Best Indie Full-Cycle Game Development Studios (2026)
Small independent teams that take a game from concept to release. As of 14 November 2026, 63 of the 608 studios in this directory are on this list. Compare listed capabilities and portfolio work, then contact studios directly.
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Find my matchesCompare Indie Full-Cycle Studios at a glance
The top 10 Indie Full-Cycle Studios on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| EXYZ Studio | Sofia | Bulgaria | 11-50 | 2023 | Unreal Engine, Unity | PC, Android, iOS +1 | 2D Art, Animation, UI/UX Design +3 |
| High Mountain (3DAW Studio) | Knin | Croatia | 1-10 | 2020 | Unity, Unreal Engine | PC, PlayStation, Xbox +3 | 3D Art, 2D Art, Animation +3 |
| Appcrunk | Mohali | India | 11-50 | 2018 | Unity, Unreal Engine, Custom Engine +1 | iOS, Android, Web | Programming, Game Design, QA Testing +6 |
| Radient Game Studio | Guadalajara | Mexico | 11-50 | 2007 | Unity, Unreal Engine, Other | iOS, Android, PC +2 | Full Production, Co-Development, Programming +4 |
| Chaosmonger Studio | Rome | Italy | 11-50 | 2015 | Unity, Unreal Engine | PC, Nintendo Switch, iOS +1 | Narrative & Writing, Game Design, Programming +1 |
| Double Coconut | San Francisco | United States | 11-50 | 2012 | Unity, Other | Web, PC, iOS +1 | 2D Art, Programming, Co-Development +4 |
| Redcatpig Studio | Azores | Portugal | 11-50 | 2015 | Unity, Unreal Engine | PC, iOS, Android +1 | Programming, Game Design, 3D Art +1 |
| Bromio | Puebla | Mexico | 1-10 | 2013 | Unity, Unreal Engine | PC, Nintendo Switch, PlayStation +3 | Programming, Game Design, 3D Art +5 |
| Alta Games | Bratislava | Slovakia | 11-50 | 2010 | Custom Engine, Unity, Unreal Engine +2 | PC, Web, Android +3 | 2D Art, Programming, QA Testing +6 |
| A Plus Games Studio | Sacramento | United States | 11-50 | 2018 | Unity, Unreal Engine | iOS, Android, PC +3 | Full Production, Programming, Co-Development +7 |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Indie Full-Cycle Studios

Art that ships. Creative that sells.
Sofia, Bulgaria · 11-50 people · Founded 2023 · 2D Art, Animation, UI/UX Design · Unreal Engine, Unity

Game art, 3D and Unity/UE5 production from Croatia. 26 years, 12 shipped games.
Knin, Croatia · 1-10 people · Founded 2020 · 3D Art, 2D Art, Animation · Unity, Unreal Engine · Credits: Those Who Remain; Syndrome

Enliven Your Ideas
Mohali, India · 11-50 people · Founded 2018 · Programming, Game Design, QA Testing · Unity, Unreal Engine, Custom Engine

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev
Guadalajara, Mexico · 11-50 people · Founded 2007 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Masters of Interactive Fiction
Rome, Italy · 11-50 people · Founded 2015 · Narrative & Writing, Game Design, Programming · Unity, Unreal Engine

Game development outsourcing & co-dev for f2p casino, casual and mid-core web and mobile games.
San Francisco, United States · 11-50 people · Founded 2012 · 2D Art, Programming, Co-Development · Unity · Credits: Ultimate Word Games and Ultimate Mahjong, Microsoft Casual Games; Madden 25 Team Builder and Companion App, EA Sports

Azores Innovation
Azores, Portugal · 11-50 people · Founded 2015 · Programming, Game Design, 3D Art · Unity, Unreal Engine

