Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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61 companies • Page 1 of 2

Technical Excellence in Game Development
About Iron Galaxy Studios Iron Galaxy Studios is a leading American video game developer and technical consulting studio founded in 2008. Based in Chicago with studios in Orlando, Nashville, and Austin, they specialize in porting, co-development, and support work for major publishers. Company History Founded: 2008 by Dave Lang Headquarters: Chicago, Illinois Recognition: Fortune's Best Small/Medium Workplaces Chicago 2024 (#6) Studio Locations Chicago, Illinois (HQ) Orlando, Florida Nashville, Tennessee Austin, Texas Services Porting Console-to-PC conversions PC-to-console ports Nintendo Switch optimization Cross-platform development Development Services Technical consulting Co-development support Lead development Quality assurance Portfolio 80+ games across various platforms. Notable Porting Projects Nintendo Switch The Elder Scrolls V: Skyrim (2017, with Bethesda) Diablo III (2018, with Blizzard) Dauntless (2019) Overwatch (2019) Apex Legends (2021) PC Ports Uncharted: Legacy of Thieves Collection (2022) The Last of Us Part I (2023) Original Development Killer Instinct Seasons 2 & 3 Rumbleverse (original IP) Earlier Work Bionic Commando Dark Void Industry Recognition Great Places to Work Chicago 2021 certified GamesIndustry.biz US Best Places To Work winner Top Workplaces USA 2022 winner Why Choose Iron Galaxy 80+ games portfolio Bethesda, Blizzard, Naughty Dog porting work Nintendo Switch optimization experts Award-winning workplace culture Full-service technical consulting

Warsaw service provider for game porting, co-development, QA, localization and art
About QLOC QLOC is a Warsaw-based service company that ports, co-develops, tests, localizes and produces art for games from publishers and developers. It began in 2009 as an independent QA and localization company and moved into porting in 2011. It now has offices in Warsaw, Gdańsk and Kyiv. Company Overview Location: Warsaw, Poland (+ Gdańsk, Poland and Kyiv, Ukraine) Founded: 2009 Team: 700+ professionals (company site) Specialty: PC and console ports, remasters and rescue work on Unreal Engine and custom engines Services Development — porting, co-development, optimization, remastering and rescue work QA — functional, compliance, localization and compatibility testing Localization — 35+ language teams and audio recording Art — photo-realistic 3D art, characters and concept art Full SKU development — complete games from concept to release Notable Work Mortal Kombat 1 — PC development and QA with Warner Bros. Games and NetherRealm, listed on its website Hellblade: Senua's Sacrifice — ports to Nintendo Switch and Xbox Series X|S, listed on its website

AAA Game Art, Game Development & Console Porting
ABOUT KEVURU GAMES Kevuru Games is a game development outsourcing and AAA game art production company founded in 2011. With 250+ professionals, we have completed 600+ projects for 350+ clients worldwide. We provide full-cycle game development, co-development, game art outsourcing, animation, and console porting services for game studios and publishers worldwide. Our clients include Epic Games, Electronic Arts, Lucasfilm, Disney, Housemarque, and Bandai Namco. CORE SERVICES Game Development & Co-Development Full-cycle game development Unreal Engine and Unity development Gameplay programming Cross-platform and mobile game development AAA Game Art Production Concept art and illustration 2D and 3D character and environment art Props, weapons, and game assets Animation and VFX Console Game Porting PlayStation, Xbox, and Nintendo Switch development PC-to-console porting Performance optimization and cross-platform adaptation NOTABLE PROJECTS Poppy Playtime: Chapter 2 — MOB Entertainment Console game development and porting. Fortnite — Epic Games Character concept art and skin design. Star Wars — Lucasfilm 3D character modeling, texturing, and game art production. TECHNOLOGIES & PLATFORMS Engines: Unreal Engine, Unity. Platforms: PC, PlayStation, Xbox, Nintendo Switch, iOS, Android.

Software firm with a Unity and Unreal game development, art and QA division
About ASSIST Software ASSIST Software is a custom software company in Suceava, Romania, working since 1992, with a game development division that builds games for clients in Unity and Unreal Engine. The division covers full-cycle development, game art, QA, porting and military training simulations. Company Overview Location: Suceava, Romania (operations in Augsburg, Germany since 2024) Founded: 1992 Team: 350+ engineers company-wide (website) Specialty: Full-cycle game and simulation development for PC, mobile, console and XR Services Full-cycle game development — prototyping, production, release and post-launch support Multiplayer and online development — matchmaking and live-service components Game art and animation — 2D/3D characters, environments, rigging and animation Game testing — functional, performance, compatibility and regression QA Cross-platform and porting work, AR/VR development, and custom Unity plugins and tools Notable Work Typhon: Bot vs Bot — multiplayer PC game co-developed with Brightshade Games, listed on its website

Expert Co-Development, Porting, End-to-End Art Production
Devoted Studios – Your Strategic Partner for Stability and Scale in Game Development. We provide solutions for Engineering, Co-development, Porting, and End-to-end art production. Our custom, expert strike teams are designed to give studios the flexible scale and stability needed to thrive in any market condition. What defines Devoted? Deep Expertise: 250+ experts across 15+ countries, guided by seasoned leaders who know external development inside out. Proven Track Record: 250+ projects successfully delivered to 90+ clients globally. Industry Trust: Partners include industry giants like Xbox, Obsidian, Gearbox, Annapurna Interactive, and 2K. With Devoted, outsourcing doesn't feel outsourced – it feels like true partnership. Scale with Ease!

