Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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26 companies

Narrative Adventure Masters
About DON'T NOD DON'T NOD (formerly Dontnod Entertainment) is a French video game developer and publisher based in Paris, France. Founded in 2008 by former Criterion Games, Ubisoft, and EA staff, they are best known for creating Life is Strange. Company Scale Founded: May 1, 2008 250+ employees in France Offices: Paris (HQ) and Montréal, Canada (since 2020) Status: Independent developer and publisher Founders Hervé Bonin Aleksi Briclot Alain Damasio (created "Dontnod" palindrome) Oskar Guilbert Jean-Maxime Moris Notable Games Life is Strange Series Life is Strange (2015) - 1M units in first month, 3M+ players Created the franchise that defined narrative adventure gaming Other Titles Remember Me (2013) Vampyr (2018) Tell Me Why (2020) - with Xbox Game Studios Jusant (2023) - puzzle platformer Banishers: Ghosts of New Eden (2024) - ARPG Lost Records: Bloom & Rage - from Montréal studio Current Status 7+ games currently in development, including Netflix partnership for new narrative game. Specializations Narrative adventure games Episodic storytelling ARPG development Strong character-driven experiences Why Choose DON'T NOD Life is Strange creators with narrative expertise 250+ person team across Paris and Montréal Independent developer and publisher Multiple projects in parallel Netflix partnership for new content

Coffee Talk Creators
About Toge Productions Toge Productions is an Indonesian game developer and publisher founded in 2009 in Tangerang. One of the biggest studios in Indonesia, they created the Infectonator series and Coffee Talk, while also publishing indie games to help grow the Indonesian game industry. Company Overview Founded: 2009 Location: Tangerang, Indonesia Founder: Kris Antoni (CEO) Focus: Development and publishing Mission: Grow Indonesian game industry Original Games Coffee Talk Series Story-driven visual novel Coffee shop setting Multiple entries Infectonator Series Infectonator 3: Apocalypse Zombie simulation-strategy Fast-paced action Other Titles When the Past was Around (2020) Rising Hell (2021) Rage in Peace (2018) Publishing Division (2017) Mission Help Indonesian developers: Overcome funding challenges Access distribution channels Reach global markets Services Development funding Publishing support Marketing assistance Distribution Industry Contribution Gathering events for developers Collaboration encouragement Regional game industry growth Note Toge Productions is primarily a game developer/publisher rather than an outsourcing provider. Listed for reference as Indonesia's leading game studio. Why Toge Productions Matters Coffee Talk acclaimed series Indonesia's largest game studio Publisher arm indie support Regional pioneer APAC gaming Since 2009 industry builder

Berlin Shooter Specialists
About YAGER YAGER Development is a German video game developer founded in 1999 in Berlin by five friends from East Berlin. With 150+ employees from 30 countries, they're known for Spec Ops: The Line (5 German Developer Awards), Dreadnought, and The Cycle. Tencent acquired a minority stake in 2020. Company Overview Founded: 1999 Location: Berlin-Kreuzberg, Germany Founders: Timo Ullmann, Uwe Beneke, Roman Golka, Philipp Schellbach, Mathias Wiese Team: 150+ employees Countries: 30 nationalities Investor: Tencent (minority stake, 2020) Notable Games Spec Ops: The Line (2012) 5 German Developer Awards Best Action Game Best German Game Best Storyline Best Graphics Best Console Game Dreadnought (2017-2018) PS4 and PC release German Developer Prize 2017 (Best Technical Achievement) The Cycle First self-published title (2019) Current Projects Multiple unannounced projects Awards Best Studio Germany (2012) Multiple German Developer Awards Partnerships Tencent second party studio family GAME (German games industry association) Unreal Tech Advisory Board Location Heart of Berlin-Kreuzberg overlooking river Spree and East Side Gallery. Why Choose YAGER Spec Ops: The Line critically acclaimed Tencent-backed strategic investor Berlin-based German quality 150+ employees from 30 countries Self-publishing capability

