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We're Black Light, a China-based UE5 production studio available for project-based collaboration with game studios, publishers, and indie teams.
Our team comes from a CG film and commercial production background, and we run a full Unreal Engine 5 pipeline — our strength is cinematic-quality visuals delivered inside a game production workflow, on schedule.
What we do:
• Game CG Trailers / PV — announcement, launch and promotional trailers. Full pipeline in-house: layout, animation, lighting, rendering, editorial.
• UE5 Cinematic Cutscenes — story cutscenes and in-game cinematics built in Sequencer, including Metahuman character animation and real-time rendering.
• UE5 Real-time Environments & Lighting — in-game terrain, environment scenes and lighting design, delivered engine-ready (PBR, LODs, optimized for direct drop-in).
How we work:
• Clear milestone plan before we start; weekly progress updates with screenshots or sequencer previews
• Structured revision rounds — included rounds defined in the quote, no surprises
• English communication, async-friendly (we overlap with EU afternoons / US mornings)
• Clean file delivery: organized naming conventions, source files included
Engagement terms:
• Project-based or monthly retainer
• 50% upfront / 50% on delivery
• NDA welcome
Portfolio & reel:
•artstation.com/spring_of_ice

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