Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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99 companies • Page 1 of 3

Unreal Engine technical support for other teams
CamperForge is an indie game studio in Spain that provides technical services to other developers. For other teams, CamperForge offers Unreal Engine technical support in small, focused engagements: helping indie teams, and publishers whose internal teams need extra expertise, turn ambitious ideas into solid prototypes and reliable playable systems. Its areas of work are Unreal Engine 4 and 5, gameplay and engine programming, modern C++ and C#, multiplayer networking and client/server architecture, performance and CPU optimisation, tools development and technical leadership. Technical director Ruben Lopez Llanas has more than 20 years of commercial game development across PC, console and mobile, including the Invizimals games (PSP, PS Vita, PS3, mobile), Killsquad (PC, PS4) and UNITED 1944 (PC).

Building Games That Players Love
About Amber Amber is a full-service global game development company positioned as an innovation partner for creative industries. With 850+ game development professionals across 9 production locations on 4 continents, Amber delivers comprehensive development services to the world's leading publishers. Company Scale 850+ game developers 9 production locations 4 continents of global presence Veteran product leadership Services Full Game Development Complete project ownership Original IP creation End-to-end production Co-Development Partner studio collaboration Feature development Content creation support Level Design Environment creation Gameplay spaces World building Art Production 2D and 3D art Character and environment assets Technical art Development Support Engineering assistance Technical implementation Tool development Live Ops Post-launch support Content updates Player engagement QA and Player Support Quality assurance testing Community management Customer service Localization Multi-language support Cultural adaptation Marketing Promotional content Trailers and assets Global Locations North America San Francisco Los Angeles Montreal Guadalajara Latin America Bogotá Eastern Europe Bucharest Botosani Kyiv Asia-Pacific Manila Notable Projects Monument Valley 3 2XKO (League of Legends fighting game) Gotham Knights Happy Gilmore 2: Golf Mayhem Demo Secret Neighbor PAC-MAN Mega Tunnel Battle Major Clients Warner Bros. Ubisoft Netflix Epic Games Riot Games Disney King Gameloft Roblox Amazon Recognition Mobile Games Awards 2025: Best Co-Dev/Outsourcing Studio ISO 27001 Certification: Information security standard Why Choose Amber Global scale with 850+ developers worldwide Major client roster including top publishers Award-winning co-development services Full-service capabilities from development to live ops ISO certified security standards

Your Reliable Game Development Partner
About Pingle Studio Pingle Studio is a Ukrainian game development outsourcing company founded in 2007 in Lviv. With nearly 400 employees and offices across Ukraine, UK, and Canada, they provide co-development, porting, QA, and art services for clients including Epic Games, Disney, and Square Enix. Company History Founded: 2007 Headquarters: Lviv, Ukraine CEO: Dmytro Kovtun (18+ years experience) Team: ~400 employees (86% technical) Global Offices Lviv, Ukraine Dnipro, Ukraine Kyiv, Ukraine Kharkiv, Ukraine London, UK Ottawa, Canada Services Game Development Co-development Full-cycle production Multiplayer development Porting Console porting PC porting Platform optimization Art & Animation Game art production Animation services Visual development QA Game testing Quality assurance Bug tracking Technology Unreal Engine Unity Cross-platform expertise Notable Clients Epic Games Disney Lucasfilm Embracer Group Team17 Zynga Square Enix tinyBuild Revolution Software Notable Projects Hello Neighbor SpeedRunners Life is Strange Why Choose Pingle Studio Epic, Disney, Square Enix clients ~400 employees scaled team Hello Neighbor credits Ukraine + UK + Canada global presence Since 2007 17+ years experience

Technical Excellence in Game Development
About Iron Galaxy Studios Iron Galaxy Studios is a leading American video game developer and technical consulting studio founded in 2008. Based in Chicago with studios in Orlando, Nashville, and Austin, they specialize in porting, co-development, and support work for major publishers. Company History Founded: 2008 by Dave Lang Headquarters: Chicago, Illinois Recognition: Fortune's Best Small/Medium Workplaces Chicago 2024 (#6) Studio Locations Chicago, Illinois (HQ) Orlando, Florida Nashville, Tennessee Austin, Texas Services Porting Console-to-PC conversions PC-to-console ports Nintendo Switch optimization Cross-platform development Development Services Technical consulting Co-development support Lead development Quality assurance Portfolio 80+ games across various platforms. Notable Porting Projects Nintendo Switch The Elder Scrolls V: Skyrim (2017, with Bethesda) Diablo III (2018, with Blizzard) Dauntless (2019) Overwatch (2019) Apex Legends (2021) PC Ports Uncharted: Legacy of Thieves Collection (2022) The Last of Us Part I (2023) Original Development Killer Instinct Seasons 2 & 3 Rumbleverse (original IP) Earlier Work Bionic Commando Dark Void Industry Recognition Great Places to Work Chicago 2021 certified GamesIndustry.biz US Best Places To Work winner Top Workplaces USA 2022 winner Why Choose Iron Galaxy 80+ games portfolio Bethesda, Blizzard, Naughty Dog porting work Nintendo Switch optimization experts Award-winning workplace culture Full-service technical consulting

Warsaw service provider for game porting, co-development, QA, localization and art
About QLOC QLOC is a Warsaw-based service company that ports, co-develops, tests, localizes and produces art for games from publishers and developers. It began in 2009 as an independent QA and localization company and moved into porting in 2011. It now has offices in Warsaw, Gdańsk and Kyiv. Company Overview Location: Warsaw, Poland (+ Gdańsk, Poland and Kyiv, Ukraine) Founded: 2009 Team: 700+ professionals (company site) Specialty: PC and console ports, remasters and rescue work on Unreal Engine and custom engines Services Development — porting, co-development, optimization, remastering and rescue work QA — functional, compliance, localization and compatibility testing Localization — 35+ language teams and audio recording Art — photo-realistic 3D art, characters and concept art Full SKU development — complete games from concept to release Notable Work Mortal Kombat 1 — PC development and QA with Warner Bros. Games and NetherRealm, listed on its website Hellblade: Senua's Sacrifice — ports to Nintendo Switch and Xbox Series X|S, listed on its website

