All answers

What Should Indie Studios Outsource, and to Whom?

Indie studios get the most out of outsourcing when they buy work that is finite and specifiable: an art package, a port, a localization pass, a QA sweep before launch. Keep the core game loop, the design and the code that changes weekly in house, because those need conversation rather than a brief. Match the vendor to the order size: 125 of the 441 studios listed here are teams of 1 to 50, and those are the ones that will quote a package sized in dozens of assets rather than hundreds.

125 studios have 1-50 people
8 questions answered

What should an indie studio outsource first?

Art is usually the first thing an indie team outsources, because it is the most specifiable work and the hardest to staff part time. A defined art package, a reference sheet, an asset list and a target engine can go to an external team and come back finished without a designer in the loop every day. Audio and localization follow for the same reason: both are finite, both need specialists you would never keep busy full time, and neither blocks daily development. Design, core systems code and anything still being prototyped should stay in house, because outsourcing work that changes weekly costs more in briefing time than it saves.

How do indie studios find outsourcing partners that will take a small order?

Filter by team size before anything else. Large art vendors are built around orders of hundreds of assets and price their minimums accordingly, so a request for twenty sprites often goes unanswered rather than declined. Studios of roughly 1 to 50 people will quote indie-sized packages because those orders fill their bench. As of August 2026, 125 of the 441 studios in this directory are teams of 1 to 50, and 55 of those list 2D or 3D art. Send the same brief to four of them; the ones that reply with questions about your asset list rather than a rate card are the ones to shortlist.

Is co-development or outsourcing better for an indie studio?

Outsourcing suits indie teams better in most cases, because it buys a finished deliverable against a brief and does not require the client to run someone else's week. Co-development means an external team works inside your repository and your sprints, which needs a producer on your side with the time to plan for them, review their work daily and unblock them across a timezone gap. Small teams rarely have that person spare. The exception is a specific technical gap on your own build, such as engine-side optimization or platform work, where the work cannot be separated from your codebase.

Which localization companies are best suited for indie studios?

Indie-suited localization vendors are the ones that take small word counts without a large minimum and can work from a spreadsheet or a standard string format rather than requiring a translation management system. Ask three things before hiring: whether the price includes a review pass by a second linguist, whether they do in-context QA on a build rather than translating strings blind, and whether they handle store page copy alongside in-game text. Localization is priced per source word, typically around $0.08 to $0.20 as an editorial market range, which makes a small game genuinely affordable to localize.

Which player support outsourcing services work for indie games?

Player support for an indie title is usually bought as a small shared-agent arrangement rather than a dedicated team, because ticket volume is too low to justify staffing full time. Vendors that serve small studios will price per ticket or per part-time agent, work inside your existing helpdesk rather than requiring their own, and take on community moderation alongside tickets. Set up the knowledge base before launch, because support quality on a small contract depends almost entirely on how well the agents have been briefed. Large player support vendors exist but are built around live-service volumes.

What are the best indie game studios developing cross-platform games?

Cross-platform capability among small studios comes down to engine fluency and console certification experience, and the second is much rarer than the first. Most small teams work in Unity or Unreal and can build for PC, mobile and web without difficulty. Shipping to PlayStation, Xbox and Nintendo Switch additionally requires developer accounts, platform SDK access under NDA, and someone who has cleared a technical requirements checklist before. Ask directly which platforms a studio has personally shipped to and how recently, then filter this directory by platform to see who lists console work.

How much should an indie studio budget for outsourced art?

Budget from an asset list rather than a monthly rate. Typical market hourly rates published on this site run about $25-40 for junior 2D artists, $40-75 for mid-level and $75-150 for senior, but small art packages are normally quoted per finished asset once you supply a reference image, an asset count and a target engine. Add two things most indie budgets miss: revision rounds beyond the contracted number, and your own time briefing and integrating the work, which is a standing claim on someone's week for every active vendor. Budget a paid pilot explicitly, because you will pay for it either way.

What should an indie studio never outsource?

Keep the core game loop, the design decisions and any system still being iterated. Those change faster than a brief can be written, so every change costs a new specification, a new quote and a new revision round, and the coordination overhead exceeds the work. Keep anything that defines the game's identity and anything you will need to maintain for years without the original authors available. The practical test is whether you could write down what "done" means for a piece of work. If you cannot, it is not ready to leave the building.

Studios of 1 to 50 people in this directory

125 of the 441 studios listed here are teams of 1 to 50 — the ones most likely to quote an indie-sized package. Narrow further by service, engine and country in the browse filters.

