Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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75 companies • Page 2 of 2

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Warsaw studio for console porting, QA/certification and release support
About Enjoy Studio Enjoy Studio S.A. is a Warsaw-based game studio founded in 2020 that makes its own games and supports partner projects with console porting, QA and certification, release management and full-cycle development. Its original titles include Everwind and Space Tail (published by Bohemia Interactive). Company Overview Location: Warsaw, Poland Founded: 2020 Specialty: Porting to PlayStation, Xbox, Nintendo Switch and Microsoft Store, with certification Services Console porting — optimisation, compliance and platform features QA and certification — functional testing, platform requirements and checklists Release management — submissions, builds, SDK integrations and store assets Game development in Unreal Engine, Unity and custom engines Art and UI — 3D art, animation, technical art and UI/UX Trailers and mocap — marketing assets and cinematics with motion capture Technical support — profiling, stability and online integration Notable Work One Lonely Outpost — porting, 2D art, UI redesign and multi-platform support, listed on its website

Independent UX Consulting
About Games User Research Games User Research is a consulting company founded by Steve Bromley, specializing in playtest services, UX research, and training for game developers. They are trusted by hundreds of developers and work with major studios including EA, Ubisoft, and PlayStation. Founder Steve Bromley - Former PlayStation UX researcher Services Playtest Services One-off playtests Professional-quality UX studies Scientific research methods Player behavior analysis Consulting Games user research strategy UX consulting for game teams Research methodology guidance Training & Education Courses on games user research fundamentals Industry workshops Team training Resources Books on UX research Playtest kits Industry guides Approach Scientific methods applied to professional quality playtests, focusing on player behavior rather than subjective feedback. Major Clients EA Ubisoft PlayStation Bandai Namco King Games Gameloft Paradox Interactive Supermassive Games Indie developers Community 3,000+ games industry newsletter subscribers Trusted by hundreds of game developers Why Choose Games User Research EA, Ubisoft, PlayStation client roster Scientific methods for accurate insights Training available for internal teams Indie-friendly alongside AAA Books & resources for self-service
We do more than make games — we build a flexible production system for different kinds of partners.
WONDERLABS - game production company, game outsourcing and publishing support. Discovery Clarify goals, genre, market, references and production scope. Concept & Prototype Create concept, wireframes, the core loop and a demo to validate product direction Production Produce assets, UI, code, levels, content and periodic debug builds for review. Launch & Growth Polish, bug fixing, performance optimization, creatives and growth analytics. Contact: +84968204130 (whatsapp, wechat, tele:@noahstyles02)

Bucharest AAA art studio, part of Keywords Studios, now adding co-development
About AMC Studio AMC Studio (AMC Ro Studio SRL) is a Bucharest external development studio that makes 3D and 2D art for AAA games and is part of Keywords Studios. With more than 20 years in the industry, it has built characters, creatures, environments, vehicles, weapons and props, and now also offers full game development and co-development. Company Overview Location: Bucharest, Romania Team: 51-200 employees (LinkedIn) Specialty: Photorealistic and stylized 3D art for AAA titles Services 3D art — characters, creatures, grooming, clothing, environments, hard-surface, vehicles and weapons 2D and concept art — visual development, production art, marketing art and UI/UX Level art and world building — set dressing, engine integration and optimization Game development — full-cycle development, live ops, co-development support and tools Notable Work Dead Space, The Witcher 3, Mafia and Call of Duty (listed on its website) World of Tanks 1.0 for Wargaming and Scavengers for Midwinter Entertainment (client quotes on its website)

Belo Horizonte indie studio offering art, audio and development services
About Patada! Patada! is an independent game studio in Belo Horizonte, Brazil, founded in 2018. It makes its own games for PC, web and mobile and provides third-party services for 2D and 3D games, from graphic and UI/UX design to soundtrack, sound effects and programming. Its games were nominated for Best Brazilian Game and Best Educational Game at BIG Festival 2019. Company Overview Location: Belo Horizonte, Brazil Founded: 2018 Specialty: Small-team art, audio and development for 2D and 3D games Services Art outsourcing — 2D and 3D game art and graphic design UI/UX design Soundtrack and sound effects composition General game development and programming Original games for PC, web and mobile