AAA Game Art, Game Development & Console Porting
ABOUT KEVURU GAMES Kevuru Games is a game development outsourcing and AAA game art production company founded in 2011. With 250+ professionals, we have completed 600+ projects for 350+ clients worldwide. We provide full-cycle game development, co-development, game art outsourcing, animation, and console porting services for game studios and publishers worldwide. Our clients include Epic Games, Electronic Arts, Lucasfilm, Disney, Housemarque, and Bandai Namco. CORE SERVICES Game Development & Co-Development Full-cycle game development Unreal Engine and Unity development Gameplay programming Cross-platform and mobile game development AAA Game Art Production Concept art and illustration 2D and 3D character and environment art Props, weapons, and game assets Animation and VFX Console Game Porting PlayStation, Xbox, and Nintendo Switch development PC-to-console porting Performance optimization and cross-platform adaptation NOTABLE PROJECTS Poppy Playtime: Chapter 2 — MOB Entertainment Console game development and porting. Fortnite — Epic Games Character concept art and skin design. Star Wars — Lucasfilm 3D character modeling, texturing, and game art production. TECHNOLOGIES & PLATFORMS Engines: Unreal Engine, Unity. Platforms: PC, PlayStation, Xbox, Nintendo Switch, iOS, Android.

Engineering Excellence for Games
About N-iX Games N-iX Games is a Ukrainian game development and art outsourcing studio, part of N-iX, a leading European software company. Founded in 2012 in Lviv, they have 210+ specialists focused on co-development, Unreal Engine, and art production for AAA clients. Company History Founded: 2012 Location: Lviv, Ukraine (offices in Europe and USA) Parent: N-iX (European software company) Team: 210+ specialists Services Art Outsourcing 2D art (65+ artists under Art Directors) Concept art and illustrations Environment and character art Game icons and backgrounds UI/UX design Game Development Co-development partnerships Unreal Engine development Cross-platform development VR development Technical Expertise Unity Unreal Engine (Epic MegaGrant recipient) Scala Photon Notable Clients & Projects Paradox Interactive - Crusader Kings III, Stellaris Supermassive Games - Long-term partnership Wargaming - Custom tank styles, camo patterns Triangle Factory - VR projects Arcanium - Award-winning game Portfolio 100+ successful 2D art projects (8 years) AAA-level art quality VR development expertise War Resilience Contributed $1.8M to Ukraine's fight, relocated team to safety, received $100K Epic MegaGrant, established Unreal Engine training center. Why Choose N-iX Games 210+ specialists dedicated team Paradox, Supermassive partnerships Epic MegaGrant recognition 8 years 100+ art projects Ukraine-based competitive rates

Expert Co-Development, Porting, End-to-End Art Production
Devoted Studios – Your Strategic Partner for Stability and Scale in Game Development. We provide solutions for Engineering, Co-development, Porting, and End-to-end art production. Our custom, expert strike teams are designed to give studios the flexible scale and stability needed to thrive in any market condition. What defines Devoted? Deep Expertise: 250+ experts across 15+ countries, guided by seasoned leaders who know external development inside out. Proven Track Record: 250+ projects successfully delivered to 90+ clients globally. Industry Trust: Partners include industry giants like Xbox, Obsidian, Gearbox, Annapurna Interactive, and 2K. With Devoted, outsourcing doesn't feel outsourced – it feels like true partnership. Scale with Ease!

Monterrey art and co-development studio staffing senior pods for AAA teams
About CGBOT CGBOT is a game art and co-development studio in Monterrey, Mexico, with a presence in Austin, Texas. Founded in 2007 as an art outsourcer, it now also does engineering. It sells self-contained "pods" (lead, specialists and producer) that own one part of a client's game inside the client's engine and repository, on US Central time. Company Overview Location: Monterrey, Mexico (+ Austin, Texas, United States) Founded: 2007 (LinkedIn) Team: 201-500 employees (LinkedIn) Specialty: Nearshore art and engineering pods for AAA teams Services Game art — concept, 3D characters, environments, props, vehicles, animation, mocap cleanup, VFX and UI/UX Technical art — shaders, pipelines and optimisation Engineering — gameplay and UI systems, multiplayer features, tools and web platforms Console porting and compliance — PlayStation, Xbox and Nintendo LiveOps support and localization support Notable Work Call of Duty: Black Ops 6, Fortnite, Rocket League, EA Sports FC 25, The Outer Worlds 2, Borderlands 3 & 4, Overwatch 2 and Star Citizen (listed on its website)

Full-Cycle Game Development
About Game-Ace Game-Ace is a custom game development studio headquartered in Nicosia, Cyprus, operating as a division of Program-Ace. With 19+ years of experience and 400+ specialists, they provide turnkey game development, AR/VR gaming, and game art services. Company Scale Founded: 2005 120+ in-house professionals 400+ talent pool specialists 200+ games delivered 19 years in operation Offices: Cyprus (HQ), Germany, Ukraine, Bulgaria, Canada Services Development Services Full-cycle game development Game co-development and outsourcing Game porting and prototyping Game testing and QA Gamification solutions Web3/NFT/blockchain game development VR/AR game development Platforms Mobile (iOS/Android) PC Console Browser-based games Game Engines Unity Unreal Engine Roblox HTML5/WebGL Art & Design 2D/3D game art Animation UI/UX design VFX services Slot game art Staffing Developer hiring Staff augmentation Notable Clients Unity Wargaming Flying Wild Hog GSN Games Namco Hopster Bigpoint Kalypso Notable Projects The Protagonist: EX-1 Farmerama Evil West Star Archer VR Multiple slot games Why Choose Game-Ace 19 years of game development experience 200+ games delivered Major clients including Unity, Wargaming Global offices across 5 countries Full-service from development to art

