Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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99 companies • Page 2 of 3

Game co-development, prototyping and porting studio for PC, mobile and web
About Why Knot Studio Why Knot Studio is a game developer in Damansara Perdana, Petaling Jaya, founded in 2016. Alongside its own titles it offers co-development for clients, from prototypes and pitch material to full game development and porting for PC, mobile and web. Company Overview Location: Petaling Jaya, Selangor, Malaysia Founded: 2016 Team: 11-50 (LinkedIn) Specialty: Game co-development from prototype to launch Services Prototyping — core mechanics, proof of concept, MVP Game design documents and pitch decks Full game development, including art and style development Porting to Windows (Steam), Android, iOS and web Notable Work ITENO — its own number puzzle game, a SEA Game Awards 2018 winner as listed on its website Princess of the Water Lilies and HomeStray — its own titles, listed on its website

Nearshore Game Development that turns software into play
Why work with a nearshore studio in Colombia Same-day collaboration, senior talent and predictable budgets — without the overhead of an in-house studio. Full working-day overlap with the US and solid morning overlap with Europe. Daily standups, not overnight handoffs. Designers, artists and engineers who work in English every day and communicate directly with your leads. Clear scopes, invoicing in your currency and IP assigned to you from day one. Senior LATAM talent at a fraction of the cost of an in-house team, with no hiring or ramp-up delays. 3D low poly night scene: a game studio team in Colombia collaborating with clients abroad

External production partner — Game Art & Animation, UA Creatives, Development & Porting
KAVA Gaming Studio is a Kyiv-based external production partner for game developers and publishers. We specialize in Game Art & Animation, User Acquisition Creatives, and Development & Porting. Our teams integrate into existing production pipelines and support clients with 2D/3D game assets, gameplay and marketing animation, video ads, playable ads, rapid prototyping, engine migration, and mobile-to-web porting. We work with established studios and publishers, supporting both major live-service titles and long-term production pipelines.

Brazilian art outsourcing and co-dev studio for props, characters and tech art
About Yellow Panda Yellow Panda is a Brazilian outsourcing and co-development studio in Balneário Camboriú, founded in 2017. It makes 2D and 3D art for indie, AA and AAA game teams, from concept to in-engine implementation. Its enquiry form also offers engineering, porting, 2D Spine animation and full-SKU work. Company Overview Location: Balneário Camboriú, Santa Catarina, Brazil Founded: 2017 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D game art and technical art for PC and console Services 2D and concept art 3D props, environments, characters, weapons and vehicles Tech art — shaders, materials, pipelines and rendering optimisation 2D Spine animation Engineering and porting (Unity C#, per LinkedIn) Notable Work Client logos on its website include Disney, Microsoft, Netflix, HBO Max, Meta, Voodoo, CrazyLabs, Lion Studios and Hoplon

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Turku Unreal and Unity outsourcing studio for co-development, prototyping and outstaffing
About Rockodile Games Rockodile Games is a game development studio in Turku, Finland, working since 2013. It offers Unreal Engine and Unity outsourcing (co-development, prototyping, level design and world building, and outstaffed developers) for PC and console projects, and also makes its own games such as Death From Above. Company Overview Location: Turku, Finland Founded: 2013 Team: 2-10 employees (LinkedIn) Specialty: Unreal Engine programming and co-development for AA productions Services Co-development — PC and console projects at any stage Programming — gameplay, tools, optimization, bug fixing, subsystems and integrations Level design and world building Tech art Prototyping Outstaffed Unreal and Unity developers Notable Work Moons of Madness, Dark Fracture and Bus Simulator — linked under projects it has worked with on its website

