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3 companies

Unreal Engine co-development, console porting and full-cycle studio for publishers
About Grip Studios Grip Studios (legal entity GRIP Digital, s.r.o.) is a Prague-based game developer that has provided co-development, porting and other development services to studios and publishers since 2010, alongside its own IP. It works mainly in Unreal Engine from sites in Prague, Brno and Bratislava. Company Overview Location: Prague, Czech Republic (+ Brno, Czech Republic and Bratislava, Slovakia) Founded: 2010 Team: 250+ professionals (company website) Specialty: Unreal Engine co-development and PC-to-console porting Services Co-development — gameplay, AI, rendering and UI in partner teams Porting — PC titles to PlayStation and Xbox, including platform compliance Optimization — performance, memory and stability on console Level design and art — levels, concept art, 3D assets, lighting, VFX Live ops and full development — from pre-production to release Notable Work Mafia: The Old Country, Sid Meier's Civilization VII and Icarus: Console Edition — listed on its website Subnautica (Xbox One port) and Visage (PS4/Xbox One port) — listed on its website Ranger's Path (full development) — listed on its website

Small Prague studio offering Unity/Unreal game development, VR/AR and art for clients
About Neronian Studios Neronian Studios is a small game development studio in Prague that builds games, prototypes and game assets for clients, and also develops VR/AR applications and 3D simulators. Alongside client work it is making its own medieval survival game, Middle Ages: Peasants & Knights. Company Overview Location: Prague, Czech Republic Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Work-for-hire Unity and Unreal development for smaller studios Services Full game development — mobile and PC, from concept to launch Prototyping and level design Testing and bug fixing 2D and 3D art, modeling and animation VR and AR development — games, training and interactive simulations Simulators and other 3D applications, including architectural visualization

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website
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