NFT & Traditional Game Development
About iLogos Game Studios iLogos is a game development and art outsourcing studio founded in 2007, now headquartered in Gibraltar. With 300+ experts and 460+ completed projects, they serve major publishers including Rovio, Ubisoft, EA, and Disney. Company Scale Founded: 2007 (19+ years) 300+ dedicated experts 460+ projects completed 100+ returning clients Headquarters: Gibraltar Services Game Development Full-cycle development Porting services Live operations Testing and QA Game Art 2D and 3D art Character design Animation UI/UX design Concept art Platform Expertise Unity Unreal Engine PC and console Mobile (iOS/Android) Casino games Educational games Specialized Services NFT/blockchain games Metaverse solutions AI solutions Playable ads Major Clients & Projects Rovio: Angry Birds 2 Nekki: Shadow Fight series (100M+ downloads) Wooga: June's Journey (10M+ installs) Ubisoft: Hungry Shark Evolution (500M+ downloads) Disney Interactive EA Sony Warner Brothers Contact bizdev@ilogos.biz Why Choose iLogos 500M+ downloads on projects Rovio, Ubisoft, EA client roster 300+ experts for scale 19+ years experience Full-service dev and art

Indian software and game developer: full-cycle games, art, porting and LiveOps
About Red Apple Technologies Red Apple Technologies is an Indian digital product company, founded in Kolkata in 2011, whose game division builds and runs games for clients. Its game team of 70+ covers mobile, PC, console, HTML5 and AR/VR titles, including co-development, porting, QA and LiveOps. The wider company also does software development, iGaming platforms and staff augmentation. Company Overview Location: New Delhi, India (+ Kolkata, India and Denton, Texas, United States) Founded: 2011 Team: 250+ employees, 70+ in games (per its website) Specialty: Full-cycle mobile and cross-platform game development Services Game development — mobile, PC, console and AR/VR in Unity and Unreal Engine HTML5 games — WebGL, Cocos2d, Phaser and PixiJS Co-development, porting and QA LiveOps — events, balancing, telemetry and updates Game art and animation — characters, environments, UI, VFX and cinematics iGaming and gamification

Award-Winning Co-Development
About d3t d3t is a UK-based work-for-hire co-development studio with 180+ developers, part of Keywords Studios. They specialize in adding value to games through expert development support on AAA titles. Company Scale 180+ developers Keywords Studios subsidiary Award-winning workplace Services Co-Development Full game co-development Feature development Platform porting Performance optimization Specializations AAA game support Multi-platform development Live-service games Notable Projects EA SPORTS FC 26 & 25 Hogwarts Legacy Marvel's Guardians of the Galaxy Alan Wake Remastered Dead Island 2 Mafia: The Old Country The Witcher 3: Wild Hunt LEGO Star Wars: The Skywalker Saga Major Clients Sharkmob Dovetail Games 505 Games Fireproof Games Glowmade Location Headquarters: Runcorn, Cheshire, UK Daresbury Point, Greenwood Drive, Manor Park, WA7 1UG Recognition GamesIndustry.biz Best Places to Work (2024) Best Large Studio - Game Republic Awards (2025) Why Choose d3t AAA proven with major franchises 180+ developers for scale Keywords Studios backing Award-winning workplace culture UK-based with established reputation

Unreal Engine co-development, console porting and full-cycle studio for publishers
About Grip Studios Grip Studios (legal entity GRIP Digital, s.r.o.) is a Prague-based game developer that has provided co-development, porting and other development services to studios and publishers since 2010, alongside its own IP. It works mainly in Unreal Engine from sites in Prague, Brno and Bratislava. Company Overview Location: Prague, Czech Republic (+ Brno, Czech Republic and Bratislava, Slovakia) Founded: 2010 Team: 250+ professionals (company website) Specialty: Unreal Engine co-development and PC-to-console porting Services Co-development — gameplay, AI, rendering and UI in partner teams Porting — PC titles to PlayStation and Xbox, including platform compliance Optimization — performance, memory and stability on console Level design and art — levels, concept art, 3D assets, lighting, VFX Live ops and full development — from pre-production to release Notable Work Mafia: The Old Country, Sid Meier's Civilization VII and Icarus: Console Edition — listed on its website Subnautica (Xbox One port) and Visage (PS4/Xbox One port) — listed on its website Ranger's Path (full development) — listed on its website

AAA art, animation, co-development and porting studio for console and PC games
About Passion Republic Passion Republic is a game development and art production studio in Petaling Jaya, Selangor, that has worked with console and PC developers since 2009. It offers external development, co-development and full development. Company Overview Location: Petaling Jaya (Bandar Sunway), Selangor, Malaysia Founded: 2009 Team: 300+ staff (per its website) Specialty: AAA art production, co-development and console porting Services Art production — concept art, character and environment modeling, rigging, animation, VFX, lighting Co-development and extended teams — game design, programming and asset creation Prototypes and vertical slices Porting and compliance testing — PC, Xbox, PlayStation 4/5, Nintendo Switch Technical art and pipeline — procedural tools, motion capture, 3D scanning Notable Work Diablo IV, Elden Ring and Shadow of the Erdtree, Ghost of Tsushima — listed on its website Mortal Kombat 1 Animalities, Hogwarts Legacy, Marvel's Spider-Man 2 — listed on its website Clients named: Blizzard, Sony Interactive Entertainment, FromSoftware, Naughty Dog

Full-Service Game Production
About Magic Media Magic Media is an international gaming, tech, and entertainment group with 1,000+ professionals across 14 countries. They have produced 300+ games and offer full-cycle development, art production, VFX, and cybersecurity services. Company Overview Team: 1,000+ professionals Countries: 14 worldwide Portfolio: 300+ games (PC, mobile, console, VR/AR) Includes: Starloop Studios (since 2011) Services Game Development Full-cycle development Co-development Game porting Mobile, PC, console, VR/AR Art Production Concept art 2D art services 3D modeling Texture painting Character art Environment art Additional Services Game VFX Video production Cybersecurity Animation Tools & Technology Photoshop (2D/concept) Autodesk Maya, Blender (3D) Substance Painter (texturing) Client Portfolio AAA Game Publishers and world-class brands trust Magic Media with their IP and projects. Approach Deliver tailored, full-cycle solutions with focus on: Transparency Reliability Security Flexibility Scalability Why Choose Magic Media 300+ games produced 1,000+ professionals globally 14 countries presence Full-cycle development + art AAA publishers trust

