Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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26 companies

Narrative Adventure Masters
About DON'T NOD DON'T NOD (formerly Dontnod Entertainment) is a French video game developer and publisher based in Paris, France. Founded in 2008 by former Criterion Games, Ubisoft, and EA staff, they are best known for creating Life is Strange. Company Scale Founded: May 1, 2008 250+ employees in France Offices: Paris (HQ) and Montréal, Canada (since 2020) Status: Independent developer and publisher Founders Hervé Bonin Aleksi Briclot Alain Damasio (created "Dontnod" palindrome) Oskar Guilbert Jean-Maxime Moris Notable Games Life is Strange Series Life is Strange (2015) - 1M units in first month, 3M+ players Created the franchise that defined narrative adventure gaming Other Titles Remember Me (2013) Vampyr (2018) Tell Me Why (2020) - with Xbox Game Studios Jusant (2023) - puzzle platformer Banishers: Ghosts of New Eden (2024) - ARPG Lost Records: Bloom & Rage - from Montréal studio Current Status 7+ games currently in development, including Netflix partnership for new narrative game. Specializations Narrative adventure games Episodic storytelling ARPG development Strong character-driven experiences Why Choose DON'T NOD Life is Strange creators with narrative expertise 250+ person team across Paris and Montréal Independent developer and publisher Multiple projects in parallel Netflix partnership for new content

Coffee Talk Creators
About Toge Productions Toge Productions is an Indonesian game developer and publisher founded in 2009 in Tangerang. One of the biggest studios in Indonesia, they created the Infectonator series and Coffee Talk, while also publishing indie games to help grow the Indonesian game industry. Company Overview Founded: 2009 Location: Tangerang, Indonesia Founder: Kris Antoni (CEO) Focus: Development and publishing Mission: Grow Indonesian game industry Original Games Coffee Talk Series Story-driven visual novel Coffee shop setting Multiple entries Infectonator Series Infectonator 3: Apocalypse Zombie simulation-strategy Fast-paced action Other Titles When the Past was Around (2020) Rising Hell (2021) Rage in Peace (2018) Publishing Division (2017) Mission Help Indonesian developers: Overcome funding challenges Access distribution channels Reach global markets Services Development funding Publishing support Marketing assistance Distribution Industry Contribution Gathering events for developers Collaboration encouragement Regional game industry growth Note Toge Productions is primarily a game developer/publisher rather than an outsourcing provider. Listed for reference as Indonesia's leading game studio. Why Toge Productions Matters Coffee Talk acclaimed series Indonesia's largest game studio Publisher arm indie support Regional pioneer APAC gaming Since 2009 industry builder

Berlin Shooter Specialists
About YAGER YAGER Development is a German video game developer founded in 1999 in Berlin by five friends from East Berlin. With 150+ employees from 30 countries, they're known for Spec Ops: The Line (5 German Developer Awards), Dreadnought, and The Cycle. Tencent acquired a minority stake in 2020. Company Overview Founded: 1999 Location: Berlin-Kreuzberg, Germany Founders: Timo Ullmann, Uwe Beneke, Roman Golka, Philipp Schellbach, Mathias Wiese Team: 150+ employees Countries: 30 nationalities Investor: Tencent (minority stake, 2020) Notable Games Spec Ops: The Line (2012) 5 German Developer Awards Best Action Game Best German Game Best Storyline Best Graphics Best Console Game Dreadnought (2017-2018) PS4 and PC release German Developer Prize 2017 (Best Technical Achievement) The Cycle First self-published title (2019) Current Projects Multiple unannounced projects Awards Best Studio Germany (2012) Multiple German Developer Awards Partnerships Tencent second party studio family GAME (German games industry association) Unreal Tech Advisory Board Location Heart of Berlin-Kreuzberg overlooking river Spree and East Side Gallery. Why Choose YAGER Spec Ops: The Line critically acclaimed Tencent-backed strategic investor Berlin-based German quality 150+ employees from 30 countries Self-publishing capability

