Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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7 companies

Colombian Arcade Gaming
About Bromio Bromio is a Mexican independent game studio founded in 2013 in Puebla. They focus on innovative game development and offer co-development and porting services for PC and consoles including Nintendo, PlayStation, and Xbox. Company Overview Founded: 2013 Location: Puebla, Mexico Team: 2-10 employees Focus: Innovative indie games + services Services Game Development Original IP development Co-development partnerships Innovative game concepts Porting Services Steam porting Epic Games Store Nintendo Switch PlayStation Xbox Notable Games Pato Box - Original boxing adventure Greak: Memories of Azur - Side-scrolling adventure Aragami 2 (contribution) - Third-person stealth game Platform Expertise PC (Steam, Epic) Nintendo Switch PlayStation Xbox Approach Small but focused team delivering innovative game proposals. Ensures games function flawlessly while maintaining original quality across all platforms during porting. Note Bromio is primarily an indie game developer with porting capabilities rather than a pure outsourcing studio. Why Bromio Matters Pato Box, Greak original titles Multi-platform porting expertise Mexico-based LatAm studio Co-development services Indie innovation focus

Unreal Engine art and level-design studio in Colombia for PC and console games
About Efecto Studios Efecto Studios is a Colombian game developer founded in February 2011 that produces realistic Unreal Engine assets and level design for PC and console publishers. Its founders previously ran Immersion Games, the first game studio in Colombia, and the team has grown from six to 40+ people. Company Overview Location: Bogotá, Colombia Founded: 2011 Team: 40+ people Specialty: Engine-ready realistic assets and level design in Unreal Engine Services Concept art 3D art — modeling, texturing, rigging, animation and master materials Level design and world building Game design Programming, including UI programming Notable Work ARK: Survival Evolved and DLCs for Studio Wildcard — listed on its website Lords of the Fallen 2 level design and 3D art for CI Games — listed on its website Conan Exiles: Age of War concept and 3D art for Funcom — listed on its website Battlefield Mobile and Palia asset work; own IP Decoherence on Apple Arcade — listed on its website

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website

Nearshore Game Development that turns software into play
Why work with a nearshore studio in Colombia Same-day collaboration, senior talent and predictable budgets — without the overhead of an in-house studio. Full working-day overlap with the US and solid morning overlap with Europe. Daily standups, not overnight handoffs. Designers, artists and engineers who work in English every day and communicate directly with your leads. Clear scopes, invoicing in your currency and IP assigned to you from day one. Senior LATAM talent at a fraction of the cost of an in-house team, with no hiring or ramp-up delays. 3D low poly night scene: a game studio team in Colombia collaborating with clients abroad

Medellín indie studio offering work-for-hire game development, art and staffing
About Timba Games Timba Games is an independent game studio in Medellín, Colombia, working since 2015. It builds games for clients as well as its own, offering work-for-hire development (full games or parts such as art, programming and design) and staffing of developers, artists and designers into client teams. Company Overview Location: Medellín, Colombia Founded: 2015 (per its website; LinkedIn lists 2013) Team: 11-50 employees (LinkedIn) Specialty: Stylized, anime and cartoon game art alongside development Services Work for hire — full game development or individual components Development — programming for client games Art — 3D game art in anime, cartoon and stylized styles Game design UI/UX design QA testing Staffing — developers, artists and designers placed in client teams

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Real-time machine sync for mechanical sound generation
ROTOR TAXA explores new approaches to sound creation through programmable physical systems. Rather than treating sound as a purely digital process, the project investigates how robotics, motion and mechanical interaction can become creative tools for audio production. Through research, experimentation and functional prototypes, ROTOR TAXA develops methods for transforming physical movement into expressive acoustic events.
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