UK AAA Co-Development
About Electric Square Electric Square is a AAA game development studio owned by Keywords Studios, with approximately 300 staff across four global facilities. They specialize in creating AAA action games and applied R&D through their "Reactor" division. Company Scale ~300 employees 4 global studios Keywords Studios subsidiary Services Game Development AAA action game development Full game production Co-development Applied R&D (Reactor Division) Technology research Innovation development Prototype creation Notable Projects Mafia: The Old Country - Recent collaboration Lord of Hatred - Revealed project Global Locations Brighton, UK: The Office, 1 Market Square, Circus Street Singapore: Aperia, 12 Kallang Avenue Malta: The Golden Mile Business Centre, St George's Road, Paceville Ireland: South County Business Park, Dublin 18 Parent Company Keywords Studios PLC Company Culture "Life with Electra" initiative emphasizing workplace culture and talent development. Why Choose Electric Square AAA game expertise with major publisher partnerships 300 staff across global locations Keywords Studios backing and resources R&D capabilities through Reactor division Multi-region presence for talent and time zone coverage

Austin AAA action and multiplayer co-developer behind Halo and Call of Duty work
About Certain Affinity Certain Affinity is an Austin, Texas studio that co-develops and lead-develops AAA action games, especially multiplayer shooters, for major publishers. Max Hoberman, formerly multiplayer lead on Halo, founded it in 2006. Its website reports 250+ staff and a second studio in Toronto. Keywords Studios announced it would acquire the studio in October 2024. Company Overview Location: Austin, Texas, United States (+ Toronto, Canada) Founded: 2006 Team: 250+ full-time employees (per its website) Specialty: AAA multiplayer and action-game co-development Services End-to-end development — pre-production, design and prototyping through launch Multiplayer design and seasonal content for live games Audio and cinematic design QA, automation and usability testing Unreal Engine work (Unreal Engine Approved Service Partner since 2023) Notable Work Halo franchise (11 products), Call of Duty franchise (6) and World of Tanks (3) (listed on its website) Hogwarts Legacy PC modding Creator Kit, and a development partnership on Archetype Entertainment's Exodus (its news page)

Oregon developer for co-development, full development and live ops on AAA games
About Pipeworks Studios Pipeworks Studios is a game developer in Eugene, Oregon, that has provided full development, co-development and live operations for publishers since 1999, alongside its own original games. Virtuos acquired the studio in 2025 and positions it as its lead development studio in the Americas. Company Overview Location: Eugene, Oregon, United States Founded: 1999 Team: 204 employees in 2022 (Wikipedia) Specialty: Co-development and live operations on large console and PC franchises Services Full development — complete games built for partners Co-development — engineering, design and art support inside a partner's production Live operations — ongoing development of games-as-a-service titles after launch Notable Work Call of Duty: Modern Warfare 3 — listed on its website Madden NFL 25 and College Football 25 — listed on its website Destiny 2 and Marathon — listed on its website Microsoft Flight Simulator — listed on its website

Kyiv game and art studio for mobile, browser and gamified brand projects
About Fgfactory Fgfactory is a Kyiv game development and art studio founded in 2010. It makes mobile, browser and desktop games, 2D/3D art and animation, and gamified marketing products for publishers, media companies and brands. It started with mobile game UI design and later added full game development, QA, co-development and a software division. Company Overview Location: Kyiv, Ukraine (+ Abu Dhabi, UAE and Melbourne, Australia) Founded: 2010 Team: 60+ people (per its website) Specialty: Full-cycle mobile and web games plus game art production Services Game development — mobile, browser, desktop, hyper-casual, educational and gambling games in Unity and other stacks Art and animation — 2D game art, concept art, 3D assets, Spine and frame-by-frame animation UI/UX and motion design Co-development and QA Gamification — its own Winday platform for marketing games Notable Work Visa Pay City, Money Racing for CoinsPaid and NFT Islands (case studies listed on its website)

Art co-development and full-cycle game outsourcing studio for mobile and PC games
About Chameleon 42 Chameleon 42 is an art co-development and full-cycle game outsourcing studio headquartered in Belgrade, Serbia, operating since 2018. It produces 2D, Spine and 3D art for game and marketing needs, and builds client games end to end in Unity, Unreal and Cocos2d. Company Overview Location: Belgrade, Serbia (offices in Europe; remote team) Founded: 2018 Team: 70+ artists Specialty: Art co-development plus turnkey game development Services 2D art — concepts, realistic to casual styles Spine animation 3D art — props, environments, locations, characters, hard-surface vehicles and weapons Marketing art — key art, ASO and store screenshots Turnkey game co-development — seven games delivered, including mobile match-3, idle and novel titles, a Telegram battler and a PC horror game Notable Work Space Marine 2, RAID, Hero Wars, World of Warships, Clockmaker and World War Heroes — listed on its website Clients shown include Wargaming, Saber Interactive, Nexters, Plarium, MY.GAMES and Owlcat Games — listed on its website

Recife external development studio for AAA/AA art production, co-dev and full dev
About Kokku Kokku is a Brazilian external development studio headquartered in Recife, founded in 2011, that provides art production, co-development and full development for AAA and AA games on console, PC and mobile. It states a team of 160+ people across two locations in Latin America and Europe, and names Activision, Guerrilla Games, Paradox, Samsung and Netflix among its partners. Company Overview Location: Recife, Brazil (+ an office in Europe) Founded: 2011 Team: 160+ people (as stated on its website) Specialty: AAA art production and engineering co-development Services Art production — realistic and stylized characters, objects and environments in 2D and 3D Co-development — features, DLC, dev support teams, bug fixing and certification Porting — bringing titles to additional platforms Full development — prototype, vertical slice and full-cycle production Roblox and UEFN experiences Notable Work 3D asset production (high-poly clean-up, meshes, LODs) for Guerrilla Games / Sony — case study on its website 2D/3D art, animation, UX/UI, optimization and LiveOps support for Paradox Interactive — case study on its website

