Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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165 companies • Page 2 of 4

Bringing Back Magic to Game Development
About Wizcorp Wizcorp is a Tokyo-based game development studio founded in 2008, acquired by Keywords Studios in 2019 for $1.1M. With 11-50 employees across 10 nationalities, they specialize in HTML5 mobile games and have worked with LINE, Square Enix, Bandai Namco, and Platinum Games. Company Overview Founded: 2008 Location: Tokyo, Japan Parent: Keywords Studios (2019) Team: 11-50 employees Countries: 10 nationalities Model: 100% remote Services Game Development Full-cycle development Core engineering Prototyping Work-for-hire development Technical Services Porting (Flash to HTML5) Integrations Real-time proxy development Web-based game conversions Specializations HTML5 games Mobile games JavaScript development Node.js backend Technology Mithril Engine Proprietary HTML5 game engine High-performance JavaScript Node.js backend integration Notable Projects Dofus (Flash to HTML5 port for Ankama) 60fps WebGL mobile adaptation Major Clients LINE Square Enix Bandai Namco Yahoo Japan Arc System Works Platinum Games Avex Why Choose Wizcorp Keywords Studios backing Square Enix, Bandai Namco clients HTML5 pioneers proprietary engine Tokyo-based Japan expertise Remote-first 10 nationalities

Kyiv game and art studio for mobile, browser and gamified brand projects
About Fgfactory Fgfactory is a Kyiv game development and art studio founded in 2010. It makes mobile, browser and desktop games, 2D/3D art and animation, and gamified marketing products for publishers, media companies and brands. It started with mobile game UI design and later added full game development, QA, co-development and a software division. Company Overview Location: Kyiv, Ukraine (+ Abu Dhabi, UAE and Melbourne, Australia) Founded: 2010 Team: 60+ people (per its website) Specialty: Full-cycle mobile and web games plus game art production Services Game development — mobile, browser, desktop, hyper-casual, educational and gambling games in Unity and other stacks Art and animation — 2D game art, concept art, 3D assets, Spine and frame-by-frame animation UI/UX and motion design Co-development and QA Gamification — its own Winday platform for marketing games Notable Work Visa Pay City, Money Racing for CoinsPaid and NFT Islands (case studies listed on its website)

MoCap & Game Art Production
About Metavurx Studios Metavurx Studios is a Philippine game development and 3D studio offering motion capture, VR development, and animation services. They serve clients across Singapore, Saudi Arabia, China, Australia, and India. Company Overview Location: Santa Rosa, Laguna, Philippines Technology: Xsens motion capture, Unreal Engine, Unity Specialty: Motion capture, VR, game development Services Motion Capture State-of-the-art Xsens technology Realistic character animations One of Asia's most reliable mocap services Game Development Unity development Unreal Engine development VR game development Full game production 3D Services Custom 3D modeling Architectural renderings VR assets Animation Virtual Reality VR game development Real estate VR experiences Corporate VR solutions International Clients Singapore Saudi Arabia China Australia India Notable Partnership Collaborated with Gridlock-Games on "Vi the Game" - supported by DOST and ESWF, representing Filipino game development's capability to compete globally. VR Facility Metavurx VR gaming center in Santa Rosa, Laguna offers state-of-the-art VR gaming experiences. Why Choose Metavurx Studios Xsens motion capture in Asia VR specialists Philippines International clients across 5 countries Unreal + Unity expertise Philippine-based competitive rates

Focused on Game Art Creating Ultimate Visual Experiences
Yanxi Technology is a professional game art outsourcing company headquartered in Chengdu, China. Our core services include concept design, character illustration, skin design, and illustration creation. We boast a network of over 400 artists with diverse styles from across the globe, working in close partnership with us. We collaborate closely with leading game developers worldwide, infusing every character with vivid life through our artistic expertise.

Martial Arts Action
About Sloclap Sloclap is a French independent video game studio founded in 2015 in Paris. Known for martial arts action games Sifu (4M+ copies sold) and Absolver, they work with authentic kung fu masters to create skill-based combat experiences. Company Overview Founded: 2015 Location: Paris, France Focus: Martial arts action games Style: Skill-based combat Games Sifu Third-person martial arts action Bak Mei kung fu style 500K+ sales in 48 hours 4M+ copies sold (May 2025) Netflix film adaptation announced Choreography by Benjamin Colussi (Bak Mei master) Absolver (2017) Online martial arts action Published by Devolver Digital 300K+ copies sold PlayStation, PC, Xbox Rematch (Upcoming) 5v5 online arcade soccer PS5, Xbox Series X/S, PC Summer release planned Cultural Authenticity Real kung fu master collaboration Jackie Chan film inspiration Authentic martial arts movements Cultural sensitivity focus Note Sloclap is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable French studio. Why Sloclap Matters Sifu 4M+ copies sold Netflix adaptation secured Paris-based French indie Authentic martial arts real masters Devolver Digital publishing partnership

Bringing Your Vision to Life
About 1518 Studios (Side) 1518 Studios, now rebranded as Side, is a leading video game development and art services partner headquartered in Los Angeles, California. With 40+ studios worldwide and 30 years of experience, they serve AAA to indie developers with comprehensive game development services. Company Background Formed: February 2021 (merger of 5518 Studios + Orange Rock under Pole To Win) Headquarters: Los Angeles, California Global Presence: 4 continents (Europe, Asia, North America) Led by: Kasturi Rangan (former Orange Rock CEO) Art Production Team 200+ artists internationally Art directors, artists, and animators Spread across 12 countries Every style, genre, and platform Services Game Art 2D and 3D art production Character and environment design UI/UX design Concept art Weapon art Game Development Full-cycle development Mobile, console, and PC Live ops support Additional Services Porting Product development Staff augmentation Notable Projects Call of Duty: Mobile Raid: Shadow Legends Marvel Strike Force Ghostrunner 2 (2D concept art, 3D weapon art with One More Level/505 Games) Why Choose 1518 Studios 40+ studios global network 200+ artists across 12 countries AAA clients like Activision and Plarium Full-cycle art and development services 30 years combined industry experience