3D environment art and co-development studio for indie, AA and AAA games
About Sierra Division Sierra Division is a US co-development and 3D outsourcing studio (Sierra Division, Inc.) working with indie, AA and AAA teams on environments, props and hard-surface assets, with gameplay programming, level design and real-time VFX. It also sells asset packs and runs an art academy. Company Overview Location: Wilmington, Delaware, United States (per LinkedIn; US and EU teams) Founded: 2021 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: 3D environment and prop art for Unreal Engine projects Services Environments, props, hard-surface and organic sculpting Texturing and materials Level design and gameplay programming Real-time VFX Co-development and outstaffed artists embedded in client pipelines Digital twins and asset-pack customization Notable Work Counter-Strike 2 assets for the Cache map, made with Valve — listed on its website

London Unity studio for game development, co-development, porting and optimisation
About Ocean View Games Ocean View Games is a London Unity development studio founded in 2020 by David Edgecombe, who previously worked on RuneScape Mobile at Jagex. It builds new games, adds senior Unity engineers to existing teams, and fixes, ports and optimises games, with a second focus on educational games for universities, publishers and cultural institutions. It is a member of UKIE and holds Unity Certified Expert status. Company Overview Location: London, United Kingdom Founded: 2020 Specialty: Senior Unity engineering, porting and optimisation Services Unity game development for PC, mobile and web Co-development and engineering support Porting and performance optimisation Legacy modernisation, including Flash-to-HTML5 rebuilds Educational and serious games White-box QA, game design and app store launch support Notable Work Domi Online — lead engineering for a Unity MMORPG, listed on its website Bookwood — Unity architecture for GamerCat Studio, listed on its website
Wrocław studio for AAA/AA co-development, console porting and remasters
About PixelAnt Games PixelAnt Games is a co-development, porting and full-production studio in Wrocław, Poland, founded in 2020 by two industry veterans. It was part of Sumo Digital from 2021 and became independent again in 2025 with its core team. It works for publishers on AAA and AA titles across PC, PlayStation, Xbox and Nintendo Switch, and is also developing its own IP. Company Overview Location: Wrocław, Poland Founded: 2020 Team: 11-50 employees (LinkedIn) Specialty: Engineering co-development and console ports through first-party certification Services Co-development — senior engineers on gameplay, systems and optimization inside client pipelines Porting — new hardware targets with performance, memory and certification handled Remasters and remakes — from visual upgrades to full rebuilds Full development — end-to-end production Custom engagements — strike teams, engine specialists, performance rescue Notable Work Cronos: The New Dawn (Switch 2, with Bloober Team) and Chernobylite (Switch) — listed on its website Forza Motorsport, Mortal Kombat 1 and Layers of Fear — listed among key projects on its website
We do more than make games — we build a flexible production system for different kinds of partners.
WONDERLABS - game production company, game outsourcing and publishing support. Discovery Clarify goals, genre, market, references and production scope. Concept & Prototype Create concept, wireframes, the core loop and a demo to validate product direction Production Produce assets, UI, code, levels, content and periodic debug builds for review. Launch & Growth Polish, bug fixing, performance optimization, creatives and growth analytics. Contact: +84968204130 (whatsapp, wechat, tele:@noahstyles02)

Manila studio for 3D game characters, environments and Unity/Unreal development
About Polywick Studio Polywick Studio (Polywick Graphics PH Corp.) is a 3D game art and game-tech studio in Bonifacio Global City, Taguig, that has worked with studios across Asia, Australia, Europe and the Americas for about a decade. It builds characters, weapons, vehicles and environments and also takes on Unity, Unreal Blueprint and backend programming. Company Overview Location: Taguig (Metro Manila), Philippines Team: 11-50 (LinkedIn) Specialty: Production-ready 3D characters and environments for PC, console, mobile, VR and AR Services Character and environment asset creation — characters, sculpts, weapons, vehicles, interiors and exteriors 3D optimization, retopology and texturing; cleanup of scanned assets Low-poly assets for AR books Unity component and Unreal Blueprint development Game backend development and tooling (Photoshop/Illustrator scripting) Full-cycle development and co-development Notable Work Deadly Dozen Reloaded (nFusion Interactive) and Aluna: Sentinel of the Shards — listed on its website Clients shown include Darewise, Strides Interactive and Strategy Mill — listed on its website