Revolution Software logo
Revolution Software
York, United Kingdom
11-50

## About Revolution Software Revolution Software is a British video game developer founded in 1989 in York, famous for the Broken Sword adventure game series. With 30+ years creating narrative-driven adventures, they've sold millions of copies and continue developing new entries with 4K remasters. ## Company History - **Founded:** 1989 - **Location:** York, England - **Founders:** Charles Cecil, Tony Warriner, David Sykes, Noirin Carmody - **Focus:** Narrative adventure games ## Flagship Series: Broken Sword - **Broken Sword: Shadow of the Templars** (1996) - ~1M copies sold - **Broken Sword II: The Smoking Mirror** (1997) - ~1M copies sold - **Broken Sword: The Sleeping Dragon** (2003) - **Broken Sword: The Angel of Death** (2006) - **Broken Sword 5: The Serpent's Curse** (2013) - **Broken Sword - Reforged** (2024) - 4K remaster ## Other Notable Games - Lure of the Temptress (1992) - First release - Beneath a Steel Sky (1994) - Beyond a Steel Sky (2020) ## Note Revolution Software is primarily a game developer creating original IP rather than an outsourcing provider. Listed for reference as a legendary UK indie studio. ## Industry Impact One of Europe's most successful adventure game companies, pushing narrative-driven games forward for 30+ years. ## Why Revolution Software Matters - **Broken Sword** iconic franchise - **30+ years** UK indie pioneer - **Millions sold** commercial success - **4K remasters** continuing legacy - **York-based** British studio

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Galaxy4Games
Estonia, Europe
11-50

Galaxy4Games is a boutique full-cycle game development studio with 15+ years of experience building, launching, and operating games for its own portfolio and for external partners. As a product company, Galaxy4Games develops and operates its own games across mobile and other platforms, giving the team hands-on experience that goes beyond development. This product-side expertise covers the full game lifecycle, including game design and development, monetization, analytics, LiveOps, user acquisition creatives, store optimization, KPI analysis, launch support, and post-launch improvement. Alongside its own products, Galaxy4Games works as a full-cycle outsourcing and co-development partner for publishers, startups, entrepreneurs, and established game studios. The team can support projects from an initial concept and MVP through production, launch, and ongoing LiveOps, or join an existing development team to provide additional expertise and capacity. Over the years of building and operating games, Galaxy4Games has developed proprietary in-house production technology designed to make game development more efficient while maintaining a fully custom end product. This technology includes a Game Application Template, an extensive Modular Solutions Library, and a LiveOps Framework. These components provide a production-ready technical foundation that can help reduce development time and costs, accelerate prototyping, and prepare games for scalability and LiveOps from the beginning. The company brings together a team of around 40 senior specialists. Galaxy4Games combines the perspective of a game developer, product owner, and long-term operator with the flexibility of a boutique outsourcing and co-development studio. Its approach is focused on building commercially viable games with ROI,scalability, and long-term product potential considered from the early stages of development.

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Kokonut Studio
Mexico City, Mexico
11-50

## About Kokonut Studio Kokonut Studio is a Mexican interactive technology studio specializing in games, apps, and emerging tech experiences. Known for Hot Wheels, Chavo Kart, and AR experiences, they are one of LATAM's hottest gaming studios. ## Company Overview - **Location:** Mexico City, Mexico - **Focus:** Games, apps, emerging technology - **Hourly Rate:** $25-49/hr - **Min Project:** $5,000+ ## Services ### Game Development - Mobile games (iOS, Android) - Unity 3D and Unreal development - Game design - 2D animation and 3D modeling ### App Development - Mobile app development - Web development - Second screen experiences ### Emerging Tech - Augmented reality experiences - Interactive brand experiences ## Technical Expertise - Unity 3D - Unreal Engine - GameSparks - Maya 3D - Xcode/Swift - Android Studio - Shaders ## Notable Projects - **Hot Wheels** (racing game) - **Chavo Kart** (racing game) - **Sky Hero** (location-based mobile game) - **Facechamp** (brand partnership) - **Dr. Simi AR** (Farmacias Similares) ## Brand Structure - **Kokonut:** Parent brand for tech solutions - **Kokonut Gamxs:** Gaming-focused division ## Recognition Featured among Top 5 Hottest Gaming Studios in LATAM. ## Why Choose Kokonut Studio - **Hot Wheels, Chavo Kart** titles - **Top 5 LATAM** gaming studio - **AR/emerging tech** capabilities - **Competitive rates** $25-49/hr - **Mexico-based** LatAm expertise

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LocalizeDirect logo
LocalizeDirect
Stockholm, Sweden
11-50