Console and mobile porting. Full-service game development and co-development studio
Puebla, Mexico · 1-10 people · Founded 2013 · Programming, Game Design, 3D Art · Unity, Unreal Engine · Credits: Shovel Knight Dig - PlayStation 5 and Xbox Series X|S (2025); Robobeat - Nintendo Switch, PlayStation 5, Xbox Series X|S (2024)

Games, Software and AI Development; 2D/3D Art and Animations for Games; iGaming
Bratislava, Slovakia · 11-50 people · Founded 2010 · 2D Art, Programming, QA Testing · Custom Engine, Unity, Unreal Engine

Sacramento Unity studio for full-cycle mobile, PC, VR and AR game development
Sacramento, United States · 11-50 people · Founded 2018 · Full Production, Programming, Co-Development · Unity, Unreal Engine

Game Development Outsourcing
San Francisco, United States · 11-50 people · Founded 2018 · Programming, Game Design, Full Production · Unity, Unreal Engine

Mexican Innovation Studio
Mexico City, Mexico · 11-50 people · Founded 2015 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Cebu studio for Unity development, game reskins, playable ads and art outsourcing
Cebu City, Philippines · 11-50 people · Founded 2017 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Argentine studio for outsourced game development, art and staff augmentation
Bahía Blanca, Argentina · 11-50 people · Founded 2018 · Full Production, Programming, Game Design · Unity, Godot

Kochi console porting and co-dev studio with PlayStation, Xbox and Switch kits
Kochi, India · 11-50 people · Founded 2014 · Porting, Co-Development, Full Production · Unity, Unreal Engine

Taguig studio making 2D/3D game art, animation and VR assets for game developers
Taguig, Philippines · 11-50 people · Founded 2010 · 2D Art, 3D Art, Animation · Unreal Engine

2D & 3D Game Art, Character & Environment Design, Animation, Cinematics, Co-Development
Vilnius, Lithuania · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Cocos2D · Credits: Nordcurrent — 2D Game Art & Character Design; Plarium — 2D & 3D Game

Whatever's on fire, we've put it out before
Madrid, Spain · 11-50 people · Founded 2023 · 2D Art, 3D Art, Animation · Unreal Engine

PC/VR Game Development
Moscow, Russia · 11-50 people · Founded 2018 · Programming, 3D Art, Full Production · Unreal Engine

Unreal Engine art and level-design studio in Colombia for PC and console games
Bogotá, Colombia · 11-50 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine

Engine-ready 3D game art studio for AAA and indie teams, plus UEFN builds
Dubai, United Arab Emirates · 11-50 people · Founded 2017 · 3D Art, Programming, Game Design · Unreal Engine, Unity

Unreal Engine development, co-development, art and porting studio in Kuala Lumpur
Kuala Lumpur, Malaysia · 11-50 people · Founded 2016 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Godot

Hyper-Casual Game Experts
Kyiv, Ukraine · 11-50 people · Founded 2019 · Programming, 2D Art, Game Design · Unity

Medellín studio for full game development, co-development and 2D/3D art outsourcing
Medellín, Colombia · 11-50 people · Founded 2015 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Godot

Unity game development and art outsourcing for casual, mid-core and Web3 games
Hanoi, Vietnam · 11-50 people · Founded 2019 · Full Production, Co-Development, Programming · Unity, Cocos2D

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
Przemyśl, Poland · 11-50 people · Founded 2023 · Full Production, Co-Development, Programming · Unreal Engine, Unity

Game co-development, prototyping and porting studio for PC, mobile and web
Petaling Jaya, Malaysia · 11-50 people · Founded 2016 · Co-Development, Full Production, Game Design

Nearshore Game Development that turns software into play
Colombia · 11-50 people · Founded 2005 · Game Design, Programming, 2D Art

We turn complex ideas into engaging games.
Firenze, Italy · 1-10 people · Founded 2001 · 2D Art, Programming, 3D Art · Unity

Turkey Unity studio for full-cycle development, multiplayer, VR and team extension
Ankara, Turkey · 11-50 people · Founded 2022 · Full Production, Programming, Co-Development · Unity

