Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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20 companies

Technology and gaming innovation
About Globant Globant is a NYSE-listed ($7.3B market cap) technology company founded in 2003 in Buenos Aires, Argentina. Their Games Studio has grown to nearly 2,000 engineers, providing game development and support services to major publishers including EA. Company Scale Founded: 2003 Games Studio: ~2,000 engineers Total Company: 11,000+ engineers across 17 countries Headquarters: Buenos Aires, Argentina (incorporated Delaware, USA) Stock: NYSE listed Services Game Development Full game development Co-development support Platform and backend services Live operations support Technical Services Unreal Engine development Unity development C++ and custom engine support Rendering systems Backend infrastructure Animation & VFX Animation studio (established 2008) VFX services Notable Projects Hogwarts Legacy - 6 years development contribution Major Clients EA (Electronic Arts) Amazon Major AAA publishers Why Choose Globant ~2,000 game engineers massive scale Hogwarts Legacy AAA credit EA partnership trusted by industry leaders NYSE-listed financial stability Latin American talent competitive advantage
LATAM Development Leader
About Nimble Giant Entertainment Nimble Giant Entertainment is an Argentine game developer founded in 2002, now owned by Saber Interactive. As one of Latin America's leading studios with 20+ years experience, they specialize in multiplayer shooters, 4X strategy, and Fortnite Creative content. Company History Founded: 2002 (as NGD Studios) Location: Buenos Aires, Argentina Additional: Uruguay, Chile, Peru, Barcelona, Sweden Acquired by: Saber Interactive (2020) Specializations Multiplayer shooters 4X/Grand strategy games Fortnite Creative content MMORPGs Notable Projects Games Star Trek: Infinite (with Paradox, 2023) Master of Orion (2016) - Turn-based strategy reboot Quantum League (2020) - Asynchronous FPS Champions of Regnum - First LATAM commercial MMORPG Fortnite Creative 3-year collaboration with Epic Games Features, devices, and content Experiences for content creators Industry Firsts Champions of Regnum was the first commercial MMORPG made in Latin America. Note Nimble Giant is primarily a game developer, though they provide co-development services through Saber Interactive. Why Nimble Giant Matters Star Trek: Infinite Paradox partnership Saber Interactive backing 20+ years LATAM pioneer Epic Games Fortnite collaboration Multi-region presence

Monterrey art and co-development studio staffing senior pods for AAA teams
About CGBOT CGBOT is a game art and co-development studio in Monterrey, Mexico, with a presence in Austin, Texas. Founded in 2007 as an art outsourcer, it now also does engineering. It sells self-contained "pods" (lead, specialists and producer) that own one part of a client's game inside the client's engine and repository, on US Central time. Company Overview Location: Monterrey, Mexico (+ Austin, Texas, United States) Founded: 2007 (LinkedIn) Team: 201-500 employees (LinkedIn) Specialty: Nearshore art and engineering pods for AAA teams Services Game art — concept, 3D characters, environments, props, vehicles, animation, mocap cleanup, VFX and UI/UX Technical art — shaders, pipelines and optimisation Engineering — gameplay and UI systems, multiplayer features, tools and web platforms Console porting and compliance — PlayStation, Xbox and Nintendo LiveOps support and localization support Notable Work Call of Duty: Black Ops 6, Fortnite, Rocket League, EA Sports FC 25, The Outer Worlds 2, Borderlands 3 & 4, Overwatch 2 and Star Citizen (listed on its website)

Brazilian Game Development Excellence
About Aquiris Aquiris is a Brazilian game development studio founded in 2007 and headquartered in Porto Alegre, Brazil. With a team of over 150 people, they are known for creating visually stunning games with a focus on artistic quality and technical excellence. Company Scale Founded: 2007 Team Size: 150+ people Location: Porto Alegre, Brazil + remote team Notable Games Horizon Chase Series The studio's flagship racing franchise: Horizon Chase 2 - Latest installment with expanded features Horizon Chase Turbo - Critically acclaimed arcade racer Horizon Chase: Senna Forever - Tribute to Ayrton Senna Other Titles Wonderbox - Apple Arcade adventure creation game Looney Tunes: World of Mayhem - Mobile RPG Platform Experience Console (PlayStation, Xbox, Nintendo Switch) PC (Steam) Mobile (iOS, Android) Apple Arcade Press Recognition PlayStation Universe: "Pure 90's Racing Nostalgia" Common Sense Media: "Beautiful, Fun and Epic" Specializations Arcade racing games Retro-inspired visuals Cross-platform development Mobile game expertise Why Choose Aquiris Proven IP creators with Horizon Chase franchise 150+ person team with full development capacity Apple partnership via Apple Arcade Brazilian talent with cost-effective rates Cross-platform development expertise