Poznań co-development art studio: environments, characters, tech art and VFX
About Beffio Beffio is a co-development game art studio in Poznań, Poland, established in 2013. It produces concept art, 3D environments and characters, technical art, real-time VFX and lighting for Unreal Engine and Unity productions, and also places individual principal-level artists into client teams. Its recent work includes art for High on Life 2 and UEFN worlds credited to the Fab Team. Company Overview Location: Poznań, Poland Founded: 2013 Specialty: Environment art and technical art for co-development Services Concept art — key art, art direction and visual development Environment art — 3D environments, level art and asset packs Character art — stylized and realistic, rigging-ready Technical art — shaders, optimisation, tools and pipelines VFX and animation — real-time VFX and look development Lighting — baked and real-time Notable Work High on Life and High on Life 2 (Squanch Games) — listed on its website The Medium (Bloober Team) and Circuit Superstars (Square Enix) — listed on its website Imidera: The Desert Empire, a UEFN world for the Fab Team — listed on its website

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.

New Delhi Unity/Unreal studio for co-development, prototypes and ports, plus XR
About 2 Dude Studios 2 Dude Studios is a small game and XR studio in New Delhi, India, founded in 2020 and led by Akaash Garg. It takes co-development, full production, prototypes and porting work for game studios in Unity and Unreal Engine, builds XR training and visualization for enterprise clients, and makes its own games. Company Overview Location: New Delhi, India Founded: 2020 Team: 2-10 employees (LinkedIn) Specialty: Unity and Unreal co-development for PC, mobile, VR and AR Services Full production — first playable to launch Team extension — developers working inside a client's repo and sprints Prototypes and vertical slices — fixed-scope builds for greenlight or pitching Porting and optimization — new platforms and performance targets XR for enterprise — training simulations and product visualization Notable Work Client titles for Luda Game, NightFrost Studios and Form & Function — named on its website Ruins of the Forgotten — its own survival game in Early Access on Steam

Bucharest AAA art studio, part of Keywords Studios, now adding co-development
About AMC Studio AMC Studio (AMC Ro Studio SRL) is a Bucharest external development studio that makes 3D and 2D art for AAA games and is part of Keywords Studios. With more than 20 years in the industry, it has built characters, creatures, environments, vehicles, weapons and props, and now also offers full game development and co-development. Company Overview Location: Bucharest, Romania Team: 51-200 employees (LinkedIn) Specialty: Photorealistic and stylized 3D art for AAA titles Services 3D art — characters, creatures, grooming, clothing, environments, hard-surface, vehicles and weapons 2D and concept art — visual development, production art, marketing art and UI/UX Level art and world building — set dressing, engine integration and optimization Game development — full-cycle development, live ops, co-development support and tools Notable Work Dead Space, The Witcher 3, Mafia and Call of Duty (listed on its website) World of Tanks 1.0 for Wargaming and Scavengers for Midwinter Entertainment (client quotes on its website)

Senior-led co-development studio for engineering, game design and art on PC and console
About ATRA Productions ATRA Productions is a Bucharest co-development studio that started operations in 2026. It builds dedicated, senior-led teams that join partner studios' pipelines for engineering, game development and art production. Founder and CEO Vlad Alexandru previously ran AMC, the Romanian co-development studio. Company Overview Location: Bucharest, Romania Founded: 2026 Team: 11-50 (LinkedIn); the studio cites a network of 100+ senior and mid-level professionals Specialty: Embedded co-development teams for PC and console productions Services Engineering — engine programming, rendering, tools, AI, networking, optimization and automation Game development — full game and IP development, adaptations, porting, live ops and game design Art production — concept art, 3D art, illustration, world building and tech art, standalone or integrated Notable Work Co-development and engineering on an unnamed AAA racing franchise — case study listed on its website

