Best Game Co-Development Studios (2026)
Studios that build alongside your team on the same project, sharing the codebase and pipeline. As of 15 October 2026, 95 of the 530 studios in this directory are on this list. Compare listed capabilities and portfolio work, then contact studios directly.
Compare Co-Development Studios at a glance
The top 10 Co-Development Studios on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
See the score-only ranking: Co-Development ranked by score alone.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| CamperForge | Barcelona | Spain | 1-10 | 2026 | Unreal Engine, Custom Engine | PC, PlayStation, Nintendo Switch +2 | Programming, Co-Development |
| Amber | Bucharest | Romania | 501-1000 | 2013 | Unity, Unreal Engine | PC, PlayStation, Xbox +3 | Programming, 3D Art, 2D Art +3 |
| Pingle Studio | Kyiv | Ukraine | 201-500 | 2007 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +3 | Programming, 3D Art, 2D Art +4 |
| Iron Galaxy Studios | Chicago | United States | 201-500 | 2008 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +1 | Programming, Full Production, Porting +1 |
| QLOC | Warsaw | Poland | 501-1000 | 2009 | Unreal Engine, Custom Engine | PC, PlayStation, Xbox +1 | Porting, Co-Development, Programming +5 |
| Kevuru Games | Kyiv | Ukraine | 201-500 | 2011 | Unreal Engine, Unity | PC, iOS, Android +5 | 2D Art, 3D Art, Animation +6 |
| N-iX Games | Lviv | Ukraine | 201-500 | 2012 | Unreal Engine, Unity | PC, PlayStation, Xbox +4 | Programming, 3D Art, 2D Art +4 |
| Devoted Studios | Austin | United States | 51-200 | 2018 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | Programming, QA Testing, Full Production +6 |
| CGBOT | Monterrey | Mexico | 201-500 | 2007 | Unreal Engine, Unity, Custom Engine | PlayStation, Xbox, Nintendo Switch | 2D Art, 3D Art, Animation +5 |
| Game-Ace | Kharkiv | Ukraine | 51-200 | 2005 | Unity, Unreal Engine | PC, iOS, Android +3 | Programming, 2D Art, 3D Art +3 |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Co-Development Studios

Unreal Engine technical support for other teams
Barcelona, Spain · 1-10 people · Founded 2026 · Programming, Co-Development · Unreal Engine, Custom Engine · Credits: United 1944 -- Technical Director (2023); Killsquad -- Technical Director (2019)

Building Games That Players Love
Bucharest, Romania · 501-1000 people · Founded 2013 · Programming, 3D Art, 2D Art · Unity, Unreal Engine

Your Reliable Game Development Partner
Kyiv, Ukraine · 201-500 people · Founded 2007 · Programming, 3D Art, 2D Art · Unity, Unreal Engine, Custom Engine

Technical Excellence in Game Development
Chicago, United States · 201-500 people · Founded 2008 · Programming, Full Production, Porting · Unity, Unreal Engine, Custom Engine

Warsaw service provider for game porting, co-development, QA, localization and art
Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

AAA Game Art, Game Development & Console Porting
Kyiv, Ukraine · 201-500 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine, Unity · Credits: Poppy Playtime: Chapter 2 - Console Porting for MOB Entertainment (2024); Fortnite - Character Concept Art and Skin Design for Epic Games

Engineering Excellence for Games
Lviv, Ukraine · 201-500 people · Founded 2012 · Programming, 3D Art, 2D Art · Unreal Engine, Unity

Expert Co-Development, Porting, End-to-End Art Production
Austin, United States · 51-200 people · Founded 2018 · Programming, QA Testing, Full Production · Unity, Unreal Engine, Custom Engine · Credits: Arc Raiders - co-dev; Halo: Campaign Evolved - end-to-end lighting

Monterrey art and co-development studio staffing senior pods for AAA teams
Monterrey, Mexico · 201-500 people · Founded 2007 · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

Full-Cycle Game Development
Kharkiv, Ukraine · 51-200 people · Founded 2005 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

NFT & Traditional Game Development
Limassol, Cyprus · 51-200 people · Founded 2007 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Indian software and game developer: full-cycle games, art, porting and LiveOps
New Delhi, India · 201-500 people · Founded 2011 · Full Production, Co-Development, Programming · Unity, Unreal Engine, Cocos2D

Award-Winning Co-Development
Runcorn, United Kingdom · 51-200 people · Founded 2011 · Programming, Game Design, Full Production · Unreal Engine, Unity, Custom Engine

