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Which Independent Studios Handle Full-Cycle Game Development?

Full-cycle studios take a game from concept to launch under one contract: design, art, engineering, audio integration, QA and platform submission. As of 24 October 2026, 184 studios in this directory list full production as a service. The test that matters is whether they have shipped and launched a title of similar scope themselves, rather than whether they can list every discipline on a capability slide.

Studios listed here that take this work include Globant, Wargaming, Wargaming Minsk and Saber Interactive.

184 studios list full production
7 questions answered

Which independent studios handle full-cycle game development?

Independent full-cycle studios are typically thirty to two hundred people with in-house design, art, engineering and QA, and most specialize by genre and platform rather than covering everything. 184 studios in this directory list full production as a service, filterable by engine, platform and country. The useful screen is their own shipped catalog: a studio that has taken a title through launch and post-launch has been forced to solve scope, certification and live support under real pressure. Work-for-hire credits alone do not prove that, because someone else carried those decisions.

Which studios can take a game from concept to ship?

Concept-to-ship studios run all five stages: concept and pre-production, vertical slice, production, certification, and launch support. The stage most teams underestimate is certification and launch, which brings age ratings, store assets, platform requirement fixes and a patch pipeline that has to exist on day one. When shortlisting, ask for the milestone-by-milestone timeline of a title they shipped, including the dates that slipped and why. A studio able to produce that document has genuinely run the full cycle. 184 studios in this directory list full production and can be filtered by target platform.

Which studios can handle both game development and ongoing live operations?

Studios covering both keep a smaller team attached after launch to run updates, events, balance changes and player-facing fixes, on a monthly retainer rather than the milestone contract development used. How to identify that subset, and what to agree before launch, is covered on player support and live-ops partners.

What are the best indie game studios developing cross-platform games?

Cross-platform indie studios are the ones with PC and console shipping experience in the same engine, because that combination forces them to solve input, save, storage and certification differences properly rather than in theory. Unity and Unreal both export to every target, so the differentiator is not the engine but whether the studio has passed console certification before. As of 24 October 2026, 355 studios in this directory list PC, 227 PlayStation, 225 Xbox and 153 Nintendo Switch. Ask which platform a candidate shipped most recently and how many certification resubmissions it took.

Which full-cycle game development outsourcing providers are based in Europe?

Europe splits into two tiers for full-cycle work. Western Europe is senior and expensive: as of 24 October 2026 this directory lists 42 studios in the United Kingdom, 11 in Germany, 13 in France, 16 in Spain, 5 in Italy and 5 in Sweden. Central and Eastern Europe holds most of the production capacity: as of 24 October 2026 this directory lists 29 studios in Ukraine, 22 in Poland, 7 in Serbia, 3 in Croatia and 2 in Belarus. Poland skews toward Unreal, which most of its listed studios work in. Timezone overlap is the practical advantage; the rate gap between the tiers is the commercial one.

What does a full-cycle game development contract usually include?

A full-cycle contract should name the milestones and their acceptance criteria, the deliverables at each one including source and project files, the assigned team by role with a minimum staffing commitment, the change-request process and how it is priced, IP ownership at each payment stage, and what happens on termination. Two clauses decide most later disputes: who owns work already paid for if the project stops, and how many revision rounds each deliverable includes. Payment normally runs as a deposit up front with the balance released against accepted milestones and a holdback until launch.

How long does full-cycle development take with an outsourcing studio?

Schedules track scope rather than vendor. A small premium indie title runs roughly twelve to eighteen months from concept to launch with a team of eight to fifteen people. A mid-size console or PC title runs two to three years. A small mobile or hyper-casual title can be six months. Add two to three months on any console target for certification, store setup and launch patching. A studio quoting a date before seeing a written feature list and asset count is quoting a hope, so treat pre-production as a paid, separately contracted phase that produces the real schedule.

Studios listing full production in this directory

184 of the 540 studios listed here offer full production, meaning they can staff a project across design, art, engineering and QA. Filter by engine, platform and country to match your target.