North East England team offering co-development, concept art and stylised 3D art
About Shiverbug Studios Shiverbug Studios is an 11-person team in North East England that takes on co-development, concept art and 3D art for other studios while building its own couch co-op game, Out of Water. It was founded in 2025. Its team won the Public Vote at ProtoPlay 2025 as a Tranzfuser team. Clients work directly with the artists and developers doing the work. Company Overview Location: Middlesbrough, United Kingdom (remote-first, UK time) Founded: 2025 (LinkedIn) Team: 11 people (per its website) Specialty: Stylised art and hands-on co-development for Unity and Unreal teams Services Concept art — characters, creatures, props and places, with production sheets and turnarounds Stylised 3D art — environments, modular kits, hero props and characters Hard-surface art — vehicles, weapons and mechanical props with PBR materials Design and development — level design, systems design, narrative and gameplay programming in Unity (C#) and Unreal Engine 5 Engagement sizes — short capacity bursts, standalone packages or full co-development

UE5 co-development for PC/console and Unity development for mobile games
Veinspire Games is a founder-led co-development studio based in Georgia, supporting funded game teams with clearly scoped production work. For PC and console projects, we primarily work as a focused Unreal Engine 5 co-development partner. We take ownership of gameplay and narrative systems, quest and world-content integration, vertical slices, editor and production tools, optimization, and milestone support — from discovery and planning through implementation, integration, and QA-ready delivery. For selected Unity/mobile projects, prototypes, and vertical slices, we can take responsibility for full production from planning through release-ready delivery. Our model is deliberately compact: a senior core team, direct founder involvement, short decision paths, and trusted specialists added only when a scope requires them. Our public portfolio combines internal R&D with anonymized NDA work. Client names, project titles, and performance claims are published only when permission is available.

Ankara Unity studio for full-cycle development, multiplayer, VR and team extension
About ZeroHint ZeroHint is a Unity game development studio in Ankara, Turkey, founded in 2022 at Hacettepe Teknokent and working remote-first with a team of ten. It offers full-cycle development, co-development and team extension for studios, publishers and institutions, with particular experience in multiplayer (Photon, PlayFab), browser/WebGL games, VR and educational or serious games. Company Overview Location: Ankara, Turkey Founded: 2022 Team: 10 specialists Specialty: Unity multiplayer, WebGL, VR and serious games Services Full-cycle game development in Unity — PC, mobile, browser and VR Co-development and team extension Mobile games for iOS and Android VR and XR development, including porting flat games to headsets Multiplayer and backend — netcode, matchmaking and live ops Educational and serious games, simulations and game art Notable Work Digital citizenship game for Türkiye's Ministry of National Education and the Council of Europe — listed on its website 2D and VR rehabilitation games with Hacettepe University — listed on its website Astar Strike, a cross-platform multiplayer FPS — listed on its website

Giving form to your imagination.
LeoKnight Studios is a 3D game art outsourcing studio specializing in production-ready characters, creatures, vehicles, weapons, props, and other game assets. We help game studios expand their production capacity and keep development moving without the overhead of hiring full-time artists.

Bangkok indie developer offering co-development, 2D art outsourcing and prototyping
About Bugblio Studio Bugblio Studio is a 17-person indie game developer in Bangkok, Thailand, founded in 2022 by three co-founders. Alongside its own co-op games, led by LightSup! for PC, Switch 2 and PS5, it works as a production partner for other studios, offering co-development, 2D art outsourcing and prototyping. Company Overview Location: Bangkok, Thailand Founded: 2022 Team: 17 people (company site) Specialty: 2D art, animation and UI for co-development partners Services Co-development and art outsourcing — 2D art, animation, VFX and UI assets integrated into a client's pipeline across art, design and engineering Game design and prototyping — sharpening a design and building a first playable for pitching Production consulting — setting up production systems through to launch IP development — original concepts, mechanics and world-building

Full-service game development for any platform. From concept to launch.
Iris Edge Studios is a full-service game development studio in Portugal. We build complete games and support existing productions across PC, console, mobile and web, from concept and pre-production through programming, game design, art, animation, UI/UX, audio, narrative, QA and backend development. We also handle co-development, porting, localization, optimization, store submission, compliance and launch, working either as an end-to-end production partner or as an extension of an existing team.