Adventure Game Pioneers
About Revolution Software Revolution Software is a British video game developer founded in 1989 in York, famous for the Broken Sword adventure game series. With 30+ years creating narrative-driven adventures, they've sold millions of copies and continue developing new entries with 4K remasters. Company History Founded: 1989 Location: York, England Founders: Charles Cecil, Tony Warriner, David Sykes, Noirin Carmody Focus: Narrative adventure games Flagship Series: Broken Sword Broken Sword: Shadow of the Templars (1996) - ~1M copies sold Broken Sword II: The Smoking Mirror (1997) - ~1M copies sold Broken Sword: The Sleeping Dragon (2003) Broken Sword: The Angel of Death (2006) Broken Sword 5: The Serpent's Curse (2013) Broken Sword - Reforged (2024) - 4K remaster Other Notable Games Lure of the Temptress (1992) - First release Beneath a Steel Sky (1994) Beyond a Steel Sky (2020) Note Revolution Software is primarily a game developer creating original IP rather than an outsourcing provider. Listed for reference as a legendary UK indie studio. Industry Impact One of Europe's most successful adventure game companies, pushing narrative-driven games forward for 30+ years. Why Revolution Software Matters Broken Sword iconic franchise 30+ years UK indie pioneer Millions sold commercial success 4K remasters continuing legacy York-based British studio

Austin AAA action and multiplayer co-developer behind Halo and Call of Duty work
About Certain Affinity Certain Affinity is an Austin, Texas studio that co-develops and lead-develops AAA action games, especially multiplayer shooters, for major publishers. Max Hoberman, formerly multiplayer lead on Halo, founded it in 2006. Its website reports 250+ staff and a second studio in Toronto. Keywords Studios announced it would acquire the studio in October 2024. Company Overview Location: Austin, Texas, United States (+ Toronto, Canada) Founded: 2006 Team: 250+ full-time employees (per its website) Specialty: AAA multiplayer and action-game co-development Services End-to-end development — pre-production, design and prototyping through launch Multiplayer design and seasonal content for live games Audio and cinematic design QA, automation and usability testing Unreal Engine work (Unreal Engine Approved Service Partner since 2023) Notable Work Halo franchise (11 products), Call of Duty franchise (6) and World of Tanks (3) (listed on its website) Hogwarts Legacy PC modding Creator Kit, and a development partnership on Archetype Entertainment's Exodus (its news page)

Survival Game Pioneers
About Hinterland Studio Hinterland Studio is an independent Canadian game developer founded in 2012 in Vancouver by Raphael van Lierop. They are the creators of The Long Dark, which has reached 10+ million players worldwide. Company History Founded: 2012 Location: Vancouver, British Columbia, Canada Founder: Raphael van Lierop (former Relic Entertainment) Founding Team Industry veterans including: Alan Lawrance (Volition Inc.) Hokyo Lim (League of Legends) David Chan (BioWare) Marianna Krawczyk (God of War series) Notable Games The Long Dark (2017) 10+ million players worldwide Survival game set in Canadian wilderness Kickstarter funded (2013) Steam Early Access (2014) Full release: August 2017 Platforms: PC, PS4, Xbox Expansions Tales from the Far Territory (2022) Funding Canada Media Fund seed financing Successful Kickstarter campaign (2013) Mission Creating thought-provoking, story-rich entertainment experiences set in compelling original worlds. Note Hinterland is primarily a game developer, not an outsourcing provider. Listed for reference. Why Hinterland Matters The Long Dark 10M+ players Vancouver-based Canadian studio AAA veteran founding team Independent creative vision

Game Art Production Studio
ARTNOVATOR is a seasoned external development partner in game art production. We specialize in creating high-quality characters, vehicles, environments, and assets that serve gameplay and elevate player experience. With a structured pipeline and a reliable team behind every project, we support studios at all stages - from early prototyping to full-scale production. Our approach is built on clarity, consistency, and craftsmanship. We don’t follow trends - we set our own standards to deliver lasting results that integrate seamlessly into your vision. Services: • Props, Environment & Materials • Vehicles & Hard Surface • Characters

