Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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267 companies • Page 6 of 6

Brazilian studio for game engineering, co-development and outstaffing
About Gameplan Gameplan is a game development studio headquartered in Brazil with more than 12 years of work for studios around the world. It provides engineering for complex systems such as proprietary engines, multiplayer and backend, co-development of features, art and full modules, and outstaffing of Brazilian developers it hires and manages. It was the first Latin American studio to join the Remote Control Productions (RCP) family. Company Overview Location: Brazil Founded: 2014 Specialty: Engineering and co-development from Latin America Services Engineering — proprietary engines, multiplayer infrastructure, gameplay systems and optimisation Co-development — systems, art, features or full modules on PC, consoles and mobile Outstaffing — hiring, onboarding and managing developers for client teams Notable Work Clients shown include Bandai Namco, InnoGames, NetEase Games, Tapps Games, Pathea and Xbox Game Pass — listed on its website King of Tokyo, Hotel Ever After and the Delicious series — listed on its website

Kraków studio for console porting, remakes and remasters, incl. Switch 2 and Godot
About LYNXBYTE GAMES LYNXBYTE GAMES is a game studio in Kraków, Poland, that ports, remakes, remasters and develops games for studios and publishers. It handles platform integration, optimisation, QA and first-party certification in-house, and ports games built in Unity, Unreal, Godot and custom engines. Company Overview Location: Kraków, Poland Specialty: Console porting and certification, including Nintendo Switch 2 and Godot titles Services Game porting — PC to PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2; console/PC to iOS and Android; VR ports Remake and remaster — engine migration from legacy custom engines to Unreal Engine 5 Full development — new games built on a client's existing IP Extras — crossplay, DLC, WinGDK/Xbox Play Anywhere, Steam Deck, GOG and Epic integrations QA and certification — FQA, LQA and CQA with platform submission Notable Work War Mongrels and 63 Days — porting work, referenced on its website The Cub (Xbox), Trail Out, Lumencraft, Quern: Undying Thoughts and Witch's Bakery — listed in its portfolio

Crafting Gaming Experience
FitNot Games is a 10-person Unity studio in Cairo that has shipped more than 10 mobile games for Arabic-speaking players, including titles built and run with MBC Group, the largest media company in the Middle East. Our games have been featured on the Apple App Store, and we’ve run Ramadan launches backed by MBC TV campaigns. We offer three services to studios and publishers: Unity co-development: feature pods, porting, LiveOps, ad mediation (AdMob, Unity Ads, Meta), and Firebase/BigQuery analytics. Arabic launch readiness for existing games: proper Arabic text shaping in TextMeshPro, right-to-left UI mirroring, cultural review, and Arabic store pages. Branded and educational games: mini-games for brands and agencies, and serious games for NGOs and government clients. The team is 3 developers, 3 artists, a technical artist, an animator and a producer, led by a founder with 12+ years in games (including Prodigy, the Canadian educational game). We work in English and Arabic, at Egyptian rates, in a time zone that overlaps with both Europe and the Gulf.

Independent game studio for web, mobile, and PC.
We are an independent game studio founded in 2024 by two passionate creators based in France. With over 10 years of experience in the video game industry and more than 50 released titles. Our mission is simple, to craft fun, immersive, and original games for web, mobile, and PC.

San Sebastián console porting and engineering co-development studio
About Suncrest Games Suncrest Games is a console porting, co-development and publishing company in San Sebastián (Donostia), Spain. Its engineers port games built in Unreal, Unity, Godot and custom C/C++ or C# engines to PlayStation, Xbox, Nintendo Switch and PC, and also build emulation stacks for classic arcade and console titles. Company Overview Location: San Sebastián, Spain Team: senior engineers with 25+ years of combined industry experience (as stated) Specialty: Console porting with in-house TRC/XR/Lotcheck certification handling Services Game porting — Unreal (engine-source level), Unity (C# refactoring, DOTS) and custom engines Technical co-development — CPU/GPU optimization and rewrites of critical C/C++ systems Arcade and console emulation — custom emulation for classic IP on modern platforms Publishing support — platform implementation, compliance testing, submission and store setup Notable Work They Are Billions, Maestro, The Rumble Fish and The Rumble Fish 2 — listed on its website