Art co-development and full-cycle game outsourcing studio for mobile and PC games
About Chameleon 42 Chameleon 42 is an art co-development and full-cycle game outsourcing studio headquartered in Belgrade, Serbia, operating since 2018. It produces 2D, Spine and 3D art for game and marketing needs, and builds client games end to end in Unity, Unreal and Cocos2d. Company Overview Location: Belgrade, Serbia (offices in Europe; remote team) Founded: 2018 Team: 70+ artists Specialty: Art co-development plus turnkey game development Services 2D art — concepts, realistic to casual styles Spine animation 3D art — props, environments, locations, characters, hard-surface vehicles and weapons Marketing art — key art, ASO and store screenshots Turnkey game co-development — seven games delivered, including mobile match-3, idle and novel titles, a Telegram battler and a PC horror game Notable Work Space Marine 2, RAID, Hero Wars, World of Warships, Clockmaker and World War Heroes — listed on its website Clients shown include Wargaming, Saber Interactive, Nexters, Plarium, MY.GAMES and Owlcat Games — listed on its website

Recife external development studio for AAA/AA art production, co-dev and full dev
About Kokku Kokku is a Brazilian external development studio headquartered in Recife, founded in 2011, that provides art production, co-development and full development for AAA and AA games on console, PC and mobile. It states a team of 160+ people across two locations in Latin America and Europe, and names Activision, Guerrilla Games, Paradox, Samsung and Netflix among its partners. Company Overview Location: Recife, Brazil (+ an office in Europe) Founded: 2011 Team: 160+ people (as stated on its website) Specialty: AAA art production and engineering co-development Services Art production — realistic and stylized characters, objects and environments in 2D and 3D Co-development — features, DLC, dev support teams, bug fixing and certification Porting — bringing titles to additional platforms Full development — prototype, vertical slice and full-cycle production Roblox and UEFN experiences Notable Work 3D asset production (high-poly clean-up, meshes, LODs) for Guerrilla Games / Sony — case study on its website 2D/3D art, animation, UX/UI, optimization and LiveOps support for Paradox Interactive — case study on its website

Premium Art for Premium Games
About Nuare Studio Nuare Studio is a Canadian game art outsourcing company founded in 2006 in Windsor. With 51-200 employees, they provide full pipeline art services for AAA games, films, and campaigns, working with studios like Capcom, Bethesda, and Gameloft. Company History Founded: 2006 Location: Windsor, Canada Team: 51-200 employees Focus: 2D/3D art, animation, VFX Services Art Production 2D and 3D art Animation VFX Level design Technical Engine tech integrations Cross-platform porting AI development Web development Branding Marketing assets Campaign materials Brand development Technology Unity Unreal Engine Flexible pipeline adapting to client tools Notable Clients Capcom Bethesda Gameloft Bungie Riot Games Blizzard Major Projects Halo Infinite Fortnite The Last of Us Part II Fallout 76 Diablo IV League of Legends: Wild Rift Destiny 2 The Elder Scrolls Online Marvel's Avengers Shadow of the Tomb Raider Rage 2 Why Choose Nuare Studio AAA clients Bethesda, Capcom Full pipeline 2D to VFX Since 2006 proven track record The Last of Us II credits Canada-based NA timezone

AAA Art Production
About Thunder Cloud Studio Thunder Cloud Studio is a Vietnamese AAA game art outsourcing company founded in 2013 in Hanoi. With nearly 100 artists and leadership from Double Negative UK and Rare Studio UK, they serve as Scopely's Global Elite Partner, working on Invincible, WWE Champions, and projects for HoYoverse. Company Overview Founded: 2013 Location: Hanoi, Vietnam Founders: Dzung Phung Dinh, Zoey Hoang Team: ~100 artists Experience: 12+ years Services 3D Art Character creation Environment art Level assembly Engine optimization 2D Art Concept art Game design Stylized art Realistic art Animation 3D CGI animation Cinematic outsourcing Rig and animation Integration with client setups Notable Projects Invincible WWE Champions Warhammer 40,000: Tacticus DreamWorks School of Dragons HoYoverse promotional videos and trailers Major Clients Scopely (Global Elite Partner) HoYoverse Petrol Ad YooZoo Games Philosophy "Japanese mastery with German discipline" - documented processes, timed stand-ups, daily task completion. Game Development Division Lucid Realms - new game development studio focused on Unreal Engine projects. Why Choose Thunder Cloud Studio Scopely Elite Partner trusted vendor HoYoverse AAA credits ~100 artists Hanoi team 12+ years experience Full pipeline 2D to animation

Digital Human Technology Leaders
About 3Lateral 3Lateral is an Epic Games subsidiary and industry leader in digital character creation and animation. The company delivers high-fidelity digital humans and creatures for AAA game development and blockbuster film productions, backed by decades of pioneering research in digital human technology. Services Character Creation Pipeline Full pipeline from scanning to runtime-ready characters 3D/4D scanning and capture technology High-fidelity digital human creation Creature and character design Animation Services Professional character animation for games Linear content and cinematic animation Facial performance capture MetaHuman Animator integration Technology Integration MetaHuman-standard character formats Seamless production workflow integration Research-driven innovation and R&D Notable Projects Games Senua's Saga: Hellblade II Death Stranding 2 Resident Evil Village Horizon Forbidden West Marvel's Spider-Man God of War Batman: Arkham VR Trusted By Ninja Theory Kojima Productions Capcom Insomniac Games BioWare Guerrilla Games Supermassive Games Massive Entertainment Bethesda Specializations Digital human R&D and innovation Facial animation and performance capture MetaHuman pipeline and standards AAA character production Why Choose 3Lateral Industry-leading technology in digital humans Epic Games backing with MetaHuman integration AAA portfolio with gaming's biggest titles Research-driven approach for cutting-edge results Proven partnerships with top studios worldwide

