Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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5 companies

Recife external development studio for AAA/AA art production, co-dev and full dev
About Kokku Kokku is a Brazilian external development studio headquartered in Recife, founded in 2011, that provides art production, co-development and full development for AAA and AA games on console, PC and mobile. It states a team of 160+ people across two locations in Latin America and Europe, and names Activision, Guerrilla Games, Paradox, Samsung and Netflix among its partners. Company Overview Location: Recife, Brazil (+ an office in Europe) Founded: 2011 Team: 160+ people (as stated on its website) Specialty: AAA art production and engineering co-development Services Art production — realistic and stylized characters, objects and environments in 2D and 3D Co-development — features, DLC, dev support teams, bug fixing and certification Porting — bringing titles to additional platforms Full development — prototype, vertical slice and full-cycle production Roblox and UEFN experiences Notable Work 3D asset production (high-poly clean-up, meshes, LODs) for Guerrilla Games / Sony — case study on its website 2D/3D art, animation, UX/UI, optimization and LiveOps support for Paradox Interactive — case study on its website
Game development, co-development, art, and technology for AAA, AA, indie, and mobile games.
Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA, AA, indie, and mobile games. We support game studios, publishers, and developers worldwide with experienced teams specializing in: 2D Art & Concept Design: Character design, environments, props, illustrations, and visual development. 3D Art Production: Characters, creatures, environments, props, hard-surface modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. Animation & Rigging: Character animation, cinematic animation, rigging, skinning, and game-ready animation systems. Game Development & Engineering: Gameplay programming, prototyping, systems development, technical art, and development using Unreal Engine, Unity, and Godot. Co-Development: Dedicated teams supporting external productions, from individual disciplines to complete development pipelines. Art Direction & Production Management: Creative supervision, pipeline development, quality assurance, team leadership, and production planning. Our experience includes collaborations with Afterverse, Theia Interactive, Supercompany, and It's Jungle, supporting projects across different platforms, genres, and production scales. One of our key competitive advantages is our proprietary internal production pipeline, designed to accelerate game development by up to 90%. By combining automation, reusable systems, and optimized workflows, we significantly reduce repetitive work, streamline production processes, and allow our teams to focus on creativity, quality, and delivery. Our flexible production structure allows us to assemble and scale dedicated teams according to each project's requirements, whether for specialized art outsourcing, technical development, or long-term co-development partnerships. Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA,

Brazilian art outsourcing and co-dev studio for props, characters and tech art
About Yellow Panda Yellow Panda is a Brazilian outsourcing and co-development studio in Balneário Camboriú, founded in 2017. It makes 2D and 3D art for indie, AA and AAA game teams, from concept to in-engine implementation. Its enquiry form also offers engineering, porting, 2D Spine animation and full-SKU work. Company Overview Location: Balneário Camboriú, Santa Catarina, Brazil Founded: 2017 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D game art and technical art for PC and console Services 2D and concept art 3D props, environments, characters, weapons and vehicles Tech art — shaders, materials, pipelines and rendering optimisation 2D Spine animation Engineering and porting (Unity C#, per LinkedIn) Notable Work Client logos on its website include Disney, Microsoft, Netflix, HBO Max, Meta, Voodoo, CrazyLabs, Lion Studios and Hoplon

Senior console porting for indie games
Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾

Brazilian studio for game engineering, co-development and outstaffing
About Gameplan Gameplan is a game development studio headquartered in Brazil with more than 12 years of work for studios around the world. It provides engineering for complex systems such as proprietary engines, multiplayer and backend, co-development of features, art and full modules, and outstaffing of Brazilian developers it hires and manages. It was the first Latin American studio to join the Remote Control Productions (RCP) family. Company Overview Location: Brazil Founded: 2014 Specialty: Engineering and co-development from Latin America Services Engineering — proprietary engines, multiplayer infrastructure, gameplay systems and optimisation Co-development — systems, art, features or full modules on PC, consoles and mobile Outstaffing — hiring, onboarding and managing developers for client teams Notable Work Clients shown include Bandai Namco, InnoGames, NetEase Games, Tapps Games, Pathea and Xbox Game Pass — listed on its website King of Tokyo, Hotel Ever After and the Delicious series — listed on its website
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