tools Foley — recording, editing and mixing Voice-over and dialogue — recording, editing and integration Music — linear and adaptive scores with middleware integration Post-production and audio production management Notable Work Death Stranding 2: On the Beach, The Last of Us Part II, Fortnite, Rogue Company and Concord — listed on its website

Game audio company for music, SFX, voice over and in-engine implementation
About Mad Wave Audio Mad Wave Audio, LLC is an audio production company based in Los Angeles and Italy that provides music, sound effects, voice over and in-engine audio implementation for game studios. It can act as a full external audio department or support an internal team, and also licenses sound design for film and TV trailers. Company Overview Location: Los Angeles, United States (+ Italy) Specialty: Full-service game audio with implementation in Unreal Engine Services Audio direction Music composition Sound effects and creature sound design Voice-over production and dialogue editing Audio implementation in engine, with or without middleware Post-production and trailer sound licensing Notable Work X8, ROTU: Ionia, Terminator Salvation VR Ride and Blind Fate: Edo no Yami — listed on its website Additional sound design and audio direction on REPLACED — listed on its website
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