Unreal Engine co-development, console porting and full-cycle studio for publishers
Prague, Czech Republic · 201-500 people · Founded 2010 · Co-Development, Porting, Programming · Unreal Engine

AAA art, animation, co-development and porting studio for console and PC games
Petaling Jaya, Malaysia · 201-500 people · Founded 2009 · 2D Art, 3D Art, Animation

Full-Service Game Production
Limassol, Cyprus · 51-200 people · Founded 2016 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

UK AAA Co-Development
Brighton, United Kingdom · 51-200 people · Founded 2016 · Programming, Game Design, 3D Art · Unreal Engine, Custom Engine

Austin AAA action and multiplayer co-developer behind Halo and Call of Duty work
Austin, United States · 201-500 people · Founded 2006 · Co-Development, Full Production, Programming · Unreal Engine

Oregon developer for co-development, full development and live ops on AAA games
Eugene, United States · 201-500 people · Founded 1999 · Full Production, Co-Development, Programming

Kyiv game and art studio for mobile, browser and gamified brand projects
Kyiv, Ukraine · 51-200 people · Founded 2010 · Full Production, Programming, 2D Art · Unity, Unreal Engine

Art co-development and full-cycle game outsourcing studio for mobile and PC games
Belgrade, Serbia · 51-200 people · Founded 2018 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Cocos2D

Recife external development studio for AAA/AA art production, co-dev and full dev
Recife, Brazil · 51-200 people · Founded 2011 · Co-Development, Full Production, 3D Art · Unreal Engine, CryEngine

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
Guanajuato, Mexico · 51-200 people · Founded 2012 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

Kaunas studio for console porting, remasters, co-development and staff augmentation
Kaunas, Lithuania · 51-200 people · Founded 2012 · Porting, Co-Development, Full Production · Unity, Unreal Engine, Custom Engine

Experienced Porting Specialists: PS5 Switch Xbox | Unity UE5 Godot
Dallas, United States · 11-50 people · Founded 2002 · Porting, Co-Development, Programming · Godot, Unreal Engine, Custom Engine

Unity and Unreal game development company for mobile, PC, WebGL and VR clients
New York, United States · 51-200 people · Founded 2015 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev
Guadalajara, Mexico · 11-50 people · Founded 2007 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Game development outsourcing & co-dev for f2p casino, casual and mid-core web and mobile games.
San Francisco, United States · 11-50 people · Founded 2012 · 2D Art, Programming, Co-Development · Unity · Credits: Ultimate Word Games and Ultimate Mahjong, Microsoft Casual Games; Madden 25 Team Builder and Companion App, EA Sports

Veteran Chicago-area game developer and Keywords studio doing co-development
Hoffman Estates, United States · 51-200 people · Founded 1993 · Co-Development, Full Production, Programming

Pasig City studio for stylized 2D/3D game art, animation, VFX and game development
Pasig City, Philippines · 51-200 people · Founded 2013 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Austin studio group for AAA co-development, full-cycle games and transmedia IP
Austin, United States · 51-200 people · Founded 2021 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

Sacramento Unity studio for full-cycle mobile, PC, VR and AR game development
Sacramento, United States · 11-50 people · Founded 2018 · Full Production, Programming, Co-Development · Unity, Unreal Engine

Co-development, full game development, art and QA partner for AAA publishers
Las Vegas, United States · 51-200 people · Founded 2001 · Co-Development, Full Production, Programming

Cebu studio for Unity development, game reskins, playable ads and art outsourcing
Cebu City, Philippines · 11-50 people · Founded 2017 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Argentine studio for outsourced game development, art and staff augmentation
Bahía Blanca, Argentina · 11-50 people · Founded 2018 · Full Production, Programming, Game Design · Unity, Godot

Kochi console porting and co-dev studio with PlayStation, Xbox and Switch kits
Kochi, India · 11-50 people · Founded 2014 · Porting, Co-Development, Full Production · Unity, Unreal Engine

Middlesbrough co-development studio for tech art, engineering, art, UI and design
Middlesbrough, United Kingdom · 51-200 people · Founded 2017 · Co-Development, Full Production, Programming

Barcelona game art and production partner with embedded teams for live games
Barcelona, Spain · 51-200 people · Founded 2018 · 3D Art, 2D Art, Animation
Game QA studio with Unity co-development, porting and player-support teams
Bucharest, Romania · 51-200 people · Founded 2019 · QA Testing, Co-Development, Programming · Unity

Isle of Wight studio offering AAA co-development and work-for-hire on licensed IP
Newport, United Kingdom · Founded 1994 · Co-Development, Full Production, Programming · Unreal Engine, Unity, CryEngine

