Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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218 companies • Page 5 of 5

Poznań co-development art studio: environments, characters, tech art and VFX
About Beffio Beffio is a co-development game art studio in Poznań, Poland, established in 2013. It produces concept art, 3D environments and characters, technical art, real-time VFX and lighting for Unreal Engine and Unity productions, and also places individual principal-level artists into client teams. Its recent work includes art for High on Life 2 and UEFN worlds credited to the Fab Team. Company Overview Location: Poznań, Poland Founded: 2013 Specialty: Environment art and technical art for co-development Services Concept art — key art, art direction and visual development Environment art — 3D environments, level art and asset packs Character art — stylized and realistic, rigging-ready Technical art — shaders, optimisation, tools and pipelines VFX and animation — real-time VFX and look development Lighting — baked and real-time Notable Work High on Life and High on Life 2 (Squanch Games) — listed on its website The Medium (Bloober Team) and Circuit Superstars (Square Enix) — listed on its website Imidera: The Desert Empire, a UEFN world for the Fab Team — listed on its website

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.

Small Prague studio offering Unity/Unreal game development, VR/AR and art for clients
About Neronian Studios Neronian Studios is a small game development studio in Prague that builds games, prototypes and game assets for clients, and also develops VR/AR applications and 3D simulators. Alongside client work it is making its own medieval survival game, Middle Ages: Peasants & Knights. Company Overview Location: Prague, Czech Republic Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Work-for-hire Unity and Unreal development for smaller studios Services Full game development — mobile and PC, from concept to launch Prototyping and level design Testing and bug fixing 2D and 3D art, modeling and animation VR and AR development — games, training and interactive simulations Simulators and other 3D applications, including architectural visualization

Senior-led co-development studio for engineering, game design and art on PC and console
About ATRA Productions ATRA Productions is a Bucharest co-development studio that started operations in 2026. It builds dedicated, senior-led teams that join partner studios' pipelines for engineering, game development and art production. Founder and CEO Vlad Alexandru previously ran AMC, the Romanian co-development studio. Company Overview Location: Bucharest, Romania Founded: 2026 Team: 11-50 (LinkedIn); the studio cites a network of 100+ senior and mid-level professionals Specialty: Embedded co-development teams for PC and console productions Services Engineering — engine programming, rendering, tools, AI, networking, optimization and automation Game development — full game and IP development, adaptations, porting, live ops and game design Art production — concept art, 3D art, illustration, world building and tech art, standalone or integrated Notable Work Co-development and engineering on an unnamed AAA racing franchise — case study listed on its website

Turning your ideas into interactive adventures
We are an indie game studio based in Malaysia, we help businesses transform apps, products, and ideas into interactive experiences that people love. Whether you want to gamify your existing app to boost user retention or need extra hands to support your development team, we bring expertise in programming and visual 2D/3D art to deliver polished, Unity‑powered solutions. From mobile and PC to web and real‑world installations, we craft games that make your vision more engaging, memorable, and fun.

Belo Horizonte indie studio offering art, audio and development services
About Patada! Patada! is an independent game studio in Belo Horizonte, Brazil, founded in 2018. It makes its own games for PC, web and mobile and provides third-party services for 2D and 3D games, from graphic and UI/UX design to soundtrack, sound effects and programming. Its games were nominated for Best Brazilian Game and Best Educational Game at BIG Festival 2019. Company Overview Location: Belo Horizonte, Brazil Founded: 2018 Specialty: Small-team art, audio and development for 2D and 3D games Services Art outsourcing — 2D and 3D game art and graphic design UI/UX design Soundtrack and sound effects composition General game development and programming Original games for PC, web and mobile

Ankara Unity studio for full-cycle development, multiplayer, VR and team extension
About ZeroHint ZeroHint is a Unity game development studio in Ankara, Turkey, founded in 2022 at Hacettepe Teknokent and working remote-first with a team of ten. It offers full-cycle development, co-development and team extension for studios, publishers and institutions, with particular experience in multiplayer (Photon, PlayFab), browser/WebGL games, VR and educational or serious games. Company Overview Location: Ankara, Turkey Founded: 2022 Team: 10 specialists Specialty: Unity multiplayer, WebGL, VR and serious games Services Full-cycle game development in Unity — PC, mobile, browser and VR Co-development and team extension Mobile games for iOS and Android VR and XR development, including porting flat games to headsets Multiplayer and backend — netcode, matchmaking and live ops Educational and serious games, simulations and game art Notable Work Digital citizenship game for Türkiye's Ministry of National Education and the Council of Europe — listed on its website 2D and VR rehabilitation games with Hacettepe University — listed on its website Astar Strike, a cross-platform multiplayer FPS — listed on its website