CG & Art Pipeline Experts
About Fox3D Entertainment Fox3D Entertainment is an art outsourcing studio based in Estonia, specializing in CG art, mobile products, cinematics, and VR experiences. With 100+ professionals, they have contributed to 70+ AAA titles including creating 98% of Subnautica's game assets. Company Scale 100+ professionals 70+ AAA titles contributed to 20+ lead artists 70+ senior-level staff Services 3D Art Production Environments and characters Props and assets Game-ready models 2D Art Concept art Illustrations UI elements Cinematics Cinematic production Trailers In-game cutscenes VR/AR Experiences Virtual reality content Augmented reality assets Notable Projects Subnautica - Created 98% of game assets Subnautica: Below Zero - Created 98% of game assets Star Citizen Hitman 2 Hello Neighbor 2 Returnal Team Leadership Den Fox - CEO/Creative Director Specialized department heads across disciplines Location Based in Estonia - Positioned to leverage Eastern European talent while serving international clients across North America, Europe, and Asia. Client Base Working with both indie developers and major publishers as trusted outsourcing partner. Why Choose Fox3D Entertainment 98% of Subnautica assets demonstrates full-game capability 70+ AAA titles experience 100+ professionals with 20+ leads Estonian base with competitive rates Full art pipeline from 2D to 3D to cinematics

High-End Game Cinematics
About Walla Walla Studio Walla Walla Studio is a Ukrainian digital art studio providing full-cycle art production for games, with offices in Western Ukraine, Poland, Slovakia, and USA. Known for work on Aliens: Dark Descent and Middle Earth projects, they serve indie teams to AAA organizations. Company Overview Location: Western Ukraine, Poland, Slovakia, USA Focus: Full-cycle art production Clients: Indie to AAA studios Services 2D Art 2D game art 2D animation Concept art 3D Art 3D modeling 3D animation Character and environment art Additional Services Level art Props VFX (cleaning, rotoscoping, compositing) Explanatory videos Mobile game development NFT creation Notable Projects Aliens: Dark Descent Middle Earth IP projects Netflix IP projects Approach Adaptable to client needs with resources and personnel to scale up or down as required, whether for small indie games or large AAA titles. Client Testimonials "Professional and friendly team, easy to communicate with. Whenever there is a misunderstanding or things to be fixed they are here to do it with no questions asked. A real pleasure to work with!" Why Choose Walla Walla Studio Aliens: Dark Descent notable credits Ukraine + Poland + USA global presence Full-cycle art 2D to VFX Scalable team indie to AAA Responsive excellent communication

Enliven Your Ideas
Appcrunk Technologies is an AI-first software development company delivering high-performance games, mobile applications, web platforms, and intelligent digital products since 2018. We help startups, gaming companies, and enterprises transform innovative ideas into immersive digital experiences by combining senior engineering expertise with AI-powered development workflows. The result is faster production, scalable architecture, and exceptional quality without compromising creativity or performance. Our Gaming & Interactive Development Expertise Game Development 2D & 3D games, multiplayer experiences, casual and hyper-casual games, educational games, simulation games, quiz & trivia platforms, and custom gamified applications. Cross-Platform Solutions Games and interactive applications for iOS, Android, Web using Unity, Unreal Engine, Flutter, React Native, and modern web technologies. Backend & Multiplayer Infrastructure Real-time multiplayer systems, matchmaking, leaderboards, player profiles, cloud saves, scalable backend architecture, REST & GraphQL APIs, and third-party integrations. LiveOps & Monetization In-app purchases, subscriptions, rewarded ads, virtual economies, battle passes, player progression systems, achievements, analytics, and engagement features that improve player retention. AI-Powered Experiences Intelligent NPCs, adaptive gameplay, AI-assisted testing, procedural content generation, personalization engines, and development automation that accelerates delivery while maintaining production quality. Interactive Products & Gamification Gamified learning platforms, loyalty and rewards systems, interactive experiences, enterprise gamification, and engagement-driven digital products. Our team stays intentionally lean, bringing together experienced developers, designers, and AI-driven workflows to deliver faster iterations, transparent collaboration, and direct access to the people building your product. Whether

Stylized concept art, illustration and game-ready 3D assets for AAA games
About DragonFly Studio DragonFly Studio is an art production studio working with game developers since 2003, specialising in stylized game-ready assets, concept art and illustration for AAA projects. Its LinkedIn page lists headquarters in Varna, Bulgaria and 201-500 employees; its current job openings are remote roles attached to projects such as Fortnite, World of Warcraft, Overwatch and League of Legends. Company Overview Location: Varna, Bulgaria (per LinkedIn; remote team) Founded: 2003 Team: 201-500 (LinkedIn) Specialty: Stylized AAA game art and hand-painted assets Services Concept art and illustration — characters, weapons, armour, environments 3D characters, props and environments — including hand-painted texturing, retopology and baking 3D animation — keyframe and motion capture, in-game, cut-scene and cinematic Technical art, lighting and VFX Merchandise — figurines and other collectibles Notable Work Fortnite, LEGO Fortnite, World of Warcraft, Overwatch and League of Legends — projects named on the careers page of its website

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev
About Radient Game Studio Radient Game Studio is a Guadalajara, Mexico game studio offering full development, co-development and dedicated teams to other companies. The former Larva Game Studios domain now redirects to it. Larva was founded in 2007 and made games for PC, console and mobile. Company Overview Location: Guadalajara, Mexico Founded: 2007 (as Larva Game Studios, per LinkedIn) Team: 11-50 employees (Larva Game Studios on LinkedIn) Specialty: Full game builds and engineering support for licensed and mobile titles Services Full development — prototype to launch and LiveOps Co-development and dedicated teams — engineering, art and design Multiplayer engineering — networking and matchmaking (Amazon GameLift) Animation and 3D art — mocap cleanup Notable Work Ghostbusters: Rise of the Ghost Lord (multiplayer engineering, Unreal Engine 5, Quest) and Pacific Rim: Breach Wars (animation and 3D art) (listed on its website) Love Letter digital adaptation and Polinesios: Power Up! on Roblox (full development) (listed on its website)

