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199 companies • Page 5 of 5

3D game art outsourcing studio in Opava for AAA and indie developers
About Fanatic Games Fanatic Games is a game art outsourcing studio in Opava, Czech Republic, with more than 20 years in the business. Its team of 40+ artists produces 3D environments, vehicles, characters, props and 2D art for AAA and indie developers, and reports work on more than 80 game titles. Company Overview Location: Opava, Czech Republic Team: 40+ artists and art supervisors (company website) Specialty: Realistic 3D environments, hard-surface vehicles and props for AAA games Services Environments and buildings — urban, nature and fantasy settings Hard-surface and vehicles — vehicles, weapons and machines Characters, clothing and equipment Props and objects; 2D art and illustration LOD creation, asset optimization and Unreal Engine integration Rigging and skinning Notable Work Mafia III DLC and Mafia: Definitive Edition — listed on its website Kingdom Come: Deliverance II, Vigor and Gray Zone Warfare — listed on its website F1 Manager 22, Ready or Not and RoboCop: Rogue City — listed on its website Clients named include 2K, Hangar 13, Frontier Developments, Wargaming and MADFINGER Games — listed on its website

Stylised Art outsourcing for mobile, console and PC
Cosmic Cloud Studios: We create exceptional 2D and 3D game art for indie developers and studios. From Concept Art to 3D Characters, Props, and Environments, we bring your game to life.

Co-development and console porting
Radical Dreams Entertainment is a remote-first Unreal Engine 5 studio based in Fukuoka, Japan. We support partners with programming, console porting, and production. To keep projects on schedule and eliminate risk, we’ve built a proprietary tracking AI that analyzes dev workflows to optimize timelines.

Johannesburg real-time art studio: 3D assets, VFX and cinematics for Unreal and Unity
About Delzaar Studio Delzaar Studio is an independent game art and real-time production studio in Johannesburg, South Africa. It creates characters, environments, props, lighting, VFX and cinematics for Unreal Engine and Unity projects, including VR, PC and console titles, and is an Epic MegaGrants recipient. Company Overview Location: Johannesburg, South Africa Specialty: Real-time 3D art and cinematics for Unreal Engine and Unity Services Game-ready assets — props, vehicles, weapons and modular kits Character, creature and hard-surface modelling PBR texturing and material systems Lighting and look development Scene layout, level blocking and 3D prototyping Real-time VFX and cinematics, VR production Notable Work TideTurn (Stanion Studios) — character and texture pipeline, listed on its website Clients and partners shown include Epic Games, Stanion Studios and QORPO World — listed on its website

Boutique 3D environment and prop art studio for mobile, PC and console games
About Roboto Entertainment Roboto Entertainment is a boutique game art outsourcing studio based in Hong Kong and Mainland China. It produces background and environment art, 3D props, lighting and 2D concepts for game developers, and can implement assets directly in Unity or Unreal. Company Overview Location: Hong Kong (with a presence in Mainland China) Team: Describes itself as a small team of artists Specialty: 3D environment and background art for mobile, PC and console games Services 3D environment art — full game locations built to the client's art direction 3D props — furniture, weapons, vehicles and other set dressing Lighting and 3D rendering 2D concept art — early visual exploration through to production Engine implementation — importing assets into Unity or Unreal Engine Notable Work Death Stranding (Sony, 2019) — environment assets, listed on its website myVEGAS Alice in Wonderland (Playstudios) — 3D rendered slot assets, listed on its website Castle Story (Storm8 Studios) — ongoing 2D asset production since 2022, listed on its website Cookie Jam Blast and Property Brothers Home Design — listed on its website

Lisbon 3D art outsourcing studio for props, environments and photogrammetry
About The Vertex Guild The Vertex Guild is a 3D art outsourcing studio in Lisbon, Portugal, founded in 2022 without external funding. It produces game-ready props and environments from blockout to final textures and runs photogrammetry pipelines from dataset capture to finished game asset, for projects from AAA to mobile. It also runs The Vertex Guild Academy, an online 3D course in Portugal. Company Overview Location: Lisbon, Portugal Founded: 2022 Specialty: Realistic 3D props and photogrammetry Services 3D asset production — blockout, modelling and texturing Environment and prop art Photogrammetry — capture, processing and game-ready conversion 3D training through The Vertex Guild Academy Notable Work Portfolio pieces including A Tasca props, the KL-51 cipher machine and woodworking tool sets — listed on its website

Remote Philippine 3D art team making characters, props and environments for games
About Gintomesh Studio Gintomesh Studio is a 3D art outsourcing team of veteran artists working remotely from Metro Manila. Most of its clients are midcore and indie game developers, and it also models for the miniatures/collectibles and film industries. The studio says it made around 80 characters and mechs over two years for inXile's Wasteland 3. Company Overview Location: Metro Manila, Philippines (remote team) Specialty: Game-ready 3D characters and hard-surface assets Services Low-poly characters for AAA games; mid- to high-poly characters for cinematics and film Hard-surface and environment art — props, vehicles, weapons Procedural tileable textures in Substance Designer Painterly, older-generation workflows for mobile and indie games Digital sculpting for prototypes and 3D printing 3D scan cleanup — reprojection, retopology and decimation Notable Work Wasteland 3 (inXile Entertainment) — characters and mechs including Lucia Wesson, The Patriarch and Liberty Buchanan, listed on its website
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