Game art studio making 3D characters, environments, weapons, vehicles and UI
About Nasty Rodent Nasty Rodent is a game art outsourcing studio that produces 3D characters, environments, props, weapons, vehicles, concept art and game UI/UX in realistic and stylized styles. It is registered as Nasty Rodent OÜ in Tallinn, Estonia, and says it has more than ten years on the market and a team of 40+ artists. Company Overview Location: Tallinn, Estonia Team: 40+ artists (as stated on its website) Specialty: Realistic and stylized 3D game assets with a UE5-native pipeline Services 3D art — characters, environments, props, weapons and vehicles, game-ready with LODs Concept art and 2D — characters, environments and UI concepts Game UI/UX — menus, HUDs and icons Technical art — shaders, scene optimization and engine integration Notable Work Ready or Not, Squad, Mutant Year Zero: Road to Eden, Starship Troopers: Extermination, Miasma Chronicles and Corruption 2029 — listed on its website

We develop fun exciting high tech games, and VR simulations
3D Animation workshop is a company that operates since 2020 and develops high end computer games for clients worldwide. We have a team that has more then 20 published games behind us. From Marvel, to Naughty dog we worked with anyone.

Bangkok indie developer offering co-development, 2D art outsourcing and prototyping
About Bugblio Studio Bugblio Studio is a 17-person indie game developer in Bangkok, Thailand, founded in 2022 by three co-founders. Alongside its own co-op games, led by LightSup! for PC, Switch 2 and PS5, it works as a production partner for other studios, offering co-development, 2D art outsourcing and prototyping. Company Overview Location: Bangkok, Thailand Founded: 2022 Team: 17 people (company site) Specialty: 2D art, animation and UI for co-development partners Services Co-development and art outsourcing — 2D art, animation, VFX and UI assets integrated into a client's pipeline across art, design and engineering Game design and prototyping — sharpening a design and building a first playable for pitching Production consulting — setting up production systems through to launch IP development — original concepts, mechanics and world-building

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website
Crafting AI-powered cinematic visuals for brands, products & digital worlds.
Our studio specializes in game development outsourcing, offering services including game art, 3D modeling, character and environment creation, animation, UI/UX design, and game development. We provide flexible solutions, from individual asset production to full-scale project support, helping clients improve development efficiency and deliver high-quality games.

Hanoi studio for 2D game art, Spine animation and Unity VFX for mobile games
About TD Games TD Games is a 2D art and animation outsourcing studio in Hanoi, Vietnam, founded in 2022. It produces stylized characters, splash illustrations, Spine and frame-by-frame animation and Unity-ready 2D VFX for mobile, PC and web games, and also builds complete games end to end, with one title shipped on Google Play. Company Overview Location: Hanoi, Vietnam Founded: 2022 Specialty: Spine animation and 2D VFX for mobile games Services 2D art — characters, environments, props, splash art and UI 2D animation — Spine, frame-by-frame, login screens and cutscenes 2D VFX — skill effects, particles and hit effects for Unity Full game production — design, art, animation, VFX and development Notable Work Kayn Snow Moon login screen animation (League of Legends) — portfolio entry on its website Axie Infinity Origins game animation and Summoner Era animation and VFX — portfolio entries on its website

Unity and Godot tools and work-for-hire team: UI/UX, co-development and custom tools
About Febucci Febucci is a small Italian game development team, registered in Rome, that makes the Text Animator plugin for Unity, Godot and Unreal and takes work-for-hire and consulting projects for other studios. The brand has published tools and tutorials since 2018; founder Federico Bellucci set up the company in December 2022. It says a significant share of its clients are indie teams. Company Overview Location: Rome, Italy (team spread across Italy) Founded: 2022 Team: Four core members plus collaborators (company site) Specialty: Unity and Godot engineering, with Unreal work taken when the scope fits Services UI/UX development — menus, gameplay UI, input remapping Co-development — embedding into an existing team and codebase Custom tools and pipeline optimization Localization engineering — integrating localization into a project Consulting — single-session technical consultancies