Expert Motion Capture
About Bones Studio Bones Studio is a professional motion capture and animation studio providing comprehensive gamedev solutions for AAA productions. They specialize in performance capture, gameplay animations, and AI datasets for machine learning applications. Services Motion Capture Professional mocap recording Full-body capture Facial performance capture Military and stunt casting Gameplay Animations Character movement systems Combat animations Locomotion systems Cutscenes & Cinematics High-quality performance capture Narrative scene production Facial animation Additional Services Previs - Pre-visualization for production planning 3D Scanning - Asset digitization AI Datasets - Custom and off-the-shelf mocap datasets for ML with human annotation and GDPR compliance Notable Projects Hellblade II: Senua's Saga (Microsoft) - Character animation for cutscenes Silent Hill 2: Remake - Motion capture and animation across all production Cronos (Bloober Team) - Cinematic and facial animation Delta Force (Tencent) - Military casting and motion capture Ghostrunner - Motion capture Dying Light 2: Stay Human - Cinematic performance capture Daymare 1994 Sandcastle - Performance capture for cutscenes Major Clients Samsung NVIDIA Ubisoft Canada Ninja Theory Bloober Team Tencent Client Testimonial "Bones delivered spot-on, high-quality work... The quality goes above and beyond expectations" - Principal Animator Why Choose Bones Studio AAA proven with major franchises like Hellblade and Silent Hill Full-service mocap from capture to cleanup AI dataset capabilities for machine learning Quick turnaround with reliable collaboration GDPR compliant data handling

Andy Serkis's Performance Capture Studio
About Imaginarium Studios Imaginarium Studios is a performance capture company founded in 2012 by Andy Serkis, based at Pinewood Studios, UK. They provide motion capture, facial capture, and virtual production services for film, TV, and games. In 2023, they became a Cinesite Partner Company. Company History Founded: 2012 by Andy Serkis Location: Pinewood Studios, UK (registered: London) 2023: Became Cinesite Partner Company Services Performance Capture Body capture (optical/inertial) Props and stunts capture Facial capture (single and stereo HMC) Virtual Production Real-time rendering Camera tracking Custom Unreal Engine solutions Real-time director review (with Cinesite) Production Services Casting (actors and stunt performers) Contract management Audio (on-set recording) Pre/post-production management Behind-the-scenes content On-Location Mobile volume setup Outdoor and film set capture Notable Projects Film & TV Captain America Eternals She-Hulk Venom Star Wars: The Last Jedi Napoleon Games Alan Wake 2 Cyberpunk 2077 Battlefield 1 Until Dawn Contact +44 (0) 203 940 4343 Why Choose Imaginarium Studios Andy Serkis founded (motion capture pioneer) Pinewood Studios location Alan Wake 2 & Cyberpunk 2077 game credits Cinesite partnership VFX integration Marvel & Star Wars film credits

Full-Stack Game Consulting
About Rogue Goliath Studios Rogue Goliath Studios is a game development consulting company specializing in bringing game ideas from concept to reality. With decades of combined experience, they help developers with game design, programming, art direction, and launch optimization. Company Overview Focus: Game development consulting Approach: Concept to launch support Team: Combined decades of experience Services Game Dev Expertise Game design consultation Programming guidance Conceptualization User experience optimization Design Services Game design 3D modeling Shader work Animation Programming support Launch Optimization Marketing strategy Monetization guidance Launch planning Post-launch support Approach Professional Standards Attention to detail On-time delivery Budget-conscious Innovative solutions Immersive experiences Client Focus New developer guidance Veteran game refinement Full development process support Success-oriented consulting Asset Production High-quality game assets including: 3D models Shaders Animations Programming elements Target Clients New game developers starting out Veterans refining existing games Studios seeking optimization Teams needing specialized expertise Why Choose Rogue Goliath Studios Expert consulting decades experience Full-cycle concept to launch Asset production 3D, shaders, animation Professional on-time, on-budget Flexible new devs to veterans

Powering the Future of Game Development
Powering the Future of Game Development by delivering innovative game development, immersive game art, animation, UI/UX design, concept art, and outsourcing solutions. Zelny Studio helps studios, publishers, and startups transform creative ideas into engaging gaming experiences with quality, creativity, and technical excellence.

CG cinematic and trailer studio for AAA game publishers, with mocap and photoscan
About DIGIC Pictures DIGIC Pictures is a Budapest animation studio that makes pre-rendered CG cinematics and trailers for game publishers. Founded in 2002, the DIGIC group also offers motion capture, photogrammetry and real-time animation. Wikipedia lists Saber Interactive as its parent company since 2021. Company Overview Location: Budapest, Hungary Founded: 2002 Team: 350+ employees (company site) Specialty: CG game cinematics and announcement/launch trailers Services CG cinematics and trailers — announcement, launch and in-game cinematics Motion capture — in-house Vicon stage in Budapest for up to 10 actors with props Photogrammetry — 3D photoscanning for production-ready models and textures Real-time animation — the DIGIC Studios division works in real-time engines, VR and AR Notable Work Rainbow Six Siege yearly cinematic trailers — listed on its website Warcraft III Reforged: Forsaken Kingdom launch trailer — listed on its website The Blood of Dawnwalker cinematic trailers — listed on its website Assassin's Creed Shadows and Star Wars Outlaws cinematics — listed on its website

Indonesian Game Art & Development
About Gambir Studio Gambir Studio (Cahaya Usaha Mandiri, PT) is an Indonesian game developer founded in August 2016 in Sleman, Indonesia. With a team experienced in the game industry, they focus on mobile and PC game development with over 15 games released and 20 million installs. Company Scale Founded: 2016 Location: Sleman, Indonesia 15+ games released 20+ million installs Founder: Shafiq Hussein Recognition Google Indie Games Accelerator participant 20% revenue growth through mentorship program Focus Areas Mobile Games Free-to-play (F2P) mobile games Casual cooking games Available on Google Play and Apple App Store PC Games Premium PC games Fantasy action roguelites Notable Projects Knight vs Giant: The Broken Excalibur - Roguelite action game Published by PQube Released on PS5, Xbox Series X/S, and Nintendo Switch Specializations Mobile game development Casual games Roguelite games F2P monetization Why Choose Gambir Studio 20+ million installs proven reach Indonesia-based with competitive rates Google Accelerator graduate Multi-platform (mobile and PC) Publisher relationships with PQube

