Technical Art Outsourcing Studios for Games (2026)
As of 29 September 2026, 37 studios in this directory list technical art for games as a specialty, including Room 8 Group, Amber and Technicolor Games. Technical art is the work between art and engineering: writing shaders and materials, building character rigs, making the tools and pipeline scripts that move assets into the engine, and optimizing art so a scene runs within its frame-time and memory budget. Most studios offer it alongside 3D art, animation or programming rather than on its own, so read each card's services line to see which side of the job a studio comes from. Each card also gives the city, team size and founding year. Membership comes from the specialty tags on each listing. Featured listings sort first and are labelled.
Compare Technical Art Studios at a glance
The top 10 Technical Art Studios on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| Room 8 Group | Limassol | Cyprus | 1000+ | 2011 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +4 | 2D Art, 3D Art, Animation +4 |
| Amber | Bucharest | Romania | 501-1000 | 2013 | Unity, Unreal Engine | PC, PlayStation, Xbox +3 | Programming, 3D Art, 2D Art +3 |
| Technicolor Games | Bangalore | India | 501-1000 | 2016 | Unity, Unreal Engine | PC, PlayStation, Xbox +1 | 3D Art, 2D Art, Animation +1 |
| Agate Studio | Bandung | Indonesia | 201-500 | 2009 | Unity, Unreal Engine | PC, iOS, Android | Programming, 2D Art, 3D Art +2 |
| QLOC | Warsaw | Poland | 501-1000 | 2009 | Unreal Engine, Custom Engine | PC, PlayStation, Xbox +1 | Porting, Co-Development, Programming +5 |
| Lemon Sky Studios | Kuala Lumpur | Malaysia | 201-500 | 2006 | Unity, Unreal Engine | PC, PlayStation, Xbox +1 | 3D Art, 2D Art, Animation |
| CGBOT | Monterrey | Mexico | 201-500 | 2007 | Unreal Engine, Unity, Custom Engine | PlayStation, Xbox, Nintendo Switch | 2D Art, 3D Art, Animation +5 |
| Grip Studios | Prague | Czech Republic | 201-500 | 2010 | Unreal Engine | PC, PlayStation, Xbox | Co-Development, Porting, Programming +5 |
| 3D-Ace | Kyiv | Ukraine | 51-200 | 2010 | Unity, Unreal Engine | PC, iOS, Android +1 | 2D Art, 3D Art, Animation |
| Argentics | Kyiv | Ukraine | 51-200 | 2017 | Unity, Unreal Engine | PC, iOS, Android +1 | Programming, 2D Art, 3D Art +3 |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Technical Art Studios

Complete game outsourcing solutions
Limassol, Cyprus · 1000+ people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Building Games That Players Love
Bucharest, Romania · 501-1000 people · Founded 2013 · Programming, 3D Art, 2D Art · Unity, Unreal Engine

Global Creative Services
Bangalore, India · 501-1000 people · Founded 2016 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Indonesia's Leading Game Developer
Bandung, Indonesia · 201-500 people · Founded 2009 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Warsaw service provider for game porting, co-development, QA, localization and art
Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

Where Art Meets Technology
Kuala Lumpur, Malaysia · 201-500 people · Founded 2006 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Monterrey art and co-development studio staffing senior pods for AAA teams
Monterrey, Mexico · 201-500 people · Founded 2007 · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

Unreal Engine co-development, console porting and full-cycle studio for publishers
Prague, Czech Republic · 201-500 people · Founded 2010 · Co-Development, Porting, Programming · Unreal Engine

13 Years of Game Art Excellence
Kyiv, Ukraine · 51-200 people · Founded 2010 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Full-Cycle Game Development
Kyiv, Ukraine · 51-200 people · Founded 2017 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

AAA art, animation, co-development and porting studio for console and PC games
Petaling Jaya, Malaysia · 201-500 people · Founded 2009 · 2D Art, 3D Art, Animation

UI/UX Excellence for Games
Newcastle, United Kingdom · 51-200 people · Founded 2009 · UI/UX Design, 2D Art, Game Design · Unity, Unreal Engine

Expert Co-Development & Porting
Austin, United States · 51-200 people · Founded 2018 · Programming, QA Testing, Full Production · Unity, Unreal Engine, Custom Engine

Premium Art for Premium Games
Montreal, Canada · 51-200 people · Founded 2011 · 3D Art, 2D Art, Animation · Unreal Engine, Unity

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
Guanajuato, Mexico · 51-200 people · Founded 2012 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

Unity Experts at Your Service
Wroclaw, Poland · 51-200 people · Founded 2015 · Programming, UI/UX Design, QA Testing · Unity

Stylized concept art, illustration and game-ready 3D assets for AAA games
Varna, Bulgaria · 201-500 people · Founded 2003 · 2D Art, 3D Art, Animation