Gameplay, physics and animation programming plus 3D art, in Unreal, Unity and WebGL
We are a game and real time 3D studio in Pune, India. Our team built and ran a live mobile cricket title at scale, and we now work with studios and enterprises on gameplay and physics programming, animation systems, multiplayer and engine level work. We work in Unreal Engine 5 and Unity, and on the web in Three.js and WebGL, shipping to mobile, Meta Quest and Apple Vision Pro. Disciplines we cover: physics and animation programming, gameplay and systems programming, LiveOps, 3D character, animation and environment art, UI and QA. We take on team extension, co-development, porting and full production of smaller titles, and we work under NDA with full IP transfer.

Pixel art outsourcing studio for indie games: characters, tilesets, animation, UI
About Water Witch RPG Studio Water Witch RPG Studio (Water Witch Sp. z o.o.) is a pixel-art outsourcing studio registered in Katowice, Poland, working with indie developers worldwide. Its international team produces full-cycle pixel art for games, from design documents to characters, tilesets, animation and UI, with a focus on RPG and fantasy settings. Company Overview Location: Katowice, Poland (international remote team) Team: 13 people listed on its website Specialty: Pixel art for RPG and indie games, including isometric art Services Concepting and design documents with palettes and technical specs Character design and sprite animation Scenes, backgrounds, maps and tilesets (top-down, isometric, side-scroller) UI in the game's pixel style Marketing materials — illustrations, banners and Steam capsule art Sound design Notable Work Environments and some characters for Warhammer Survivors (Auroch Digital) — listed on its website All pixel art for Blades of Deceron (Dreamon Game Studios) — listed on its website Character art and locations for What Awaits, Aleksey? (JKBC) — listed on its website

Data-Driven Playtest & UX Validation Platform for PC, Mobile & Console Game Studios and Publishers.
Antidote empowers publishers to validate game potential, protect investments, and optimize player retention across entire portfolios: from boutique indie lineups to high-budget AA/AAA titles. By delivering secure, remote playtesting with precise demographic targeting, Antidote removes logistics bottlenecks to generate fast, actionable telemetry and playtester feedback at every milestone. Whether evaluating pitch-stage prototypes or fine-tuning live-service titles, publishers can make confident, data-backed greenlight and marketing decisions without compromising IP security.

Independent game studio for web, mobile, and PC.
We are an independent game studio founded in 2024 by two passionate creators based in France. With over 10 years of experience in the video game industry and more than 50 released titles. Our mission is simple, to craft fun, immersive, and original games for web, mobile, and PC.

Portuguese co-development studio covering art, design and Unreal/Unity development
About Aden Aden (Aden Interactive) is a game studio in Caldas da Rainha, Portugal, that takes co-development work across art, design, development and production and also makes its own games, such as Timepunk and Gladihaters. Its sister brand Aden X builds branded, XR and location-based interactive experiences. Company Overview Location: Caldas da Rainha, Portugal Team: 2-10 employees (LinkedIn), plus a curated network of industry veterans Specialty: Co-development on new IPs, vertical slices and prototypes Services Game art — art direction, concept art, character and environment design, 3D, animation, VFX and technical art Game design — creative direction, UX/UI, systems, narrative and level design Development — full-cycle Unreal and Unity development, vertical slices, networking, backend and porting Production — project management, producing, consulting and QA It does not take projects built on gambling mechanics, sexually explicit content or play-to-earn models.

We love what we do and the people we work with
BOIRA combines the experience and discipline of established game studios with the speed and flexibility of a small, hands-on team. After working in large organizations, we understand the standards, constraints and realities of shipping and supporting commercial games. But we keep communication fast and direct, aiming for short iteration cycles so we can have something playable as quickly as possible. We love what we do and the people we work with. We rely on a network of industry specialists whom we can bring into projects when needed. This allows us to scale across areas such as 3D art, animation and audio without losing the efficiency of a small team.

