All answers

Which Companies Provide Outsourced Player Support for Games?

Outsourced player support for games — ticket queues, live chat, community moderation and store-review responses — is usually bought from the same vendors that supply QA, because both need multilingual staff on round-the-clock shifts. This directory has no service tag for player support, so the closest filter is QA and testing, which 89 of the 533 studios listed here carry as of 17 October 2026. Ask any candidate whether agents are trained on your title's economy and can escalate a suspected exploit with a reproduction.

Studios listed here that take this work include Qualitest, iXie Gaming, SnoopGame and Lionbridge Gaming.

89 studios list QA and testing
5 questions answered

What does game support outsourcing include?

Game support outsourcing includes the player-facing work that runs after launch: first-line ticket handling by email and in-app form, live chat, community moderation on Discord and the platform forums, store-review and app-store responses, account and billing issues, refunds handled under each platform's rules, and escalation of suspected bugs, exploits and cheating to the development team. Larger contracts add knowledge-base authoring, macro libraries, sentiment reporting and coverage in every language the game ships in. It does not include the QA that runs before release: functional, compatibility and certification testing are a separate engagement with a separate team, even when one vendor supplies both.

Which companies provide outsourced player support for live service games?

Outsourced player support for live service games comes mostly from vendors that already run games QA at scale, because both need multilingual agents working round-the-clock shifts against a response-time target. Keywords Studios and PTW operate player-support divisions alongside their testing business, and general customer-experience firms with dedicated games teams compete for the same contracts. What separates a games-capable vendor from a generic contact centre is that agents understand the in-game economy, can read a player's account state or telemetry before replying, and can hand a suspected exploit to your live team with a usable reproduction rather than a screenshot. Ask how agents are trained on the title and how often that training is refreshed, because a live game changes faster than a support script does.

Which player support outsourcing services are best for indie game developers?

For an indie title the right shape is a shared-agent or part-time arrangement rather than a dedicated team, because ticket volume rarely justifies a full-time seat and vendors built around live-service volumes carry minimums a small game cannot fill. Look for three things: pricing per ticket or per part-time agent instead of a floor of several seats; willingness to work inside the helpdesk you already use rather than insisting on their own stack; and community moderation bundled with tickets, since on a small game the Discord is where most support actually happens. Write the knowledge base before launch. On a small contract the agents' answers are only as good as the brief they were given, and a thin knowledge base is the most common reason outsourced indie support reads as generic.

How is outsourced player support priced?

Outsourced player support is priced one of three ways: per agent-hour, which suits variable volume; per ticket or per contact, which suits a predictable queue and moves the efficiency risk onto the vendor; or per seat-month for a dedicated agent, which is how most steady live-service contracts end up written. Coverage hours, the number of languages and the response-time target move the price more than raw ticket count does, because 24/7 multilingual cover is a staffing problem before it is a volume one. This directory publishes no rate data for player support — the sourced rate benchmark covers development disciplines only — so treat any figure you are quoted as a quote rather than a market rate, and ask for it broken out by language and coverage window so two bids can be compared line for line.

Which studios can handle both game development and ongoing live operations?

Studios covering both are usually full-cycle teams that kept the title after launch, or large service vendors running development, QA and player support as separate divisions under one contract. The test is not whether a studio says it does live ops, but whether it will commit named people to a post-launch retainer: a live game needs standing capacity for content updates, event configuration, balance changes, telemetry and support escalation, and that is a different commitment from a project team that disbands at ship. Ask what their smallest live-ops retainer looks like, which of the launch team stays on it, and how an urgent production fix is escalated outside working hours. In this directory, filter for full production alongside QA and testing to find the teams that list both sides of the work.

QA and testing studios, the closest match to player support

89 of the 533 studios listed here offer QA and testing, the discipline outsourced player support is normally bought alongside. No directory service tag covers player support on its own, so read the profile and ask directly whether the vendor staffs live support as well as pre-launch testing.