Adventure Game Pioneers
About Revolution Software Revolution Software is a British video game developer founded in 1989 in York, famous for the Broken Sword adventure game series. With 30+ years creating narrative-driven adventures, they've sold millions of copies and continue developing new entries with 4K remasters. Company History Founded: 1989 Location: York, England Founders: Charles Cecil, Tony Warriner, David Sykes, Noirin Carmody Focus: Narrative adventure games Flagship Series: Broken Sword Broken Sword: Shadow of the Templars (1996) - ~1M copies sold Broken Sword II: The Smoking Mirror (1997) - ~1M copies sold Broken Sword: The Sleeping Dragon (2003) Broken Sword: The Angel of Death (2006) Broken Sword 5: The Serpent's Curse (2013) Broken Sword - Reforged (2024) - 4K remaster Other Notable Games Lure of the Temptress (1992) - First release Beneath a Steel Sky (1994) Beyond a Steel Sky (2020) Note Revolution Software is primarily a game developer creating original IP rather than an outsourcing provider. Listed for reference as a legendary UK indie studio. Industry Impact One of Europe's most successful adventure game companies, pushing narrative-driven games forward for 30+ years. Why Revolution Software Matters Broken Sword iconic franchise 30+ years UK indie pioneer Millions sold commercial success 4K remasters continuing legacy York-based British studio

French AA RPG Studio
About Spiders Spiders is a French video game developer founded in 2008 in Paris, now a subsidiary of Nacon. Known for action RPGs including GreedFall (2M+ copies), Mars: War Logs, and Steelrising, they develop games using their proprietary Silk Engine. Company Overview Founded: 2008 Location: Paris, France Director: Jehanne Rousseau Parent: Nacon (acquired 2019) Focus: Action role-playing games Technology Silk Engine Modified Sony PhyreEngine Proprietary development Used for all Spiders games Notable Games GreedFall (2019) 2M+ copies shipped Early 18th century fantasy setting PC, PS4, PS5, Xbox One, Xbox Series GreedFall 2: The Dying World Currently in development Prequel to original Other Titles Steelrising (French Revolution setting) The Technomancer (Cyberpunk RPG) Bound by Flame (Medieval fantasy) Mars: War Logs Platforms PC (Windows) PlayStation 4 & 5 Xbox One & Series X/S Note Spiders is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable French RPG studio. Why Spiders Matters GreedFall 2M+ copies Paris-based French studio Silk Engine proprietary tech Nacon-owned publisher backing Action RPG specialists

Survival Game Pioneers
About Hinterland Studio Hinterland Studio is an independent Canadian game developer founded in 2012 in Vancouver by Raphael van Lierop. They are the creators of The Long Dark, which has reached 10+ million players worldwide. Company History Founded: 2012 Location: Vancouver, British Columbia, Canada Founder: Raphael van Lierop (former Relic Entertainment) Founding Team Industry veterans including: Alan Lawrance (Volition Inc.) Hokyo Lim (League of Legends) David Chan (BioWare) Marianna Krawczyk (God of War series) Notable Games The Long Dark (2017) 10+ million players worldwide Survival game set in Canadian wilderness Kickstarter funded (2013) Steam Early Access (2014) Full release: August 2017 Platforms: PC, PS4, Xbox Expansions Tales from the Far Territory (2022) Funding Canada Media Fund seed financing Successful Kickstarter campaign (2013) Mission Creating thought-provoking, story-rich entertainment experiences set in compelling original worlds. Note Hinterland is primarily a game developer, not an outsourcing provider. Listed for reference. Why Hinterland Matters The Long Dark 10M+ players Vancouver-based Canadian studio AAA veteran founding team Independent creative vision