Unreal Engine Game development studio
we, Silo Entertainment are here to help you whether you need prototype, gameplay system, complete feature, or help pushing your project forward, we'll work with you to find the right approach for your scope and budget. We're not here to be just another freelancer you hand work to. We're here to become the team behind you. the people you can rely on when you need something built, solved, or pushed forward. You bring the vision. We'll bring the team, the experience, and the execution. Let's build it.
Build the world you want to play in.
Estrix Studio is a game engineering partner specializing in multiplayer and netcode development for Unity projects. We work with indie and AA teams to design, build, repair, and productionize multiplayer systems for PC and console games. Our focus includes network architecture, server-authoritative gameplay, replication and synchronization, session infrastructure, multiplayer performance, testing, and launch reliability.

Hanoi 2D art, Spine animation and Unity VFX outsourcing studio for games
About Digiclaw Studio Digiclaw Studio (Digiclaw Co., Ltd.) is a Hanoi outsourcing team that makes 2D art, Spine animation and visual effects for games. It creates characters, environments and UI in styles from stylized cartoon to semi-realistic. It rigs and animates in Spine Pro and builds particle effects in Unity for mobile and PC titles. Company Overview Location: Hanoi, Vietnam Specialty: Spine 2D skeletal animation and Unity VFX Services 2D game art — concept art, character design and environment assets Spine animation — rigging, mesh deformation, skinning and animation in Spine Pro VFX and particles — spell and combat effects built in Unity, optimized for mobile and PC UI/UX design — HUDs, icons and menus Tools — Spine, Unity, Photoshop, After Effects and Blender Notable Work Last Spartan (character animation), Typoman Apocalypse (VFX and animation), Gun Run (game art) and Merge Duals (concept art) (listed on its website)

Game art outsourcing with verifiably shipped work — 25 titles live on Google Play.
Astel Games is a game art and co-development studio in Shenyang, China. We deliver 3D art, animation, environment art, concept design, VFX, level art and full-cycle development inside our clients' own pipelines.

2D art and Spine animation studio for slot, iGaming and casual games
About Storm Seed Studio Storm Seed Studio is a small 2D game art outsourcing studio, registered in Tallinn, Estonia, that makes art and animation for slot, iGaming and casual games. It delivers characters, symbols, backgrounds, UI and logos, and animates them in Spine 2D and After Effects. It also sells ready-made game art packages. Company Overview Location: Tallinn, Estonia Team: Small team (company site) Specialty: Slot game art and Spine 2D animation Services Slot game art — symbols, characters, backgrounds and full visual packages Casual game art — characters, environments and UI 2D animation — Spine 2D and After Effects animation of characters, symbols, UI and promo pieces Illustration and character design — commercial illustration and backgrounds Pre-made art — exclusive slot art packages sold once

Game development outsourcing studio
About StudioKrew (Co-Development) StudioKrew is a game development outsourcing company based in India with offices in USA, Canada, and UAE. They provide co-development, dedicated teams, and game art services for mobile, PC, console, and Web3 games. Locations India (primary) USA Canada UAE Services Game Co-Development Feature and module development Production support Team extension services IP and creative control retained by client Game Development Mobile game development PC game development Console game development AR/VR game development Web3/NFT games AAA Support Environment art Character development Engine modules Backend development LiveOps support Technical Expertise Unity Unreal Engine Flutter React Native SWIFT & Kotlin C# & Python MERN Stack Autodesk REVIT Engagement Models Hourly Retainer Fixed-price Full-cycle studio Team augmentation Markets USA, UK, Canada, UAE, South Africa, India Why Choose StudioKrew Flexible engagement models India-based competitive rates AAA co-dev support Unity & Unreal expertise Global offices for timezone coverage
The veteran interactive entertainment studio for games, experiences and solutions for big brands, entertainment enterprises and marketing agencies.
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