London game art studio for indies: 2D/3D art, animation, tech art, VFX and trailers
London, United Kingdom · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Medellín studio for full game development, co-development and 2D/3D art outsourcing
Medellín, Colombia · 11-50 people · Founded 2015 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Godot

Prague engineering and console porting studio for PlayStation, Xbox, Switch and Quest
Prague, Czech Republic · 11-50 people · Founded 2022 · Programming, Porting, QA Testing · Unreal Engine, Unity, Godot

Unity porting, console certification and co-development studio
Targu Mures, Romania · 11-50 people · Founded 2014 · Porting, Co-Development, Programming · Unity

Unity game development and art outsourcing for casual, mid-core and Web3 games
Hanoi, Vietnam · 11-50 people · Founded 2019 · Full Production, Co-Development, Programming · Unity, Cocos2D

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
Przemyśl, Poland · 11-50 people · Founded 2023 · Full Production, Co-Development, Programming · Unreal Engine, Unity

Game co-development, prototyping and porting studio for PC, mobile and web
Petaling Jaya, Malaysia · 11-50 people · Founded 2016 · Co-Development, Full Production, Game Design

Nearshore Game Development that turns software into play
Colombia · 11-50 people · Founded 2005 · Game Design, Programming, 2D Art

External production partner — Game Art & Animation, UA Creatives, Development & Porting
Kyiv, Ukraine · 11-50 people · Founded 2023 · 2D Art, Programming, 3D Art · Unity, Custom Engine, Unreal Engine