Keywords Studios logo
Keywords Studios

The Global Services Platform for Video Games and Beyond

Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

PTW logo
PTW

Side by Side with Game Creators Worldwide

Tokyo, Japan · 1000+ people · Founded 1994 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Lionbridge Gaming logo
Lionbridge Gaming

Global Game Localization

Waltham, United States · 1000+ people · Founded 1996 · Localization, QA Testing · Unity, Unreal Engine, Custom Engine

Qualitest logo
Qualitest

Global Quality Engineering

London, United Kingdom · 1000+ people · Founded 1997 · QA Testing · Unity, Unreal Engine, Custom Engine

XLOC logo
XLOC

Global Gaming Localization Solutions

New York, United States · 501-1000 people · Founded 1992 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Room 8 Group logo
Room 8 Group

Complete game outsourcing solutions

Limassol, Cyprus · 1000+ people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Lionbridge Games logo
Lionbridge Games

Global Game Localization Experts

Waltham, United States · 1000+ people · Founded 2014 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Testronic logo
Testronic

First-Time Submission Success

London, United Kingdom · 501-1000 people · Founded 1998 · QA Testing, Localization · Unity, Unreal Engine, Custom Engine

Room 8 Studio logo
Room 8 Studio

Your Strategic Partner in Game Development

Limassol, Cyprus · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Pingle Studio logo
Pingle Studio

Your Reliable Game Development Partner

Kyiv, Ukraine · 201-500 people · Founded 2007 · Programming, 3D Art, 2D Art · Unity, Unreal Engine, Custom Engine

QLOC logo
QLOC

Warsaw service provider for game porting, co-development, QA, localization and art

Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

ASSIST Software logo
ASSIST Software

Software firm with a Unity and Unreal game development, art and QA division

Suceava, Romania · 201-500 people · Founded 1992 · Full Production, Programming, Game Design · Unity, Unreal Engine, Custom Engine

SDLC Corp logo
SDLC Corp

Your Technology Partner

Batavia, United States · 201-500 people · Founded 2015 · Programming, 3D Art, Game Design · Unity, Unreal Engine

NipsApp Game Studios logo
NipsApp Game Studios

Indie Game Development Partner

Trivandrum, India · 51-200 people · Founded 2010 · Programming, 2D Art, 3D Art · Unity, Unreal Engine, Cocos2D

Andovar logo
Andovar

Game Localization in 70+ Languages

Singapore · 201-500 people · Founded 2004 · Localization, Audio & Sound Design, QA Testing · Unity, Unreal Engine, Custom Engine

N-iX Games logo
N-iX Games

Engineering Excellence for Games

Lviv, Ukraine · 201-500 people · Founded 2012 · Programming, 3D Art, 2D Art · Unreal Engine, Unity

Devoted Studios logo
Devoted Studios

Expert Co-Development, Porting, End-to-End Art Production

Austin, United States · 51-200 people · Founded 2018 · Programming, QA Testing, Full Production · Unity, Unreal Engine, Custom Engine · Credits: Arc Raiders - co-dev; Halo: Campaign Evolved - end-to-end lighting

iXie Gaming logo
iXie Gaming

Comprehensive Game Testing

Chennai, India · 201-500 people · Founded 2010 · QA Testing · Unity, Unreal Engine, Custom Engine

Red Apple Technologies logo
Red Apple Technologies

Indian software and game developer: full-cycle games, art, porting and LiveOps

New Delhi, India · 201-500 people · Founded 2011 · Full Production, Co-Development, Programming · Unity, Unreal Engine, Cocos2D

Juego Studios logo
Juego Studios

Complete Game Development Solutions

Bangalore, India · 51-200 people · Founded 2011 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

All Correct Games logo
All Correct Games

Precision Game Localization

Belgrade, Serbia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

CCC International logo
CCC International

10+ Years of Game Localization

Yerevan, Armenia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

GLOC Media logo
GLOC Media

Asian Game Localization Experts

Tokyo, Japan · 51-200 people · Founded 2010 · Localization, Audio & Sound Design, QA Testing · Unity, Unreal Engine, Custom Engine

SnoopGame logo
SnoopGame

Expert Game QA Testing

Kyiv, Ukraine · 201-500 people · Founded 2016 · QA Testing · Unity, Unreal Engine, Custom Engine

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