Game Art Production Studio
ARTNOVATOR is a seasoned external development partner in game art production. We specialize in creating high-quality characters, vehicles, environments, and assets that serve gameplay and elevate player experience. With a structured pipeline and a reliable team behind every project, we support studios at all stages - from early prototyping to full-scale production. Our approach is built on clarity, consistency, and craftsmanship. We don’t follow trends - we set our own standards to deliver lasting results that integrate seamlessly into your vision. Services: • Props, Environment & Materials • Vehicles & Hard Surface • Characters

Masters of Interactive Fiction
About Chaosmonger Studio Chaosmonger Studio is a multimedia production company headquartered in Tallinn, Estonia, originally founded in Bologna, Italy in the early 2000s by Nicola Piovesan. With nearly 20 years of experience, they produce various entertainment including video games, documentaries, films, and music videos. History Founded: Early 2000s in Bologna, Italy Current HQ: Tallinn, Estonia Founder: Nicola Piovesan Gaming since: 2019 Recognition 100+ awards in hundreds of festivals worldwide Including prestigious A-Series festivals Gained worldwide attention when entering games in 2019 Services Game Development Indie game development Game publishing Metroidvania/platformer specialization Multimedia Production Documentaries Science fiction films Animations Music videos Graphic design Notable Games Clunky Hero - Story-driven platformer metroidvania with RPG elements ENCODYA (Neo Berlin 2062) - Adventure game released January 2021 Speedollama - Fast platformer shooter released October 2024 Three Minutes to Eight - Side-scrolling adventure Voivod: The Nuclear Warrior - Upcoming Metroidvania Why Choose Chaosmonger Studio 100+ awards in film and gaming 20 years multimedia experience Indie game development and publishing Estonia-based with EU advantages Cross-media production capabilities

Mexican Culture in Gaming
About Lienzo Lienzo is a Mexican video game studio founded in 2012 in Chihuahua. Known for culturally-inspired games like Mulaka (Tarahumara mythology) and Aztech: Forgotten Gods, they pioneered Mexican indigenous themes in gaming. Company History Founded: 2012 Location: Chihuahua, Mexico Founders: Serrano (lead), Adolfo Rico (lead programmer) Initial Team: 8 people Origin: Advergaming and museum games Notable Games Mulaka 3D action-adventure based on Tarahumara indigenous culture Set in northern Mexico's breathtaking landscape Play as a Sukurúame (shaman) Preserves oral Tarahumara lore in visual form Hunter's Legacy 2D action-platformer Starring Ikki, a cat warrior Sword and bow combat Aztech: Forgotten Gods Action-adventure Aztec mythology meets sci-fi Cultural Impact Lienzo was the first Mexican studio to embrace indigenous themes rather than emulating Western styles. They proved Mexican cultural content could succeed internationally, inspiring a new generation of Latin American developers. Approach Started without formal game design education (unavailable in Mexico at the time). Built expertise through advergaming and museum projects before creating original IP. Note Lienzo is primarily a game developer creating culturally-inspired original IP. Why Lienzo Matters Mulaka cultural breakthrough Tarahumara mythology preservation Mexico's pioneer indie studio Indigenous themes in gaming International success with local culture

Games, Software and AI Development; 2D/3D Art and Animations for Games; iGaming
Alta Games Expertise Includes: 2D & 3D Art Design: Stunning visuals across various styles, including realism, casual, and stylized. Animations & VFX: Eye-catching animations to enhance gameplay. UI/UX Design: Intuitive interfaces that improve player experience. Game Development: Proficient in Unity, Phaser.js, Pixi.js, and HTML5 and more. Quality Assurance: Comprehensive testing to ensure a flawless gaming experience. Game Math & Economy Design: Crafting balanced mechanics for engaging gameplay. Game & Narrative Design: Designing captivating worlds, stories, and levels.