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
About GameCoder Studios GameCoder Studios (GC Studios) is a game developer founded in 2012 in Guanajuato City, Mexico. It makes its own titles and sells full-cycle development, console porting, co-development, 3D art and QA to publishers across PlayStation, Xbox, Switch, PC, mobile and VR. Company Overview Location: Guanajuato, Mexico (office, hybrid and remote staff) Founded: 2012 Team: 65 (website) Specialty: Console porting and technical co-development in Unreal, Unity and custom engines Services Full-cycle development — concept to post-launch, including backend and LiveOps Porting and optimisation — PC, console and mobile, to Sony, Microsoft and Nintendo cert standards Game art — concept art, 3D modeling, technical art and VFX Quality assurance — functional, compatibility and performance testing Notable Work Nickelodeon All-Star Brawl — 3D character modeling, listed on its website Kena: Bridge of Spirits — console porting and optimisation support, listed on its website Forgotten Runiverse (Bisonic) — full MMORPG development, listed on its website SpeedRunners 2 and Maximum Football — listed on its website

Kaunas studio for console porting, remasters, co-development and staff augmentation
About SneakyBox SneakyBox is a game development studio in Kaunas, Lithuania, founded in 2012 by Liudas Ubarevičius and Justas Šalkevičius. It ports and remasters games, provides co-development and embedded engineering for other studios, and makes its own games. It states a team of 80+ developers, artists and production staff. Company Overview Location: Kaunas, Lithuania Founded: 2012 Team: 80+ (as stated; LinkedIn lists 51-200) Specialty: Console porting and remastering in Unity, Unreal and custom engines Services Porting — platform compliance, control/UI adaptation and optimization Remastering — graphics modernization and new features for classic games Co-development — embedded engineers, features and systems optimization Full-cycle development — design, development, testing and tools Post-launch content and VR experiences Notable Work Ports of The Stone of Madness, Beyond Galaxyland, Once Upon A Puppet, Warm Snow and Outward Definitive Edition (Switch) — listed on its website Warhammer 40,000: Space Marine – Master Crafted Edition, Berzerk: Recharged and Quantum: Recharged — listed on its website

Experienced Porting Specialists: PS5 Switch Xbox | Unity UE5 Godot
Sickhead Games is one of the video game industry's most experienced game porting teams. Established in 2002 the studio helps developers and publishers bring their titles to new platforms, and has shipped more than 100 releases to console, handheld, and mobile devices since 2014, including Stardew Valley, Celeste, Slay the Spire, TowerFall, Darkest Dungeon, and Space Engineers. Its clients include small teams and solo developers like ConcernedApe and MegaCrit, indie publishers such as Humble Games and Annapurna, and established video game institutions like Sony Interactive Entertainment, Nintendo, Microsoft, Taito, and Jaleco Games. Sickhead works in Unity, Unreal, Godot, MonoGame, and custom engines, and delivers ports to PlayStation 5, Xbox Series X|S, Nintendo Switch and Switch 2, iOS, Android, and PC. Services run from initial codebase assessment through platform certification and post-launch support.

Unity and Unreal game development company for mobile, PC, WebGL and VR clients
About CrocoApps CrocoApps is a custom game development company that builds mobile, PC, WebGL and VR/AR games in Unity and Unreal for studios, brands and startups. Its site lists a New York address and a 2015 founding date, and states 170+ delivered games and apps and 90+ in-house production staff. A third-party profile also names a Moscow branch. Company Overview Location: New York, United States (Moscow branch per a third-party profile) Founded: 2015 Team: 90+ in-house production specialists (as stated) Specialty: Full-cycle and co-development of Unity/Unreal games, including branded games Services Full-cycle game development — from discovery and prototype to launch Co-development and dedicated teams — Unity, Unreal, backend, art and QA staff Game QA testing and porting LiveOps and post-launch support Game backend and multiplayer development Game art outsourcing Advergames, educational games and training simulations Notable Work Clouds & Sheep 2 (iOS, Android, Steam), Pringles Dreamwalkers (branded Unreal game) and VR Quest Time Machine (location-based VR) — listed on its website

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev
About Radient Game Studio Radient Game Studio is a Guadalajara, Mexico game studio offering full development, co-development and dedicated teams to other companies. The former Larva Game Studios domain now redirects to it. Larva was founded in 2007 and made games for PC, console and mobile. Company Overview Location: Guadalajara, Mexico Founded: 2007 (as Larva Game Studios, per LinkedIn) Team: 11-50 employees (Larva Game Studios on LinkedIn) Specialty: Full game builds and engineering support for licensed and mobile titles Services Full development — prototype to launch and LiveOps Co-development and dedicated teams — engineering, art and design Multiplayer engineering — networking and matchmaking (Amazon GameLift) Animation and 3D art — mocap cleanup Notable Work Ghostbusters: Rise of the Ghost Lord (multiplayer engineering, Unreal Engine 5, Quest) and Pacific Rim: Breach Wars (animation and 3D art) (listed on its website) Love Letter digital adaptation and Polinesios: Power Up! on Roblox (full development) (listed on its website)

Game development outsourcing & co-dev for f2p casino, casual and mid-core web and mobile games.
Double Coconut is a boutique game development studio for free-to-play casino, casual and mid-core web and mobile games. Game publishers, iGaming and sportsbook operators, brands and startups hire us for game development outsourcing, work-for-hire projects, or as a co-development partner alongside their own team. Founded in 2012, we have delivered 125+ projects for 70+ clients, reaching 5M+ players. Project leads are onshore in San Francisco, with an offshore production team. Prototyping starts 1–2 weeks after signing, and the client owns all IP. Clients include WB Games, EA Sports, Microsoft Casual Games, Draft Kings, Rush Street Interactive, Cartoon Network and Ellen DeGeneres.

