All Use Cases
🏒

Game Outsourcing for Publishers

Development partners for game publishers seeking reliable production support. Browse verified studios that understand your needs.

22 studios

Why These Studios Work for Publishers

Multi-project capacity
Portfolio management
Milestone-based delivery
NDA compliance

Tips for Publishers

1

Evaluate their capacity to handle multiple concurrent projects if needed.

2

Ask about their experience with milestone-based delivery and formal processes.

3

Consider studios with dedicated account management for publisher relationships.

4

Look for studios with experience shipping titles across multiple platforms.

Studios for Publishers

View All with Filters
XPEC Entertainment logo
XPEC Entertainment
Taipei, Taiwan
201-500

Leading game developer in Greater China founded in Taipei in 2000. Studios across multiple cities including Beijing and Suzhou with full-service game development.

PROGRAMMING
GAME DESIGN
ART 3D
+2
300Mind logo
300Mind
Ahmedabad, India
51-200

Indian game development company offering full-cycle game development services including 2D/3D art, Unity development, and mobile game creation.

PROGRAMMING
ART 2D
ART 3D
+2
Yingpei Games logo
Yingpei Games
Shanghai, China
201-500

Shanghai-based studio offering AAA quality content production outsourcing and game development services to developers and publishers worldwide across PC, iOS, Android, PlayStation and Xbox.

ART 2D
ART 3D
ANIMATION
+2
Treeview logo
Treeview
New York, United States
51-200

Leading AR/VR enterprise studio specializing in customized solutions for training, digital twin visualization, and large-scale enterprise projects.

PROGRAMMING
ART 3D
UI UX
+1
Gravity Co logo
Gravity Co
Seoul, South Korea
201-500

Korean game company listed on NASDAQ. Known for Ragnarok Online franchise with extensive mobile and PC game development expertise.

PROGRAMMING
GAME DESIGN
ART 2D
+1
Nimble Giant logo
Nimble Giant
Buenos Aires, Argentina
201-500

Leading LATAM studio with presence in Argentina, Uruguay, Chile, Peru, Barcelona and Sweden. Full-cycle development and work-for-hire.

PROGRAMMING
GAME DESIGN
ART 3D
+1
DON'T NOD logo
DON'T NOD
Paris, France
201-500

French developer known for Life is Strange and Twin Mirror. Specialists in narrative adventure games with strong character development.

PROGRAMMING
GAME DESIGN
ART 3D
+2
Lemon Sky logo
Lemon Sky
Kuala Lumpur, Malaysia
201-500

Malaysian art studio and frequent co-dev partner for Capcom and Square Enix. Known for character work with impressive micro-detail and polish.

ART 2D
ART 3D
ANIMATION
Sumo Sheffield logo
Sumo Sheffield
Sheffield, United Kingdom
201-500

Part of Sumo Digital group, UK studio with extensive experience in racing games, action titles, and work-for-hire development.

PROGRAMMING
GAME DESIGN
ART 3D
+1
Masthead Studios logo
Masthead Studios
Sofia, Bulgaria
51-200

Bulgarian independent game development studio founded in 2005, focused on creating next-generation games for new platforms.

PROGRAMMING
GAME DESIGN
ART 3D
+1
Mindwalk Studios logo
Mindwalk Studios
Beijing, China
201-500

A Keywords Studio - Leading digital art and animation studio with locations in Beijing, Yanjiao and Qingdao. Nearly two decades of experience partnering with top-tier developers.

ART 2D
ART 3D
ANIMATION
Gamajun Games logo
Gamajun Games
Brno, Czech Republic
51-200

AAA quality Free-To-Play games development studio based in Brno, Czech Republic. Creates high-quality mobile and PC games.

PROGRAMMING
GAME DESIGN
ART 2D
+1
IO Interactive logo
IO Interactive
Copenhagen, Denmark
201-500

Danish developer of the Hitman franchise and upcoming Project 007. Known for immersive sandbox gameplay and stealth mechanics.

PROGRAMMING
GAME DESIGN
ART 3D
+1
Localsoft Games logo
Localsoft Games
Barcelona, Spain
51-200

33 years of experience and 3,500+ localized games. Offers translation in 50+ languages, audio localization, and dubbing services.

LOCALIZATION
AUDIO
GIANTY Japan logo
GIANTY Japan
Tokyo, Japan
201-500

Japan-rooted Unity development company with 20+ years experience. 350+ professionals across Japan, Vietnam, and US creating Japan-quality 3D art.

PROGRAMMING
ART 3D
ANIMATION
Sharkmob logo
Sharkmob
MalmΓΆ, Sweden
201-500

AAA game development studio based in MalmΓΆ, Sweden. Known for developing Exoborne and featuring talent from DICE, Ubisoft, and IO Interactive. Offers co-development services for major publishers.

PROGRAMMING
GAME DESIGN
FULL PRODUCTION
iXie Gaming logo
iXie Gaming
Chennai, India
201-500

14+ years of gaming expertise with 550+ titles tested. 1000+ devices available including 550+ mobile devices, consoles, VR, and PCs.

QA TESTING
metricminds logo
metricminds
Frankfurt, Germany
51-200

Frankfurt-based studio offering motion capture post-processing and animation for cinematic and in-game projects. Works with UE3-5 and CryEngine.

ANIMATION
ART 3D
Testers HUB logo
Testers HUB
New York, United States
51-200

Reliable, scalable game QA company in the US and UK. Can start testing within 24-48 hours with experienced game testers.

QA TESTING
Zego Studios logo
Zego Studios
Ho Chi Minh City, Vietnam
51-200

Vietnamese mobile game developer with massive global reach, known for viral survival-themed mobile games with nearly 737 million downloads.

PROGRAMMING
GAME DESIGN
ART 2D
Bones Studio logo
Bones Studio
Krakow, Poland
51-200

Expert motion capture and animation studio. Worked on Hellblade II AAA production, handling mocap, gameplay, and cinematic animations.

ANIMATION
ART 3D
Devtodev logo
Devtodev
Limassol, Cyprus
51-200

User-friendly analytics solution for game developers. Performance monitoring, player behavior analysis, churn prevention, and revenue prediction.

GAME DESIGN
MARKETING

FAQ: Outsourcing for Publishers

How do publishers structure outsourcing contracts?

Most publishers use work-for-hire agreements with clear IP ownership, milestone-based payments, and defined deliverables. Consider framework agreements for ongoing relationships.

What capacity should publishers look for in outsourcing partners?

Evaluate their ability to scale (can they double the team if needed?), handle multiple projects, and maintain quality across concurrent work.

How do publishers manage quality across multiple outsourcing partners?

Use internal art directors for oversight, establish clear style guides and technical specs, implement regular milestone reviews, and consider dedicated vendor managers.

What's the best way to onboard new outsourcing partners?

Start with a pilot project to evaluate quality and communication. Provide comprehensive style guides and technical documentation. Establish clear points of contact on both sides.

Ready to Find Your Development Partner?

Use our tools to find the perfect outsourcing studio for your publishers project.