Italian Horror Specialists
About Storm in a Teacup Storm in a Teacup is an Italian indie game developer founded in 2013 in Rome by industry veterans Carlo Ivo Alimo Bianchi and Alberto Belli. Known for N.E.R.O. (2 Drago D'Oro Awards), Close to the Sun, and Steel Seed, they have 11-50 employees. Company Overview Founded: 2013 Location: Rome, Italy Founders: Carlo Ivo Alimo Bianchi (Creative Director), Alberto Belli (Executive Director) Team: 11-50 employees Notable Games N.E.R.O.: Nothing Ever Remains Obscure (2015) Xbox One exclusive debut at E3 2014 Developed with Unity Drago D'Oro Award: Best Italian Game 2016 Drago D'Oro Award: Best Artistic Direction 2016 Best Video Game Trailer (Trailers FilmFest 2014) Close to the Sun (2019) First-person horror adventure Published by Wired Productions Unreal Engine development Steel Seed (2025) Sci-fi stealth game April 2025 release Platforms PC (Windows) Xbox One PlayStation 4 Technology Unity Unreal Engine Funding $161K grant funding (2023) Note Storm in a Teacup is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable Italian indie studio. Why Storm in a Teacup Matters N.E.R.O. 2 Drago D'Oro Awards Rome-based Italian indie Close to the Sun horror acclaim Unity + Unreal multi-engine E3 debut Xbox showcase

Game Narrative Development
About KREONIT KREONIT is a London-based game development outsourcing company with 13+ years of expertise in design, animation, and programming. Part of koloro.group, they offer full-cycle development, art outsourcing, and R&D services. Company Overview Location: London, UK Experience: 13+ years Parent: koloro.group Focus: Full-cycle development & art outsourcing Services Game Development Full-cycle development Mobile games (iOS, Android) Game testing Porting Art Outsourcing Game environment art 2D art and illustration Material and texturing NPC concept art 3D modeling Animation & VFX 3D animation Visual effects Cinematics Narrative Game narrative development Story design Research & Development Market research Trend monitoring Player base analysis Financial data research Team Structure Complete outsource game development team: Game designers Skilled artists Experienced programmers Talented marketers R&D specialists Approach KREONIT crafts games tailored for clients and drives in-house projects, with commitment to delivering premium content. They emphasize market research before full-cycle development. Why Choose KREONIT 13+ years experience Full-cycle development R&D team for market research London-based management Art to programming complete team

