Best VR & AR Game Development Outsourcing Studios (2026)
Leading VR and AR game development studios. As of 16 October 2026, 96 of the 533 studios in this directory are on this list. Compare listed capabilities and portfolio work, then contact studios directly.
Compare VR Game Developers at a glance
The top 10 VR Game Developers on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
See the score-only ranking: VR ranked by score alone.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| Keywords Studios | Dublin | Ireland | 1000+ | 1998 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +4 | 2D Art, 3D Art, Animation +6 |
| PTW | Tokyo | Japan | 1000+ | 1994 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | QA Testing, Localization, Audio & Sound Design +3 |
| Virtuos | Singapore | Singapore | 1000+ | 2004 | Unreal Engine, Unity | PC, PlayStation, Xbox +5 | 3D Art, 2D Art, Animation +3 |
| Qualitest | London | United Kingdom | 1000+ | 1997 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | QA Testing |
| XLOC | New York | United States | 501-1000 | 1992 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | Localization, QA Testing, Audio & Sound Design |
| Room 8 Group | Limassol | Cyprus | 1000+ | 2011 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +4 | 2D Art, 3D Art, Animation +4 |
| Lionbridge Games | Waltham | United States | 1000+ | 2014 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | QA Testing, Localization, Audio & Sound Design |
| Starloop Studios | Valencia | Spain | 501-1000 | 2011 | Unity, Unreal Engine | PC, PlayStation, Xbox +5 | 2D Art, 3D Art, Animation +4 |
| Globant | Buenos Aires | Argentina | 1000+ | 2003 | Unity, Unreal Engine | PC, PlayStation, Xbox +3 | Programming, Game Design, Full Production |
| Cubix | West Palm Beach | United States | 201-500 | 2008 | Unreal Engine, Unity | iOS, Android, Web +2 | Programming, Game Design, 2D Art +2 |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top VR Game Developers

The Global Services Platform for Video Games and Beyond
Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Side by Side with Game Creators Worldwide
Tokyo, Japan · 1000+ people · Founded 1994 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Creating Worlds Beyond Imagination
Singapore · 1000+ people · Founded 2004 · 3D Art, 2D Art, Animation · Unreal Engine, Unity

Global Quality Engineering
London, United Kingdom · 1000+ people · Founded 1997 · QA Testing · Unity, Unreal Engine, Custom Engine

Global Gaming Localization Solutions
New York, United States · 501-1000 people · Founded 1992 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Complete game outsourcing solutions
Limassol, Cyprus · 1000+ people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Global Game Localization Experts
Waltham, United States · 1000+ people · Founded 2014 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Your One-Stop Game Development Partner
Valencia, Spain · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Technology and gaming innovation
Buenos Aires, Argentina · 1000+ people · Founded 2003 · Programming, Game Design, Full Production · Unity, Unreal Engine

Award-Winning Game Development
West Palm Beach, United States · 201-500 people · Founded 2008 · Programming, Game Design, 2D Art · Unreal Engine, Unity

AAA Game Art, Game Development & Console Porting
Kyiv, Ukraine · 201-500 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine, Unity · Credits: Poppy Playtime: Chapter 2 - Console Porting for MOB Entertainment (2024); Fortnite - Character Concept Art and Skin Design for Epic Games

Software firm with a Unity and Unreal game development, art and QA division
Suceava, Romania · 201-500 people · Founded 1992 · Full Production, Programming, Game Design · Unity, Unreal Engine, Custom Engine

Your Technology Partner
Batavia, United States · 201-500 people · Founded 2015 · Programming, 3D Art, Game Design · Unity, Unreal Engine

Indie Game Development Partner
Trivandrum, India · 51-200 people · Founded 2010 · Programming, 2D Art, 3D Art · Unity, Unreal Engine, Cocos2D

Engineering Excellence for Games
Lviv, Ukraine · 201-500 people · Founded 2012 · Programming, 3D Art, 2D Art · Unreal Engine, Unity

Expert Co-Development, Porting, End-to-End Art Production
Austin, United States · 51-200 people · Founded 2018 · Programming, QA Testing, Full Production · Unity, Unreal Engine, Custom Engine · Credits: Arc Raiders - co-dev; Halo: Campaign Evolved - end-to-end lighting

Full-Cycle Game Development
Kharkiv, Ukraine · 51-200 people · Founded 2005 · Programming, 2D Art, 3D Art · Unity, Unreal Engine
Comprehensive Game Testing
Chennai, India · 201-500 people · Founded 2010 · QA Testing · Unity, Unreal Engine, Custom Engine