TOP-TIER 3D, CGI & VFX Studio for Films and Games
About Max Gogh Studio Max Gogh Studio is a Argentinian game development, video production and VFX studio founded in 2018. The team consists of over 100 professionals, with 350+ completed projects under their belt, including for products and companies such as Givenchy, Casio, Audioteka, game Blood of Heroes, game Red Covenant, Panasonic, Epson, game Relicta, and many others. Company Overview Founded: 2018 Headquarters: Argentina (Buenos Aires) Team: 100+ employees Projects: 350+ games, video and VFX projects Services Game Development Full-cycle PC & Console games Full-cycle Mobile, Web & Cross-Platform games Co-development Game art & asset production Art Production Graphic Design 2D / 3D art Characters and assets Environments Animation CGI & Visual Effects (VFX) Video Production Cinematic Trailers, Teasers & Launch Films Commercials & Branded Videos Corporate, Explainer & Product Videos Post-Production, Editing & Motion Design Other AR/VR, Interactive Experiences & Simulations Major Clients & Notable Projects Givenchy Casio Audioteka Game Blood of Heroes Game Red Covenant Panasonic Epson Game Relicta Polygon Dalmore Inglot Game Octopus Feast Victorinox Why Choose Max Gogh Studio Givenchy, Casio, Blood of Heroes, Panasonic client roster 350+ completed projects Satisfied Customers from Over 25 Countries Full-service game development, video production, VFX End-to-end product development

Brazilian Multiplayer Specialists
About Hoplon Hoplon is a Brazilian video game developer known for creating Heavy Metal Machines. Based in Brazil, they develop multiplayer games for PC and consoles. Location Brazil Notable Games Heavy Metal Machines Vehicular combat MOBA Free-to-play PC platform Specializations Multiplayer games Vehicular combat Free-to-play models Note Hoplon is primarily a game developer, not an outsourcing service provider. Listed for reference. Why Hoplon Matters Heavy Metal Machines original IP Brazilian studio talent Multiplayer expertise

Recife external development studio for AAA/AA art production, co-dev and full dev
About Kokku Kokku is a Brazilian external development studio headquartered in Recife, founded in 2011, that provides art production, co-development and full development for AAA and AA games on console, PC and mobile. It states a team of 160+ people across two locations in Latin America and Europe, and names Activision, Guerrilla Games, Paradox, Samsung and Netflix among its partners. Company Overview Location: Recife, Brazil (+ an office in Europe) Founded: 2011 Team: 160+ people (as stated on its website) Specialty: AAA art production and engineering co-development Services Art production — realistic and stylized characters, objects and environments in 2D and 3D Co-development — features, DLC, dev support teams, bug fixing and certification Porting — bringing titles to additional platforms Full development — prototype, vertical slice and full-cycle production Roblox and UEFN experiences Notable Work 3D asset production (high-poly clean-up, meshes, LODs) for Guerrilla Games / Sony — case study on its website 2D/3D art, animation, UX/UI, optimization and LiveOps support for Paradox Interactive — case study on its website

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
About GameCoder Studios GameCoder Studios (GC Studios) is a game developer founded in 2012 in Guanajuato City, Mexico. It makes its own titles and sells full-cycle development, console porting, co-development, 3D art and QA to publishers across PlayStation, Xbox, Switch, PC, mobile and VR. Company Overview Location: Guanajuato, Mexico (office, hybrid and remote staff) Founded: 2012 Team: 65 (website) Specialty: Console porting and technical co-development in Unreal, Unity and custom engines Services Full-cycle development — concept to post-launch, including backend and LiveOps Porting and optimisation — PC, console and mobile, to Sony, Microsoft and Nintendo cert standards Game art — concept art, 3D modeling, technical art and VFX Quality assurance — functional, compatibility and performance testing Notable Work Nickelodeon All-Star Brawl — 3D character modeling, listed on its website Kena: Bridge of Spirits — console porting and optimisation support, listed on its website Forgotten Runiverse (Bisonic) — full MMORPG development, listed on its website SpeedRunners 2 and Maximum Football — listed on its website

