Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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25 companies

Technology and gaming innovation
About Globant Globant is a NYSE-listed ($7.3B market cap) technology company founded in 2003 in Buenos Aires, Argentina. Their Games Studio has grown to nearly 2,000 engineers, providing game development and support services to major publishers including EA. Company Scale Founded: 2003 Games Studio: ~2,000 engineers Total Company: 11,000+ engineers across 17 countries Headquarters: Buenos Aires, Argentina (incorporated Delaware, USA) Stock: NYSE listed Services Game Development Full game development Co-development support Platform and backend services Live operations support Technical Services Unreal Engine development Unity development C++ and custom engine support Rendering systems Backend infrastructure Animation & VFX Animation studio (established 2008) VFX services Notable Projects Hogwarts Legacy - 6 years development contribution Major Clients EA (Electronic Arts) Amazon Major AAA publishers Why Choose Globant ~2,000 game engineers massive scale Hogwarts Legacy AAA credit EA partnership trusted by industry leaders NYSE-listed financial stability Latin American talent competitive advantage
LATAM Development Leader
About Nimble Giant Entertainment Nimble Giant Entertainment is an Argentine game developer founded in 2002, now owned by Saber Interactive. As one of Latin America's leading studios with 20+ years experience, they specialize in multiplayer shooters, 4X strategy, and Fortnite Creative content. Company History Founded: 2002 (as NGD Studios) Location: Buenos Aires, Argentina Additional: Uruguay, Chile, Peru, Barcelona, Sweden Acquired by: Saber Interactive (2020) Specializations Multiplayer shooters 4X/Grand strategy games Fortnite Creative content MMORPGs Notable Projects Games Star Trek: Infinite (with Paradox, 2023) Master of Orion (2016) - Turn-based strategy reboot Quantum League (2020) - Asynchronous FPS Champions of Regnum - First LATAM commercial MMORPG Fortnite Creative 3-year collaboration with Epic Games Features, devices, and content Experiences for content creators Industry Firsts Champions of Regnum was the first commercial MMORPG made in Latin America. Note Nimble Giant is primarily a game developer, though they provide co-development services through Saber Interactive. Why Nimble Giant Matters Star Trek: Infinite Paradox partnership Saber Interactive backing 20+ years LATAM pioneer Epic Games Fortnite collaboration Multi-region presence

Creators of Trivia Crack
About Etermax Etermax is an interactive entertainment company founded in 2009 by Maximo Cavazzani in Argentina. They are a pioneering Argentine company in mobile gaming and one of Argentina's first unicorns, best known for creating Trivia Crack. Company Scale Founded: 2009 450+ employees 800+ million downloads 150+ million active users annually Location: Buenos Aires, Argentina (with office in Mendoza) Services Gaming Multiplatform video game development Mobile game specialization Trivia and word games XR Studio VR, AR, and MR experiences Immersive entertainment Brand Gamification Gamification solutions Licensing and co-branding opportunities Notable Games Trivia Crack Franchise Trivia Crack (2013) - #1 game worldwide for 60+ consecutive days Trivia Crack 2 (2018) Trivia Crack Adventure (2021) Available in 180+ countries and 34 languages Other Titles Word Crack Mix 2 Words & Ladders Word Crack 2 Word Show Topic Twister Trivia Cars Triviatopia Run Technology Focus Mobile, extended reality, AI, voice technology, and streaming platforms. Why Choose Etermax 800+ million downloads proven reach Trivia Crack global phenomenon 150+ million annual active users Argentina unicorn with major resources Brand gamification expertise

Monterrey art and co-development studio staffing senior pods for AAA teams
About CGBOT CGBOT is a game art and co-development studio in Monterrey, Mexico, with a presence in Austin, Texas. Founded in 2007 as an art outsourcer, it now also does engineering. It sells self-contained "pods" (lead, specialists and producer) that own one part of a client's game inside the client's engine and repository, on US Central time. Company Overview Location: Monterrey, Mexico (+ Austin, Texas, United States) Founded: 2007 (LinkedIn) Team: 201-500 employees (LinkedIn) Specialty: Nearshore art and engineering pods for AAA teams Services Game art — concept, 3D characters, environments, props, vehicles, animation, mocap cleanup, VFX and UI/UX Technical art — shaders, pipelines and optimisation Engineering — gameplay and UI systems, multiplayer features, tools and web platforms Console porting and compliance — PlayStation, Xbox and Nintendo LiveOps support and localization support Notable Work Call of Duty: Black Ops 6, Fortnite, Rocket League, EA Sports FC 25, The Outer Worlds 2, Borderlands 3 & 4, Overwatch 2 and Star Citizen (listed on its website)

