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3 companies

Unreal Engine co-development, console porting and full-cycle studio for publishers
About Grip Studios Grip Studios (legal entity GRIP Digital, s.r.o.) is a Prague-based game developer that has provided co-development, porting and other development services to studios and publishers since 2010, alongside its own IP. It works mainly in Unreal Engine from sites in Prague, Brno and Bratislava. Company Overview Location: Prague, Czech Republic (+ Brno, Czech Republic and Bratislava, Slovakia) Founded: 2010 Team: 250+ professionals (company website) Specialty: Unreal Engine co-development and PC-to-console porting Services Co-development — gameplay, AI, rendering and UI in partner teams Porting — PC titles to PlayStation and Xbox, including platform compliance Optimization — performance, memory and stability on console Level design and art — levels, concept art, 3D assets, lighting, VFX Live ops and full development — from pre-production to release Notable Work Mafia: The Old Country, Sid Meier's Civilization VII and Icarus: Console Edition — listed on its website Subnautica (Xbox One port) and Visage (PS4/Xbox One port) — listed on its website Ranger's Path (full development) — listed on its website

Professional Motion Capture Services
About Bohemia Interactive Motion Capture Bohemia Interactive operates a professional motion capture studio in the Czech Republic, originally built for their own game development needs. The facility has expanded to host international clients from gaming and film industries. Services Motion Capture Full body capture (multiple actors simultaneously) Facial motion capture Finger/performance capture Wire work capabilities Technical Services Virtual camera recording (real-time CG scene visualization) Remote motion capture (video-based without studio visit) Camera matchmoving Post-Processing Immediate data processing included at no extra cost Capabilities Special Performances Recorded Extreme fighting with multiple martial artists Horse and rider performances Animal captures (dogs) Complex finger knuckle markers with facial capture Real performer and CG character interactions (green screen with RED One) Facility Features Purpose-built hall for flexible camera positioning Wire work support WiFi access for clients English-speaking operators Location Czech Republic Why Choose Bohemia Interactive Motion Capture Purpose-built facility for game development Flexible capabilities including wire work Reasonable pricing with strong value Immediate data processing included English-speaking operators

Prague engineering and console porting studio for PlayStation, Xbox, Switch and Quest
About Flying Rat Studio Flying Rat Studio is a Prague engineering team, founded in 2022, that other studios hire for gameplay systems, performance optimization, rendering and ports to PlayStation, Xbox, Nintendo Switch and Meta Quest. It works in Unreal, Unity and Godot as well as proprietary C/C++ and Rust engines. Company Overview Location: Prague, Czech Republic Founded: 2022 Team: 30+ people (press kit) Specialty: Console and VR porting and technical engineering Services Engineering — gameplay systems, performance and rendering pipelines Porting — Xbox, PlayStation, Nintendo Switch and Switch 2, Meta Quest In-house QA — build validation and platform compliance checks Release management — title setup and build submission pipeline Backend and cloud — APIs and services on AWS and Azure Notable Work Beat Saber (Meta / Beat Games) — listed on its website Darkest Dungeon and Darkest Dungeon II (Red Hook Studios) — listed on its website WRATH: Aeon of Ruin (3D Realms) and Phantom Fury (Slipgate Ironworks) — listed on its website The Last Oricru (GoldKnights) and Silica (Bohemia Incubator) — listed on its website
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