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev
About Radient Game Studio Radient Game Studio is a Guadalajara, Mexico game studio offering full development, co-development and dedicated teams to other companies. The former Larva Game Studios domain now redirects to it. Larva was founded in 2007 and made games for PC, console and mobile. Company Overview Location: Guadalajara, Mexico Founded: 2007 (as Larva Game Studios, per LinkedIn) Team: 11-50 employees (Larva Game Studios on LinkedIn) Specialty: Full game builds and engineering support for licensed and mobile titles Services Full development — prototype to launch and LiveOps Co-development and dedicated teams — engineering, art and design Multiplayer engineering — networking and matchmaking (Amazon GameLift) Animation and 3D art — mocap cleanup Notable Work Ghostbusters: Rise of the Ghost Lord (multiplayer engineering, Unreal Engine 5, Quest) and Pacific Rim: Breach Wars (animation and 3D art) (listed on its website) Love Letter digital adaptation and Polinesios: Power Up! on Roblox (full development) (listed on its website)

Mexican Culture in Gaming
About Lienzo Lienzo is a Mexican video game studio founded in 2012 in Chihuahua. Known for culturally-inspired games like Mulaka (Tarahumara mythology) and Aztech: Forgotten Gods, they pioneered Mexican indigenous themes in gaming. Company History Founded: 2012 Location: Chihuahua, Mexico Founders: Serrano (lead), Adolfo Rico (lead programmer) Initial Team: 8 people Origin: Advergaming and museum games Notable Games Mulaka 3D action-adventure based on Tarahumara indigenous culture Set in northern Mexico's breathtaking landscape Play as a Sukurúame (shaman) Preserves oral Tarahumara lore in visual form Hunter's Legacy 2D action-platformer Starring Ikki, a cat warrior Sword and bow combat Aztech: Forgotten Gods Action-adventure Aztec mythology meets sci-fi Cultural Impact Lienzo was the first Mexican studio to embrace indigenous themes rather than emulating Western styles. They proved Mexican cultural content could succeed internationally, inspiring a new generation of Latin American developers. Approach Started without formal game design education (unavailable in Mexico at the time). Built expertise through advergaming and museum projects before creating original IP. Note Lienzo is primarily a game developer creating culturally-inspired original IP. Why Lienzo Matters Mulaka cultural breakthrough Tarahumara mythology preservation Mexico's pioneer indie studio Indigenous themes in gaming International success with local culture

Surreal Game Creators
About ACE Team ACE Team is an award-winning independent game development studio based in Chile. Founded with a passion for creating unique and visually distinctive gaming experiences, the studio has earned international recognition for its innovative approach to game design. Notable Games The Eternal Cylinder (2020) Survival adventure featuring bizarre, procedurally-generated alien worlds. Rock of Ages Series Rock of Ages III (2020) Rock of Ages II: Bigger & Boulder (2017) Rock of Ages (2011) Tower defense meets racing in this unique historical comedy franchise. Other Titles The Deadly Tower of Monsters (2016) - B-movie inspired action-adventure Abyss Odyssey (2014) - Roguelike side-scrolling adventure Zeno Clash 2 (2013) - First-person brawler sequel Zeno Clash (2009) - Breakthrough first-person melee combat game Awards & Recognition PC Gamer Indie Game of the Year (Zeno Clash, 2009) IGF Excellence in Visual Arts Finalist (Zeno Clash) Machinima Inside Gaming Most Original Game (Rock of Ages, 2011) Gaming Excellence Best Downloadable Game of E3 (Rock of Ages, 2011) Best PC/Console Videogame at Videogames Chile Awards (Abyss Odyssey, 2015) Game Developers Choice Awards Best Debut Studio Finalist Gamasutra Honorable Mention as top developer (2009) Location Headquarters: Santiago, Chile Specializations Unique visual art direction Innovative gameplay mechanics Independent game development Cross-platform releases Why Choose ACE Team Award-winning creativity with internationally recognized titles Distinctive visual style that stands out in the market Proven track record of successful indie releases Innovative design pushing boundaries of game genres
Game development, co-development, art, and technology for AAA, AA, indie, and mobile games.
Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA, AA, indie, and mobile games. We support game studios, publishers, and developers worldwide with experienced teams specializing in: 2D Art & Concept Design: Character design, environments, props, illustrations, and visual development. 3D Art Production: Characters, creatures, environments, props, hard-surface modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. Animation & Rigging: Character animation, cinematic animation, rigging, skinning, and game-ready animation systems. Game Development & Engineering: Gameplay programming, prototyping, systems development, technical art, and development using Unreal Engine, Unity, and Godot. Co-Development: Dedicated teams supporting external productions, from individual disciplines to complete development pipelines. Art Direction & Production Management: Creative supervision, pipeline development, quality assurance, team leadership, and production planning. Our experience includes collaborations with Afterverse, Theia Interactive, Supercompany, and It's Jungle, supporting projects across different platforms, genres, and production scales. One of our key competitive advantages is our proprietary internal production pipeline, designed to accelerate game development by up to 90%. By combining automation, reusable systems, and optimized workflows, we significantly reduce repetitive work, streamline production processes, and allow our teams to focus on creativity, quality, and delivery. Our flexible production structure allows us to assemble and scale dedicated teams according to each project's requirements, whether for specialized art outsourcing, technical development, or long-term co-development partnerships. Retro Raptor is a game development and co-development studio based in Brazil, providing end-to-end production services for AAA,