Masters of Interactive Fiction
About Chaosmonger Studio Chaosmonger Studio is a multimedia production company headquartered in Tallinn, Estonia, originally founded in Bologna, Italy in the early 2000s by Nicola Piovesan. With nearly 20 years of experience, they produce various entertainment including video games, documentaries, films, and music videos. History Founded: Early 2000s in Bologna, Italy Current HQ: Tallinn, Estonia Founder: Nicola Piovesan Gaming since: 2019 Recognition 100+ awards in hundreds of festivals worldwide Including prestigious A-Series festivals Gained worldwide attention when entering games in 2019 Services Game Development Indie game development Game publishing Metroidvania/platformer specialization Multimedia Production Documentaries Science fiction films Animations Music videos Graphic design Notable Games Clunky Hero - Story-driven platformer metroidvania with RPG elements ENCODYA (Neo Berlin 2062) - Adventure game released January 2021 Speedollama - Fast platformer shooter released October 2024 Three Minutes to Eight - Side-scrolling adventure Voivod: The Nuclear Warrior - Upcoming Metroidvania Why Choose Chaosmonger Studio 100+ awards in film and gaming 20 years multimedia experience Indie game development and publishing Estonia-based with EU advantages Cross-media production capabilities

Mexican Culture in Gaming
About Lienzo Lienzo is a Mexican video game studio founded in 2012 in Chihuahua. Known for culturally-inspired games like Mulaka (Tarahumara mythology) and Aztech: Forgotten Gods, they pioneered Mexican indigenous themes in gaming. Company History Founded: 2012 Location: Chihuahua, Mexico Founders: Serrano (lead), Adolfo Rico (lead programmer) Initial Team: 8 people Origin: Advergaming and museum games Notable Games Mulaka 3D action-adventure based on Tarahumara indigenous culture Set in northern Mexico's breathtaking landscape Play as a Sukurúame (shaman) Preserves oral Tarahumara lore in visual form Hunter's Legacy 2D action-platformer Starring Ikki, a cat warrior Sword and bow combat Aztech: Forgotten Gods Action-adventure Aztec mythology meets sci-fi Cultural Impact Lienzo was the first Mexican studio to embrace indigenous themes rather than emulating Western styles. They proved Mexican cultural content could succeed internationally, inspiring a new generation of Latin American developers. Approach Started without formal game design education (unavailable in Mexico at the time). Built expertise through advergaming and museum projects before creating original IP. Note Lienzo is primarily a game developer creating culturally-inspired original IP. Why Lienzo Matters Mulaka cultural breakthrough Tarahumara mythology preservation Mexico's pioneer indie studio Indigenous themes in gaming International success with local culture

Austin studio group for AAA co-development, full-cycle games and transmedia IP
About Arctic7 Arctic7 is a transmedia services company headquartered in Austin, Texas, founded in 2021. Its game teams provide full-cycle development and AAA co-development in Unreal Engine and Unity for PC, console and mobile, alongside virtual production and film/TV work for IP holders. Company Overview Location: Austin, United States (+ Ottawa, Canada and European hubs; sister studio Narwhal Studios) Founded: 2021 Team: 51-200 (LinkedIn) Specialty: AAA co-development and transmedia expansion of game IP Services Full-cycle development — GDD through production, QA, certification support and launch AAA co-development — engineering, art and design teams embedded in client pipelines LiveOps, porting across console, mobile and PC, and economy design Environment and character art from its European hubs Narrative and worldbuilding workshops, prototyping and tools/pipeline engineering VR/AR development and virtual production Notable Work Rainbow Six Siege co-development (level design and live-ops) — listed on its website McDonald's brand game case study — listed on its website

Games, Software and AI Development; 2D/3D Art and Animations for Games; iGaming
Alta Games Expertise Includes: 2D & 3D Art Design: Stunning visuals across various styles, including realism, casual, and stylized. Animations & VFX: Eye-catching animations to enhance gameplay. UI/UX Design: Intuitive interfaces that improve player experience. Game Development: Proficient in Unity, Phaser.js, Pixi.js, and HTML5 and more. Quality Assurance: Comprehensive testing to ensure a flawless gaming experience. Game Math & Economy Design: Crafting balanced mechanics for engaging gameplay. Game & Narrative Design: Designing captivating worlds, stories, and levels.

