Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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6 companies

Monterrey art and co-development studio staffing senior pods for AAA teams
About CGBOT CGBOT is a game art and co-development studio in Monterrey, Mexico, with a presence in Austin, Texas. Founded in 2007 as an art outsourcer, it now also does engineering. It sells self-contained "pods" (lead, specialists and producer) that own one part of a client's game inside the client's engine and repository, on US Central time. Company Overview Location: Monterrey, Mexico (+ Austin, Texas, United States) Founded: 2007 (LinkedIn) Team: 201-500 employees (LinkedIn) Specialty: Nearshore art and engineering pods for AAA teams Services Game art — concept, 3D characters, environments, props, vehicles, animation, mocap cleanup, VFX and UI/UX Technical art — shaders, pipelines and optimisation Engineering — gameplay and UI systems, multiplayer features, tools and web platforms Console porting and compliance — PlayStation, Xbox and Nintendo LiveOps support and localization support Notable Work Call of Duty: Black Ops 6, Fortnite, Rocket League, EA Sports FC 25, The Outer Worlds 2, Borderlands 3 & 4, Overwatch 2 and Star Citizen (listed on its website)

TOP-TIER 3D, CGI & VFX Studio for Films and Games
About Max Gogh Studio Max Gogh Studio is a Argentinian game development, video production and VFX studio founded in 2018. The team consists of over 100 professionals, with 350+ completed projects under their belt, including for products and companies such as Givenchy, Casio, Audioteka, game Blood of Heroes, game Red Covenant, Panasonic, Epson, game Relicta, and many others. Company Overview Founded: 2018 Headquarters: Argentina (Buenos Aires) Team: 100+ employees Projects: 350+ games, video and VFX projects Services Game Development Full-cycle PC & Console games Full-cycle Mobile, Web & Cross-Platform games Co-development Game art & asset production Art Production Graphic Design 2D / 3D art Characters and assets Environments Animation CGI & Visual Effects (VFX) Video Production Cinematic Trailers, Teasers & Launch Films Commercials & Branded Videos Corporate, Explainer & Product Videos Post-Production, Editing & Motion Design Other AR/VR, Interactive Experiences & Simulations Major Clients & Notable Projects Givenchy Casio Audioteka Game Blood of Heroes Game Red Covenant Panasonic Epson Game Relicta Polygon Dalmore Inglot Game Octopus Feast Victorinox Why Choose Max Gogh Studio Givenchy, Casio, Blood of Heroes, Panasonic client roster 350+ completed projects Satisfied Customers from Over 25 Countries Full-service game development, video production, VFX End-to-end product development

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
About GameCoder Studios GameCoder Studios (GC Studios) is a game developer founded in 2012 in Guanajuato City, Mexico. It makes its own titles and sells full-cycle development, console porting, co-development, 3D art and QA to publishers across PlayStation, Xbox, Switch, PC, mobile and VR. Company Overview Location: Guanajuato, Mexico (office, hybrid and remote staff) Founded: 2012 Team: 65 (website) Specialty: Console porting and technical co-development in Unreal, Unity and custom engines Services Full-cycle development — concept to post-launch, including backend and LiveOps Porting and optimisation — PC, console and mobile, to Sony, Microsoft and Nintendo cert standards Game art — concept art, 3D modeling, technical art and VFX Quality assurance — functional, compatibility and performance testing Notable Work Nickelodeon All-Star Brawl — 3D character modeling, listed on its website Kena: Bridge of Spirits — console porting and optimisation support, listed on its website Forgotten Runiverse (Bisonic) — full MMORPG development, listed on its website SpeedRunners 2 and Maximum Football — listed on its website
Brazilian Retro Gaming
About JoyMasher JoyMasher is an independent game development studio based in Curitiba, Brazil. Founded in 2012, they specialize in retro-style games inspired by the 8-bit and 16-bit era, creating acclaimed titles like Blazing Chrome and Vengeful Guardian: Moonrider. Company Overview Founded: 2012 Location: Curitiba, Paraná, Brazil Team: 2-10 employees Tagline: "We know retro." Founders Danilo Dias Thaís Weiller Marco Galvão Specializations Retro games 8-bit style 16-bit style Action platformers Run and gun games Notable Games Blazing Chrome (The Arcade Crew) Vengeful Guardian: Moonrider (The Arcade Crew) Odallus: The Dark Call (self-published) Oniken (self-published) Inspirations Games inspired by classics like: Ninja Gaiden Contra Kabuki Quantum Fighter Shadow of the Ninja Vice: Project Doom Publisher Partnerships The Arcade Crew (Blazing Chrome, Vengeful Guardian) Self-published (Oniken, Odallus) Philosophy "I just wanted to make a fun action 8-bit game, like the ones that I used to play as a kid... I really love games from 8/16-bit era and I want to make games like these." - Danilo Dias Note JoyMasher is primarily an indie game developer creating original IP rather than an outsourcing provider. Listed for reference. Why JoyMasher Matters Blazing Chrome critical acclaim Retro game specialists Brazil-based indie studio 8-bit/16-bit authentic style The Arcade Crew partnership

Real-time machine sync for mechanical sound generation
ROTOR TAXA explores new approaches to sound creation through programmable physical systems. Rather than treating sound as a purely digital process, the project investigates how robotics, motion and mechanical interaction can become creative tools for audio production. Through research, experimentation and functional prototypes, ROTOR TAXA develops methods for transforming physical movement into expressive acoustic events.

Santiago game studio doing work-for-hire development for publishers such as GameMill
About IguanaBee IguanaBee is a game development studio in Santiago, Chile (IguanaBee SpA), with about 12 years of experience. Besides original games such as Monsterbag for PS Vita, it develops games for publishers and brand owners, working in Unreal Engine, Unity, GameMaker and custom engines. Company Overview Location: Santiago, Chile Specialty: Work-for-hire game development on licensed IP for publishers Services Full game development for publishers and licensors Co-development with partner studios Development across Unreal Engine, Unity, GameMaker and custom engines, for multiple platforms and devices Notable Work Skull Island: Rise of Kong — listed on its website G.I. Joe: Operation Blackout (GameMill) and Little League World Series Baseball — listed on its website L.O.L. Surprise! Roller Dreams Racing (Nighthawk Interactive) — listed on its website Headsnatchers (Iceberg Interactive) and What Lies in the Multiverse (Untold Tales) — listed on its website
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