Veteran Chicago-area game developer and Keywords studio doing co-development
About High Voltage Software High Voltage Software is a game developer in Hoffman Estates, Illinois, near Chicago. It has made games since 1993 and was bought by Keywords Studios in December 2020. It covers design, art, audio and engineering, and has worked on titles for major publishers across most console generations. Company Overview Location: Hoffman Estates, Illinois, United States (+ New Orleans, Louisiana, opened 2015) Founded: 1993 Team: 51-200 employees (LinkedIn) Specialty: Development and co-development for large publisher titles Services Game development — gameplay, cutscenes, analytics and leaderboards Co-development — content and features on live titles Art, audio and design — in-house teams Notable Work Fortnite: several seasons from Season 7 through Chapter 2 Season 3, and Fortnite: Save the World (listed on its website) The Walking Dead: Saints & Sinners, Mutant Year Zero: Road to Eden, Mortal Kombat X and Saints Row IV: Re-Elected (listed on its website) Lego Racers, Hunter: The Reckoning and The Conduit (Wikipedia)

Pasig City studio for stylized 2D/3D game art, animation, VFX and game development
About Neun Farben Neun Farben is a computer graphics studio in Ortigas Center, Pasig City, established in 2013, that produces 2D/3D art, animation, VFX and game development for game, film and brand clients. It is now part of Japan's X-Plus Group and has a technical partnership with FLAME Ltd. Company Overview Location: Pasig City, Philippines Founded: 2013 Team: 100+ artists, animators and developers (per its website) Specialty: Stylized art and animation, with Japanese clients prominent in its showcase Services 3D art — characters, props and environments 2D art — concept designs and illustrations Animation — gameplay and cinematic animation, rigging Game VFX — real-time effects for Unity and Unreal Game programming and full-cycle development, or staff augmentation of a client team Notable Work NieR Replicant ver.1.22474487139... — pre-rendered cinematic collaboration, listed on its website DUSKIN DUST BUSTERS — Unity VR museum experience built end to end, listed on its website

Austin studio group for AAA co-development, full-cycle games and transmedia IP
About Arctic7 Arctic7 is a transmedia services company headquartered in Austin, Texas, founded in 2021. Its game teams provide full-cycle development and AAA co-development in Unreal Engine and Unity for PC, console and mobile, alongside virtual production and film/TV work for IP holders. Company Overview Location: Austin, United States (+ Ottawa, Canada and European hubs; sister studio Narwhal Studios) Founded: 2021 Team: 51-200 (LinkedIn) Specialty: AAA co-development and transmedia expansion of game IP Services Full-cycle development — GDD through production, QA, certification support and launch AAA co-development — engineering, art and design teams embedded in client pipelines LiveOps, porting across console, mobile and PC, and economy design Environment and character art from its European hubs Narrative and worldbuilding workshops, prototyping and tools/pipeline engineering VR/AR development and virtual production Notable Work Rainbow Six Siege co-development (level design and live-ops) — listed on its website McDonald's brand game case study — listed on its website
Game development, co-development, art, and technology for AAA, AA, indie, and mobile games.
Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA, AA, indie, and mobile games. We support game studios, publishers, and developers worldwide with experienced teams specializing in: 2D Art & Concept Design: Character design, environments, props, illustrations, and visual development. 3D Art Production: Characters, creatures, environments, props, hard-surface modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. Animation & Rigging: Character animation, cinematic animation, rigging, skinning, and game-ready animation systems. Game Development & Engineering: Gameplay programming, prototyping, systems development, technical art, and development using Unreal Engine, Unity, and Godot. Co-Development: Dedicated teams supporting external productions, from individual disciplines to complete development pipelines. Art Direction & Production Management: Creative supervision, pipeline development, quality assurance, team leadership, and production planning. Our experience includes collaborations with Afterverse, Theia Interactive, Supercompany, and It's Jungle, supporting projects across different platforms, genres, and production scales. One of our key competitive advantages is our proprietary internal production pipeline, designed to accelerate game development by up to 90%. By combining automation, reusable systems, and optimized workflows, we significantly reduce repetitive work, streamline production processes, and allow our teams to focus on creativity, quality, and delivery. Our flexible production structure allows us to assemble and scale dedicated teams according to each project's requirements, whether for specialized art outsourcing, technical development, or long-term co-development partnerships. Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA,

Sacramento Unity studio for full-cycle mobile, PC, VR and AR game development
About A Plus Games Studio A Plus Games Studio (APGS) is a full-stack game development company in Sacramento, California, founded in 2018. It builds mobile games for iOS and Android, PC and Steam games, and VR and AR experiences for studios, publishers, brands and schools, working mainly in Unity. Company Overview Location: Sacramento, United States (directors in Texas and the UAE) Founded: 2018 Team: 28 people Specialty: Unity mobile game development from prototype to LiveOps Services Full-cycle development — concept, design, build, QA, store launch and LiveOps Co-development, staff augmentation and project rescue Porting — PC or console games to iOS and Android 3D art, animation and UI/UX Multiplayer and backend — Firebase and Photon VR and AR development — Meta Quest, PlayStation VR, PC VR, ARKit and ARCore Marketing — UA creatives, ASO and store launch Notable Work The studio states 500+ titles shipped and 100M+ downloads on its website; its portfolio is its own mobile catalogue

Co-development, full game development, art and QA partner for AAA publishers
About Streamline Studios Streamline Studios is a game development partner founded in 2001 in the Netherlands that provides co-development, full game development, art production, QA and live operations to publishers, developers and IP owners. Its parent, Streamline Media Group, is headquartered in Las Vegas, and the studio has teams in the USA, Malaysia, the Netherlands, Japan and Colombia. It also makes its own games and runs Streamframe, its in-house production orchestration system. Company Overview Location: Las Vegas, United States (+ Kuala Lumpur, Netherlands, Japan, Colombia) Founded: 2001 Team: About 200 (Wikipedia) Specialty: AAA co-development and fighting-game production support Services AAA co-development and production support Full game development and original IP Art production Quality assurance Live operations and long-term support Remasters and platform ports Notable Work MARVEL Tōkon: Fighting Souls — costume development and production support, listed on its website Street Fighter 6 (Capcom), Stellar Blade (Shift Up), Armored Core VI (FromSoftware), Returnal and Cyberpunk 2077 — listed on its website

Cebu studio for Unity development, game reskins, playable ads and art outsourcing
About Exodia Exodia is a game development outsourcing studio in Cebu City that supplies Unity programming, 2D/3D art and full-cycle production to studios and publishers that have a project but lack the team to build it. Its work also covers game reskins, playable ads and SDK integration. Company Overview Location: Cebu City, Philippines Founded: 2017 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: Unity development and reskinning for mobile, PC and web games Services Full-cycle game development and co-development inside a client's pipeline Game reskinning — new art, UI and audio on an existing game Playable ads built from a game's core mechanics Game integration — SDKs, payments and analytics 2D and 3D art, 3D animation and UI design Staff augmentation — dedicated developers and artists managed from the Philippines QA support The studio also runs Exodia Academy, a training program in Cebu.