Medellín indie studio offering work-for-hire game development, art and staffing
Medellín, Colombia · 11-50 people · Founded 2015 · Full Production, Programming, 2D Art

Serious About Games. Serious About Quality.
Kolkata, India · 1-10 people · Founded 2022 · 2D Art, 3D Art, Animation · Unreal Engine

Where Art, Technology and Imagination Converge
Tokyo, Japan · 11-50 people · Founded 2022 · 2D Art, 3D Art, Animation · Unity, Unreal Engine · Credits: Arcadia Software; Square Enix

London Unity studio for game development, co-development, porting and optimisation
London, United Kingdom · 1-10 people · Founded 2020 · Programming, Full Production, Co-Development · Unity · Credits: Nub — Unity rebuild and cross-platform development; Domi Online — Lead development and multiplayer engineering
Wrocław studio for AAA/AA co-development, console porting and remasters
Wrocław, Poland · 11-50 people · Founded 2020 · Co-Development, Porting, Full Production

We do more than make games — we build a flexible production system for different kinds of partners.
Hung Yen, Vietnam · 11-50 people · Founded 2024 · 2D Art, Programming, QA Testing · Unity, Godot, Cocos2D · Credits: tuan minh

Manila studio for 3D game characters, environments and Unity/Unreal development
Taguig, Philippines · 11-50 people · 3D Art, Programming, Co-Development · Unity, Unreal Engine

Malaysian game studio building branded web games and custom games for brands and agencies
Petaling Jaya, Malaysia · 11-50 people · Founded 2016 · Full Production, Game Design, Marketing

Full outsourcing and game development
Santiago, Chile · 1-10 people · Founded 2023 · Programming, 2D Art, 3D Art · Unity, Unreal Engine, Godot · Credits: Forge The Fates (2026); Bumpers and dragons (2026)

New Delhi Unity/Unreal studio for co-development, prototypes and ports, plus XR
New Delhi, India · 1-10 people · Founded 2020 · Co-Development, Full Production, Programming · Unity, Unreal Engine

Small Prague studio offering Unity/Unreal game development, VR/AR and art for clients
Prague, Czech Republic · 1-10 people · Founded 2022 · Full Production, Programming, Game Design · Unity, Unreal Engine

Unreal Engine outsourcing studio in Vietnam: full-cycle dev, optimization, cinematics
Hanoi, Vietnam · 11-50 people · Founded 2021 · Full Production, Programming, Porting · Unreal Engine

Senior-led co-development studio for engineering, game design and art on PC and console
Bucharest, Romania · 11-50 people · Founded 2026 · Co-Development, Programming, 2D Art · Unreal Engine, Unity

Turning your ideas into interactive adventures
Petaling Jaya, Malaysia · 1-10 people · Founded 2020 · 2D Art, 3D Art, Animation · Unity, Cocos2D, Godot

UE5 co-development for PC/console and Unity development for mobile games
Batumi, Georgia · 1-10 people · Founded 2024 · Co-Development, Programming, Full Production · Unity, Unreal Engine

Giving form to your imagination.
Shibuya, Japan · 1-10 people · Founded 2022 · 3D Art, Full Production, Game Design · Unreal Engine, Unity, Godot · Credits: EbonFrost - Lead 3D Artist 2026

Full-service game development for any platform. From concept to launch.
Portugal · 1-10 people · Founded 2021 · Programming, Full Production, Co-Development · Unity, Unreal Engine, GameMaker · Credits: Cowardly Heroes; Pinteza

Yooperlite - expert Unity & VR game development.
Warsaw, Poland · 11-50 people · Founded 2024 · 3D Art, Game Design, Porting · Unity, Unreal Engine, Custom Engine