Narrative Consultation for Games
About Sweet Baby Inc Sweet Baby Inc is a Canadian narrative development and consultation studio founded in 2018 in Montreal by former Ubisoft developers. They consult on video game narratives to promote diverse, empathetic storytelling, having worked on God of War Ragnarök, Alan Wake 2, and Spider-Man 2. Company Overview Founded: 2018 Location: Montreal, Canada Founders: Kim Belair (CEO), David Bédard (COO) Background: Former Ubisoft developers Focus: Narrative consulting Mission "Tell better, more empathetic stories while diversifying and enriching the video games industry" and "make games more engaging, more fun." Services Narrative Consulting Story development Character writing Cultural authenticity review Inclusive storytelling Developer Support Consultation with cultural representatives Team training Credits guidance Pay equity support Notable Projects God of War Ragnarök (Santa Monica Studio) Alan Wake 2 (Remedy) Spider-Man 2 (Insomniac Games, 3-year collaboration) Sable Major Clients Valve Xbox 2K Electronic Arts Rocksteady Santa Monica Studio Square Enix Ubisoft Warner Bros. Games Wizards of the Coast Why Choose Sweet Baby Inc God of War, Alan Wake 2 AAA credits Montreal-based Canadian studio Narrative specialists story expertise Major publishers trusted partner Cultural authenticity inclusive focus
Weaving Interactive Stories
About Talespinners Talespinners is a UK-based game narrative outsourcing studio founded in 2016. Specializing in writing, narrative design, and story development for games, their team has contributed to BAFTA-winning Agatha Christie: Hercule Poirot and award-winning Disco Elysium. Company Overview Founded: April 2016 Location: Broadstairs, Kent, UK + Canada Focus: Narrative design and game writing Services Writing Plot development Dialogue writing Text and script Editing and review Narrative Design Story structure Character development Setting and world-building Narrative systems Creative Services Direction Consultancy Story workshops Artist and actor direction Notable Projects BAFTA-Winning Work Agatha Christie: Hercule Poirot - The First Cases (Blazing Griffin) Nancy Drew: Midnight in Salem (HeR Interactive) Award-Winning Games Disco Elysium (Game Awards, D.I.C.E., BAFTA Best Narrative) Sunless Sea: Zubmariner Sunless Skies Fallen London AAA Credits Battlefield 1 (DICE) Total War: Rome II (Creative Assembly) Binary Domain (SEGA) Driver San Francisco (Ubisoft Reflections) Why Choose Talespinners Disco Elysium award-winning credit BAFTA-winning Agatha Christie game UK + Canada team coverage Story workshops collaborative approach AAA + indie diverse experience
Narrative Adventure Studio
About Out of the Blue Out of the Blue Games is an independent studio based in Madrid, Spain, founded by industry veteran Tatiana Delgado. Known for Call of the Sea and American Arcadia, they specialize in narrative-driven puzzle games with a 10-12 person remote-first team. Company History Location: Madrid, Spain Team: 10-12 people (remote-first) Founder: Tatiana Delgado (17+ years experience) Background: Gameloft, King, Tequila Works, Vertical Robot Notable Games Released Call of the Sea (2020) - Lovecraft-inspired adventure, published by Raw Fury American Arcadia - Narrative puzzle game Upcoming Call of the Elder Gods - Sequel with Kwalee, featuring Yuri Lowenthal The Vigilante Diaries Platforms Windows PC Xbox (One, Series X/S) PlayStation (4, 5) Nintendo Switch Amazon Luna Philosophy Remote-first studio design (pre-COVID), veteran developers creating narrative puzzle experiences inspired by literature. Note Out of the Blue is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable Spanish studio. Why Out of the Blue Matters Call of the Sea critical acclaim Raw Fury publishing partnership Madrid-based Spanish studio Narrative puzzles specialists Remote-first pioneer

Stories That Leave a Mark
About Narrative Tattoo Narrative Tattoo is a Poland-based narrative design and game writing consultancy. They specialize in helping game developers craft compelling stories, dialogue, and world-building for interactive entertainment. Company Overview Location: Poland Focus: Narrative design, game writing Services: Story development, dialogue writing Services Narrative Design Story architecture Player choice systems Branching narratives World-building Game Writing Dialogue writing Character development Quest/mission design Lore documentation Consulting Narrative reviews Story consulting Writing workshops Mentorship Poland Gaming Industry Poland has a strong game development ecosystem known for narrative-driven games: CD Projekt RED (The Witcher, Cyberpunk 2077) Techland (Dying Light) 11 bit studios (This War of Mine) Flying Wild Hog Why Consider Narrative Services Story-driven games growing market Player engagement through narrative Poland-based narrative expertise Central Europe timezone alignment

AAA Narrative Design
About Smile More Productions Smile More Productions is a narrative design and game writing studio founded in 2024 by Claire Lily Squire, a former Ubisoft Shanghai narrative designer. Specializing in story services for small to medium studios, they offer decades of combined experience across world-famous IPs. Company Overview Founded: 2024 Founder: Claire Lily Squire (CEO) Background: Former Ubisoft Shanghai Focus: Narrative design outsourcing Services Narrative Design Story development Narrative systems design Lore creation and management Documentation and style guides Game Writing Script writing Dialogue writing Character development Localization English localization revision Translation review Script reading and feedback Voice Production Voice acting casting Voice direction Mission Design Design documentation Layout and playtesting World Building Setting development World refinement Philosophy Founded after Claire noticed differences between how small/medium and large studios handle narrative, aiming to bring AAA narrative expertise to studios of all sizes. Why Choose Smile More Productions Ubisoft veteran AAA experience Full narrative design to direction World-famous IPs background English localization expertise Boutique approach personalized service
Psychological Horror Experts
About LKA LKA is an Italian independent game studio founded in 2014 in Florence by veteran artist Luca Dalcò. Known for psychological horror games The Town of Light and Martha Is Dead, set in Tuscany, Italy. Company History Founded: 2014 Location: Florence (Chianti region), Tuscany, Italy Founder: Luca Dalcò Background Founder's expertise: Computer graphics Real-time applications Theatrical stage design Documentaries Cultural heritage Notable Games The Town of Light (2016) Psychological horror adventure Volterra Psychiatric Asylum setting 1938 mental health themes PC, PlayStation, Xbox, Switch Wired Productions published Martha Is Dead (2022) Psychological thriller Tuscany, Italy setting Follow-up to Town of Light Focus Story-driven experiences exploring: Mental health Historical trauma Italian culture Difficult themes Note LKA is a game developer creating original IP, not an outsourcing provider. Why LKA Matters Town of Light acclaim Italian horror pioneer Psychological storytelling Cultural authenticity Florence-based