Argentine studio for outsourced game development, art and staff augmentation
About Rookbird Games Rookbird Games is a game studio in Bahía Blanca, Argentina, founded in 2018, that offers end-to-end game development, game art production and staff augmentation for other studios. Its site says the team has worked on hyper-casual, multiplayer RPG and VR games for mobile, PC and web in Unity and Godot. It also develops its own game, Garden of the Atom. Company Overview Location: Bahía Blanca, Argentina Founded: 2018 Team: 11-50 employees (LinkedIn) Specialty: Outsourced development and art for indie and mid-size studios Services Game development — end-to-end development in Unity and Godot Game art — storyboarding, concept art, animation and 2D/3D design, including VR/AR and trailers Staff augmentation — artists, designers, programmers and musicians added to a client's team Co-productions — co-investment partnerships that share the risks and returns of a game

Kochi console porting and co-dev studio with PlayStation, Xbox and Switch kits
About Studd Games Studd Games is a console porting and co-development studio in Kochi, India, that has shipped games since 2014. It is a registered developer for PlayStation, Xbox and Nintendo Switch with dev kits for all three. It ports, optimises and certifies games for publishers and also offers game art and full development. Its legal name is Studd Technology Solutions Private Limited. Company Overview Location: Kochi, Kerala, India Founded: 2014 Team: 40+ people (per its website) Specialty: Console ports with optimisation and first-party certification Services Console porting — PlayStation, Xbox and Nintendo Switch, including certification and release Co-development and full-cycle game development — mobile, PC and console Art and design — 2D and 3D art, characters, environments, UI/UX and animation QA — performance and compatibility testing AR/VR and enterprise applications Notable Work Ports and optimisation for Asylum, Farming Camp, Mirth Island, Aerea, Food Truck Chef, Petit Island, Magical Bakery, The 9th Charnel and Truck Driver GO (listed on its website)

Middlesbrough co-development studio for tech art, engineering, art, UI and design
About Radical Forge Radical Forge is a UK game studio founded in 2017 by Bruce Slater and Freddie Babord. Based in Middlesbrough, it provides end-to-end co-development for other studios, focused on technical art, engineering, art, UI and game design, and also develops its own games. Company Overview Location: Middlesbrough, United Kingdom (registered office in Manchester) Founded: 2017 Team: Around 65-70 people Specialty: Co-development embedded in partner teams, from design documents to post-release updates Services Co-development — working as an extension of the client's team Technical art and engineering Art and UI Game design Full development for publishers — e.g. Golf With Your Friends 2 for Team17 Notable Work Zombie Army 4 DLC and Minecraft Dungeons console edition — listed on its website Jurassic World Aftermath Nintendo Switch release with Coatsink — referenced on its website Gang Beasts, Sea of Thieves and Golf With Your Friends — named in its 2024 funding announcement Golf With Your Friends 2 (Team17 Digital) — announced on its website

2D & 3D Game Art, Character & Environment Design, Animation, Cinematics, Co-Development
Asterman is a creative production and game art outsourcing studio specializing in 2D and 3D art, character and environment design, animation, rigging, and game cinematics. We collaborate with game developers, publishers, and creative teams to deliver high-quality, production-ready assets for mobile, PC, and console games. Our services also include Unreal Engine production, CGI, UA creatives, playable ads, and co-development support. We help studios scale their production capabilities with flexible teams and reliable creative execution.

Barcelona game art and production partner with embedded teams for live games
About Modma Studios Modma Studios is a Barcelona-based game art and production partner that places dedicated teams inside a studio's pipeline for art, engineering, technical art and live operations. It works on mobile, PC and console games and also builds its own titles end to end. LinkedIn lists the company as founded in 2018. Company Overview Location: Barcelona, Spain Founded: 2018 Team: 51-200 employees (LinkedIn) Specialty: Embedded art and implementation teams for live games Services 3D character art and assets — characters, environments and seasonal content Animation, rendering and in-engine implementation Engineering and technical art — tools, automation and pipeline work Live operations support — ongoing content for live titles End-to-end game development — ideation, art, level design, development and trailers Notable Work Brawl Stars (Supercell) — embedded seasonal art and implementation team, listed on its website Squad Busters (Supercell) — 3D character art, assets and environments, listed on its website
Game QA studio with Unity co-development, porting and player-support teams
About Pixel Bowl Studio Pixel Bowl Studio is a Bucharest-based quality-assurance studio that tests PC, console, mobile and VR games for developers and publishers. It started in 2019 and has since added Unity co-development and player-support services. Company Overview Location: Bucharest, Romania Founded: 2019 (LinkedIn; the website dates its start to four years before 2023) Team: 51-200 (LinkedIn) Specialty: Functional and compatibility QA for games Services Functionality QA — functional and dev QA, console compliance, mobile and PC certification, stress and network tests Compatibility QA — lab of 100+ PC graphics cards and 200+ iOS, Android and Amazon devices Co-development — Unity feature work, porting, optimization, tools and pipeline integration Support services — UX research and play tests, 24/7 live-ops and player support, project management Notable Work Team17 — functional QA on several of its projects, named on its website Firestoke — testing services, named on its website