Brazilian Game Development Excellence
About Aquiris Aquiris is a Brazilian game development studio founded in 2007 and headquartered in Porto Alegre, Brazil. With a team of over 150 people, they are known for creating visually stunning games with a focus on artistic quality and technical excellence. Company Scale Founded: 2007 Team Size: 150+ people Location: Porto Alegre, Brazil + remote team Notable Games Horizon Chase Series The studio's flagship racing franchise: Horizon Chase 2 - Latest installment with expanded features Horizon Chase Turbo - Critically acclaimed arcade racer Horizon Chase: Senna Forever - Tribute to Ayrton Senna Other Titles Wonderbox - Apple Arcade adventure creation game Looney Tunes: World of Mayhem - Mobile RPG Platform Experience Console (PlayStation, Xbox, Nintendo Switch) PC (Steam) Mobile (iOS, Android) Apple Arcade Press Recognition PlayStation Universe: "Pure 90's Racing Nostalgia" Common Sense Media: "Beautiful, Fun and Epic" Specializations Arcade racing games Retro-inspired visuals Cross-platform development Mobile game expertise Why Choose Aquiris Proven IP creators with Horizon Chase franchise 150+ person team with full development capacity Apple partnership via Apple Arcade Brazilian talent with cost-effective rates Cross-platform development expertise

Creators of Kingdom Rush
About Ironhide Game Studio Ironhide Game Studio is a Uruguayan video game developer founded in 2010 in Montevideo. With 65+ employees and 30+ million copies sold, they are the creators of the award-winning Kingdom Rush franchise and one of Latin America's largest game studios. Company History Founded: January 2010 Location: Montevideo, Uruguay 65+ employees 30+ million copies sold Founders Álvaro Azofra Gonzalo Sande Pablo Realini Notable Games Kingdom Rush Franchise Kingdom Rush (2011) - 100M+ downloads Kingdom Rush: Frontiers (2013) Kingdom Rush: Origins (2014) Kingdom Rush: Vengeance (2018) Other Games Iron Marines (2017) - RTS game Current Projects Working on 4 titles simultaneously. Impact First successful original game studio in Uruguay Inspired Uruguay's indie game development scene One of Latin America's largest game studios Specializations Tower defense games Real-time strategy Mobile game development Multi-platform releases Note Ironhide is primarily a game developer, not an outsourcing provider. Listed for reference. Why Ironhide Matters Kingdom Rush franchise success 30M+ copies sold Uruguay's largest game studio LatAm game industry pioneer

TOP-TIER 3D, CGI & VFX Studio for Films and Games
About Max Gogh Studio Max Gogh Studio is a Argentinian game development, video production and VFX studio founded in 2018. The team consists of over 100 professionals, with 350+ completed projects under their belt, including for products and companies such as Givenchy, Casio, Audioteka, game Blood of Heroes, game Red Covenant, Panasonic, Epson, game Relicta, and many others. Company Overview Founded: 2018 Headquarters: Argentina (Buenos Aires) Team: 100+ employees Projects: 350+ games, video and VFX projects Services Game Development Full-cycle PC & Console games Full-cycle Mobile, Web & Cross-Platform games Co-development Game art & asset production Art Production Graphic Design 2D / 3D art Characters and assets Environments Animation CGI & Visual Effects (VFX) Video Production Cinematic Trailers, Teasers & Launch Films Commercials & Branded Videos Corporate, Explainer & Product Videos Post-Production, Editing & Motion Design Other AR/VR, Interactive Experiences & Simulations Major Clients & Notable Projects Givenchy Casio Audioteka Game Blood of Heroes Game Red Covenant Panasonic Epson Game Relicta Polygon Dalmore Inglot Game Octopus Feast Victorinox Why Choose Max Gogh Studio Givenchy, Casio, Blood of Heroes, Panasonic client roster 350+ completed projects Satisfied Customers from Over 25 Countries Full-service game development, video production, VFX End-to-end product development

Brazilian Multiplayer Specialists
About Hoplon Hoplon is a Brazilian video game developer known for creating Heavy Metal Machines. Based in Brazil, they develop multiplayer games for PC and consoles. Location Brazil Notable Games Heavy Metal Machines Vehicular combat MOBA Free-to-play PC platform Specializations Multiplayer games Vehicular combat Free-to-play models Note Hoplon is primarily a game developer, not an outsourcing service provider. Listed for reference. Why Hoplon Matters Heavy Metal Machines original IP Brazilian studio talent Multiplayer expertise