Monterrey art and co-development studio staffing senior pods for AAA teams
About CGBOT CGBOT is a game art and co-development studio in Monterrey, Mexico, with a presence in Austin, Texas. Founded in 2007 as an art outsourcer, it now also does engineering. It sells self-contained "pods" (lead, specialists and producer) that own one part of a client's game inside the client's engine and repository, on US Central time. Company Overview Location: Monterrey, Mexico (+ Austin, Texas, United States) Founded: 2007 (LinkedIn) Team: 201-500 employees (LinkedIn) Specialty: Nearshore art and engineering pods for AAA teams Services Game art — concept, 3D characters, environments, props, vehicles, animation, mocap cleanup, VFX and UI/UX Technical art — shaders, pipelines and optimisation Engineering — gameplay and UI systems, multiplayer features, tools and web platforms Console porting and compliance — PlayStation, Xbox and Nintendo LiveOps support and localization support Notable Work Call of Duty: Black Ops 6, Fortnite, Rocket League, EA Sports FC 25, The Outer Worlds 2, Borderlands 3 & 4, Overwatch 2 and Star Citizen (listed on its website)

Expert Co-Development and Porting
About Blind Squirrel Entertainment Blind Squirrel Entertainment (formerly Blind Squirrel Games) is a multi-studio game development company providing knowledge and experience to help partners deliver high-quality entertainment. With offices across three continents, they specialize in full content creation, co-development, and ports/remasters. Services Full Content Creation Original game development Complete project ownership End-to-end production Co-Development AAA partner collaboration Feature development Content creation support Ports & Remasters Platform porting Game remasters Performance optimization Notable Projects Original IP Cosmorons - Retro sci-fi shooter in development Co-Development New World - Amazon Games fantasy MMORPG New World: Aeternum - Console release State of Decay 3 - Co-development partner Delta Force: Hawk Ops - Partnership with TiMi and Team Jade Global Locations Texas, USA California, USA Colombia (Distributed Development studio, acquired 2025) New Zealand Work Philosophy Flexible work arrangements: "Remote, in-office, or a little bit of both" Why Choose Blind Squirrel Entertainment Global presence across three continents AAA partnerships with major publishers Full-service capabilities from original to ports Flexible engagement models Multi-studio resources for scalable projects

Indian software and game developer: full-cycle games, art, porting and LiveOps
About Red Apple Technologies Red Apple Technologies is an Indian digital product company, founded in Kolkata in 2011, whose game division builds and runs games for clients. Its game team of 70+ covers mobile, PC, console, HTML5 and AR/VR titles, including co-development, porting, QA and LiveOps. The wider company also does software development, iGaming platforms and staff augmentation. Company Overview Location: New Delhi, India (+ Kolkata, India and Denton, Texas, United States) Founded: 2011 Team: 250+ employees, 70+ in games (per its website) Specialty: Full-cycle mobile and cross-platform game development Services Game development — mobile, PC, console and AR/VR in Unity and Unreal Engine HTML5 games — WebGL, Cocos2d, Phaser and PixiJS Co-development, porting and QA LiveOps — events, balancing, telemetry and updates Game art and animation — characters, environments, UI, VFX and cinematics iGaming and gamification

Award-Winning Co-Development
About d3t d3t is a UK-based work-for-hire co-development studio with 180+ developers, part of Keywords Studios. They specialize in adding value to games through expert development support on AAA titles. Company Scale 180+ developers Keywords Studios subsidiary Award-winning workplace Services Co-Development Full game co-development Feature development Platform porting Performance optimization Specializations AAA game support Multi-platform development Live-service games Notable Projects EA SPORTS FC 26 & 25 Hogwarts Legacy Marvel's Guardians of the Galaxy Alan Wake Remastered Dead Island 2 Mafia: The Old Country The Witcher 3: Wild Hunt LEGO Star Wars: The Skywalker Saga Major Clients Sharkmob Dovetail Games 505 Games Fireproof Games Glowmade Location Headquarters: Runcorn, Cheshire, UK Daresbury Point, Greenwood Drive, Manor Park, WA7 1UG Recognition GamesIndustry.biz Best Places to Work (2024) Best Large Studio - Game Republic Awards (2025) Why Choose d3t AAA proven with major franchises 180+ developers for scale Keywords Studios backing Award-winning workplace culture UK-based with established reputation

Unreal Engine co-development, console porting and full-cycle studio for publishers
About Grip Studios Grip Studios (legal entity GRIP Digital, s.r.o.) is a Prague-based game developer that has provided co-development, porting and other development services to studios and publishers since 2010, alongside its own IP. It works mainly in Unreal Engine from sites in Prague, Brno and Bratislava. Company Overview Location: Prague, Czech Republic (+ Brno, Czech Republic and Bratislava, Slovakia) Founded: 2010 Team: 250+ professionals (company website) Specialty: Unreal Engine co-development and PC-to-console porting Services Co-development — gameplay, AI, rendering and UI in partner teams Porting — PC titles to PlayStation and Xbox, including platform compliance Optimization — performance, memory and stability on console Level design and art — levels, concept art, 3D assets, lighting, VFX Live ops and full development — from pre-production to release Notable Work Mafia: The Old Country, Sid Meier's Civilization VII and Icarus: Console Edition — listed on its website Subnautica (Xbox One port) and Visage (PS4/Xbox One port) — listed on its website Ranger's Path (full development) — listed on its website