Yooperlite - expert Unity & VR game development.
Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website

Senior console porting for indie games
Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾

Cebu City team for full-cycle Unity development, co-development and 2D/3D game art
About Capriccioso Game Studio Capriccioso Game Studio is a small Cebu City team, set up in January 2023, that builds Unity games for clients and supplies 2D/3D art, prototyping and co-development staff. It also makes its own small titles such as Without Light and Haphazard Angel. Company Overview Location: Cebu City, Philippines Founded: 2023 Team: 2-10 (LinkedIn) Specialty: Full-cycle Unity development for small and mid-size projects Services Full-cycle Unity game development — from alpha and beta through release and maintenance Co-development — developers, artists and designers placed with a client team 2D and 3D art — character design, pixel art and environment concept art Game design and rapid prototyping Promotional art assets and game marketing support Game maintenance and .NET full-stack development

Console porting and development services for indie game developers
About DO Games DO Games is a console development company founded in 2016 by Matthew Tighe that ports indie games to consoles and handles optimisation, certification and store setup. It states it has handled console conversions for over 30 games, including Cult of the Lamb, for which it reports bringing the Nintendo Switch version to 60fps. The founder previously worked in UK mobile game development at IOMO and InfoSpace Games. Company Overview Location: United Kingdom Founded: 2016 Specialty: Console ports for indie developers Services Console porting — PlayStation, Xbox, Nintendo Switch and PC Platform certification, store setup and release management Performance and memory optimisation Multiplayer networking implementation Co-development and restructuring of existing codebases Notable Work Cult of the Lamb, Ship of Fools, art of rally and The First Tree — listed on its website Eastshade, Manifold Garden, Monster Sanctuary and Where the Water Tastes Like Wine — listed on its website

Bulgarian studio for co-development, stylized 2D/3D art, narrative and game design
About Studio Mechka Studio Mechka is an independent game studio based in Sofia and Varna, Bulgaria, active since 2016. It began as an outsourcing and co-development partner, with more than 25 titles built for international studios, and now also develops original IP such as Marko: Beyond Brave. It offers stylized 2D and 3D art, narrative design and systems design alongside full production support. Company Overview Location: Sofia, Bulgaria (+ Varna) Founded: 2016 Specialty: Stylized art and story-driven co-development Services Co-development and outsourcing — from single asset pipelines to full production support Stylized 2D and 3D art — concept to in-game assets Narrative design and worldbuilding — lore, characters and interactive narrative System and game design — roguelite, action and strategy mechanics Original game development Notable Work Marko: Beyond Brave — its own game, listed on its website

Unity and Godot tools and work-for-hire team: UI/UX, co-development and custom tools
About Febucci Febucci is a small Italian game development team, registered in Rome, that makes the Text Animator plugin for Unity, Godot and Unreal and takes work-for-hire and consulting projects for other studios. The brand has published tools and tutorials since 2018; founder Federico Bellucci set up the company in December 2022. It says a significant share of its clients are indie teams. Company Overview Location: Rome, Italy (team spread across Italy) Founded: 2022 Team: Four core members plus collaborators (company site) Specialty: Unity and Godot engineering, with Unreal work taken when the scope fits Services UI/UX development — menus, gameplay UI, input remapping Co-development — embedding into an existing team and codebase Custom tools and pipeline optimization Localization engineering — integrating localization into a project Consulting — single-session technical consultancies

Game art and 3D animation studio working inside clients' pipelines
About Fuloso Fuloso is a game art and 3D animation studio in the Kuala Lumpur area that works as an embedded external development partner, taking on art and animation inside a client's own pipeline, tools and schedule. It was founded in 2020 and is a wholly owned subsidiary of Kucingko Berhad, a company listed on Bursa Malaysia. Company Overview Location: Kuala Lumpur, Malaysia (LinkedIn lists Petaling Jaya, Selangor) Founded: 2020 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: Game art and game animation for external development Services Game art — 3D assets produced to the client's specifications and tools Game animation and 3D animation Embedded "Collab" teams working alongside the client's producers and leads Extra production capacity ahead of milestones