Portuguese co-development studio covering art, design and Unreal/Unity development
About Aden Aden (Aden Interactive) is a game studio in Caldas da Rainha, Portugal, that takes co-development work across art, design, development and production and also makes its own games, such as Timepunk and Gladihaters. Its sister brand Aden X builds branded, XR and location-based interactive experiences. Company Overview Location: Caldas da Rainha, Portugal Team: 2-10 employees (LinkedIn), plus a curated network of industry veterans Specialty: Co-development on new IPs, vertical slices and prototypes Services Game art — art direction, concept art, character and environment design, 3D, animation, VFX and technical art Game design — creative direction, UX/UI, systems, narrative and level design Development — full-cycle Unreal and Unity development, vertical slices, networking, backend and porting Production — project management, producing, consulting and QA It does not take projects built on gambling mechanics, sexually explicit content or play-to-earn models.

Roblox studio building brand integrations and custom games inside its own experiences
About Banana Studios Banana Studios is a Roblox game studio operating since 2014 that owns a portfolio of Roblox experiences (including Cart Ride and Ultimate Easy Obby) and sells brand campaigns inside them. It builds in-game brand integrations and custom branded games, and is part of the Roblox Partner Program. The company is Banana Studios Entertainment Ltd., with terms governed by the laws of Alberta, Canada. Company Overview Location: Alberta, Canada Founded: 2014 Specialty: Brand activations across its own high-traffic Roblox experiences Services Custom brand games — Roblox experiences built to promote a brand In-game integrations — branded items, obbies and UGC rewards inside its experiences Billboards and teleports — in-experience ad placements Notable Work Bundesliga (custom arena with Topps card collection), Superdrug and Specsavers branded obbies — case studies on its website Walmart Discovered pass and a CeraVe campaign run across its experiences — listed on its website

We love what we do and the people we work with
BOIRA combines the experience and discipline of established game studios with the speed and flexibility of a small, hands-on team. After working in large organizations, we understand the standards, constraints and realities of shipping and supporting commercial games. But we keep communication fast and direct, aiming for short iteration cycles so we can have something playable as quickly as possible. We love what we do and the people we work with. We rely on a network of industry specialists whom we can bring into projects when needed. This allows us to scale across areas such as 3D art, animation and audio without losing the efficiency of a small team.

Prague Unreal Engine developer that also provides outsourcing for other studios
About GoldKnights GoldKnights is a Prague game developer founded in 2015 by P.J. Strnad that makes premium games in Unreal Engine and, since the release of its action RPG The Last Oricru in 2022, also provides outsourcing services to other game studios. It runs the indie label Mystiqular for smaller titles and works with people across Europe and the USA, with a US entity in Florida. Company Overview Location: Prague, Czech Republic (+ GoldKnights LLC, Florida, USA) Founded: 2015 Specialty: Unreal Engine development Services Outsourced development for other game studios Unreal Engine game development Original premium and indie games (Mystiqular label) Notable Work Outsourcing for Bulánci, MATCHO, Tribe Nation and Realms of Alterra — listed on its website The Last Oricru — its own game, released in 2022 with Koch Media, listed on its website

Budapest Unity studio for full-cycle, co-development, VR/AR and multiplayer games
About Sourcegarden Studio Sourcegarden Studio is a senior game development team in Budapest that builds its own games and takes on client projects, either owning a full scope or embedding in an existing production. Its focus is Unity engineering, VR and AR, and multiplayer systems such as prediction, reconciliation and dedicated servers. Several team members previously shipped the VR game Beanstalker and the Meta-commissioned VOXSYS prototype at VR Storm Studio. Company Overview Location: Budapest, Hungary Specialty: Unity, VR/AR and multiplayer game development Services Full-cycle game development from prototype to release Co-development — owned workstreams or embedded senior capacity VR game development — interaction, comfort and performance AR and XR development — location-based AR with visual positioning Multiplayer development — authoritative simulation and dedicated servers PC game development and tooling Notable Work Bad Goons — its own multiplayer voxel FPS in development, listed on its website If These Streets Could Talk — location-based AR project in Budapest, listed on its website

Unreal Engine Game development studio
we, Silo Entertainment are here to help you whether you need prototype, gameplay system, complete feature, or help pushing your project forward, we'll work with you to find the right approach for your scope and budget. We're not here to be just another freelancer you hand work to. We're here to become the team behind you. the people you can rely on when you need something built, solved, or pushed forward. You bring the vision. We'll bring the team, the experience, and the execution. Let's build it.

