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5 companies

Unreal Engine co-development, console porting and full-cycle studio for publishers
About Grip Studios Grip Studios (legal entity GRIP Digital, s.r.o.) is a Prague-based game developer that has provided co-development, porting and other development services to studios and publishers since 2010, alongside its own IP. It works mainly in Unreal Engine from sites in Prague, Brno and Bratislava. Company Overview Location: Prague, Czech Republic (+ Brno, Czech Republic and Bratislava, Slovakia) Founded: 2010 Team: 250+ professionals (company website) Specialty: Unreal Engine co-development and PC-to-console porting Services Co-development — gameplay, AI, rendering and UI in partner teams Porting — PC titles to PlayStation and Xbox, including platform compliance Optimization — performance, memory and stability on console Level design and art — levels, concept art, 3D assets, lighting, VFX Live ops and full development — from pre-production to release Notable Work Mafia: The Old Country, Sid Meier's Civilization VII and Icarus: Console Edition — listed on its website Subnautica (Xbox One port) and Visage (PS4/Xbox One port) — listed on its website Ranger's Path (full development) — listed on its website

Prague engineering and console porting studio for PlayStation, Xbox, Switch and Quest
About Flying Rat Studio Flying Rat Studio is a Prague engineering team, founded in 2022, that other studios hire for gameplay systems, performance optimization, rendering and ports to PlayStation, Xbox, Nintendo Switch and Meta Quest. It works in Unreal, Unity and Godot as well as proprietary C/C++ and Rust engines. Company Overview Location: Prague, Czech Republic Founded: 2022 Team: 30+ people (press kit) Specialty: Console and VR porting and technical engineering Services Engineering — gameplay systems, performance and rendering pipelines Porting — Xbox, PlayStation, Nintendo Switch and Switch 2, Meta Quest In-house QA — build validation and platform compliance checks Release management — title setup and build submission pipeline Backend and cloud — APIs and services on AWS and Azure Notable Work Beat Saber (Meta / Beat Games) — listed on its website Darkest Dungeon and Darkest Dungeon II (Red Hook Studios) — listed on its website WRATH: Aeon of Ruin (3D Realms) and Phantom Fury (Slipgate Ironworks) — listed on its website The Last Oricru (GoldKnights) and Silica (Bohemia Incubator) — listed on its website

Small Prague studio offering Unity/Unreal game development, VR/AR and art for clients
About Neronian Studios Neronian Studios is a small game development studio in Prague that builds games, prototypes and game assets for clients, and also develops VR/AR applications and 3D simulators. Alongside client work it is making its own medieval survival game, Middle Ages: Peasants & Knights. Company Overview Location: Prague, Czech Republic Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Work-for-hire Unity and Unreal development for smaller studios Services Full game development — mobile and PC, from concept to launch Prototyping and level design Testing and bug fixing 2D and 3D art, modeling and animation VR and AR development — games, training and interactive simulations Simulators and other 3D applications, including architectural visualization

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website

Prague Unreal Engine developer that also provides outsourcing for other studios
About GoldKnights GoldKnights is a Prague game developer founded in 2015 by P.J. Strnad that makes premium games in Unreal Engine and, since the release of its action RPG The Last Oricru in 2022, also provides outsourcing services to other game studios. It runs the indie label Mystiqular for smaller titles and works with people across Europe and the USA, with a US entity in Florida. Company Overview Location: Prague, Czech Republic (+ GoldKnights LLC, Florida, USA) Founded: 2015 Specialty: Unreal Engine development Services Outsourced development for other game studios Unreal Engine game development Original premium and indie games (Mystiqular label) Notable Work Outsourcing for Bulánci, MATCHO, Tribe Nation and Realms of Alterra — listed on its website The Last Oricru — its own game, released in 2022 with Koch Media, listed on its website
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