We turn complex ideas into engaging games.
Open Lab is an independent game development studio specializing in applied and serious games, interactive simulations, and original videogames. We provide game design, Unity development, prototyping, narrative design, and full-cycle production for companies, research institutions, public organizations, and international projects.

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.
Words That Build Worlds
About Rhea Writers Rhea Writers is a game writing and narrative services company providing story and dialogue development for video games. They offer narrative design and writing support for game studios. Company Overview Focus: Game writing and narrative Industry: Video games Services Game Writing Story development Dialogue writing Character writing Script creation Narrative Design Narrative structure Story systems World-building Lore development Industry Context Game narrative has become increasingly important as players seek meaningful stories and character development in their gaming experiences. Why Consider Rhea Writers Narrative focus story specialists Game writing dialogue expertise Story development full narrative support Character work compelling characters

We develop fun exciting high tech games, and VR simulations
3D Animation workshop is a company that operates since 2020 and develops high end computer games for clients worldwide. We have a team that has more then 20 published games behind us. From Marvel, to Naughty dog we worked with anyone.

We help indie game studios tell stories.
Pergamon Narrative is a boutique narrative design agency providing interactive storytelling services for video games. We are dedicated to bringing the myths and legends of your imagination to life through comprehensive narrative solutions. Our historical insight, attention to detail, and player-centric approach make us the ideal partner for studios looking to differentiate their games with compelling storytelling and design.
Game development outsourcing studio
About ActeZéro ActeZéro is a narrative design agency based in Lyon, France, specializing in story creation, character development, and scriptwriting for video games and interactive media. Since 2017, they have contributed to 50+ projects for major studios. Services Pre-Production World-building and lore creation Character design and development Story structure and narrative planning Documentation and project scoping Production Dialogue writing and scriptwriting Narrative design integration Scope management Emergency writing support Content refinement and reviewing Workshops Narrative exploration sessions Team collaboration facilitation Creative direction guidance Consulting Hourly and bi-weekly sessions Narrative assessment Mentoring for development teams Notable Projects Harmony: Fall of Reverie (Don't Nod, 2023) Dordogne (Un Je Ne Sais Quoi + Umanimation, 2023) Astral Ascent (Hibernian Workshop, 2023) Empire of the Ants (Tower Five, 2024) Skygard Arena (Gemelli Games, 2024) A Plague Tale: Requiem (Asobo Studio, 2022) Team Anthony Jauneaud - Narrative Director Cindy Asselin de Beauville - Senior Narrative Designer & Writer Laureline Denis-Venuat - Senior Narrative Designer & Writer Matthew Willis - Writer and English Specialist All core team members are fluent in French and English. Client Studios Asobo Studio Don't Nod Focus Entertainment Microids Studio Paris Evil Empire Tower Five 20+ additional partners Location Headquarters: Bordeaux, France Why Choose ActeZéro 50+ projects since 2017 AAA experience with major French studios Bilingual team (French/English) Full narrative services from pre-production to polish Flexible engagement from consulting to full integration
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