Dutch Porting Excellence
About Abstraction Games Abstraction Games is a creative game studio based in the Netherlands, specializing in multi-platform game development, ports, and co-development partnerships. With over 100 employees, they help customers succeed in multi-platform game development and go beyond boundaries in everything they do. Company Scale 100+ employees Location: Valkenswaard, The Netherlands Address: Deken Mandersplein 2-4, Valkenswaard, 5554 HT Services Full-Cycle Development AA/AAA game development Complete project ownership End-to-end production Co-Development Creative co-development partnerships Feature development Content creation support Ports & Adaptations Multi-platform porting Game optimization Cross-platform releases Notable Projects Dune: Awakening Mass Effect: Legendary Edition Halo: The Master Chief Collection Baldur's Gate 3 Remnant: From the Ashes Major Partners EA Microsoft BioWare Larian Studios 505 Games Devolver Digital Paradox Interactive Specializations Technically demanding projects Cross-platform multiplayer systems Multi-platform optimization (PlayStation, Xbox, Nintendo Switch, Steam, Windows) Collaborative development with major publishers Why Choose Abstraction Games 100+ person team with proven AAA experience Major franchise work including Mass Effect and Halo Multi-platform expertise across all major consoles Netherlands-based with European talent Collaborative approach with major publishers

AAA art, animation, co-development and porting studio for console and PC games
About Passion Republic Passion Republic is a game development and art production studio in Petaling Jaya, Selangor, that has worked with console and PC developers since 2009. It offers external development, co-development and full development. Company Overview Location: Petaling Jaya (Bandar Sunway), Selangor, Malaysia Founded: 2009 Team: 300+ staff (per its website) Specialty: AAA art production, co-development and console porting Services Art production — concept art, character and environment modeling, rigging, animation, VFX, lighting Co-development and extended teams — game design, programming and asset creation Prototypes and vertical slices Porting and compliance testing — PC, Xbox, PlayStation 4/5, Nintendo Switch Technical art and pipeline — procedural tools, motion capture, 3D scanning Notable Work Diablo IV, Elden Ring and Shadow of the Erdtree, Ghost of Tsushima — listed on its website Mortal Kombat 1 Animalities, Hogwarts Legacy, Marvel's Spider-Man 2 — listed on its website Clients named: Blizzard, Sony Interactive Entertainment, FromSoftware, Naughty Dog

Expert Game Porting Since 2017
About Klabater Klabater is a Polish indie game developer, publisher, and porting studio founded in 2017 in Warsaw. Listed on NewConnect (WSE), they have published 30+ games and ported 24+ titles to PlayStation, 23+ to Xbox, and 15+ to Nintendo Switch. Company History Founded: 2017 Location: Warsaw, Poland (historic brewery building) Listed: NewConnect (Warsaw Stock Exchange, 2019) Portfolio: 30+ games published Now: Defence.Hub S.A. Services Publishing PC publishing Console publishing (Switch, PlayStation, Xbox) Financial support and investment PR & marketing campaigns Production process support Porting Nintendo Switch porting (15+ games) PlayStation porting (24+ games) Xbox porting (23+ games) All necessary dev kits in-house Development In-house game development Original IP creation Porting Expertise Porting has become their core business since 2018. They have experienced porting programmers, console publishing expertise, and the hardware infrastructure including all necessary dev kits. Notable Titles Crossroads Inn (developed) Various indie game ports Why Choose Klabater 60+ console ports delivered Warsaw Stock Exchange listed Full dev kits in-house Publishing + porting combined Poland-based EU studio

Recife external development studio for AAA/AA art production, co-dev and full dev
About Kokku Kokku is a Brazilian external development studio headquartered in Recife, founded in 2011, that provides art production, co-development and full development for AAA and AA games on console, PC and mobile. It states a team of 160+ people across two locations in Latin America and Europe, and names Activision, Guerrilla Games, Paradox, Samsung and Netflix among its partners. Company Overview Location: Recife, Brazil (+ an office in Europe) Founded: 2011 Team: 160+ people (as stated on its website) Specialty: AAA art production and engineering co-development Services Art production — realistic and stylized characters, objects and environments in 2D and 3D Co-development — features, DLC, dev support teams, bug fixing and certification Porting — bringing titles to additional platforms Full development — prototype, vertical slice and full-cycle production Roblox and UEFN experiences Notable Work 3D asset production (high-poly clean-up, meshes, LODs) for Guerrilla Games / Sony — case study on its website 2D/3D art, animation, UX/UI, optimization and LiveOps support for Paradox Interactive — case study on its website

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
About GameCoder Studios GameCoder Studios (GC Studios) is a game developer founded in 2012 in Guanajuato City, Mexico. It makes its own titles and sells full-cycle development, console porting, co-development, 3D art and QA to publishers across PlayStation, Xbox, Switch, PC, mobile and VR. Company Overview Location: Guanajuato, Mexico (office, hybrid and remote staff) Founded: 2012 Team: 65 (website) Specialty: Console porting and technical co-development in Unreal, Unity and custom engines Services Full-cycle development — concept to post-launch, including backend and LiveOps Porting and optimisation — PC, console and mobile, to Sony, Microsoft and Nintendo cert standards Game art — concept art, 3D modeling, technical art and VFX Quality assurance — functional, compatibility and performance testing Notable Work Nickelodeon All-Star Brawl — 3D character modeling, listed on its website Kena: Bridge of Spirits — console porting and optimisation support, listed on its website Forgotten Runiverse (Bisonic) — full MMORPG development, listed on its website SpeedRunners 2 and Maximum Football — listed on its website