Minneapolis indie outfit offering console porting and co-development to small teams
About Noble Robot Noble Robot is an indie games and media outfit in Minneapolis run by developer and artist Mark LaCroix. Besides its own games, it offers console porting, co-development and light publishing support to small teams and solo developers. It also maintains the open-source Noble Engine for Playdate and a weekly game development podcast. Company Overview Location: Minneapolis, United States Team: Run by founder Mark LaCroix Specialty: Console ports and co-development for indie games Services Console porting — PC and mobile indie games to Nintendo Switch, Xbox and PlayStation, for a fee or a revenue split Co-development — for games in early or mid-stage development Publishing support — console certification and lotcheck, store pages and platform-holder relations Notable Work Blippo+ (YACHT, published by Panic) — development and adaptation for PC and console (listed on its website) Closed Hands (Passenger) — programming and interface visuals (listed on its website)

Co-development and console porting
Radical Dreams Entertainment is a remote-first Unreal Engine 5 studio based in Fukuoka, Japan. We support partners with programming, console porting, and production. To keep projects on schedule and eliminate risk, we’ve built a proprietary tracking AI that analyzes dev workflows to optimize timelines.

Denver indie studio offering technical design, narrative design and co-development
About Evil Pear Productions Evil Pear Productions is an independent game studio in Denver, Colorado. Alongside its own action-adventure game (codenamed Desert Bird), it offers co-development and outsourcing services to indie teams, larger studios and groups needing interactive work. Company Overview Location: Denver, United States Team: 10 people listed on its website (technical designers, engineer, artists, animator, composer) Specialty: Technical design, narrative design and full-cycle development Services Technical design and programming support Narrative design Full-cycle development and co-development Project management and game system architecture QA Art, animation and audio from its in-house team

Santiago game studio doing work-for-hire development for publishers such as GameMill
About IguanaBee IguanaBee is a game development studio in Santiago, Chile (IguanaBee SpA), with about 12 years of experience. Besides original games such as Monsterbag for PS Vita, it develops games for publishers and brand owners, working in Unreal Engine, Unity, GameMaker and custom engines. Company Overview Location: Santiago, Chile Specialty: Work-for-hire game development on licensed IP for publishers Services Full game development for publishers and licensors Co-development with partner studios Development across Unreal Engine, Unity, GameMaker and custom engines, for multiple platforms and devices Notable Work Skull Island: Rise of Kong — listed on its website G.I. Joe: Operation Blackout (GameMill) and Little League World Series Baseball — listed on its website L.O.L. Surprise! Roller Dreams Racing (Nighthawk Interactive) — listed on its website Headsnatchers (Iceberg Interactive) and What Lies in the Multiverse (Untold Tales) — listed on its website
We do more than make games — we build a flexible production system for different kinds of partners.
WONDERLABS - game production company, game outsourcing and publishing support. Discovery Clarify goals, genre, market, references and production scope. Concept & Prototype Create concept, wireframes, the core loop and a demo to validate product direction Production Produce assets, UI, code, levels, content and periodic debug builds for review. Launch & Growth Polish, bug fixing, performance optimization, creatives and growth analytics. Contact: +84968204130 (whatsapp, wechat, tele:@noahstyles02)
Build the world you want to play in.
Estrix Studio is a game engineering partner specializing in multiplayer and netcode development for Unity projects. We work with indie and AA teams to design, build, repair, and productionize multiplayer systems for PC and console games. Our focus includes network architecture, server-authoritative gameplay, replication and synchronization, session infrastructure, multiplayer performance, testing, and launch reliability.