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
About GameCoder Studios GameCoder Studios (GC Studios) is a game developer founded in 2012 in Guanajuato City, Mexico. It makes its own titles and sells full-cycle development, console porting, co-development, 3D art and QA to publishers across PlayStation, Xbox, Switch, PC, mobile and VR. Company Overview Location: Guanajuato, Mexico (office, hybrid and remote staff) Founded: 2012 Team: 65 (website) Specialty: Console porting and technical co-development in Unreal, Unity and custom engines Services Full-cycle development — concept to post-launch, including backend and LiveOps Porting and optimisation — PC, console and mobile, to Sony, Microsoft and Nintendo cert standards Game art — concept art, 3D modeling, technical art and VFX Quality assurance — functional, compatibility and performance testing Notable Work Nickelodeon All-Star Brawl — 3D character modeling, listed on its website Kena: Bridge of Spirits — console porting and optimisation support, listed on its website Forgotten Runiverse (Bisonic) — full MMORPG development, listed on its website SpeedRunners 2 and Maximum Football — listed on its website

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev
About Radient Game Studio Radient Game Studio is a Guadalajara, Mexico game studio offering full development, co-development and dedicated teams to other companies. The former Larva Game Studios domain now redirects to it. Larva was founded in 2007 and made games for PC, console and mobile. Company Overview Location: Guadalajara, Mexico Founded: 2007 (as Larva Game Studios, per LinkedIn) Team: 11-50 employees (Larva Game Studios on LinkedIn) Specialty: Full game builds and engineering support for licensed and mobile titles Services Full development — prototype to launch and LiveOps Co-development and dedicated teams — engineering, art and design Multiplayer engineering — networking and matchmaking (Amazon GameLift) Animation and 3D art — mocap cleanup Notable Work Ghostbusters: Rise of the Ghost Lord (multiplayer engineering, Unreal Engine 5, Quest) and Pacific Rim: Breach Wars (animation and 3D art) (listed on its website) Love Letter digital adaptation and Polinesios: Power Up! on Roblox (full development) (listed on its website)

Uruguayan Pixel Sports
About Batovi Games Batovi Games is a game development studio founded in 2005 in Montevideo, Uruguay. With over 15 years of experience, they develop original IP games and have extensive experience creating advergames for major international brands. Company Scale Founded: 2005 Location: Montevideo, Uruguay Services Original IP Development Currently 100% focused on producing own intellectual properties Soccer/sports games Casual and arcade games Advergames 15+ years of branded game experience Work for major international companies Current Games Pixel Cup Soccer CHARRUA Soccer Slidemagi Upcoming Titles CHARRUA Legend The Abduction of Bacon at Dawn Legendary Chess Cookie Gluttons TD Major Advergame Clients Nickelodeon MTV Networks Cartoon Network Nestlé (multiple titles) PepsiCo McDonald's South Park SpongeBob SquarePants Big Fish Games Gamehouse Why Choose Batovi Games 15+ years of game development experience Major brand clients including Nickelodeon, MTV, Nestlé Uruguay-based with Latin American expertise Advergame specialists for branded content Original IP development capabilities