Nintendo Switch Porting Legends
About Panic Button Panic Button is an American video game developer based in Austin, Texas, founded in 2007. Known as Nintendo's most important third-party studio, they specialize in porting AAA games to Nintendo Switch and recently helped upgrade first-party games for Switch 2. Company History Founded: 2007 Location: Austin, Texas Founders: Craig Galley, D. Michael Traub, Russell Byrd, Aaron Smischney GM: Adam Creighton (joined 2011) Specializations Nintendo Switch Porting Started with Switch hardware around 2012 Close partnership with Nintendo and Nvidia All ports completed in under one year Multi-Platform Support PlayStation 4 Pro updates Xbox One X 4K updates Cross-platform optimization Notable Switch Ports DOOM Eternal Wolfenstein II Rocket League (2017 breakthrough) Warframe Apex Legends (2021) Switch 2 Work Selected by Nintendo to upgrade "marquee" Switch titles: New Super Mario Bros. U Deluxe Super Mario Odyssey Super Mario 3D World + Bowser's Fury ARMS Upgrades include visual/frame rate improvements, HDR support, and Switch 2 features. Philosophy Collaborate closely with original developers for faithful ports, adding meaningful features (touch, motion controls) without gimmicks. Why Choose Panic Button Nintendo's go-to porting partner Switch 2 first-party upgrades DOOM, Apex Legends Switch ports Under 1 year port completion Austin-based US studio

Kaunas studio for console porting, remasters, co-development and staff augmentation
About SneakyBox SneakyBox is a game development studio in Kaunas, Lithuania, founded in 2012 by Liudas Ubarevičius and Justas Šalkevičius. It ports and remasters games, provides co-development and embedded engineering for other studios, and makes its own games. It states a team of 80+ developers, artists and production staff. Company Overview Location: Kaunas, Lithuania Founded: 2012 Team: 80+ (as stated; LinkedIn lists 51-200) Specialty: Console porting and remastering in Unity, Unreal and custom engines Services Porting — platform compliance, control/UI adaptation and optimization Remastering — graphics modernization and new features for classic games Co-development — embedded engineers, features and systems optimization Full-cycle development — design, development, testing and tools Post-launch content and VR experiences Notable Work Ports of The Stone of Madness, Beyond Galaxyland, Once Upon A Puppet, Warm Snow and Outward Definitive Edition (Switch) — listed on its website Warhammer 40,000: Space Marine – Master Crafted Edition, Berzerk: Recharged and Quantum: Recharged — listed on its website

Providence studio shipping 2D, 3D and Web3 games in Unity, Unreal and Godot, prototype to launch.
Kinetic Web Builders is a game studio in Providence, Rhode Island, working with founders, studios and publishers across the US. Opened in 2021, we now have more than 100 in-house staff, and each production puts designers, 2D and 3D artists, animators, programmers and QA testers in one group. We can take a pitch or early prototype through to release, or supply only the skills your team lacks, such as art, porting or frame-rate tuning. Our game work covers pixel, vector and hand-painted 2D titles, real-time 3D, Web3 games with wallet sign-in and on-chain items, and AR or VR experiences. We build for iOS, Android, the browser, Windows, macOS, Linux, PlayStation, Xbox and Nintendo Switch, and we pick Unity, Unreal Engine 5 or Godot to suit your platforms and art direction. Each two-week sprint ends with a playable build, and we take care of submitting to the App Store, Google Play, Steam and the consoles. Source code and art files belong to you at handover, and an NDA can be signed before you send your pitch. Our security setup includes ISO 27001 certification plus SOC 2 compliance. Beyond games, we also build mobile apps, custom business software, AI products and websites.

Experienced Porting Specialists: PS5 Switch Xbox | Unity UE5 Godot
Sickhead Games is one of the video game industry's most experienced game porting teams. Established in 2002 the studio helps developers and publishers bring their titles to new platforms, and has shipped more than 100 releases to console, handheld, and mobile devices since 2014, including Stardew Valley, Celeste, Slay the Spire, TowerFall, Darkest Dungeon, and Space Engineers. Its clients include small teams and solo developers like ConcernedApe and MegaCrit, indie publishers such as Humble Games and Annapurna, and established video game institutions like Sony Interactive Entertainment, Nintendo, Microsoft, Taito, and Jaleco Games. Sickhead works in Unity, Unreal, Godot, MonoGame, and custom engines, and delivers ports to PlayStation 5, Xbox Series X|S, Nintendo Switch and Switch 2, iOS, Android, and PC. Services run from initial codebase assessment through platform certification and post-launch support.

Unity and Unreal game development company for mobile, PC, WebGL and VR clients
About CrocoApps CrocoApps is a custom game development company that builds mobile, PC, WebGL and VR/AR games in Unity and Unreal for studios, brands and startups. Its site lists a New York address and a 2015 founding date, and states 170+ delivered games and apps and 90+ in-house production staff. A third-party profile also names a Moscow branch. Company Overview Location: New York, United States (Moscow branch per a third-party profile) Founded: 2015 Team: 90+ in-house production specialists (as stated) Specialty: Full-cycle and co-development of Unity/Unreal games, including branded games Services Full-cycle game development — from discovery and prototype to launch Co-development and dedicated teams — Unity, Unreal, backend, art and QA staff Game QA testing and porting LiveOps and post-launch support Game backend and multiplayer development Game art outsourcing Advergames, educational games and training simulations Notable Work Clouds & Sheep 2 (iOS, Android, Steam), Pringles Dreamwalkers (branded Unreal game) and VR Quest Time Machine (location-based VR) — listed on its website

Game development outsourcing & co-dev for f2p casino, casual and mid-core web and mobile games.
Double Coconut is a boutique game development studio for free-to-play casino, casual and mid-core web and mobile games. Game publishers, iGaming and sportsbook operators, brands and startups hire us for game development outsourcing, work-for-hire projects, or as a co-development partner alongside their own team. Founded in 2012, we have delivered 125+ projects for 70+ clients, reaching 5M+ players. Project leads are onshore in San Francisco, with an offshore production team. Prototyping starts 1–2 weeks after signing, and the client owns all IP. Clients include WB Games, EA Sports, Microsoft Casual Games, Draft Kings, Rush Street Interactive, Cartoon Network and Ellen DeGeneres.