Gameplay, physics and animation programming plus 3D art, in Unreal, Unity and WebGL
We are a game and real time 3D studio in Pune, India. Our team built and ran a live mobile cricket title at scale, and we now work with studios and enterprises on gameplay and physics programming, animation systems, multiplayer and engine level work. We work in Unreal Engine 5 and Unity, and on the web in Three.js and WebGL, shipping to mobile, Meta Quest and Apple Vision Pro. Disciplines we cover: physics and animation programming, gameplay and systems programming, LiveOps, 3D character, animation and environment art, UI and QA. We take on team extension, co-development, porting and full production of smaller titles, and we work under NDA with full IP transfer.

The animation department you don't need to build yourself
Imagine you have built your dream animation department for years: That's us! We bring our years of experience to your game, marketing asset, film or tv-series and let you skip the hard part of internally building workflows, pipeline and experience. Our team of animators, tech-artists and creatives will get right to work, lovingly crafting the animation you need, from day one. TETSUO animation studio is an independent, art-led, creative studio built on the expertise of senior animators supporting games you have played for sure since 2019. Notable credits: Little Nightmares 3, Fallguys, Deaths Door, Borderlands 3, Tiny Tina's Wonderland, Enginefall, Outlast Trials, Fortnite, Trailerfarm, Keywords Studios and more..

Sofia game studio and Unity tools maker offering development, co-dev and porting
About Dreamteck Dreamteck is a game studio in Sofia, Bulgaria, that makes its own games and Unity tools and also takes outsourcing work. It publishes the Dreamteck Splines plugin on the Unity Asset Store, and its games include Lifeslide, with Overrider in development. For clients it builds games from scratch, extends existing teams, produces art, optimizes code and ports games in Unity and Unreal Engine. Company Overview Location: Sofia, Bulgaria Specialty: Unity development and tools Services Full game development — design, build and test for PC, console and mobile Co-development — direct access to its developers to extend a client team 2D and 3D assets — art production for client games Art direction and pipeline — art direction and art production pipelines Optimization — performance and code architecture work on existing projects Porting — moving games between platforms, with releases on Steam, Epic, PlayStation, Nintendo Switch, Google Play and the App Store

Brazilian studio for game engineering, co-development and outstaffing
About Gameplan Gameplan is a game development studio headquartered in Brazil with more than 12 years of work for studios around the world. It provides engineering for complex systems such as proprietary engines, multiplayer and backend, co-development of features, art and full modules, and outstaffing of Brazilian developers it hires and manages. It was the first Latin American studio to join the Remote Control Productions (RCP) family. Company Overview Location: Brazil Founded: 2014 Specialty: Engineering and co-development from Latin America Services Engineering — proprietary engines, multiplayer infrastructure, gameplay systems and optimisation Co-development — systems, art, features or full modules on PC, consoles and mobile Outstaffing — hiring, onboarding and managing developers for client teams Notable Work Clients shown include Bandai Namco, InnoGames, NetEase Games, Tapps Games, Pathea and Xbox Game Pass — listed on its website King of Tokyo, Hotel Ever After and the Delicious series — listed on its website

Cinematics, Motion Capture, VFX
At RBM, we handle the entire cinematic pipeline from start to finish, covering both in-game and pre-rendered content (3D, VFX, Animation...). We have our own Motion Capture stage and are Epic Games Authorized Service Partners, meaning Unreal Engine is our core expertise.