Pasig City studio for stylized 2D/3D game art, animation, VFX and game development
About Neun Farben Neun Farben is a computer graphics studio in Ortigas Center, Pasig City, established in 2013, that produces 2D/3D art, animation, VFX and game development for game, film and brand clients. It is now part of Japan's X-Plus Group and has a technical partnership with FLAME Ltd. Company Overview Location: Pasig City, Philippines Founded: 2013 Team: 100+ artists, animators and developers (per its website) Specialty: Stylized art and animation, with Japanese clients prominent in its showcase Services 3D art — characters, props and environments 2D art — concept designs and illustrations Animation — gameplay and cinematic animation, rigging Game VFX — real-time effects for Unity and Unreal Game programming and full-cycle development, or staff augmentation of a client team Notable Work NieR Replicant ver.1.22474487139... — pre-rendered cinematic collaboration, listed on its website DUSKIN DUST BUSTERS — Unity VR museum experience built end to end, listed on its website

Games, Software and AI Development; 2D/3D Art and Animations for Games; iGaming
Alta Games Expertise Includes: 2D & 3D Art Design: Stunning visuals across various styles, including realism, casual, and stylized. Animations & VFX: Eye-catching animations to enhance gameplay. UI/UX Design: Intuitive interfaces that improve player experience. Game Development: Proficient in Unity, Phaser.js, Pixi.js, and HTML5 and more. Quality Assurance: Comprehensive testing to ensure a flawless gaming experience. Game Math & Economy Design: Crafting balanced mechanics for engaging gameplay. Game & Narrative Design: Designing captivating worlds, stories, and levels.

Art That Powers Your Games
About Leartes Studios Leartes Studios is a Turkish AAA game art outsourcing studio and one of the most prominent publishers on Unreal Engine Marketplace and Unity Asset Store. They partner with Microsoft, Epic Games, Adobe, and Nintendo on custom game art projects. Company Overview Location: Turkey Leadership: CEO Oğuzhan KAR, CTO Serdar Ürkmez Specialty: AAA game art outsourcing Marketplace Presence: Major publisher on UE Marketplace & Unity Store Services Game Art Environment art 3D characters Props and assets Modular building systems Engine Expertise Unreal Engine Unity Asset Development Marketplace asset packs Custom bespoke solutions Modular architecture systems Notable Asset Packs Techtopia 2080s: 2000+ unique meshes, characters, vehicles, buildings Various environment packs Modular building systems Major Clients Microsoft Epic Games Adobe Nintendo Approach They specialize in creating modular building parts, giving developers the ability to create varied buildings and cities easily. Available for custom outsourcing projects in addition to marketplace assets. Industry Presence GDC 2024 attendance Prominent Unreal Marketplace publisher Active Unity Asset Store presence Why Choose Leartes Studios Microsoft, Epic, Nintendo partners Top marketplace publisher AAA art quality Turkey-based competitive rates Modular systems expertise
Game development, co-development, art, and technology for AAA, AA, indie, and mobile games.
Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA, AA, indie, and mobile games. We support game studios, publishers, and developers worldwide with experienced teams specializing in: 2D Art & Concept Design: Character design, environments, props, illustrations, and visual development. 3D Art Production: Characters, creatures, environments, props, hard-surface modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. Animation & Rigging: Character animation, cinematic animation, rigging, skinning, and game-ready animation systems. Game Development & Engineering: Gameplay programming, prototyping, systems development, technical art, and development using Unreal Engine, Unity, and Godot. Co-Development: Dedicated teams supporting external productions, from individual disciplines to complete development pipelines. Art Direction & Production Management: Creative supervision, pipeline development, quality assurance, team leadership, and production planning. Our experience includes collaborations with Afterverse, Theia Interactive, Supercompany, and It's Jungle, supporting projects across different platforms, genres, and production scales. One of our key competitive advantages is our proprietary internal production pipeline, designed to accelerate game development by up to 90%. By combining automation, reusable systems, and optimized workflows, we significantly reduce repetitive work, streamline production processes, and allow our teams to focus on creativity, quality, and delivery. Our flexible production structure allows us to assemble and scale dedicated teams according to each project's requirements, whether for specialized art outsourcing, technical development, or long-term co-development partnerships. Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA,

Korean-run game art studio with its main production team in Ho Chi Minh City
About OneUniverse OneUniverse is a game art outsourcing studio with its head office in Seoul and its production studio in Ho Chi Minh City, where the company began as OneUniverse VN in 2018. It produces 2D and 3D art, animation and VFX for Korean and international game developers and reports about 250 staff. Company Overview Location: Seoul, South Korea (+ Ho Chi Minh City and Hanoi, Vietnam; branches in Indonesia and the Philippines) Founded: 2018 Team: About 250 staff (stated on its website) Specialty: Characters, environments and props for Korean mid-core and AAA titles Services 2D concept art, illustration and visual materials 3D characters, environments and hard-surface assets Animation and VFX Notable Work Lies of P (NEOWIZ) — characters, environments and props, listed on its website NIKKE: Goddess of Victory, Lost Ark, Champions Arena and King's Raid — listed on its website

Game art outsourcing studio in Cyprus: 2D/3D art, animation, UI and ad creatives
About SunStrike Studios SunStrike Studios is a game art outsourcing studio headquartered in Nicosia, Cyprus, founded in 2016. It produces 2D and 3D art, animation, GUI and user-acquisition creatives for mobile, PC and console developers, and also offers testing. Company Overview Location: Nicosia, Cyprus Founded: 2016 Team: 70+ artists, animators and 3D modelers Specialty: Full-stack game art production for mobile, PC and console studios Services 2D art — concept art, 2D character design, backgrounds, icons, illustrations 3D art — high-poly sculpts, low-poly models, hand-painted or PBR textures, characters, weapons, vehicles Animation — 3D and gameplay animation Slot and iGaming art — symbols, backgrounds, UI elements, characters Gaming ads — video and static UA creatives, playable ads, banners UI and QA — game GUI and testing services Notable Work Owlcat Games, Saber Interactive, Playrix, Nexters, G5 Games and SoftGames — listed as partners on its website