Game art studio making 3D characters, environments, weapons, vehicles and UI
About Nasty Rodent Nasty Rodent is a game art outsourcing studio that produces 3D characters, environments, props, weapons, vehicles, concept art and game UI/UX in realistic and stylized styles. It is registered as Nasty Rodent OÜ in Tallinn, Estonia, and says it has more than ten years on the market and a team of 40+ artists. Company Overview Location: Tallinn, Estonia Team: 40+ artists (as stated on its website) Specialty: Realistic and stylized 3D game assets with a UE5-native pipeline Services 3D art — characters, environments, props, weapons and vehicles, game-ready with LODs Concept art and 2D — characters, environments and UI concepts Game UI/UX — menus, HUDs and icons Technical art — shaders, scene optimization and engine integration Notable Work Ready or Not, Squad, Mutant Year Zero: Road to Eden, Starship Troopers: Extermination, Miasma Chronicles and Corruption 2029 — listed on its website

We develop fun exciting high tech games, and VR simulations
3D Animation workshop is a company that operates since 2020 and develops high end computer games for clients worldwide. We have a team that has more then 20 published games behind us. From Marvel, to Naughty dog we worked with anyone.

High quality art outsourcing vendor
Digital Coalition is a 2D/3D Outsourcing studio based in Barcelona, focusing on high-end artistic and technical projects. Amongst our works are Call of Duty, Lords of the Fallen and Gothic Remake.

Yooperlite - expert Unity & VR game development.
Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

We make things move.
Aniwala is an animation and game art studio. We handle a brief from board to delivery: 2D, 3D, VFX, engine integration and the edit, all in one pipeline. Most of the time a project loses is spent in the gaps between vendors.

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website

Tokyo technical art, graphics programming and optimisation studio for AAA games
About Meta Meow Meta Meow Co., Ltd. is a Tokyo studio, founded in 2022, that provides technical art, graphics programming and performance optimisation for AAA game teams. It builds shaders, procedural pipelines, editor tools and real-time VFX, and optimises games for PC, PS5, Xbox and Switch. Company Overview Location: Tokyo, Japan Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Technical art and graphics programming for Unreal Engine productions Services Technical art — master materials, shaders, Niagara VFX and 3DCG content Procedural content — procedural assets, destruction systems, environment generation and auto LODs Graphics and engine programming — rendering features, custom engine work and Unreal extensions Pipeline and tools — DCC and Unreal editor tools Performance optimisation — profiling and porting to lower-end platforms Notable Work Dragon Quest XI S (Square Enix): environment tech art, tools and Switch optimisation (listed on its website) World End Heroes (Square Enix) and Beast of Reincarnation (Game Freak) (listed on its website)

Hanoi studio for 2D game art, Spine animation and Unity VFX for mobile games
About TD Games TD Games is a 2D art and animation outsourcing studio in Hanoi, Vietnam, founded in 2022. It produces stylized characters, splash illustrations, Spine and frame-by-frame animation and Unity-ready 2D VFX for mobile, PC and web games, and also builds complete games end to end, with one title shipped on Google Play. Company Overview Location: Hanoi, Vietnam Founded: 2022 Specialty: Spine animation and 2D VFX for mobile games Services 2D art — characters, environments, props, splash art and UI 2D animation — Spine, frame-by-frame, login screens and cutscenes 2D VFX — skill effects, particles and hit effects for Unity Full game production — design, art, animation, VFX and development Notable Work Kayn Snow Moon login screen animation (League of Legends) — portfolio entry on its website Axie Infinity Origins game animation and Summoner Era animation and VFX — portfolio entries on its website

Sofia game studio and Unity tools maker offering development, co-dev and porting
About Dreamteck Dreamteck is a game studio in Sofia, Bulgaria, that makes its own games and Unity tools and also takes outsourcing work. It publishes the Dreamteck Splines plugin on the Unity Asset Store, and its games include Lifeslide, with Overrider in development. For clients it builds games from scratch, extends existing teams, produces art, optimizes code and ports games in Unity and Unreal Engine. Company Overview Location: Sofia, Bulgaria Specialty: Unity development and tools Services Full game development — design, build and test for PC, console and mobile Co-development — direct access to its developers to extend a client team 2D and 3D assets — art production for client games Art direction and pipeline — art direction and art production pipelines Optimization — performance and code architecture work on existing projects Porting — moving games between platforms, with releases on Steam, Epic, PlayStation, Nintendo Switch, Google Play and the App Store

Florida AR/VR agency building VR games and apps for Quest, Vision Pro and PC VR
About Frame Sixty Frame Sixty is an AR/VR development agency in Clearwater, Florida. It builds enterprise XR applications and VR games for Meta Quest, Apple Vision Pro and PC VR. For games, it takes projects from prototype through porting to store launch, or supplies dedicated teams or individual Unity and Unreal VR developers. It is a certified Apple Vision Pro developer. Company Overview Location: Clearwater, Florida, United States Specialty: VR games and spatial apps for Quest and Vision Pro Services VR game design and prototyping — comfort, locomotion and core-loop testing in the headset Meta Quest and Apple Vision Pro game development — including RealityKit and Unity PolySpatial Multiplayer VR — Netcode and Photon networking, avatars and voice VR porting and optimisation — Quest, PC VR and Vision Pro Store launch — Meta Horizon Store, App Lab and App Store submission Enterprise XR — training simulations, digital twins and product configurators Notable Work Astro Intruders, a mixed-reality game for Apple Vision Pro, and Logitech Vision Pro immersive video (listed on its website)

Cinematics, Motion Capture, VFX
At RBM, we handle the entire cinematic pipeline from start to finish, covering both in-game and pre-rendered content (3D, VFX, Animation...). We have our own Motion Capture stage and are Epic Games Authorized Service Partners, meaning Unreal Engine is our core expertise.