We make things move.
Pune, Maharashtra, India · 1-10 people · Founded 2019 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Ideas Beyond Imagination.
Manchester, England And Nigeria · 11-50 people · Founded 2024 · 2D Art, Programming, Game Design
Run a studio that belongs on this list? See which indie full-cycle studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
Find studios for your project
Start with Full Production ticked, then add your engine and budget to see matching studios. Review the matches before sharing any contact details.
How We Select
Full-cycle development means one studio owns the whole title: design, art, code, audio direction, QA coordination, and the store submission at the end. Doing that with a team of 1 to 50 people is rare by nature — a sizeable group of the 608 studios in this directory list full production, but only 63 of them are indie-sized, because full-cycle work needs every discipline on staff at once. This page lists that overlap: the small independent teams that will take a concept and hand back a shipped game. For the same service from bigger shops, the game development outsourcing companies list is the wider field; for small teams doing single disciplines, start from the indie game studios list.
When to hand a whole title to a small team
The honest rule: the project has to be sized to the studio, because a small full-cycle team cannot surge. A 15-person studio can carry a scoped 2D title or a mid-size mobile game to release; it cannot absorb a feature-creeped open world, and a good one will say so on the first call. Vet on shipped ownership, not credits: ask for a title they took from concept to store page themselves, who owned the design decisions on it, and what else will be in production while your game is. Then agree the decision rights in writing — full-cycle only works when the studio can make daily calls without a committee, and it only stays your game if the big calls still route to you.
Plan past version 1.0 before you sign. Ask whether the studio stays for patches and content after release, and at what rate, because a full-cycle partner that hands off at launch leaves you owning a codebase nobody on your side has read. If the title is free-to-play mobile, where post-launch is most of the work, cross-check the mobile game development studios list — many of the mobile-capable studios in the directory list full production, and live-ops experience is the thing to filter them on.
How full-cycle contracts are priced
Full-cycle work is milestone-priced: a vertical slice, then alpha, beta, and release candidates, each with a defined build and a payment attached. Underneath, the studio is blending the standard market rates — programming $35-60 per hour entry to $120-250 senior, art $25-200 by discipline and seniority — into a project figure, which is why most seriously scoped indie titles land in the $50,000-500,000 bracket rather than below it. Treat a quote far under that with suspicion: it usually prices the demo, not the game. Compare owning-the-title against embedding a team in your own build in the full-cycle vs co-development guide, and build your own estimate with the cost guide before you take a first call.
Market rates & directory snapshot
Two quick reference points before you shortlist: our own estimate of what studios charge per hour by discipline, and how the directory breaks down by region and service. The estimates come from our published game outsourcing costs guide (or estimate your own with the rate calculator); the studio counts are this directory's own, counted from the live listings as of 14 November 2026. The statistics page has the full breakdown.
Frequently asked questions
What is an indie full-cycle game development studio?
A team of roughly 1 to 50 people that takes a game from concept through design, art, code, QA, and store submission as a single contract. Only 63 of the 608 studios in this directory are both indie-sized and listing full production, because full-cycle work needs every discipline on staff at once.
How much does it cost to have a small studio build a whole game?
Most seriously scoped titles land in the $50,000-500,000 bracket, priced as milestones (vertical slice, alpha, beta, release) built on market rates of $35-250/hour for programming and $25-200 for art. A quote far below that bracket usually prices a demo, not a shippable game, so ask exactly which build each milestone delivers.
How do I vet a full-cycle studio at this size?
Ask for a title they carried from concept to store page themselves, not a slice of someone else's project, and confirm who owned the design decisions. Then ask what else will be in production while your game is, because a small team cannot surge, and agree in writing which calls the studio makes daily and which route to you.
Does a full-cycle studio stay on after launch?
It varies, and it matters: a partner that hands off at version 1.0 leaves you with a codebase nobody on your side has read. Agree the post-launch rate and the smallest ongoing engagement before signing, especially for free-to-play mobile titles, where most of the real work starts at release.
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