Casual Game Art Excellence
About Slavna Game Studio Slavna Game Studio is a Ukrainian iGaming software developer founded in 2008, now a subsidiary of Digicode. With 100+ employees across Ukraine, Slovakia, and USA, they specialize in casino games, sports betting, and blockchain gaming with 15+ years of mobile game development experience. Company Overview Founded: 2008 Parent: Digicode (global technology consulting) Team: 100+ employees Projects: 120+ games delivered Players: 1+ million Offices Kyiv, Ukraine Poltava, Ukraine Bratislava, Slovakia Plano, Texas, USA Services iGaming Solutions Online casino games Sports betting platforms Lottery and bingo Real money gaming Game Development Mobile game development Full-cycle development Unity and Unreal Engine 2D/3D art and animation Blockchain Cryptocurrency integration Bitcoin, Ethereum, Litecoin support Exchange integrations (Kraken, Coinbase) Major Clients 888 Holdings (partnership) SB Tech (betting partnership) Why Choose Slavna Game Studio 15+ years mobile game expertise 120+ games delivered 888 Holdings trusted partner Crypto-enabled blockchain gaming Ukraine + USA global presence

Sacramento Unity studio for full-cycle mobile, PC, VR and AR game development
About A Plus Games Studio A Plus Games Studio (APGS) is a full-stack game development company in Sacramento, California, founded in 2018. It builds mobile games for iOS and Android, PC and Steam games, and VR and AR experiences for studios, publishers, brands and schools, working mainly in Unity. Company Overview Location: Sacramento, United States (directors in Texas and the UAE) Founded: 2018 Team: 28 people Specialty: Unity mobile game development from prototype to LiveOps Services Full-cycle development — concept, design, build, QA, store launch and LiveOps Co-development, staff augmentation and project rescue Porting — PC or console games to iOS and Android 3D art, animation and UI/UX Multiplayer and backend — Firebase and Photon VR and AR development — Meta Quest, PlayStation VR, PC VR, ARKit and ARCore Marketing — UA creatives, ASO and store launch Notable Work The studio states 500+ titles shipped and 100M+ downloads on its website; its portfolio is its own mobile catalogue

Game UI/UX, 2D art and Spine animation studio for AAA, mobile and slot games
About PUNCHev Group PUNCHev Group (Studio Punchev LTD) is a game UI/UX and 2D art outsourcing studio in Sofia, Bulgaria, founded in 2017 by veterans of EA, Gameloft and Funcom. It designs interfaces, art and 2D animation for AAA, mobile, slot and AR/VR games, and reports work on 150+ games. Company Overview Location: Sofia, Bulgaria Founded: 2017 (LinkedIn) Team: 51-200 (LinkedIn) Specialty: Game UI/UX design and 2D art Services UX design — audits, information architecture, wireframes and prototypes, user research, accessibility UI design — art direction, game UI, UI animation and style guides Game art — icons, logos, 2D art, key art and slot-game art 2D animation — Spine, frame-by-frame, props and VFX animation Marketing art and social media content Outstaffing — UI/UX designers, 2D artists and animators, Unity and Unreal developers Notable Work Civilization VII (2K) and Two Point Museum (Two Point Studios), under NDA — listed on its website Godfall, Goose Goose Duck, Star Trek Fleet Command and Mutant Year Zero — listed on its website

Cebu studio for Unity development, game reskins, playable ads and art outsourcing
About Exodia Exodia is a game development outsourcing studio in Cebu City that supplies Unity programming, 2D/3D art and full-cycle production to studios and publishers that have a project but lack the team to build it. Its work also covers game reskins, playable ads and SDK integration. Company Overview Location: Cebu City, Philippines Founded: 2017 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: Unity development and reskinning for mobile, PC and web games Services Full-cycle game development and co-development inside a client's pipeline Game reskinning — new art, UI and audio on an existing game Playable ads built from a game's core mechanics Game integration — SDKs, payments and analytics 2D and 3D art, 3D animation and UI design Staff augmentation — dedicated developers and artists managed from the Philippines QA support The studio also runs Exodia Academy, a training program in Cebu.

Remote Animation Dept
About Super Spline Studios Super Spline Studios is a game animation outsourcing studio based in Leamington Spa, UK. Taking a "people first" approach with zero crunch policy, they work on console, mobile, VR, and trailer projects with fully remote or hybrid positions available. Company Overview Location: Leamington Spa, UK Focus: Animation services for games Model: Remote-first, hybrid available Philosophy: People first, zero crunch Services Animation Game animation Cinematic animation Trailer animation VR experience animation Platforms Console High-end mobile VR experiences Trailers and cinematics Work Culture Strict zero crunch/overtime policy Annual profit share above industry average Fully remote or hybrid positions Best place to work as animator Project Types Each project has its own challenges and creative problems to solve, ranging from AAA console to high-end mobile games, VR experiences to promotional trailers. Career Focus Dedicated to making the studio the best place to work as an animator, with competitive compensation and work-life balance prioritized. Why Choose Super Spline Studios Zero crunch healthy work culture UK-based Leamington Spa studio Remote-friendly flexible work All platforms console to VR Animation specialists focused expertise

Argentine studio for outsourced game development, art and staff augmentation
About Rookbird Games Rookbird Games is a game studio in Bahía Blanca, Argentina, founded in 2018, that offers end-to-end game development, game art production and staff augmentation for other studios. Its site says the team has worked on hyper-casual, multiplayer RPG and VR games for mobile, PC and web in Unity and Godot. It also develops its own game, Garden of the Atom. Company Overview Location: Bahía Blanca, Argentina Founded: 2018 Team: 11-50 employees (LinkedIn) Specialty: Outsourced development and art for indie and mid-size studios Services Game development — end-to-end development in Unity and Godot Game art — storyboarding, concept art, animation and 2D/3D design, including VR/AR and trailers Staff augmentation — artists, designers, programmers and musicians added to a client's team Co-productions — co-investment partnerships that share the risks and returns of a game