Isle of Wight studio offering AAA co-development and work-for-hire on licensed IP
About Stainless Games Stainless Games is an independent developer on the Isle of Wight, England, founded in 1994 by Patrick Buckland and Neil Barnden. Alongside its own titles, it works as an AAA co-development partner and takes work-for-hire projects on partners' IP, having developed over 60 games and 300 SKUs. Company Overview Location: Newport, Isle of Wight, United Kingdom Founded: 1994 Specialty: Co-development and work-for-hire, with in-house driving, physics and card-game AI technology Services AAA co-development — development capacity embedded with partner teams Work-for-hire — full games built on licensed or partner IP Engine work — Unreal Engine and Unity, plus CRYENGINE and Lumberyard In-house technology — vehicle damage physics, driving simulation, card-game AI, network play and a hardware-emulation layer Platforms — mobile, console, PC and VR Notable Work Carmageddon series — own IP, listed on its website Magic: The Gathering digital titles, including Duels of the Planeswalkers — listed on its website ShockRods — listed on its website

London game art studio for indies: 2D/3D art, animation, tech art, VFX and trailers
About MLC Studio MLC Studio (Magna Ludum Creatives Ltd) is a London-registered game art studio founded in 2017 that works mainly with indie and mid-size developers, using a contractor-based team. It covers concept art, 2D and 3D production art, animation, technical art and VFX, UI/UX, and marketing assets such as key art and trailers, and runs a co-development programme. Company Overview Location: London, United Kingdom Founded: 2017 Team: 11-50 employees (LinkedIn), plus contractors Specialty: Full art support for indie games, from concept to marketing assets Services Concept art and art direction — characters and environments 3D art — characters, props and environments; 2D and pixel art 3D gameplay animation, rigging and grooming Technical art and VFX Game UI/UX Marketing assets — key art, logos, gameplay and cinematic trailers Co-development and vertical-slice development Notable Work The Lord of the Rings: Return to Moria, Knights in Tight Spaces, Labyrinthine, Morbid Metal and Subway Surfers Blast — case studies on its website

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website

Prague engineering and console porting studio for PlayStation, Xbox, Switch and Quest
About Flying Rat Studio Flying Rat Studio is a Prague engineering team, founded in 2022, that other studios hire for gameplay systems, performance optimization, rendering and ports to PlayStation, Xbox, Nintendo Switch and Meta Quest. It works in Unreal, Unity and Godot as well as proprietary C/C++ and Rust engines. Company Overview Location: Prague, Czech Republic Founded: 2022 Team: 30+ people (press kit) Specialty: Console and VR porting and technical engineering Services Engineering — gameplay systems, performance and rendering pipelines Porting — Xbox, PlayStation, Nintendo Switch and Switch 2, Meta Quest In-house QA — build validation and platform compliance checks Release management — title setup and build submission pipeline Backend and cloud — APIs and services on AWS and Azure Notable Work Beat Saber (Meta / Beat Games) — listed on its website Darkest Dungeon and Darkest Dungeon II (Red Hook Studios) — listed on its website WRATH: Aeon of Ruin (3D Realms) and Phantom Fury (Slipgate Ironworks) — listed on its website The Last Oricru (GoldKnights) and Silica (Bohemia Incubator) — listed on its website

Unity porting, console certification and co-development studio
About Funtaptic Funtaptic is a Unity porting and co-development studio in Targu Mures, Romania, working since 2014. It ports indie and mid-core games to consoles, PC and mobile, handles platform certification, and bills per approved milestone. It is a Unity Gold Partner and also makes its own games. Company Overview Location: Targu Mures, Romania Founded: 2014 Team: 20+ senior developers (website) Specialty: Unity ports to PlayStation, Xbox, Nintendo Switch, Steam Deck and mobile Services Platform porting — code adaptation, controller support, certification and lot-check Co-development — senior developers or full team extension for prototypes and live games Performance optimization — memory, frame-rate and crash-rate audits with a written report QA and post-launch support — 30-day launch warranty on delivered builds Notable Work JellyCar Worlds (Walaber Entertainment) — PS5, Xbox Series and PS4 ports, listed on its website Smash it Wild — PlayStation, Xbox and Switch ports, listed on its website Ozymandias — mobile rewrite, and DuneCrawl — console porting, listed on its website

Unity game development and art outsourcing for casual, mid-core and Web3 games
About Infantex Infantex (Infantex SOTA Studio) is a Hanoi game development outsourcing company that builds casual, mid-core, social casino and Web3 games for publishers and brands. It says it has more than seven years of game work and 50+ shipped projects, with art and engineering in-house on a Unity pipeline. Company Overview Location: MD Complex Tower, Nam Tu Liem, Hanoi, Vietnam Founded: 2019 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: Unity full-cycle and co-development for mobile, PC, HTML5 and Web3 titles Services Full-cycle game development — prototype to post-launch support Dedicated development teams — Unity developers and game designers embedded with the client Game art — 2D/3D characters, environments, concept art, splash art, animation and LiveOps content UI/UX design for games Web3 and blockchain game development, plus gamification for brands and edtech Notable Work Monsterra, Velato, Eraverse, Monshub, Poker Supreme and Mystic Platy — case studies listed on its website

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
About Play Fusion Labs Play Fusion Labs is a full-cycle game production studio in Przemyśl, Poland, established in 2023 by an art director. It handles concept, art direction, gameplay systems, backend and platform delivery, mainly in Unreal Engine and Unity. It also does console porting, VR/XR training simulations and interactive visualisation. Company Overview Location: Przemyśl, Poland Founded: 2023 Team: 11-50 employees (LinkedIn) Specialty: End-to-end Unreal Engine game production Services Game design and planning — GDDs, art bibles, UX wireframes and estimation Art production — characters, creatures, environments, props, VFX and cinematics Product development — mobile, PC and VR/XR engineering, multiplayer and backend Console porting — PS4/PS5, Xbox and Nintendo Switch, including certification Trailers and in-engine cinematics Notable Work Rebel Cars (PC racing sim), Astra Nova (UE5 action RPG) and MFM (Unity PvP fighter), all built end to end (listed on its website)
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