30+ Years of VR/AR Innovation
Kharkiv, Ukraine · 51-200 people · Founded 1992 · Programming, 3D Art, Full Production · Unity, Unreal Engine

Indian software and game developer: full-cycle games, art, porting and LiveOps
New Delhi, India · 201-500 people · Founded 2011 · Full Production, Co-Development, Programming · Unity, Unreal Engine, Cocos2D

13 Years of Game Art Excellence
Kyiv, Ukraine · 51-200 people · Founded 2010 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Where Concepts Become Reality
San Francisco, United States · 51-200 people · Founded 2007 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Complete Game Development Solutions
Bangalore, India · 51-200 people · Founded 2011 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Creative Game Development
Montreal, Canada · 51-200 people · Founded 2011 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

TOP-TIER 3D, CGI & VFX Studio for Films and Games
Buenos Aires, Argentina · 51-200 people · Founded 2018 · 3D Art, Animation, Full Production · Unity, Unreal Engine, Custom Engine

Full-Cycle Game Development with 2D/3D Art & Animation
London, United Kingdom · 51-200 people · Founded 2018 · 2D Art, QA Testing, 3D Art · Unity, Unreal Engine, Godot

Enterprise AR/VR Leader
New York, United States · 51-200 people · Founded 2017 · Programming, 3D Art, UI/UX Design · Unity, Unreal Engine

Cross-Platform Game Development
Pune, India · 51-200 people · Founded 2012 · Programming, 3D Art, Animation · Unity, Unreal Engine

Game QA, localization and UX testing company for PC, console and mobile titles
Cluj-Napoca, Romania · 201-500 people · Founded 2006 · QA Testing, Localization, UI/UX Design

Premium UE Development
San Francisco, United States · 51-200 people · Founded 2016 · Programming, 3D Art, Game Design · Unreal Engine, Unity

XR Development & Consulting
New York, United States · 51-200 people · Founded 2017 · Programming, 3D Art, Full Production · Unity, Unreal Engine

Award-Winning XR Studio
Dallas, United States · 51-200 people · Founded 2015 · Programming, 3D Art, Full Production · Unity, Unreal Engine

XR Game Development
Bangalore, India · 51-200 people · Founded 2016 · Programming, 3D Art, Full Production · Unity, Unreal Engine

AR/VR & AI Development
Kyiv, Ukraine · 51-200 people · Founded 2014 · Programming, 3D Art, Full Production · Unity, Unreal Engine

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
Guanajuato, Mexico · 51-200 people · Founded 2012 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

Kaunas studio for console porting, remasters, co-development and staff augmentation
Kaunas, Lithuania · 51-200 people · Founded 2012 · Porting, Co-Development, Full Production · Unity, Unreal Engine, Custom Engine

Software QA company offering game performance, UX, security and AR/VR testing
Riga, Latvia · 501-1000 people · Founded 2011 · QA Testing

Web3 & NFT Game Development
Bangalore, India · 51-200 people · Founded 2019 · Programming, 3D Art, Game Design · Unity, Unreal Engine

Unity Experts at Your Service
Wroclaw, Poland · 51-200 people · Founded 2015 · Programming, UI/UX Design, QA Testing · Unity

Game Art Production Studio
London, United Kingdom · 51-200 people · Founded 2022 · 3D Art, Game Design, Full Production · Unreal Engine, Unity, Custom Engine

Indian IT firm building Unity/Unreal, mobile, multiplayer, VR/AR and simulation games
Noida, India · 51-200 people · Founded 2018 · Full Production, Programming, 2D Art · Unity, Unreal Engine

Quality Testing at Scale
Jaipur, India · 51-200 people · Founded 2015 · QA Testing · Unity, Unreal Engine, Custom Engine

Unity and Unreal game development company for mobile, PC, WebGL and VR clients
New York, United States · 51-200 people · Founded 2015 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev
Guadalajara, Mexico · 11-50 people · Founded 2007 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Game audio for 1,400+ titles. Seoul, since 1999.
Seoul, South Korea · 11-50 people · Founded 1999 · Audio & Sound Design, Localization · Unity, Unreal Engine, Custom Engine

Comprehensive Game Testing from India
Kochi, India · 51-200 people · Founded 2013 · QA Testing · Unity, Unreal Engine, Custom Engine

Powering the Future of Game Development
Bengaluru, India · 51-200 people · Founded 2010 · 2D Art, 3D Art, Game Design · Unity, Unreal Engine