Kochi console porting and co-dev studio with PlayStation, Xbox and Switch kits
About Studd Games Studd Games is a console porting and co-development studio in Kochi, India, that has shipped games since 2014. It is a registered developer for PlayStation, Xbox and Nintendo Switch with dev kits for all three. It ports, optimises and certifies games for publishers and also offers game art and full development. Its legal name is Studd Technology Solutions Private Limited. Company Overview Location: Kochi, Kerala, India Founded: 2014 Team: 40+ people (per its website) Specialty: Console ports with optimisation and first-party certification Services Console porting — PlayStation, Xbox and Nintendo Switch, including certification and release Co-development and full-cycle game development — mobile, PC and console Art and design — 2D and 3D art, characters, environments, UI/UX and animation QA — performance and compatibility testing AR/VR and enterprise applications Notable Work Ports and optimisation for Asylum, Farming Camp, Mirth Island, Aerea, Food Truck Chef, Petit Island, Magical Bakery, The 9th Charnel and Truck Driver GO (listed on its website)

Taguig studio making 2D/3D game art, animation and VR assets for game developers
About Buko Studios Buko Studios is a game art and development studio in Fort Bonifacio, Taguig, founded by Cherry and Kevin Boase, who previously worked at Kuju Entertainment and Acclaim Entertainment. It produces 2D and 3D art, animation and UI for game developers and has done a run of VR work for nDreams and Singer Studios. Company Overview Location: Taguig (Metro Manila), Philippines Founded: 2010 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: 3D characters, environments and animation, including VR titles Services Concept and visual design 2D game art and animation — characters and environments 3D assets and animation — modeling, texturing, rigging UI design, FX and motion graphics Full game project development and QA testing Notable Work Reach (nDreams Elevation) — 3D environments and Unreal world building, listed on its website Frenzies and Ghostbusters: Rise of the Ghost Lord (nDreams) — character, weapon and animation work, listed on its website Vendetta Forever (Meatspace Interactive / nDreams) — environment art direction and character design, listed on its website
3D Character Animations
About MoCap Central MoCap Central is an indie motion capture studio creating professional animation content for game developers. With 25+ years of animation experience at AAA game studios, they deliver high-quality motion captured 3D animation packs for indie developers using Unreal Engine and Unity 3D. Company Overview Location: United States Focus: Motion capture animation packs Experience: 25+ years AAA game studio background Target: Indie game developers Products Animation Packs Downloadable realistic human motions Unreal Engine compatible Unity 3D compatible Production-ready assets Animation Types Character locomotion Combat animations Movement cycles Action sequences Quality Standards Professional quality matching AAA game development standards, made accessible for indie developers at affordable pricing. Platform Support Unreal Engine Unity 3D Standard FBX format Target Audience Indie developers looking to bring game characters to life without the cost of custom motion capture production. Why Choose MoCap Central 25+ years AAA experience Indie-friendly pricing Unreal + Unity compatible Realistic motions professional quality Downloadable packs instant access

2D & 3D Game Art, Character & Environment Design, Animation, Cinematics, Co-Development
Asterman is a creative production and game art outsourcing studio specializing in 2D and 3D art, character and environment design, animation, rigging, and game cinematics. We collaborate with game developers, publishers, and creative teams to deliver high-quality, production-ready assets for mobile, PC, and console games. Our services also include Unreal Engine production, CGI, UA creatives, playable ads, and co-development support. We help studios scale their production capabilities with flexible teams and reliable creative execution.

Unreal Engine art and level-design studio in Colombia for PC and console games
About Efecto Studios Efecto Studios is a Colombian game developer founded in February 2011 that produces realistic Unreal Engine assets and level design for PC and console publishers. Its founders previously ran Immersion Games, the first game studio in Colombia, and the team has grown from six to 40+ people. Company Overview Location: Bogotá, Colombia Founded: 2011 Team: 40+ people Specialty: Engine-ready realistic assets and level design in Unreal Engine Services Concept art 3D art — modeling, texturing, rigging, animation and master materials Level design and world building Game design Programming, including UI programming Notable Work ARK: Survival Evolved and DLCs for Studio Wildcard — listed on its website Lords of the Fallen 2 level design and 3D art for CI Games — listed on its website Conan Exiles: Age of War concept and 3D art for Funcom — listed on its website Battlefield Mobile and Palia asset work; own IP Decoherence on Apple Arcade — listed on its website

End-to-End Motion Capture
About Mocap.Games Mocap.Games is a leading motion capture studio based in Warsaw, Poland, providing end-to-end motion capture and animation services for clients worldwide. They work with industry-leading Vicon technology across projects ranging from indie titles to AAA productions. Company Overview Location: Warsaw, Poland Technology: Vicon motion capture system Range: Indie to AAA productions Reach: Global clientele Services Motion Capture Full performance capture Motion data recording Actor direction Session management Animation Services Custom rig development Skin-mesh adaptation Process automation Animation cleanup Technical Support IT services (hourly rate) On-site support for studios Pipeline integration Custom solutions Technology Vicon motion capture systems Cutting-edge tracking methods Advanced accuracy techniques Realistic motion results Experience Range Broad expertise across: Indie game projects AAA game productions Commercials Animated films Why Choose Mocap.Games Warsaw-based European location Vicon technology industry-leading Indie to AAA flexible scale End-to-end full animation pipeline Global clients worldwide service

MoCap Character Animation
About Motus Digital Motus Digital is a motion capture animation studio specializing in 3D character animation for game development and CG production. Founded with over two decades of CGI experience, they also operate MoCap Online, a marketplace for downloadable game-ready animations. Company Overview Location: United States Founded: 2006 (first game project) Experience: 20+ years CGI Platform: MoCap Online (launched 2014) Services Motion Capture Performance capture sessions Vicon motion capture system Actor movement tracking Subtle performance capture Technology Pipeline MotionBuilder processing FBX animation files Unity-ready exports Unreal-ready exports Maya, 3ds Max, XSI support MoCap Online Marketplace Animation Packs 100+ animations per pack Genre-specific collections (mobility, rifle, ninja, zombie) Walk cycles, run animations Combat and action sequences Idle and dance animations Formats FBX BIP Unity-ready Unreal Engine Blender Clients Hollywood brands Network television AAA game studios Indie developers Animation studios Why Choose Motus Digital 20+ years CGI experience Vicon system professional capture MoCap Online instant downloads Multi-format FBX, Unity, Unreal Hollywood to indie all project sizes