Austin studio group for AAA co-development, full-cycle games and transmedia IP
About Arctic7 Arctic7 is a transmedia services company headquartered in Austin, Texas, founded in 2021. Its game teams provide full-cycle development and AAA co-development in Unreal Engine and Unity for PC, console and mobile, alongside virtual production and film/TV work for IP holders. Company Overview Location: Austin, United States (+ Ottawa, Canada and European hubs; sister studio Narwhal Studios) Founded: 2021 Team: 51-200 (LinkedIn) Specialty: AAA co-development and transmedia expansion of game IP Services Full-cycle development — GDD through production, QA, certification support and launch AAA co-development — engineering, art and design teams embedded in client pipelines LiveOps, porting across console, mobile and PC, and economy design Environment and character art from its European hubs Narrative and worldbuilding workshops, prototyping and tools/pipeline engineering VR/AR development and virtual production Notable Work Rainbow Six Siege co-development (level design and live-ops) — listed on its website McDonald's brand game case study — listed on its website

Console and mobile porting. Full-service game development and co-development studio
About Bromio Bromio is a Mexican independent game studio founded in 2013 in Puebla. They focus on innovative game development and offer co-development and porting services for PC and consoles including Nintendo, PlayStation, and Xbox. Company Overview Founded: 2013 Location: Puebla, Mexico Team: 2-10 employees Focus: Innovative indie games + services Services Game Development Original IP development Co-development partnerships Innovative game concepts Porting Services Steam porting Epic Games Store Nintendo Switch PlayStation Xbox Notable Games Pato Box - Original boxing adventure Greak: Memories of Azur - Side-scrolling adventure Aragami 2 (contribution) - Third-person stealth game Platform Expertise PC (Steam, Epic) Nintendo Switch PlayStation Xbox Approach Small but focused team delivering innovative game proposals. Ensures games function flawlessly while maintaining original quality across all platforms during porting. Note Bromio is primarily an indie game developer with porting capabilities rather than a pure outsourcing studio. Why Bromio Matters Pato Box, Greak original titles Multi-platform porting expertise Mexico-based LatAm studio Co-development services Indie innovation focus

Indie Porting Specialists
About BlitWorks BlitWorks is a game publishing and porting company specializing in bringing indie games to multiple platforms. They provide extensive marketing campaigns, technical support, and access to a global network of physical and digital publishers and distributors. Services Publishing Multi-platform game publishing Marketing campaign management Global distribution network access Technical support Porting Platform porting services Console optimization Cross-platform releases Platforms Nintendo eShop PlayStation Network Xbox Steam Published Games Pirates Outlaws - Roguelike deckbuilder with papercraft aesthetics Dig or Die - Sandbox action/strategy with tower defense Everhood Eternity Edition - Unconventional RPG with musical battles Parkitect: Deluxe Edition - Amusement park tycoon simulation Kingdoms and Castles - City-building simulation They Are Billions - Real-time strategy in steampunk setting Train Valley 2 Community Edition - Railway puzzle-management Peglin - Roguelike pachinko with deck-building Focus Indie game publishing with emphasis on: Quality indie titles Multi-platform releases Marketing support Global distribution Why Choose BlitWorks Multi-platform expertise across all major consoles Indie focus with proven catalog Marketing support for visibility Global distribution network Technical porting capabilities

Sacramento Unity studio for full-cycle mobile, PC, VR and AR game development
About A Plus Games Studio A Plus Games Studio (APGS) is a full-stack game development company in Sacramento, California, founded in 2018. It builds mobile games for iOS and Android, PC and Steam games, and VR and AR experiences for studios, publishers, brands and schools, working mainly in Unity. Company Overview Location: Sacramento, United States (directors in Texas and the UAE) Founded: 2018 Team: 28 people Specialty: Unity mobile game development from prototype to LiveOps Services Full-cycle development — concept, design, build, QA, store launch and LiveOps Co-development, staff augmentation and project rescue Porting — PC or console games to iOS and Android 3D art, animation and UI/UX Multiplayer and backend — Firebase and Photon VR and AR development — Meta Quest, PlayStation VR, PC VR, ARKit and ARCore Marketing — UA creatives, ASO and store launch Notable Work The studio states 500+ titles shipped and 100M+ downloads on its website; its portfolio is its own mobile catalogue

