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Home/Best Game Outsourcing Companies/Directory/ZeroHint
ZeroHint logo

ZeroHint

Turkey Unity studio for full-cycle development, multiplayer, VR and team extension

Ankara, Turkey
11-50
Founded 2022
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ZeroHint at a glance
Founded
2022
Headquarters
Ankara, Turkey
Team size
11-50
Services
Full Production, Programming, Co-Development, Porting, 2D Art, 3D Art
Engines
Unity
Platforms
PC, iOS, Android, Web, VR
Listing status
Claimed by the studio
Listed since
September 2026
Website
zerohint.com
Contact

Facts confirmed by the studio on 24 October 2026.

About

About ZeroHint

ZeroHint is a Unity game development studio in Ankara, Turkey, founded in 2022 at Hacettepe Teknokent and working remote-first with a team of ten. It offers full-cycle development, co-development and team extension for studios, publishers and institutions, with particular experience in multiplayer (Photon, PlayFab), browser/WebGL games, VR and educational or serious games.

Company Overview

  • Location: Ankara, Turkey
  • Founded: 2022
  • Team: 10 specialists
  • Specialty: Unity multiplayer, WebGL, VR and serious games

Services

  • Full-cycle game development in Unity — PC, mobile, browser and VR
  • Co-development and team extension
  • Mobile games for iOS and Android
  • VR and XR development, including porting flat games to headsets
  • Multiplayer and backend — netcode, matchmaking and live ops
  • Educational and serious games, simulations and game art

Notable Work

  • Digital citizenship game for Türkiye's Ministry of National Education and the Council of Europe — listed on its website
  • 2D and VR rehabilitation games with Hacettepe University — listed on its website
  • Astar Strike, a cross-platform multiplayer FPS — listed on its website
Portfolio
1 project
Digital Citizenship Game for Türkiye’s Ministry of National Education (MEB)
Digital Citizenship Game for Türkiye’s Ministry of National Education (MEB)
DijiVat is a browser-based educational game commissioned by Türkiye’s Ministry of National Education (MEB) and funded by the Council of Europe, teaching middle school students (ages 11–14) cyberbullying, online privacy, media literacy and healthy digital habits. We handled the full cycle: a three-day pedagogy workshop with teachers to fix learning outcomes, game design, Unity development, UI, Turkish/English localization built in parallel, and WebGL deployment. The player is DijiVat, a robot repairing a digital city: good decisions visibly heal the city, bad ones leave it broken, so consequences are shown rather than narrated. Systems: quest system mapped one-to-one to learning outcomes, NPC dialogue, quiz layer for teachers and reviewers, score/badges/rewards, and cinematics. Built in Unity and exported to WebGL so it runs from one URL on locked-down school computers with no install. Delivered in 8–10 months including formal approvals, and shipped on the EBA platform, which serves 5M+ middle school students.
Game Design
Programming
UI/UX Design
+3
View projectWatch video
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Website
zerohint.com

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Services Offered
Full Production
Programming
Co-Development
Porting
2D Art
3D Art
Game Engines
Unity
Platforms
PC
iOS
Android
Web
VR
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