Game Outsourcing for Publishers
Development partners for game publishers seeking reliable production support. Browse verified studios that understand your needs.
Why These Studios Work for Publishers
Tips for Publishers
Evaluate their capacity to handle multiple concurrent projects if needed.
Ask about their experience with milestone-based delivery and formal processes.
Consider studios with dedicated account management for publisher relationships.
Look for studios with experience shipping titles across multiple platforms.
Studios for Publishers
View All with FiltersLeading game developer in Greater China founded in Taipei in 2000. Studios across multiple cities including Beijing and Suzhou with full-service game development.

Indian game development company offering full-cycle game development services including 2D/3D art, Unity development, and mobile game creation.
Shanghai-based studio offering AAA quality content production outsourcing and game development services to developers and publishers worldwide across PC, iOS, Android, PlayStation and Xbox.

Leading AR/VR enterprise studio specializing in customized solutions for training, digital twin visualization, and large-scale enterprise projects.

Korean game company listed on NASDAQ. Known for Ragnarok Online franchise with extensive mobile and PC game development expertise.
Leading LATAM studio with presence in Argentina, Uruguay, Chile, Peru, Barcelona and Sweden. Full-cycle development and work-for-hire.

French developer known for Life is Strange and Twin Mirror. Specialists in narrative adventure games with strong character development.

Malaysian art studio and frequent co-dev partner for Capcom and Square Enix. Known for character work with impressive micro-detail and polish.

Part of Sumo Digital group, UK studio with extensive experience in racing games, action titles, and work-for-hire development.
Bulgarian independent game development studio founded in 2005, focused on creating next-generation games for new platforms.

A Keywords Studio - Leading digital art and animation studio with locations in Beijing, Yanjiao and Qingdao. Nearly two decades of experience partnering with top-tier developers.
AAA quality Free-To-Play games development studio based in Brno, Czech Republic. Creates high-quality mobile and PC games.

Danish developer of the Hitman franchise and upcoming Project 007. Known for immersive sandbox gameplay and stealth mechanics.

33 years of experience and 3,500+ localized games. Offers translation in 50+ languages, audio localization, and dubbing services.

Japan-rooted Unity development company with 20+ years experience. 350+ professionals across Japan, Vietnam, and US creating Japan-quality 3D art.

AAA game development studio based in MalmΓΆ, Sweden. Known for developing Exoborne and featuring talent from DICE, Ubisoft, and IO Interactive. Offers co-development services for major publishers.
14+ years of gaming expertise with 550+ titles tested. 1000+ devices available including 550+ mobile devices, consoles, VR, and PCs.

Frankfurt-based studio offering motion capture post-processing and animation for cinematic and in-game projects. Works with UE3-5 and CryEngine.

Reliable, scalable game QA company in the US and UK. Can start testing within 24-48 hours with experienced game testers.
Vietnamese mobile game developer with massive global reach, known for viral survival-themed mobile games with nearly 737 million downloads.

Expert motion capture and animation studio. Worked on Hellblade II AAA production, handling mocap, gameplay, and cinematic animations.

User-friendly analytics solution for game developers. Performance monitoring, player behavior analysis, churn prevention, and revenue prediction.
FAQ: Outsourcing for Publishers
Most publishers use work-for-hire agreements with clear IP ownership, milestone-based payments, and defined deliverables. Consider framework agreements for ongoing relationships.
Evaluate their ability to scale (can they double the team if needed?), handle multiple projects, and maintain quality across concurrent work.
Use internal art directors for oversight, establish clear style guides and technical specs, implement regular milestone reviews, and consider dedicated vendor managers.
Start with a pilot project to evaluate quality and communication. Provide comprehensive style guides and technical documentation. Establish clear points of contact on both sides.
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