Playable ad and interactive ad creative studio for mobile games and brands
About Playable Factory Playable Factory is an Istanbul company that designs, builds and tests 2D and 3D HTML5 playable ads and interactive creatives for mobile game publishers and non-gaming brands. Alongside custom playable production by its own team, it sells self-serve ad-tech products (Flex, Ready and Data) for creating and analysing playables. It states it has produced more than 4,000 playables for over 400 customers. Company Overview Location: Istanbul, Turkey Specialty: Custom HTML5 playable ads for mobile user acquisition Services Custom playable ads — concepting, art, coding and iteration Interactive end cards and gameplay-based ad creatives Playable and video creative tools (Flex, Ready) Creative performance data and testing Mobile game development and HTML5 games Notable Work Custom playable ads for Zynga and its studios — case study on its website Interactive campaigns for Unilever's Yumoş and McDonald's — case studies on its website

Bali casual game developer offering game development and gamification for clients
About SLAB Games SLAB is a game developer based in Bali, Indonesia, that makes casual games for mobile, browser and PC and develops gaming and gamification projects for companies. It covers the whole process from idea to launch and promotion, with a track record of more than ten years in casual, social, e-learning and serious games. Its own titles include Where is My Cat?, Floraku and Klompencapir. Company Overview Location: Bali, Indonesia Specialty: Casual, educational and serious games Services Game development — concept to launch for mobile, web and desktop Gamification and serious or e-learning games for organisations IP production Content localisation Game publication and promotion Notable Work Aku Sehat — COVID-19 prevention game for kids made with Indonesia's Ministry of Tourism and Creative Economy (2020), listed on its website Partners shown include Gameloft and MNC Games — listed on its website

Game development outsourcing studio
About StudioKrew (Co-Development) StudioKrew is a game development outsourcing company based in India with offices in USA, Canada, and UAE. They provide co-development, dedicated teams, and game art services for mobile, PC, console, and Web3 games. Locations India (primary) USA Canada UAE Services Game Co-Development Feature and module development Production support Team extension services IP and creative control retained by client Game Development Mobile game development PC game development Console game development AR/VR game development Web3/NFT games AAA Support Environment art Character development Engine modules Backend development LiveOps support Technical Expertise Unity Unreal Engine Flutter React Native SWIFT & Kotlin C# & Python MERN Stack Autodesk REVIT Engagement Models Hourly Retainer Fixed-price Full-cycle studio Team augmentation Markets USA, UK, Canada, UAE, South Africa, India Why Choose StudioKrew Flexible engagement models India-based competitive rates AAA co-dev support Unity & Unreal expertise Global offices for timezone coverage

Game development outsourcing studio
About Counterpunch Studios Counterpunch Studios is a game development studio that was acquired by Virtuos in October 2020. Now operating as part of Virtuos, they provide character creation, animation, and performance capture services for AAA game development. Parent Company Virtuos - A Singaporean video game development company headquartered in Fusionopolis, Singapore, with studios across Asia, Europe, and North America specializing in game development and art production for AAA consoles, PC, and mobile. Services Character Creation Character design Character modeling Creature creation Animation Facial animation Body animation Motion capture planning and production Pre-Production Storyboards Previsualization (previs) Editorial and layout Virtuos Network As part of Virtuos, Counterpunch has access to: Global studio network AAA-quality pipelines Major publisher relationships Why Choose Counterpunch Studios Virtuos backing with global resources Character specialists for AAA games Full animation pipeline capabilities Motion capture planning and production Previs and storyboard services

Game development outsourcing studio
About Ubisoft Blue Byte Ubisoft Blue Byte GmbH (formerly Blue Byte) is one of Germany's oldest and most prestigious game development studios, founded in 1988 and acquired by Ubisoft in 2001. They are best known for creating the Anno and The Settlers franchises. Company History Founded: October 1988 in Mülheim by Thomas Hertzler and Lothar Schmitt Acquired by Ubisoft: 2001 (26 million marks) 695 employees (as of August 2024) Studio Locations Ubisoft Blue Byte unites three German studios: Ubisoft Düsseldorf (Luise-Rainer-Straße 7, 40235) Ubisoft Mainz Ubisoft Berlin (established 2018) Key Franchises Anno Series City-building strategy games Multiple successful entries The Settlers Series Die Siedler (1993) - Breakthrough success Numerous sequels Most well-known Blue Byte product Other Notable Games Great Courts (1989) - First published game Battle Isle (1991) - Turn-based strategy success Services Development Full game development Co-development for Ubisoft AAA titles VR entertainment Cutting-edge technology development Parent Company Ubisoft Why Choose Blue Byte 35+ years of German game development excellence 695 employees across three studios Ubisoft resources and support Anno & Settlers franchise expertise Co-development for AAA titles