Unreal Engine art and level-design studio in Colombia for PC and console games
About Efecto Studios Efecto Studios is a Colombian game developer founded in February 2011 that produces realistic Unreal Engine assets and level design for PC and console publishers. Its founders previously ran Immersion Games, the first game studio in Colombia, and the team has grown from six to 40+ people. Company Overview Location: Bogotá, Colombia Founded: 2011 Team: 40+ people Specialty: Engine-ready realistic assets and level design in Unreal Engine Services Concept art 3D art — modeling, texturing, rigging, animation and master materials Level design and world building Game design Programming, including UI programming Notable Work ARK: Survival Evolved and DLCs for Studio Wildcard — listed on its website Lords of the Fallen 2 level design and 3D art for CI Games — listed on its website Conan Exiles: Age of War concept and 3D art for Funcom — listed on its website Battlefield Mobile and Palia asset work; own IP Decoherence on Apple Arcade — listed on its website

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website

Music and SFX for Games
About Flutu Music Flutu Music (FLUTU PRODUCAO MUSICAL LTDA) is a game audio company based in São Paulo, Brazil, founded by Victor Hime. They provide comprehensive audio services for video games and interactive media, with a distributed team across Brazil and presence in Valencia, Spain. Location Headquarters: São Paulo, Brazil (R JOSE JANNARELLI 199) European Office: Valencia, Spain Distributed team across Brazil Services Music Production Original music composition (instrumental and song) Cinematics and trailer sound design Game mixing and mastering Sound Design In-game sound effects (SFX) Environmental audio UI sounds Voice Production Voice-over services Casting, recording, editing FX processing Audio Integration Unity integration Unreal Engine integration Interactive audio systems design Middleware implementation (WWISE/FMOD) Technical Services Audio QA and optimization Recording studio Audio post-production Certifications Team certified in Wwise, FMOD, Unity, Unreal Engine, and Agile methodologies. Notable Projects Legacy of Evil - Classic Shoot 'em Up (Uruca Games) Music direction, composition, SFX, FMOD implementation Farming game with Brazilian cultural soundtrack (Red Sea Games) Why Choose Flutu Music Full audio services from composition to implementation Brazil-based with competitive rates Middleware certified (Wwise, FMOD) Engine expertise in Unity and Unreal European presence in Valencia

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.

Senior console porting for indie games
Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾

Real-time machine sync for mechanical sound generation
ROTOR TAXA explores new approaches to sound creation through programmable physical systems. Rather than treating sound as a purely digital process, the project investigates how robotics, motion and mechanical interaction can become creative tools for audio production. Through research, experimentation and functional prototypes, ROTOR TAXA develops methods for transforming physical movement into expressive acoustic events.

Santiago game studio doing work-for-hire development for publishers such as GameMill
About IguanaBee IguanaBee is a game development studio in Santiago, Chile (IguanaBee SpA), with about 12 years of experience. Besides original games such as Monsterbag for PS Vita, it develops games for publishers and brand owners, working in Unreal Engine, Unity, GameMaker and custom engines. Company Overview Location: Santiago, Chile Specialty: Work-for-hire game development on licensed IP for publishers Services Full game development for publishers and licensors Co-development with partner studios Development across Unreal Engine, Unity, GameMaker and custom engines, for multiple platforms and devices Notable Work Skull Island: Rise of Kong — listed on its website G.I. Joe: Operation Blackout (GameMill) and Little League World Series Baseball — listed on its website L.O.L. Surprise! Roller Dreams Racing (Nighthawk Interactive) — listed on its website Headsnatchers (Iceberg Interactive) and What Lies in the Multiverse (Untold Tales) — listed on its website
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