Crafting Gaming Experience
FitNot Games is a 10-person Unity studio in Cairo that has shipped more than 10 mobile games for Arabic-speaking players, including titles built and run with MBC Group, the largest media company in the Middle East. Our games have been featured on the Apple App Store, and we’ve run Ramadan launches backed by MBC TV campaigns. We offer three services to studios and publishers: Unity co-development: feature pods, porting, LiveOps, ad mediation (AdMob, Unity Ads, Meta), and Firebase/BigQuery analytics. Arabic launch readiness for existing games: proper Arabic text shaping in TextMeshPro, right-to-left UI mirroring, cultural review, and Arabic store pages. Branded and educational games: mini-games for brands and agencies, and serious games for NGOs and government clients. The team is 3 developers, 3 artists, a technical artist, an animator and a producer, led by a founder with 12+ years in games (including Prodigy, the Canadian educational game). We work in English and Arabic, at Egyptian rates, in a time zone that overlaps with both Europe and the Gulf.

San Sebastián console porting and engineering co-development studio
About Suncrest Games Suncrest Games is a console porting, co-development and publishing company in San Sebastián (Donostia), Spain. Its engineers port games built in Unreal, Unity, Godot and custom C/C++ or C# engines to PlayStation, Xbox, Nintendo Switch and PC, and also build emulation stacks for classic arcade and console titles. Company Overview Location: San Sebastián, Spain Team: senior engineers with 25+ years of combined industry experience (as stated) Specialty: Console porting with in-house TRC/XR/Lotcheck certification handling Services Game porting — Unreal (engine-source level), Unity (C# refactoring, DOTS) and custom engines Technical co-development — CPU/GPU optimization and rewrites of critical C/C++ systems Arcade and console emulation — custom emulation for classic IP on modern platforms Publishing support — platform implementation, compliance testing, submission and store setup Notable Work They Are Billions, Maestro, The Rumble Fish and The Rumble Fish 2 — listed on its website

Portuguese co-development studio covering art, design and Unreal/Unity development
About Aden Aden (Aden Interactive) is a game studio in Caldas da Rainha, Portugal, that takes co-development work across art, design, development and production and also makes its own games, such as Timepunk and Gladihaters. Its sister brand Aden X builds branded, XR and location-based interactive experiences. Company Overview Location: Caldas da Rainha, Portugal Team: 2-10 employees (LinkedIn), plus a curated network of industry veterans Specialty: Co-development on new IPs, vertical slices and prototypes Services Game art — art direction, concept art, character and environment design, 3D, animation, VFX and technical art Game design — creative direction, UX/UI, systems, narrative and level design Development — full-cycle Unreal and Unity development, vertical slices, networking, backend and porting Production — project management, producing, consulting and QA It does not take projects built on gambling mechanics, sexually explicit content or play-to-earn models.

We love what we do and the people we work with
BOIRA combines the experience and discipline of established game studios with the speed and flexibility of a small, hands-on team. After working in large organizations, we understand the standards, constraints and realities of shipping and supporting commercial games. But we keep communication fast and direct, aiming for short iteration cycles so we can have something playable as quickly as possible. We love what we do and the people we work with. We rely on a network of industry specialists whom we can bring into projects when needed. This allows us to scale across areas such as 3D art, animation and audio without losing the efficiency of a small team.

Prague Unreal Engine developer that also provides outsourcing for other studios
About GoldKnights GoldKnights is a Prague game developer founded in 2015 by P.J. Strnad that makes premium games in Unreal Engine and, since the release of its action RPG The Last Oricru in 2022, also provides outsourcing services to other game studios. It runs the indie label Mystiqular for smaller titles and works with people across Europe and the USA, with a US entity in Florida. Company Overview Location: Prague, Czech Republic (+ GoldKnights LLC, Florida, USA) Founded: 2015 Specialty: Unreal Engine development Services Outsourced development for other game studios Unreal Engine game development Original premium and indie games (Mystiqular label) Notable Work Outsourcing for Bulánci, MATCHO, Tribe Nation and Realms of Alterra — listed on its website The Last Oricru — its own game, released in 2022 with Koch Media, listed on its website