Pasig City studio for stylized 2D/3D game art, animation, VFX and game development
Pasig City, Philippines · 51-200 people · Founded 2013 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Austin studio group for AAA co-development, full-cycle games and transmedia IP
Austin, United States · 51-200 people · Founded 2021 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

Evolving Game Marketing
Los Angeles, United States · 11-50 people · Founded 2006 · Marketing · Unity, Unreal Engine, Custom Engine
Run a studio that belongs on this list? See which VR game developers ChatGPT named for buyer questions on 24 September 2026, and add yours free.
Find studios for your project
Choose your services, engine and budget to see matching studios. Review the matches before sharing any contact details.
How We Select
A VR or AR game developer builds immersive games for headsets and mobile AR: Meta Quest, PlayStation VR2, PC VR through SteamVR, and phone-based AR. It is a specialized corner of game development with hard constraints. VR has to hold a high, steady frame rate or players feel sick, so performance is a design problem rather than a polish task, and standalone headsets like Quest run on a mobile-class GPU you have to fit inside. 96 of the 533 studios in our directory list VR or AR work, so the pool is smaller than for flatscreen games and worth filtering carefully. This page lists XR studios sorted by our internal score; for full-production partners, the game outsourcing companies list is broader.
What to check in a VR/AR studio
Ask what a studio has actually shipped on your target hardware, because Quest, PSVR2, and PC VR each have their own performance ceilings and store requirements, and experience on one does not transfer cleanly to the others. Comfort and interaction design matter as much as the art: ask how they handle locomotion, motion sickness, and hand or controller input, since these decide whether VR feels good or unplayable. Most VR and AR work is built in Unity, with Unreal used for higher-fidelity PC VR, so confirm the engine and platform experience line up. Run a small paid test, usually $500 to $2,000, on a real interaction before committing.
What VR and AR development cost
VR and AR are billed as the same engineering and art time as any game, but the frame-rate budget means more optimization work, so expect projects to lean on mid-to-senior people. Programming runs $35-60 per hour at entry, $60-120 mid, and $120-250 senior; 3D art, which carries the visual load for XR, runs $30-50 to $100-200 across seniority. Budget 10 to 20 percent of project time for management and integration on top of that, sign an NDA and get IP assignment in writing before sharing your design, and factor in device testing across the headsets you are targeting. For worked budgets see our cost guide, or browse the directory to filter studios by platform and service.
Market rates & directory snapshot
Two quick reference points before you shortlist: what studios charge per hour by discipline, and how the directory breaks down by region and service. The rates come from our published game outsourcing costs guide (or estimate your own with the rate calculator); the studio counts are this directory's own, counted from the live listings as of 16 October 2026. The statistics page has the full breakdown.
Frequently asked questions
How much does VR game development outsourcing cost?
VR and AR are billed as the same engineering and art time as any game: programming $35-60/hour entry, $60-120 mid, and $120-250 senior, and 3D art $30-200/hour across seniority. The frame-rate budget means more optimization work, so projects lean on mid-to-senior people, and you should also budget for device testing across each headset you target.
What should I check before hiring a VR studio?
Confirm they have shipped on your target hardware, since Quest, PSVR2, and PC VR each have their own performance ceilings and store rules. Ask how they handle locomotion, motion sickness, and hand or controller input, because comfort and interaction design decide whether VR feels good, and run a small paid test on a real interaction first.
Which engine is used for VR and AR games?
Most VR and AR work is built in Unity, which has the strongest XR tooling and device support, with Unreal used for higher-fidelity PC VR. When you shortlist a studio, confirm its engine experience matches your target platform rather than assuming any XR team fits any headset.
Why does performance matter so much in VR?
VR has to render two views at a high, steady frame rate, and dropped frames cause motion sickness rather than just visual stutter, so performance is a design constraint, not a final polish step. Standalone headsets like Meta Quest run on a mobile-class GPU, which tightens the budget further and makes optimization a core part of the work.
Which studios take game art and animation for VR/AR projects?
Look for studios that list 3D art or animation alongside VR or AR platforms, since XR art is ordinary 3D art produced against an unusual budget: on a standalone headset the constraint is draw calls, poly count, texture memory and shader cost. Ask an art vendor which budgets they hit on Quest and who owned optimization on that project. Animation has its own XR problem — hand and controller interaction, first-person arms and locomotion have no flatscreen equivalent, and a reel of cinematic character animation shows none of it. Ask for an interaction clip captured in-headset rather than a turntable render.
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