Brazilian art outsourcing and co-dev studio for props, characters and tech art
Balneário Camboriú, Brazil · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity
Run a studio that belongs on this list? See which co-development studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
Find studios for your project
Choose your services, engine and budget to see matching studios. Review the matches before sharing any contact details.
How We Select
Co-development means a studio works inside your project instead of delivering a finished slice from the outside. Their engineers, artists, or designers sit in your codebase, your sprint board, and your pipeline, and they own features next to your own team. It sits between hiring a few contractors and handing a whole title to a full-production studio: you keep creative direction and the IP, and you add output without permanent headcount. A co-development studio therefore sells capacity inside your process rather than a finished deliverable. This page lists the co-dev studios that take that work.
The trade is coordination. Asset outsourcing is easy to brief because the deliverable is defined. Co-development needs daily contact, shared tools, and a producer on each side who agree on what done means. When it works, it is the fastest way to add capacity to a project already in motion. When it goes wrong, it is usually because the partner got treated as a vendor instead of part of the team.
What co-dev studios can staff
Co-dev studios differ in what they can staff, so start from the discipline you are short of. Virtuos lists co-development alongside art and porting, Room 8 Group lists co-development and art, and Sperasoft lists co-development and programming. A partner whose other service areas match the gap in your team can usually move people into it, which matters on a project where the shortage shifts from art to engineering halfway through. Read the pairing as a hint about where the bench sits, then confirm it in the conversation. Ask how many people they could put on your project next month, in which discipline, and what those people are doing today. Ask for references from engagements that ran several months rather than one-off deliveries. And ask how their team works inside a codebase they did not write, because branching policy, code review across two teams, and build ownership decide whether co-development feels like extra capacity or extra management.
When co-development is the right call
Co-dev fits when you have a clear vision and a working codebase but not enough hands to hit a date, or when you need a specific skill set such as netcode or an engine specialty for a stretch of the project rather than forever. It is a poor fit when the design is still unsettled, because a co-dev team burns money waiting on decisions, or when the work is small and self-contained, where a fixed-bid contractor is cheaper and simpler.
Vet co-dev partners on how they collaborate, not just the portfolio. Ask how they use source control, how code review works across two teams, and how many working hours actually overlap. Ask for references from engagements that ran several months, not one-off deliveries. Time zone overlap matters more here than on asset work: Eastern Europe and Latin America give US and EU teams real hours together, while a wide gap with parts of Asia means a day of latency on every blocked decision.
What co-development costs
Co-development is usually priced as a dedicated team or per seat per month rather than per asset, so you are buying capacity over a period. The underlying rates still track discipline and seniority: programming runs $35-250 per hour by level, art $25-200, and a blended co-dev team lands in the mid-to-senior part of those ranges, because you are paying for people who can work unsupervised in your codebase.
If you are weighing co-development against handing over a whole feature, read our full-cycle vs co-development guide and the cost guide. To shortlist partners, browse the full directory and filter by service, engine, and team size.
Market rates & directory snapshot
Two quick reference points before you shortlist: what studios charge per hour by discipline, and how the directory breaks down by region and service. The rates come from our published game outsourcing costs guide (or estimate your own with the rate calculator); the studio counts are this directory's own, counted from the live listings as of 15 October 2026. The statistics page has the full breakdown.
Frequently asked questions
What is game co-development and how does it differ from full outsourcing?
Co-development means an outside studio's engineers, artists, or designers work inside your project, sharing your codebase, sprint board, and pipeline, and owning features next to your team. Full outsourcing hands a defined slice, or a whole title, to a studio that delivers it from the outside. Co-dev keeps you in day-to-day control and keeps the IP with you, but needs daily contact and a producer on each side.
How is co-development priced?
Usually as a dedicated team or per seat per month rather than per asset, since you are buying ongoing capacity. The rates track seniority: programming runs $35-250/hour and a blended co-dev team sits in the mid-to-senior part of that range.
Which companies offer co-development services for AAA game studios?
AAA co-development is dominated by large multi-service vendors such as Virtuos, Room 8 Group, Keywords Studios, and PTW, which can staff dozens of engineers and artists into an existing production. Mid-size studios take single-feature co-dev on the same terms for less. 95 of the 530 studios in this directory list co-development, and many more list full production.
Which studios are top Unreal Engine co-development partners?
An Unreal co-development partner needs engineers who can work unsupervised in a large UE codebase, which means C++ systems work and engine-version experience, not just Blueprint gameplay. A majority of the studios in this directory list Unreal Engine. Filter for Unreal plus co-development, then confirm the engine version, because a UE4 project and a UE5 build with Nanite and Lumen are different jobs.
Which regions have strong game co-development talent pools for outsourcing?
Eastern Europe and Latin America are the usual picks, because they give US and EU teams real overlapping working hours at mid-range rates, and overlap matters more in co-dev than in asset work. In this directory Ukraine and Poland are the best-represented Eastern European countries. The United States and the United Kingdom are the largest same-time-zone options, and India is well represented at lower rates with a longer decision lag.
Which studios offer full-game and co-development services?
Studios that list both full production and co-development can either build a whole title for you or embed a team inside yours. 95 of the 530 studios here list co-development, and a much larger group lists full production. Ask which model they actually prefer, because a studio built for full production often runs its own pipeline and struggles working inside someone else's.
Which studios handle full-game and co-development for console?
For console you need a partner with certification experience on your specific platform, since Sony, Microsoft, and Nintendo each enforce their own technical checklist and submission process. In this directory PlayStation and Xbox coverage is about equal and Nintendo Switch is narrower. Filter for your console plus co-development or full production, then ask who submits the build and who pays for cert failures.
Who can provide co-development and 3D art at scale?
Large multi-service vendors combine embedded engineering with a 3D art pipeline that can absorb hundreds of assets a month: Virtuos, Room 8 Group, and Keywords Studios are the usual names at that scale. 3D art is the most commonly listed service in this directory. Filter for 3D art plus co-development, then ask how many artists they can actually put on your project.
What is a game co-development studio?
A game co-development studio supplies engineers, artists or designers who work inside your project rather than delivering finished work from outside. They use your repository, your sprint board and your pipeline, and they own features next to your own team. You keep creative direction and the IP. It sits between hiring a few contractors and handing a whole title to a full-production studio: you add output without permanent headcount, and you carry the coordination cost that comes with it. A producer on each side who agree on what done means is the minimum setup.
How is a co-dev studio different from an outsourcing vendor?
The difference is where the work happens and how it is bought. An outsourcing vendor takes a defined deliverable, such as an art package, a port or a QA pass, and builds it in its own pipeline for a scoped price. A co-dev studio sells capacity inside yours, usually priced as a dedicated team or per seat per month, and its people work in your codebase against your backlog. Outsourcing is easier to brief and easier to exit. Co-development suits work that is continuous, or too entangled with your build to hand over as a specification.
How many co-development studios are listed here?
The list on this page is generated from the directory itself, filtered to studios that list co-development as a service, so it reflects the directory as it stands and moves as studios update their profiles. The number in the page title comes from the same live query, which is why it is never hand-maintained. Co-development is one of the less common services here, because it needs people who can work unsupervised in a codebase they did not write. Open a profile to see which engines, platforms and other disciplines a studio pairs with it.
Which game development companies do co-development?
Co-development is a service a company offers, not a category of company, so it cuts across sizes. The ones that offer it fall into two groups: large multi-service vendors that can staff dozens of people into an existing production, and mid-size engineering-led shops that embed two or three people in a team. Filter this directory for co-development plus the discipline you are short of, then ask how many people they could add next month in that discipline, and what those people are doing today.
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