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In-House vs Outsourcing Calculator

Compare the true costs of building an in-house team versus outsourcing. Includes hidden costs like recruiting, benefits, and onboarding.

Team Requirements
In-House Location

Avg. 3D Artist salary: $100,000/year

Outsourcing Location
80%

How much of full-time capacity you'll need

Configure your requirements and click compare

Note

This calculator uses industry averages. Actual costs vary based on specific requirements, seniority levels, and market conditions.

Ready to Explore Outsourcing?

Browse 500+ verified game development studios. Find partners that match your budget, timeline, and quality requirements.

Frequently Asked Questions

When should I outsource vs hire in-house?

Outsource when you need specialized skills for a defined period, want to scale quickly, or need to manage costs carefully. Hire in-house when you need ongoing, long-term capacity, want full control over the work, or are building core competencies. Many studios use a hybrid approach: in-house for core gameplay and outsourcing for asset production.

What are the hidden costs of in-house teams?

Hidden costs include: recruiting fees (typically 15-25% of salary), benefits and taxes (30-40% on top of salary), equipment and software licenses, office space and utilities, management overhead, training and onboarding time (2-3 months to full productivity), and the cost of turnover if employees leave.

Is quality different between in-house and outsourced work?

Quality depends more on the specific team than the model. Top outsourcing studios produce AAA-quality work for major publishers. The key factors are: clear communication, detailed briefs, proper vetting of partners, and effective project management. With the right partner and processes, outsourced work can match or exceed in-house quality.