Mexican Culture in Gaming
About Lienzo Lienzo is a Mexican video game studio founded in 2012 in Chihuahua. Known for culturally-inspired games like Mulaka (Tarahumara mythology) and Aztech: Forgotten Gods, they pioneered Mexican indigenous themes in gaming. Company History Founded: 2012 Location: Chihuahua, Mexico Founders: Serrano (lead), Adolfo Rico (lead programmer) Initial Team: 8 people Origin: Advergaming and museum games Notable Games Mulaka 3D action-adventure based on Tarahumara indigenous culture Set in northern Mexico's breathtaking landscape Play as a Sukurúame (shaman) Preserves oral Tarahumara lore in visual form Hunter's Legacy 2D action-platformer Starring Ikki, a cat warrior Sword and bow combat Aztech: Forgotten Gods Action-adventure Aztec mythology meets sci-fi Cultural Impact Lienzo was the first Mexican studio to embrace indigenous themes rather than emulating Western styles. They proved Mexican cultural content could succeed internationally, inspiring a new generation of Latin American developers. Approach Started without formal game design education (unavailable in Mexico at the time). Built expertise through advergaming and museum projects before creating original IP. Note Lienzo is primarily a game developer creating culturally-inspired original IP. Why Lienzo Matters Mulaka cultural breakthrough Tarahumara mythology preservation Mexico's pioneer indie studio Indigenous themes in gaming International success with local culture
Game development, co-development, art, and technology for AAA, AA, indie, and mobile games.
Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA, AA, indie, and mobile games. We support game studios, publishers, and developers worldwide with experienced teams specializing in: 2D Art & Concept Design: Character design, environments, props, illustrations, and visual development. 3D Art Production: Characters, creatures, environments, props, hard-surface modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. Animation & Rigging: Character animation, cinematic animation, rigging, skinning, and game-ready animation systems. Game Development & Engineering: Gameplay programming, prototyping, systems development, technical art, and development using Unreal Engine, Unity, and Godot. Co-Development: Dedicated teams supporting external productions, from individual disciplines to complete development pipelines. Art Direction & Production Management: Creative supervision, pipeline development, quality assurance, team leadership, and production planning. Our experience includes collaborations with Afterverse, Theia Interactive, Supercompany, and It's Jungle, supporting projects across different platforms, genres, and production scales. One of our key competitive advantages is our proprietary internal production pipeline, designed to accelerate game development by up to 90%. By combining automation, reusable systems, and optimized workflows, we significantly reduce repetitive work, streamline production processes, and allow our teams to focus on creativity, quality, and delivery. Our flexible production structure allows us to assemble and scale dedicated teams according to each project's requirements, whether for specialized art outsourcing, technical development, or long-term co-development partnerships. Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA,

Colombian Arcade Gaming
About Bromio Bromio is a Mexican independent game studio founded in 2013 in Puebla. They focus on innovative game development and offer co-development and porting services for PC and consoles including Nintendo, PlayStation, and Xbox. Company Overview Founded: 2013 Location: Puebla, Mexico Team: 2-10 employees Focus: Innovative indie games + services Services Game Development Original IP development Co-development partnerships Innovative game concepts Porting Services Steam porting Epic Games Store Nintendo Switch PlayStation Xbox Notable Games Pato Box - Original boxing adventure Greak: Memories of Azur - Side-scrolling adventure Aragami 2 (contribution) - Third-person stealth game Platform Expertise PC (Steam, Epic) Nintendo Switch PlayStation Xbox Approach Small but focused team delivering innovative game proposals. Ensures games function flawlessly while maintaining original quality across all platforms during porting. Note Bromio is primarily an indie game developer with porting capabilities rather than a pure outsourcing studio. Why Bromio Matters Pato Box, Greak original titles Multi-platform porting expertise Mexico-based LatAm studio Co-development services Indie innovation focus

Argentine studio for outsourced game development, art and staff augmentation
About Rookbird Games Rookbird Games is a game studio in Bahía Blanca, Argentina, founded in 2018, that offers end-to-end game development, game art production and staff augmentation for other studios. Its site says the team has worked on hyper-casual, multiplayer RPG and VR games for mobile, PC and web in Unity and Godot. It also develops its own game, Garden of the Atom. Company Overview Location: Bahía Blanca, Argentina Founded: 2018 Team: 11-50 employees (LinkedIn) Specialty: Outsourced development and art for indie and mid-size studios Services Game development — end-to-end development in Unity and Godot Game art — storyboarding, concept art, animation and 2D/3D design, including VR/AR and trailers Staff augmentation — artists, designers, programmers and musicians added to a client's team Co-productions — co-investment partnerships that share the risks and returns of a game

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website

Brazilian game art studio for 3D, 2D, animation and VFX on console, PC and mobile
About Diorama Diorama (Diorama Digital) is a game art and visual services studio founded in Recife, Brazil, in 2015. It works inside game teams' pipelines on 3D art, 2D concept art, animation and real-time VFX for console, PC and mobile games, with more than 60 specialists across Brazil and Portugal. Company Overview Location: Recife, Brazil (+ Portugal) Founded: 2015 Team: 60+ specialists (company site) Specialty: 3D environments, characters, props, vehicles and weapons Services 3D art — characters, environments, props, vehicles and weapons, from high poly to game-ready 2D art — concept art and illustration for characters, worlds, marketing and live content Animation — game animation built for the target engine VFX — real-time effects and engine implementation Pipeline support — defining and refining production pipelines Notable Work Battlefield 6 — 3D environment production, listed on its website Ghostbusters: Spirits Unleashed and Predator: Hunting Grounds (IllFonic) — 3D creatures, weapons and props, listed on its website Looney Tunes: World of Mayhem — 2D, 3D, animation, VFX and implementation, listed on its website