Italian Horror Specialists
About Storm in a Teacup Storm in a Teacup is an Italian indie game developer founded in 2013 in Rome by industry veterans Carlo Ivo Alimo Bianchi and Alberto Belli. Known for N.E.R.O. (2 Drago D'Oro Awards), Close to the Sun, and Steel Seed, they have 11-50 employees. Company Overview Founded: 2013 Location: Rome, Italy Founders: Carlo Ivo Alimo Bianchi (Creative Director), Alberto Belli (Executive Director) Team: 11-50 employees Notable Games N.E.R.O.: Nothing Ever Remains Obscure (2015) Xbox One exclusive debut at E3 2014 Developed with Unity Drago D'Oro Award: Best Italian Game 2016 Drago D'Oro Award: Best Artistic Direction 2016 Best Video Game Trailer (Trailers FilmFest 2014) Close to the Sun (2019) First-person horror adventure Published by Wired Productions Unreal Engine development Steel Seed (2025) Sci-fi stealth game April 2025 release Platforms PC (Windows) Xbox One PlayStation 4 Technology Unity Unreal Engine Funding $161K grant funding (2023) Note Storm in a Teacup is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable Italian indie studio. Why Storm in a Teacup Matters N.E.R.O. 2 Drago D'Oro Awards Rome-based Italian indie Close to the Sun horror acclaim Unity + Unreal multi-engine E3 debut Xbox showcase

Game Narrative Development
About KREONIT KREONIT is a London-based game development outsourcing company with 13+ years of expertise in design, animation, and programming. Part of koloro.group, they offer full-cycle development, art outsourcing, and R&D services. Company Overview Location: London, UK Experience: 13+ years Parent: koloro.group Focus: Full-cycle development & art outsourcing Services Game Development Full-cycle development Mobile games (iOS, Android) Game testing Porting Art Outsourcing Game environment art 2D art and illustration Material and texturing NPC concept art 3D modeling Animation & VFX 3D animation Visual effects Cinematics Narrative Game narrative development Story design Research & Development Market research Trend monitoring Player base analysis Financial data research Team Structure Complete outsource game development team: Game designers Skilled artists Experienced programmers Talented marketers R&D specialists Approach KREONIT crafts games tailored for clients and drives in-house projects, with commitment to delivering premium content. They emphasize market research before full-cycle development. Why Choose KREONIT 13+ years experience Full-cycle development R&D team for market research London-based management Art to programming complete team

Narrative Consultation for Games
About Sweet Baby Inc Sweet Baby Inc is a Canadian narrative development and consultation studio founded in 2018 in Montreal by former Ubisoft developers. They consult on video game narratives to promote diverse, empathetic storytelling, having worked on God of War Ragnarök, Alan Wake 2, and Spider-Man 2. Company Overview Founded: 2018 Location: Montreal, Canada Founders: Kim Belair (CEO), David Bédard (COO) Background: Former Ubisoft developers Focus: Narrative consulting Mission "Tell better, more empathetic stories while diversifying and enriching the video games industry" and "make games more engaging, more fun." Services Narrative Consulting Story development Character writing Cultural authenticity review Inclusive storytelling Developer Support Consultation with cultural representatives Team training Credits guidance Pay equity support Notable Projects God of War Ragnarök (Santa Monica Studio) Alan Wake 2 (Remedy) Spider-Man 2 (Insomniac Games, 3-year collaboration) Sable Major Clients Valve Xbox 2K Electronic Arts Rocksteady Santa Monica Studio Square Enix Ubisoft Warner Bros. Games Wizards of the Coast Why Choose Sweet Baby Inc God of War, Alan Wake 2 AAA credits Montreal-based Canadian studio Narrative specialists story expertise Major publishers trusted partner Cultural authenticity inclusive focus