Game development outsourcing studio
About Abstraction Games Abstraction Games is a AAA game development and co-development studio based in Valkenswaard, The Netherlands. Founded around 2007, they have grown to 100+ employees specializing in technically demanding projects and ports for major publishers. Company Scale Founded: ~2007 100+ employees Location: Valkenswaard, The Netherlands Services Game Development AA/AAA full-cycle game development Creative co-development partnerships Technically demanding projects Porting Game ports and platform adaptations Multi-platform development Console optimization Platforms PlayStation 4/5 Nintendo Switch PC (Steam/Windows) Xbox Notable Projects Dune: Awakening - Funcom Mass Effect: Legendary Edition - EA/BioWare Halo: The Master Chief Collection - Microsoft/343 Industries Baldur's Gate 3 - Larian Studios Ark: Survival Evolved Remnant: From the Ashes Major Clients EA Microsoft/343 Industries BioWare Larian Studios Funcom Devolver Digital Why Choose Abstraction Games Mass Effect & Halo AAA credits 100+ developers for scale Netherlands-based with strong expertise Larian Studios partnership on Baldur's Gate 3 Multi-platform porting specialists

Game development outsourcing studio
About AccelByte AccelByte is a multiplatform game backend-as-a-service (BaaS) provider that helps game studios build, launch, and operate online games at scale. They offer plug-and-play backend systems covering 80% of standard game backend needs while enabling custom feature development. Services Backend Services Identity management Matchmaking systems Social features Player progression Plug-and-play solutions for 80% of standard needs Backend Customization (Extend) Extensibility tools for custom features Custom progression systems Tailored backend logic Server Orchestration Automated server management Cloud deployment Elastic autoscaling across regions Multi-region support Build Distribution Incremental patching Version control QA and testing support worldwide Crash Reporting Real-time debugging Stack traces Player impact scoring Tools & Utilities Load testing Configuration validation Live gameplay monitoring Notable Clients Games and studios using AccelByte include: VAIL VR (AEXLAB) Wildgate/Moonshot Games (Dreamhaven) Supervive (Theorycraft) Deceive (Bandit Studios/Tripwire) The Callisto Protocol (Striking Distance Studios/Krafton) The Anacrusis (Stray Bombay) Lynked: Banner of the Spark (FuzzyBot) Value Proposition Saves hundreds of thousands in engineering hires Reduces 6-18 months of development time Hands-on support from pre-launch through live operations Battle-tested platform across indie to AAA titles Why Choose AccelByte Comprehensive BaaS covering most backend needs Scalable infrastructure from indie to AAA Proven with major titles like The Callisto Protocol Time and cost savings vs building in-house Hands-on support throughout game lifecycle

Game development outsourcing studio
About Blacksteinn Blacksteinn is an independent external game art development studio based in Almaty, Kazakhstan. With 9+ years of experience and 60+ high-budget projects, they provide art services to AAA studios including CD Projekt RED, Remedy, and id Software. Company Overview Founded: ~2015 Location: Almaty, Kazakhstan Founder/President: Dmitry Sorokin Experience: 9+ years, 60+ projects Services 3D Art Characters Vehicles Weapons Environment Props Full-cycle asset creation 2D Art Concept art Character design Environment concepts Animation Character animation Creature animation Cinematic animation Major Clients CD Projekt RED Remedy Entertainment id Software Obsidian Entertainment Crytek Saber Interactive Notable Projects Atomic Heart Ready or Not Miasma Chronicles Expeditions: A Mudrunner Game Smite Business Principles Responsibility and care at every production stage Respect for all parties involved Creative approach to problem solving Protection of incoming/outgoing information Quality comes first Contact Jobs: job@blacksteinn.com Business: business@blacksteinn.com Why Choose Blacksteinn CD Projekt RED, Remedy, id Software clients 60+ high-budget projects completed 9+ years experience Full-cycle 3D art production Kazakhstan-based competitive rates
The veteran interactive entertainment studio for games, experiences and solutions for big brands, entertainment enterprises and marketing agencies.

Game development outsourcing studio
About Avant Inc. (Avant Games) Avant Inc., operating as Avant Games, is a game development company providing development services for the gaming industry. Services Game Development Game development services Interactive entertainment development Note Limited detailed information is available about Avant Games' specific services, team size, and notable projects. The company website (avantgames.net) provides additional details. Why Choose Avant Games Game development services Industry experience
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