Budapest Unity studio for full-cycle, co-development, VR/AR and multiplayer games
About Sourcegarden Studio Sourcegarden Studio is a senior game development team in Budapest that builds its own games and takes on client projects, either owning a full scope or embedding in an existing production. Its focus is Unity engineering, VR and AR, and multiplayer systems such as prediction, reconciliation and dedicated servers. Several team members previously shipped the VR game Beanstalker and the Meta-commissioned VOXSYS prototype at VR Storm Studio. Company Overview Location: Budapest, Hungary Specialty: Unity, VR/AR and multiplayer game development Services Full-cycle game development from prototype to release Co-development — owned workstreams or embedded senior capacity VR game development — interaction, comfort and performance AR and XR development — location-based AR with visual positioning Multiplayer development — authoritative simulation and dedicated servers PC game development and tooling Notable Work Bad Goons — its own multiplayer voxel FPS in development, listed on its website If These Streets Could Talk — location-based AR project in Budapest, listed on its website

Stylised Art outsourcing for mobile, console and PC
Cosmic Cloud Studios: We create exceptional 2D and 3D game art for indie developers and studios. From Concept Art to 3D Characters, Props, and Environments, we bring your game to life.

Unreal Engine Game development studio
we, Silo Entertainment are here to help you whether you need prototype, gameplay system, complete feature, or help pushing your project forward, we'll work with you to find the right approach for your scope and budget. We're not here to be just another freelancer you hand work to. We're here to become the team behind you. the people you can rely on when you need something built, solved, or pushed forward. You bring the vision. We'll bring the team, the experience, and the execution. Let's build it.

Minneapolis indie outfit offering console porting and co-development to small teams
About Noble Robot Noble Robot is an indie games and media outfit in Minneapolis run by developer and artist Mark LaCroix. Besides its own games, it offers console porting, co-development and light publishing support to small teams and solo developers. It also maintains the open-source Noble Engine for Playdate and a weekly game development podcast. Company Overview Location: Minneapolis, United States Team: Run by founder Mark LaCroix Specialty: Console ports and co-development for indie games Services Console porting — PC and mobile indie games to Nintendo Switch, Xbox and PlayStation, for a fee or a revenue split Co-development — for games in early or mid-stage development Publishing support — console certification and lotcheck, store pages and platform-holder relations Notable Work Blippo+ (YACHT, published by Panic) — development and adaptation for PC and console (listed on its website) Closed Hands (Passenger) — programming and interface visuals (listed on its website)

Co-development and console porting
Radical Dreams Entertainment is a remote-first Unreal Engine 5 studio based in Fukuoka, Japan. We support partners with programming, console porting, and production. To keep projects on schedule and eliminate risk, we’ve built a proprietary tracking AI that analyzes dev workflows to optimize timelines.

Denver indie studio offering technical design, narrative design and co-development
About Evil Pear Productions Evil Pear Productions is an independent game studio in Denver, Colorado. Alongside its own action-adventure game (codenamed Desert Bird), it offers co-development and outsourcing services to indie teams, larger studios and groups needing interactive work. Company Overview Location: Denver, United States Team: 10 people listed on its website (technical designers, engineer, artists, animator, composer) Specialty: Technical design, narrative design and full-cycle development Services Technical design and programming support Narrative design Full-cycle development and co-development Project management and game system architecture QA Art, animation and audio from its in-house team

Santiago game studio doing work-for-hire development for publishers such as GameMill
About IguanaBee IguanaBee is a game development studio in Santiago, Chile (IguanaBee SpA), with about 12 years of experience. Besides original games such as Monsterbag for PS Vita, it develops games for publishers and brand owners, working in Unreal Engine, Unity, GameMaker and custom engines. Company Overview Location: Santiago, Chile Specialty: Work-for-hire game development on licensed IP for publishers Services Full game development for publishers and licensors Co-development with partner studios Development across Unreal Engine, Unity, GameMaker and custom engines, for multiple platforms and devices Notable Work Skull Island: Rise of Kong — listed on its website G.I. Joe: Operation Blackout (GameMill) and Little League World Series Baseball — listed on its website L.O.L. Surprise! Roller Dreams Racing (Nighthawk Interactive) — listed on its website Headsnatchers (Iceberg Interactive) and What Lies in the Multiverse (Untold Tales) — listed on its website
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