Middlesbrough co-development studio for tech art, engineering, art, UI and design
Middlesbrough, United Kingdom · 51-200 people · Founded 2017 · Co-Development, Full Production, Programming

Barcelona game art and production partner with embedded teams for live games
Barcelona, Spain · 51-200 people · Founded 2018 · 3D Art, 2D Art, Animation

London game art studio for indies: 2D/3D art, animation, tech art, VFX and trailers
London, United Kingdom · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Brazilian art outsourcing and co-dev studio for props, characters and tech art
Balneário Camboriú, Brazil · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity

Serious About Games. Serious About Quality.
Kolkata, India · 1-10 people · Founded 2022 · 2D Art, 3D Art, Animation · Unreal Engine

Bogotá studio for game co-development, full development, art and animation
Bogotá, Colombia · Founded 2014 · Full Production, Co-Development, Game Design · Unity, Unreal Engine

Turku Unreal and Unity outsourcing studio for co-development, prototyping and outstaffing
Turku, Finland · 1-10 people · Founded 2013 · Programming, Co-Development, Game Design · Unreal Engine, Unity

Warsaw studio for console porting, QA/certification and release support
Warsaw, Poland · Founded 2020 · Porting, QA Testing, Full Production · Unreal Engine, Unity, Custom Engine

Indonesian 3D art studio for AAA games: characters, rigging, animation, tech art
Indonesia · 11-50 people · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

Manila studio for 3D game characters, environments and Unity/Unreal development
Taguig, Philippines · 11-50 people · 3D Art, Programming, Co-Development · Unity, Unreal Engine

Poznań co-development art studio: environments, characters, tech art and VFX
Poznań, Poland · Founded 2013 · 2D Art, 3D Art, Animation · Unreal Engine, Unity

Bucharest AAA art studio, part of Keywords Studios, now adding co-development
Bucharest, Romania · 51-200 people · 3D Art, 2D Art, UI/UX Design

Senior-led co-development studio for engineering, game design and art on PC and console
Bucharest, Romania · 11-50 people · Founded 2026 · Co-Development, Programming, 2D Art · Unreal Engine, Unity

Game art studio making 3D characters, environments, weapons, vehicles and UI
Tallinn, Estonia · 11-50 people · 3D Art, 2D Art, UI/UX Design · Unreal Engine, Unity

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
Prague, Czech Republic · Founded 2019 · 3D Art, 2D Art, Animation · Unreal Engine, Unity, Custom Engine

Tokyo technical art, graphics programming and optimisation studio for AAA games
Tokyo, Japan · 1-10 people · Founded 2022 · 3D Art, Programming, Porting · Unreal Engine, Custom Engine

Portuguese co-development studio covering art, design and Unreal/Unity development
Caldas da Rainha, Portugal · 1-10 people · Co-Development, Full Production, Programming · Unreal Engine, Unity

Johannesburg real-time art studio: 3D assets, VFX and cinematics for Unreal and Unity
Johannesburg, South Africa · 3D Art, Animation, Game Design · Unreal Engine, Unity

3D Art, 2D Art

3D Art
Run a studio that belongs on this list? See which technical art studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
Find studios for your project
Choose your services, engine and budget to see matching studios. Review the matches before sharing any contact details.
How We Select
How to choose a technical art studio
Name the engine and version first, because shader and tool work is tied to it: a material-graph specialist in Unreal is not automatically fluent in Unity's Shader Graph or a custom pipeline. Ask for a problem the studio solved rather than a render, such as a rig that animators used on a shipped game or a performance pass with frame times before and after. For tools, ask which content packages they script, such as Maya, Blender or Houdini, and who maintains the tools after handover. Technical art sits close to your codebase, so settle source access, code review and ownership of anything they write before work starts.
Frequently asked questions
Who offers technical art outsourcing for games?
The 37 studios on this list name technical art as a specialty on their own listing, as of 29 September 2026. Studios on it include Room 8 Group, Amber and Technicolor Games. Most combine it with 3D art, animation or programming, so check whether a studio's strength is shaders and optimization, rigging, or tools, and brief the one you need.
What does a technical artist do on a game?
A technical artist connects the art team to the engine. Typical work includes shaders and materials, character rigs and skinning, procedural tools, import and export scripts, level-of-detail setup, and profiling art so it fits the frame-time and memory budget on each target platform. On a small team one person covers all of it; on a large one each area is a separate role.
When should I outsource technical art?
When a specific problem blocks the art team: a rig animators cannot work with, a shader look nobody in house can build, an import pipeline that loses hours every week, or a scene that misses its performance budget. Scoped problems like these suit outsourcing well. An open-ended role that owns the whole pipeline is harder to hand to an outside studio, because the work depends on daily contact with your engineers.
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