Brazilian art outsourcing and co-dev studio for props, characters and tech art
About Yellow Panda Yellow Panda is a Brazilian outsourcing and co-development studio in Balneário Camboriú, founded in 2017. It makes 2D and 3D art for indie, AA and AAA game teams, from concept to in-engine implementation. Its enquiry form also offers engineering, porting, 2D Spine animation and full-SKU work. Company Overview Location: Balneário Camboriú, Santa Catarina, Brazil Founded: 2017 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D game art and technical art for PC and console Services 2D and concept art 3D props, environments, characters, weapons and vehicles Tech art — shaders, materials, pipelines and rendering optimisation 2D Spine animation Engineering and porting (Unity C#, per LinkedIn) Notable Work Client logos on its website include Disney, Microsoft, Netflix, HBO Max, Meta, Voodoo, CrazyLabs, Lion Studios and Hoplon

Music and SFX for Games
About Flutu Music Flutu Music (FLUTU PRODUCAO MUSICAL LTDA) is a game audio company based in São Paulo, Brazil, founded by Victor Hime. They provide comprehensive audio services for video games and interactive media, with a distributed team across Brazil and presence in Valencia, Spain. Location Headquarters: São Paulo, Brazil (R JOSE JANNARELLI 199) European Office: Valencia, Spain Distributed team across Brazil Services Music Production Original music composition (instrumental and song) Cinematics and trailer sound design Game mixing and mastering Sound Design In-game sound effects (SFX) Environmental audio UI sounds Voice Production Voice-over services Casting, recording, editing FX processing Audio Integration Unity integration Unreal Engine integration Interactive audio systems design Middleware implementation (WWISE/FMOD) Technical Services Audio QA and optimization Recording studio Audio post-production Certifications Team certified in Wwise, FMOD, Unity, Unreal Engine, and Agile methodologies. Notable Projects Legacy of Evil - Classic Shoot 'em Up (Uruca Games) Music direction, composition, SFX, FMOD implementation Farming game with Brazilian cultural soundtrack (Red Sea Games) Why Choose Flutu Music Full audio services from composition to implementation Brazil-based with competitive rates Middleware certified (Wwise, FMOD) Engine expertise in Unity and Unreal European presence in Valencia

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.

Senior console porting for indie games
Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾

Real-time machine sync for mechanical sound generation
ROTOR TAXA explores new approaches to sound creation through programmable physical systems. Rather than treating sound as a purely digital process, the project investigates how robotics, motion and mechanical interaction can become creative tools for audio production. Through research, experimentation and functional prototypes, ROTOR TAXA develops methods for transforming physical movement into expressive acoustic events.

Santiago game studio doing work-for-hire development for publishers such as GameMill
About IguanaBee IguanaBee is a game development studio in Santiago, Chile (IguanaBee SpA), with about 12 years of experience. Besides original games such as Monsterbag for PS Vita, it develops games for publishers and brand owners, working in Unreal Engine, Unity, GameMaker and custom engines. Company Overview Location: Santiago, Chile Specialty: Work-for-hire game development on licensed IP for publishers Services Full game development for publishers and licensors Co-development with partner studios Development across Unreal Engine, Unity, GameMaker and custom engines, for multiple platforms and devices Notable Work Skull Island: Rise of Kong — listed on its website G.I. Joe: Operation Blackout (GameMill) and Little League World Series Baseball — listed on its website L.O.L. Surprise! Roller Dreams Racing (Nighthawk Interactive) — listed on its website Headsnatchers (Iceberg Interactive) and What Lies in the Multiverse (Untold Tales) — listed on its website

Game audio studio in Mexico for music, sound design and FMOD/Wwise implementation
About Arcella Sound Arcella Sound is an audio studio based in Mérida, Mexico, directed by composer Guido Arcella. It produces music, sound design and in-engine audio implementation for game developers, and also scores films and commercials. Company Overview Location: Mérida, Mexico (works with a remote talent collective across the Americas and Europe) Specialty: Game music and sound design delivered with middleware implementation Services Audio supervision — project organisation and audio asset lists Music production — original and interactive scores Sound design — SFX for gameplay and trailers Dialogue and localization — voice recording for games Audio implementation — native middleware integration (FMOD in Unity on client projects) Film scoring and commercial music Notable Work The Karate Kid: Street Rumble (GameMill Entertainment) — music, sound design and implementation, listed on its website Candle Knight (Dracma Studios) — sound design, listed on its website Overknights (Obitus Games) — music and sound design, listed on its website
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