Keywords Studios logo
Keywords Studios

The Global Services Platform for Video Games and Beyond

Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Sumo Digital logo
Sumo Digital

Crafting Unforgettable Gaming Experiences

Sheffield, United Kingdom · 1000+ people · Founded 2003 · Programming, 3D Art, 2D Art · Unity, Unreal Engine, Custom Engine

Virtuos logo
Virtuos

Creating Worlds Beyond Imagination

Singapore · 1000+ people · Founded 2004 · 3D Art, 2D Art, Animation · Unreal Engine, Unity

Wargaming logo
Wargaming

Military F2P Giants

Nicosia, Cyprus · 1000+ people · Founded 1998 · Programming, Game Design, 3D Art · Custom Engine

Wargaming Minsk logo
Wargaming Minsk

World of Tanks Creators

Minsk, Belarus · 1000+ people · Founded 1998 · Programming, 3D Art, Game Design · Custom Engine

Saber Interactive logo
Saber Interactive

Global AAA Work-for-Hire

New Jersey, United States · 1000+ people · Founded 2001 · Programming, Game Design, 3D Art · Unreal Engine, Custom Engine

Behaviour Interactive logo
Behaviour Interactive

Canadian Gaming Giant

Montreal, Canada · 501-1000 people · Founded 1992 · Programming, Game Design, 3D Art · Unreal Engine, Unity

Plarium logo
Plarium

RAID Shadow Legends Studio

Herzliya, Israel · 1000+ people · Founded 2009 · Programming, Game Design, 2D Art · Unity

Com2uS logo
Com2uS

Mobile Gaming Leaders

Seoul, South Korea · 501-1000 people · Founded 1998 · Programming, Game Design, 2D Art · Unity

Room 8 Group logo
Room 8 Group

Complete game outsourcing solutions

Limassol, Cyprus · 1000+ people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Winking Studios logo
Winking Studios

Premium Art Production from Asia

Shanghai, China · 501-1000 people · Founded 2003 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Amber logo
Amber

Building Games That Players Love

Bucharest, Romania · 501-1000 people · Founded 2013 · Programming, 3D Art, 2D Art · Unity, Unreal Engine

Room 8 Studio logo
Room 8 Studio

Your Strategic Partner in Game Development

Limassol, Cyprus · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Starloop Studios logo
Starloop Studios

Your One-Stop Game Development Partner

Valencia, Spain · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Globant logo
Globant

Technology and gaming innovation

Buenos Aires, Argentina · 1000+ people · Founded 2003 · Programming, Game Design, Full Production · Unity, Unreal Engine

Pingle Studio logo
Pingle Studio

Your Reliable Game Development Partner

Kyiv, Ukraine · 201-500 people · Founded 2007 · Programming, 3D Art, 2D Art · Unity, Unreal Engine, Custom Engine

Cubix logo
Cubix

Award-Winning Game Development

West Palm Beach, United States · 201-500 people · Founded 2008 · Programming, Game Design, 2D Art · Unreal Engine, Unity

Bigpoint logo
Bigpoint

German Browser Game Pioneers

Hamburg, Germany · 201-500 people · Founded 2002 · Programming, 2D Art, 3D Art · Unity, Custom Engine

Iron Galaxy Studios logo
Iron Galaxy Studios

Technical Excellence in Game Development

Chicago, United States · 201-500 people · Founded 2008 · Programming, Full Production, Porting · Unity, Unreal Engine, Custom Engine

Agate Studio logo
Agate Studio

Indonesia's Leading Game Developer

Bandung, Indonesia · 201-500 people · Founded 2009 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

QLOC logo
QLOC

Warsaw service provider for game porting, co-development, QA, localization and art

Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

Kevuru Games logo
Kevuru Games

AAA Game Art, Game Development & Console Porting

Lewes, United States · 201-500 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine, Unity · Credits: Poppy Playtime: Chapter 2 - Console Porting for MOB Entertainment (2024); Fortnite - Character Concept Art and Skin Design for Epic Games

Secret 6 logo
Secret 6

World-Class Development from the Philippines

Manila, Philippines · 201-500 people · Founded 2005 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

ASSIST Software logo
ASSIST Software

Software firm with a Unity and Unreal game development, art and QA division

Suceava, Romania · 201-500 people · Founded 1992 · Full Production, Programming, Game Design · Unity, Unreal Engine, Custom Engine

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