AAA Narrative Design
About Smile More Productions Smile More Productions is a narrative design and game writing studio founded in 2024 by Claire Lily Squire, a former Ubisoft Shanghai narrative designer. Specializing in story services for small to medium studios, they offer decades of combined experience across world-famous IPs. Company Overview Founded: 2024 Founder: Claire Lily Squire (CEO) Background: Former Ubisoft Shanghai Focus: Narrative design outsourcing Services Narrative Design Story development Narrative systems design Lore creation and management Documentation and style guides Game Writing Script writing Dialogue writing Character development Localization English localization revision Translation review Script reading and feedback Voice Production Voice acting casting Voice direction Mission Design Design documentation Layout and playtesting World Building Setting development World refinement Philosophy Founded after Claire noticed differences between how small/medium and large studios handle narrative, aiming to bring AAA narrative expertise to studios of all sizes. Why Choose Smile More Productions Ubisoft veteran AAA experience Full narrative design to direction World-famous IPs background English localization expertise Boutique approach personalized service

We turn complex ideas into engaging games.
Open Lab is an independent game development studio specializing in applied and serious games, interactive simulations, and original videogames. We provide game design, Unity development, prototyping, narrative design, and full-cycle production for companies, research institutions, public organizations, and international projects.

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.

North East England team offering co-development, concept art and stylised 3D art
About Shiverbug Studios Shiverbug Studios is an 11-person team in North East England that takes on co-development, concept art and 3D art for other studios while building its own couch co-op game, Out of Water. It was founded in 2025. Its team won the Public Vote at ProtoPlay 2025 as a Tranzfuser team. Clients work directly with the artists and developers doing the work. Company Overview Location: Middlesbrough, United Kingdom (remote-first, UK time) Founded: 2025 (LinkedIn) Team: 11 people (per its website) Specialty: Stylised art and hands-on co-development for Unity and Unreal teams Services Concept art — characters, creatures, props and places, with production sheets and turnarounds Stylised 3D art — environments, modular kits, hero props and characters Hard-surface art — vehicles, weapons and mechanical props with PBR materials Design and development — level design, systems design, narrative and gameplay programming in Unity (C#) and Unreal Engine 5 Engagement sizes — short capacity bursts, standalone packages or full co-development

UE5 co-development for PC/console and Unity development for mobile games
Veinspire Games is a founder-led co-development studio based in Georgia, supporting funded game teams with clearly scoped production work. For PC and console projects, we primarily work as a focused Unreal Engine 5 co-development partner. We take ownership of gameplay and narrative systems, quest and world-content integration, vertical slices, editor and production tools, optimization, and milestone support — from discovery and planning through implementation, integration, and QA-ready delivery. For selected Unity/mobile projects, prototypes, and vertical slices, we can take responsibility for full production from planning through release-ready delivery. Our model is deliberately compact: a senior core team, direct founder involvement, short decision paths, and trusted specialists added only when a scope requires them. Our public portfolio combines internal R&D with anonymized NDA work. Client names, project titles, and performance claims are published only when permission is available.

We develop fun exciting high tech games, and VR simulations
3D Animation workshop is a company that operates since 2020 and develops high end computer games for clients worldwide. We have a team that has more then 20 published games behind us. From Marvel, to Naughty dog we worked with anyone.