Barcelona game art and production partner with embedded teams for live games
About Modma Studios Modma Studios is a Barcelona-based game art and production partner that places dedicated teams inside a studio's pipeline for art, engineering, technical art and live operations. It works on mobile, PC and console games and also builds its own titles end to end. LinkedIn lists the company as founded in 2018. Company Overview Location: Barcelona, Spain Founded: 2018 Team: 51-200 employees (LinkedIn) Specialty: Embedded art and implementation teams for live games Services 3D character art and assets — characters, environments and seasonal content Animation, rendering and in-engine implementation Engineering and technical art — tools, automation and pipeline work Live operations support — ongoing content for live titles End-to-end game development — ideation, art, level design, development and trailers Notable Work Brawl Stars (Supercell) — embedded seasonal art and implementation team, listed on its website Squad Busters (Supercell) — 3D character art, assets and environments, listed on its website

London game art studio for indies: 2D/3D art, animation, tech art, VFX and trailers
About MLC Studio MLC Studio (Magna Ludum Creatives Ltd) is a London-registered game art studio founded in 2017 that works mainly with indie and mid-size developers, using a contractor-based team. It covers concept art, 2D and 3D production art, animation, technical art and VFX, UI/UX, and marketing assets such as key art and trailers, and runs a co-development programme. Company Overview Location: London, United Kingdom Founded: 2017 Team: 11-50 employees (LinkedIn), plus contractors Specialty: Full art support for indie games, from concept to marketing assets Services Concept art and art direction — characters and environments 3D art — characters, props and environments; 2D and pixel art 3D gameplay animation, rigging and grooming Technical art and VFX Game UI/UX Marketing assets — key art, logos, gameplay and cinematic trailers Co-development and vertical-slice development Notable Work The Lord of the Rings: Return to Moria, Knights in Tight Spaces, Labyrinthine, Morbid Metal and Subway Surfers Blast — case studies on its website

Premier MoCap from India
About Vismaya Mocap Studios Vismaya Mocap Studios is a motion capture outsourcing studio based in Hyderabad, India. Specializing in sophisticated animation for video games, broadcast, and feature films, they offer full motion capture services from body and facial capture to post-processing. Company Overview Location: Hyderabad, Telangana, India Team: 1-50 employees Focus: Motion capture for games and film Technology: State-of-the-art mocap, Faceware Services Motion Capture Body motion capture Facial motion capture (Faceware Technology) Performance capture Animation Services In-game animations Realistic character locomotions Smooth loop animations Cinematic animations Post-Processing Motion capture data clean-up Tracking and retargeting Animation refinement Production Scene layouts Previsualization (Previz) Game trailers Cinematics Capabilities Dynamic in-game animations Immersive real-time cinematic sequences Fully rendered productions Camera angle and scene planning Mission Revolutionizing gaming and film industries by providing innovative motion capture solutions that push boundaries of creativity and realism. Why Choose Vismaya Mocap Studios Hyderabad-based India cost advantages Faceware Technology facial capture Games + film dual expertise Full pipeline capture to animation Indie to AAA scalable services

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website

2D, 3D and Spine animation art studio in Ho Chi Minh City for mobile to AAA games
About Saigon Dragon Studios Saigon Dragon Studios is a game art outsourcing studio in Ho Chi Minh City producing 2D art, 3D characters, environments and animation for indie studios and larger publishers. It opened in 2015, added a dedicated-team model in 2020, and is now also building its own game, Space Tales. Company Overview Location: Ho Chi Minh City, Vietnam Founded: 2015 Team: 60+ artists (website); LinkedIn lists 11-50 employees Specialty: Character art and Spine 2D animation for mobile and PC games Services 2D and concept art — illustration, UI art, sprites and concept design 3D character art — sculpted, textured and rigged characters Animation — character and VFX animation in Spine and Unity Environment art — stylized levels, props and open landscapes Dedicated art teams embedded in a client's pipeline Notable Work Clients named on its website include Kixeye, Square Enix, Babeltime, Magic Fuel Games, Frozenshard Games and Playsino Spine 2D animations and FX for Babeltime — listed on its website

Brazilian game art studio for 3D, 2D, animation and VFX on console, PC and mobile
About Diorama Diorama (Diorama Digital) is a game art and visual services studio founded in Recife, Brazil, in 2015. It works inside game teams' pipelines on 3D art, 2D concept art, animation and real-time VFX for console, PC and mobile games, with more than 60 specialists across Brazil and Portugal. Company Overview Location: Recife, Brazil (+ Portugal) Founded: 2015 Team: 60+ specialists (company site) Specialty: 3D environments, characters, props, vehicles and weapons Services 3D art — characters, environments, props, vehicles and weapons, from high poly to game-ready 2D art — concept art and illustration for characters, worlds, marketing and live content Animation — game animation built for the target engine VFX — real-time effects and engine implementation Pipeline support — defining and refining production pipelines Notable Work Battlefield 6 — 3D environment production, listed on its website Ghostbusters: Spirits Unleashed and Predator: Hunting Grounds (IllFonic) — 3D creatures, weapons and props, listed on its website Looney Tunes: World of Mayhem — 2D, 3D, animation, VFX and implementation, listed on its website

Unity game development and art outsourcing for casual, mid-core and Web3 games
About Infantex Infantex (Infantex SOTA Studio) is a Hanoi game development outsourcing company that builds casual, mid-core, social casino and Web3 games for publishers and brands. It says it has more than seven years of game work and 50+ shipped projects, with art and engineering in-house on a Unity pipeline. Company Overview Location: MD Complex Tower, Nam Tu Liem, Hanoi, Vietnam Founded: 2019 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: Unity full-cycle and co-development for mobile, PC, HTML5 and Web3 titles Services Full-cycle game development — prototype to post-launch support Dedicated development teams — Unity developers and game designers embedded with the client Game art — 2D/3D characters, environments, concept art, splash art, animation and LiveOps content UI/UX design for games Web3 and blockchain game development, plus gamification for brands and edtech Notable Work Monsterra, Velato, Eraverse, Monshub, Poker Supreme and Mystic Platy — case studies listed on its website
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