Co-development, full game development, art and QA partner for AAA publishers
About Streamline Studios Streamline Studios is a game development partner founded in 2001 in the Netherlands that provides co-development, full game development, art production, QA and live operations to publishers, developers and IP owners. Its parent, Streamline Media Group, is headquartered in Las Vegas, and the studio has teams in the USA, Malaysia, the Netherlands, Japan and Colombia. It also makes its own games and runs Streamframe, its in-house production orchestration system. Company Overview Location: Las Vegas, United States (+ Kuala Lumpur, Netherlands, Japan, Colombia) Founded: 2001 Team: About 200 (Wikipedia) Specialty: AAA co-development and fighting-game production support Services AAA co-development and production support Full game development and original IP Art production Quality assurance Live operations and long-term support Remasters and platform ports Notable Work MARVEL Tōkon: Fighting Souls — costume development and production support, listed on its website Street Fighter 6 (Capcom), Stellar Blade (Shift Up), Armored Core VI (FromSoftware), Returnal and Cyberpunk 2077 — listed on its website

Kochi console porting and co-dev studio with PlayStation, Xbox and Switch kits
About Studd Games Studd Games is a console porting and co-development studio in Kochi, India, that has shipped games since 2014. It is a registered developer for PlayStation, Xbox and Nintendo Switch with dev kits for all three. It ports, optimises and certifies games for publishers and also offers game art and full development. Its legal name is Studd Technology Solutions Private Limited. Company Overview Location: Kochi, Kerala, India Founded: 2014 Team: 40+ people (per its website) Specialty: Console ports with optimisation and first-party certification Services Console porting — PlayStation, Xbox and Nintendo Switch, including certification and release Co-development and full-cycle game development — mobile, PC and console Art and design — 2D and 3D art, characters, environments, UI/UX and animation QA — performance and compatibility testing AR/VR and enterprise applications Notable Work Ports and optimisation for Asylum, Farming Camp, Mirth Island, Aerea, Food Truck Chef, Petit Island, Magical Bakery, The 9th Charnel and Truck Driver GO (listed on its website)
Game QA studio with Unity co-development, porting and player-support teams
About Pixel Bowl Studio Pixel Bowl Studio is a Bucharest-based quality-assurance studio that tests PC, console, mobile and VR games for developers and publishers. It started in 2019 and has since added Unity co-development and player-support services. Company Overview Location: Bucharest, Romania Founded: 2019 (LinkedIn; the website dates its start to four years before 2023) Team: 51-200 (LinkedIn) Specialty: Functional and compatibility QA for games Services Functionality QA — functional and dev QA, console compliance, mobile and PC certification, stress and network tests Compatibility QA — lab of 100+ PC graphics cards and 200+ iOS, Android and Amazon devices Co-development — Unity feature work, porting, optimization, tools and pipeline integration Support services — UX research and play tests, 24/7 live-ops and player support, project management Notable Work Team17 — functional QA on several of its projects, named on its website Firestoke — testing services, named on its website

Prague engineering and console porting studio for PlayStation, Xbox, Switch and Quest
About Flying Rat Studio Flying Rat Studio is a Prague engineering team, founded in 2022, that other studios hire for gameplay systems, performance optimization, rendering and ports to PlayStation, Xbox, Nintendo Switch and Meta Quest. It works in Unreal, Unity and Godot as well as proprietary C/C++ and Rust engines. Company Overview Location: Prague, Czech Republic Founded: 2022 Team: 30+ people (press kit) Specialty: Console and VR porting and technical engineering Services Engineering — gameplay systems, performance and rendering pipelines Porting — Xbox, PlayStation, Nintendo Switch and Switch 2, Meta Quest In-house QA — build validation and platform compliance checks Release management — title setup and build submission pipeline Backend and cloud — APIs and services on AWS and Azure Notable Work Beat Saber (Meta / Beat Games) — listed on its website Darkest Dungeon and Darkest Dungeon II (Red Hook Studios) — listed on its website WRATH: Aeon of Ruin (3D Realms) and Phantom Fury (Slipgate Ironworks) — listed on its website The Last Oricru (GoldKnights) and Silica (Bohemia Incubator) — listed on its website

Unity porting, console certification and co-development studio
About Funtaptic Funtaptic is a Unity porting and co-development studio in Targu Mures, Romania, working since 2014. It ports indie and mid-core games to consoles, PC and mobile, handles platform certification, and bills per approved milestone. It is a Unity Gold Partner and also makes its own games. Company Overview Location: Targu Mures, Romania Founded: 2014 Team: 20+ senior developers (website) Specialty: Unity ports to PlayStation, Xbox, Nintendo Switch, Steam Deck and mobile Services Platform porting — code adaptation, controller support, certification and lot-check Co-development — senior developers or full team extension for prototypes and live games Performance optimization — memory, frame-rate and crash-rate audits with a written report QA and post-launch support — 30-day launch warranty on delivered builds Notable Work JellyCar Worlds (Walaber Entertainment) — PS5, Xbox Series and PS4 ports, listed on its website Smash it Wild — PlayStation, Xbox and Switch ports, listed on its website Ozymandias — mobile rewrite, and DuneCrawl — console porting, listed on its website

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
About Play Fusion Labs Play Fusion Labs is a full-cycle game production studio in Przemyśl, Poland, established in 2023 by an art director. It handles concept, art direction, gameplay systems, backend and platform delivery, mainly in Unreal Engine and Unity. It also does console porting, VR/XR training simulations and interactive visualisation. Company Overview Location: Przemyśl, Poland Founded: 2023 Team: 11-50 employees (LinkedIn) Specialty: End-to-end Unreal Engine game production Services Game design and planning — GDDs, art bibles, UX wireframes and estimation Art production — characters, creatures, environments, props, VFX and cinematics Product development — mobile, PC and VR/XR engineering, multiplayer and backend Console porting — PS4/PS5, Xbox and Nintendo Switch, including certification Trailers and in-engine cinematics Notable Work Rebel Cars (PC racing sim), Astra Nova (UE5 action RPG) and MFM (Unity PvP fighter), all built end to end (listed on its website)