Game Cinematics, Trailers & Animation
SERVICES Pre-rendered game cinematics CG game trailers Cinematic trailers Character animation Cinematic direction AAA game marketing assets SPECIALIZATION AAA / AA games / Indie Pre-rendered CG Character-driven cinematics Marketing trailers Game cinematics CLIENT Activision Treyarch Raven Marvel Toys for Bob Microsoft Ubisoft

Bulgarian studio for co-development, stylized 2D/3D art, narrative and game design
About Studio Mechka Studio Mechka is an independent game studio based in Sofia and Varna, Bulgaria, active since 2016. It began as an outsourcing and co-development partner, with more than 25 titles built for international studios, and now also develops original IP such as Marko: Beyond Brave. It offers stylized 2D and 3D art, narrative design and systems design alongside full production support. Company Overview Location: Sofia, Bulgaria (+ Varna) Founded: 2016 Specialty: Stylized art and story-driven co-development Services Co-development and outsourcing — from single asset pipelines to full production support Stylized 2D and 3D art — concept to in-game assets Narrative design and worldbuilding — lore, characters and interactive narrative System and game design — roguelite, action and strategy mechanics Original game development Notable Work Marko: Beyond Brave — its own game, listed on its website

UK game design and narrative consultancy: design audits, narrative and scripts
About International Hobo International Hobo (ihobo) is a game design and narrative consultancy founded in 1999. Its consultants act as game designers, narrative designers and scriptwriters for developers and publishers. It sells fixed-price work on contract or on demand. Its company, International Hobo Ltd, is registered in England with Chris Bateman as director. Company Overview Location: England, United Kingdom Founded: 1999 Specialty: Game design audits and narrative design Services Game design audit — a two-week analysis of a vertical slice or work-in-progress build, with suggested fixes Narrative design — delivered by milestone with regular calls Scriptwriting, script revision and polish Notable Work Design audits: Timberborn, A Plague Tale: Requiem, Banishers: Ghosts of New Eden, Atlas Fallen and Aliens: Dark Descent (listed on its website) Narrative and scripts: Park Beyond, Tropico 6, The Persistence, MotorStorm: Apocalypse and Bratz: Rock Angelz (listed on its website)

Denver indie studio offering technical design, narrative design and co-development
About Evil Pear Productions Evil Pear Productions is an independent game studio in Denver, Colorado. Alongside its own action-adventure game (codenamed Desert Bird), it offers co-development and outsourcing services to indie teams, larger studios and groups needing interactive work. Company Overview Location: Denver, United States Team: 10 people listed on its website (technical designers, engineer, artists, animator, composer) Specialty: Technical design, narrative design and full-cycle development Services Technical design and programming support Narrative design Full-cycle development and co-development Project management and game system architecture QA Art, animation and audio from its in-house team

We help indie game studios tell great stories.
Pergamon Narrative is a boutique narrative design agency providing interactive storytelling services for video games. We are dedicated to bringing the myths and legends of your imagination to life through comprehensive narrative solutions. Our historical insight, attention to detail, and player-centric approach make us the ideal partner for studios looking to differentiate their games with compelling storytelling and design.

Story and 2D art for live games, from one team
Donkey Tale makes the content that keeps story-driven live games moving: seasonal events, new chapters, characters and outfits for match-3 and merge games with a meta-story, hidden object games, interactive stories and visual novels. Story and art come from one team, so nobody on your side has to stitch a writer's script to an art vendor's assets. Our narrative designer, Serhii Bondarenko (16+ years in games), wrote live events for Gardenscapes and Homescapes and was Lead Narrative Designer at Amrita Studio. Our art director, Victor Solonar (10+ years in game art), led a team of 5–8 2D artists for five years on client projects, including Sex Education for Netflix, drawn in the licensor's style through every approval. Daria Kupna (2D artist) completes the core team. For busy months we bring in artists from our network of 25+ Ukrainians we know personally, from concept art and casual 2D to 3D. Our producer is your single point of contact. We start with a paid pilot of one event at a fixed price, then continue on a monthly retainer. Hand-made by default; AI-assisted tools only with your written consent. We hand over finished assets; engine implementation and animation stay with your team. Kyiv, Ukraine. Remote. Full overlap with UK and EU working hours.
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