Independent game studio for web, mobile, and PC.
We are an independent game studio founded in 2024 by two passionate creators based in France. With over 10 years of experience in the video game industry and more than 50 released titles. Our mission is simple, to craft fun, immersive, and original games for web, mobile, and PC.

3D character and environment art studio in Penang for PC, console and mobile games
About Voidrift Studios Voidrift Studios is a 3D art outsourcing studio in Bayan Lepas, Penang, founded in 2022 by artists who each spent about a decade on AAA game projects. It models characters, creatures, props, vehicles and environments in realistic and stylized styles for PC, console and mobile games, from indie to AAA. Company Overview Location: Bayan Lepas, Penang, Malaysia Founded: 2022 Team: 2-10 (LinkedIn) Specialty: 3D environment and character modeling Services 3D environment modeling — props, vehicles and set pieces 3D character modeling — characters, animals and monsters 2D illustration and concept art, with its sister studio GAMON Studio Notable Work Client logos shown on its website include Ubisoft, Dekogon, Coreloop, Urban Games and Spiral Bound Interactive

Stylised Art outsourcing for mobile, console and PC
Cosmic Cloud Studios: We create exceptional 2D and 3D game art for indie developers and studios. From Concept Art to 3D Characters, Props, and Environments, we bring your game to life.

Co-development and console porting
Radical Dreams Entertainment is a remote-first Unreal Engine 5 studio based in Fukuoka, Japan. We support partners with programming, console porting, and production. To keep projects on schedule and eliminate risk, we’ve built a proprietary tracking AI that analyzes dev workflows to optimize timelines.

Johannesburg real-time art studio: 3D assets, VFX and cinematics for Unreal and Unity
About Delzaar Studio Delzaar Studio is an independent game art and real-time production studio in Johannesburg, South Africa. It creates characters, environments, props, lighting, VFX and cinematics for Unreal Engine and Unity projects, including VR, PC and console titles, and is an Epic MegaGrants recipient. Company Overview Location: Johannesburg, South Africa Specialty: Real-time 3D art and cinematics for Unreal Engine and Unity Services Game-ready assets — props, vehicles, weapons and modular kits Character, creature and hard-surface modelling PBR texturing and material systems Lighting and look development Scene layout, level blocking and 3D prototyping Real-time VFX and cinematics, VR production Notable Work TideTurn (Stanion Studios) — character and texture pipeline, listed on its website Clients and partners shown include Epic Games, Stanion Studios and QORPO World — listed on its website

Boutique 3D environment and prop art studio for mobile, PC and console games
About Roboto Entertainment Roboto Entertainment is a boutique game art outsourcing studio based in Hong Kong and Mainland China. It produces background and environment art, 3D props, lighting and 2D concepts for game developers, and can implement assets directly in Unity or Unreal. Company Overview Location: Hong Kong (with a presence in Mainland China) Team: Describes itself as a small team of artists Specialty: 3D environment and background art for mobile, PC and console games Services 3D environment art — full game locations built to the client's art direction 3D props — furniture, weapons, vehicles and other set dressing Lighting and 3D rendering 2D concept art — early visual exploration through to production Engine implementation — importing assets into Unity or Unreal Engine Notable Work Death Stranding (Sony, 2019) — environment assets, listed on its website myVEGAS Alice in Wonderland (Playstudios) — 3D rendered slot assets, listed on its website Castle Story (Storm8 Studios) — ongoing 2D asset production since 2022, listed on its website Cookie Jam Blast and Property Brothers Home Design — listed on its website

Hanoi 2D art, Spine animation and Unity VFX outsourcing studio for games
About Digiclaw Studio Digiclaw Studio (Digiclaw Co., Ltd.) is a Hanoi outsourcing team that makes 2D art, Spine animation and visual effects for games. It creates characters, environments and UI in styles from stylized cartoon to semi-realistic. It rigs and animates in Spine Pro and builds particle effects in Unity for mobile and PC titles. Company Overview Location: Hanoi, Vietnam Specialty: Spine 2D skeletal animation and Unity VFX Services 2D game art — concept art, character design and environment assets Spine animation — rigging, mesh deformation, skinning and animation in Spine Pro VFX and particles — spell and combat effects built in Unity, optimized for mobile and PC UI/UX design — HUDs, icons and menus Tools — Spine, Unity, Photoshop, After Effects and Blender Notable Work Last Spartan (character animation), Typoman Apocalypse (VFX and animation), Gun Run (game art) and Merge Duals (concept art) (listed on its website)
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