Game co-development, prototyping and porting studio for PC, mobile and web
About Why Knot Studio Why Knot Studio is a game developer in Damansara Perdana, Petaling Jaya, founded in 2016. Alongside its own titles it offers co-development for clients, from prototypes and pitch material to full game development and porting for PC, mobile and web. Company Overview Location: Petaling Jaya, Selangor, Malaysia Founded: 2016 Team: 11-50 (LinkedIn) Specialty: Game co-development from prototype to launch Services Prototyping — core mechanics, proof of concept, MVP Game design documents and pitch decks Full game development, including art and style development Porting to Windows (Steam), Android, iOS and web Notable Work ITENO — its own number puzzle game, a SEA Game Awards 2018 winner as listed on its website Princess of the Water Lilies and HomeStray — its own titles, listed on its website

External production partner — Game Art & Animation, UA Creatives, Development & Porting
KAVA Gaming Studio is a Kyiv-based external production partner for game developers and publishers. We specialize in Game Art & Animation, User Acquisition Creatives, and Development & Porting. Our teams integrate into existing production pipelines and support clients with 2D/3D game assets, gameplay and marketing animation, video ads, playable ads, rapid prototyping, engine migration, and mobile-to-web porting. We work with established studios and publishers, supporting both major live-service titles and long-term production pipelines.

Brazilian art outsourcing and co-dev studio for props, characters and tech art
About Yellow Panda Yellow Panda is a Brazilian outsourcing and co-development studio in Balneário Camboriú, founded in 2017. It makes 2D and 3D art for indie, AA and AAA game teams, from concept to in-engine implementation. Its enquiry form also offers engineering, porting, 2D Spine animation and full-SKU work. Company Overview Location: Balneário Camboriú, Santa Catarina, Brazil Founded: 2017 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D game art and technical art for PC and console Services 2D and concept art 3D props, environments, characters, weapons and vehicles Tech art — shaders, materials, pipelines and rendering optimisation 2D Spine animation Engineering and porting (Unity C#, per LinkedIn) Notable Work Client logos on its website include Disney, Microsoft, Netflix, HBO Max, Meta, Voodoo, CrazyLabs, Lion Studios and Hoplon

Turkey Unity studio for full-cycle development, multiplayer, VR and team extension
About ZeroHint ZeroHint is a Unity game development studio in Ankara, Turkey, founded in 2022 at Hacettepe Teknokent and working remote-first with a team of ten. It offers full-cycle development, co-development and team extension for studios, publishers and institutions, with particular experience in multiplayer (Photon, PlayFab), browser/WebGL games, VR and educational or serious games. Company Overview Location: Ankara, Turkey Founded: 2022 Team: 10 specialists Specialty: Unity multiplayer, WebGL, VR and serious games Services Full-cycle game development in Unity — PC, mobile, browser and VR Co-development and team extension Mobile games for iOS and Android VR and XR development, including porting flat games to headsets Multiplayer and backend — netcode, matchmaking and live ops Educational and serious games, simulations and game art Notable Work Digital citizenship game for Türkiye's Ministry of National Education and the Council of Europe — listed on its website 2D and VR rehabilitation games with Hacettepe University — listed on its website Astar Strike, a cross-platform multiplayer FPS — listed on its website

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Warsaw studio for console porting, QA/certification and release support
About Enjoy Studio Enjoy Studio S.A. is a Warsaw-based game studio founded in 2020 that makes its own games and supports partner projects with console porting, QA and certification, release management and full-cycle development. Its original titles include Everwind and Space Tail (published by Bohemia Interactive). Company Overview Location: Warsaw, Poland Founded: 2020 Specialty: Porting to PlayStation, Xbox, Nintendo Switch and Microsoft Store, with certification Services Console porting — optimisation, compliance and platform features QA and certification — functional testing, platform requirements and checklists Release management — submissions, builds, SDK integrations and store assets Game development in Unreal Engine, Unity and custom engines Art and UI — 3D art, animation, technical art and UI/UX Trailers and mocap — marketing assets and cinematics with motion capture Technical support — profiling, stability and online integration Notable Work One Lonely Outpost — porting, 2D art, UI redesign and multi-platform support, listed on its website

London Unity studio for game development, co-development, porting and optimisation
About Ocean View Games Ocean View Games is a London Unity development studio founded in 2020 by David Edgecombe, who previously worked on RuneScape Mobile at Jagex. It builds new games, adds senior Unity engineers to existing teams, and fixes, ports and optimises games, with a second focus on educational games for universities, publishers and cultural institutions. It is a member of UKIE and holds Unity Certified Expert status. Company Overview Location: London, United Kingdom Founded: 2020 Specialty: Senior Unity engineering, porting and optimisation Services Unity game development for PC, mobile and web Co-development and engineering support Porting and performance optimisation Legacy modernisation, including Flash-to-HTML5 rebuilds Educational and serious games White-box QA, game design and app store launch support Notable Work Domi Online — lead engineering for a Unity MMORPG, listed on its website Bookwood — Unity architecture for GamerCat Studio, listed on its website
Wrocław studio for AAA/AA co-development, console porting and remasters
About PixelAnt Games PixelAnt Games is a co-development, porting and full-production studio in Wrocław, Poland, founded in 2020 by two industry veterans. It was part of Sumo Digital from 2021 and became independent again in 2025 with its core team. It works for publishers on AAA and AA titles across PC, PlayStation, Xbox and Nintendo Switch, and is also developing its own IP. Company Overview Location: Wrocław, Poland Founded: 2020 Team: 11-50 employees (LinkedIn) Specialty: Engineering co-development and console ports through first-party certification Services Co-development — senior engineers on gameplay, systems and optimization inside client pipelines Porting — new hardware targets with performance, memory and certification handled Remasters and remakes — from visual upgrades to full rebuilds Full development — end-to-end production Custom engagements — strike teams, engine specialists, performance rescue Notable Work Cronos: The New Dawn (Switch 2, with Bloober Team) and Chernobylite (Switch) — listed on its website Forza Motorsport, Mortal Kombat 1 and Layers of Fear — listed among key projects on its website

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.

New Delhi Unity/Unreal studio for co-development, prototypes and ports, plus XR
About 2 Dude Studios 2 Dude Studios is a small game and XR studio in New Delhi, India, founded in 2020 and led by Akaash Garg. It takes co-development, full production, prototypes and porting work for game studios in Unity and Unreal Engine, builds XR training and visualization for enterprise clients, and makes its own games. Company Overview Location: New Delhi, India Founded: 2020 Team: 2-10 employees (LinkedIn) Specialty: Unity and Unreal co-development for PC, mobile, VR and AR Services Full production — first playable to launch Team extension — developers working inside a client's repo and sprints Prototypes and vertical slices — fixed-scope builds for greenlight or pitching Porting and optimization — new platforms and performance targets XR for enterprise — training simulations and product visualization Notable Work Client titles for Luda Game, NightFrost Studios and Form & Function — named on its website Ruins of the Forgotten — its own survival game in Early Access on Steam

Senior-led co-development studio for engineering, game design and art on PC and console
About ATRA Productions ATRA Productions is a Bucharest co-development studio that started operations in 2026. It builds dedicated, senior-led teams that join partner studios' pipelines for engineering, game development and art production. Founder and CEO Vlad Alexandru previously ran AMC, the Romanian co-development studio. Company Overview Location: Bucharest, Romania Founded: 2026 Team: 11-50 (LinkedIn); the studio cites a network of 100+ senior and mid-level professionals Specialty: Embedded co-development teams for PC and console productions Services Engineering — engine programming, rendering, tools, AI, networking, optimization and automation Game development — full game and IP development, adaptations, porting, live ops and game design Art production — concept art, 3D art, illustration, world building and tech art, standalone or integrated Notable Work Co-development and engineering on an unnamed AAA racing franchise — case study listed on its website

Full-service game development for any platform. From concept to launch.
Iris Edge Studios is a full-service game development studio in Portugal. We build complete games and support existing productions across PC, console, mobile and web, from concept and pre-production through programming, game design, art, animation, UI/UX, audio, narrative, QA and backend development. We also handle co-development, porting, localization, optimization, store submission, compliance and launch, working either as an end-to-end production partner or as an extension of an existing team.

Yooperlite - expert Unity & VR game development.
Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

Senior console porting for indie games
Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾

Tokyo technical art, graphics programming and optimisation studio for AAA games
About Meta Meow Meta Meow Co., Ltd. is a Tokyo studio, founded in 2022, that provides technical art, graphics programming and performance optimisation for AAA game teams. It builds shaders, procedural pipelines, editor tools and real-time VFX, and optimises games for PC, PS5, Xbox and Switch. Company Overview Location: Tokyo, Japan Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Technical art and graphics programming for Unreal Engine productions Services Technical art — master materials, shaders, Niagara VFX and 3DCG content Procedural content — procedural assets, destruction systems, environment generation and auto LODs Graphics and engine programming — rendering features, custom engine work and Unreal extensions Pipeline and tools — DCC and Unreal editor tools Performance optimisation — profiling and porting to lower-end platforms Notable Work Dragon Quest XI S (Square Enix): environment tech art, tools and Switch optimisation (listed on its website) World End Heroes (Square Enix) and Beast of Reincarnation (Game Freak) (listed on its website)

Console porting and development services for indie game developers
About DO Games DO Games is a console development company founded in 2016 by Matthew Tighe that ports indie games to consoles and handles optimisation, certification and store setup. It states it has handled console conversions for over 30 games, including Cult of the Lamb, for which it reports bringing the Nintendo Switch version to 60fps. The founder previously worked in UK mobile game development at IOMO and InfoSpace Games. Company Overview Location: United Kingdom Founded: 2016 Specialty: Console ports for indie developers Services Console porting — PlayStation, Xbox, Nintendo Switch and PC Platform certification, store setup and release management Performance and memory optimisation Multiplayer networking implementation Co-development and restructuring of existing codebases Notable Work Cult of the Lamb, Ship of Fools, art of rally and The First Tree — listed on its website Eastshade, Manifold Garden, Monster Sanctuary and Where the Water Tastes Like Wine — listed on its website

Gameplay, physics and animation programming plus 3D art, in Unreal, Unity and WebGL
We are a game and real time 3D studio in Pune, India. Our team built and ran a live mobile cricket title at scale, and we now work with studios and enterprises on gameplay and physics programming, animation systems, multiplayer and engine level work. We work in Unreal Engine 5 and Unity, and on the web in Three.js and WebGL, shipping to mobile, Meta Quest and Apple Vision Pro. Disciplines we cover: physics and animation programming, gameplay and systems programming, LiveOps, 3D character, animation and environment art, UI and QA. We take on team extension, co-development, porting and full production of smaller titles, and we work under NDA with full IP transfer.
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