## About LocalizeDirect LocalizeDirect is a Swedish game and software localization company founded in 2009 by ex-game developers. With 500+ translators, 65+ languages, and 1,000+ localized games, they serve 800+ gaming companies worldwide. ## Company History - **Founded:** 2009 - **Location:** Helsingborg, Sweden - **Founders:** Christoffer Nilsson, Mattias Wennerholm - **Funding:** $1.18M (July 2020) ## Services ### Localization - Game translation (65+ language pairs) - Software localization - Native-speaking translators ### Quality Assurance - Linguistic Quality Assurance (LQA) - Game testing - Native game testers ### Technology - **LocDirect Platform:** Online localization system designed by game developers for game developers ## Scale - 500+ native-speaking translators and testers - 65+ language pairs - 1,000+ games localized - 800+ gaming companies served - Project managers in all time zones ## Notable Projects - **Sniper Elite series** (6+ years, 9 languages, millions of words) - **INSOMNIA: The Ark** (160,000+ words) - Various AAA and indie titles ## Technology Platform LocDirect is an online localization system tailor-made for the games industry, designed to handle complex in-game asset localization and achieve simultaneous worldwide release. ## Why Choose LocalizeDirect - **1,000+ games** localized - **65+ languages** supported - **LocDirect platform** purpose-built - **Ex-game developer** founded - **Sweden-based** EU quality standards

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Rogue Goliath Studios logo
Rogue Goliath Studios
Austin, United States
11-50

## About Rogue Goliath Studios Rogue Goliath Studios is a game development consulting company specializing in bringing game ideas from concept to reality. With decades of combined experience, they help developers with game design, programming, art direction, and launch optimization. ## Company Overview - **Focus:** Game development consulting - **Approach:** Concept to launch support - **Team:** Combined decades of experience ## Services ### Game Dev Expertise - Game design consultation - Programming guidance - Conceptualization - User experience optimization ### Design Services - Game design - 3D modeling - Shader work - Animation - Programming support ### Launch Optimization - Marketing strategy - Monetization guidance - Launch planning - Post-launch support ## Approach ### Professional Standards - Attention to detail - On-time delivery - Budget-conscious - Innovative solutions - Immersive experiences ### Client Focus - New developer guidance - Veteran game refinement - Full development process support - Success-oriented consulting ## Asset Production High-quality game assets including: - 3D models - Shaders - Animations - Programming elements ## Target Clients - New game developers starting out - Veterans refining existing games - Studios seeking optimization - Teams needing specialized expertise ## Why Choose Rogue Goliath Studios - **Expert consulting** decades experience - **Full-cycle** concept to launch - **Asset production** 3D, shaders, animation - **Professional** on-time, on-budget - **Flexible** new devs to veterans

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Chaosmonger Studio logo
Chaosmonger Studio
Rome, Italy
11-50

## About Chaosmonger Studio Chaosmonger Studio is a multimedia production company headquartered in Tallinn, Estonia, originally founded in Bologna, Italy in the early 2000s by Nicola Piovesan. With nearly 20 years of experience, they produce various entertainment including video games, documentaries, films, and music videos. ## History - **Founded:** Early 2000s in Bologna, Italy - **Current HQ:** Tallinn, Estonia - **Founder:** Nicola Piovesan - **Gaming since:** 2019 ## Recognition - 100+ awards in hundreds of festivals worldwide - Including prestigious A-Series festivals - Gained worldwide attention when entering games in 2019 ## Services ### Game Development - Indie game development - Game publishing - Metroidvania/platformer specialization ### Multimedia Production - Documentaries - Science fiction films - Animations - Music videos - Graphic design ## Notable Games - **Clunky Hero** - Story-driven platformer metroidvania with RPG elements - **ENCODYA** (Neo Berlin 2062) - Adventure game released January 2021 - **Speedollama** - Fast platformer shooter released October 2024 - **Three Minutes to Eight** - Side-scrolling adventure - **Voivod: The Nuclear Warrior** - Upcoming Metroidvania ## Why Choose Chaosmonger Studio - **100+ awards** in film and gaming - **20 years** multimedia experience - **Indie game** development and publishing - **Estonia-based** with EU advantages - **Cross-media** production capabilities

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Gambir Studio logo
Gambir Studio
Jakarta, Indonesia
11-50

## About Gambir Studio Gambir Studio (Cahaya Usaha Mandiri, PT) is an Indonesian game developer founded in August 2016 in Sleman, Indonesia. With a team experienced in the game industry, they focus on mobile and PC game development with over 15 games released and 20 million installs. ## Company Scale - **Founded:** 2016 - **Location:** Sleman, Indonesia - **15+ games** released - **20+ million** installs - **Founder:** Shafiq Hussein ## Recognition - Google Indie Games Accelerator participant - 20% revenue growth through mentorship program ## Focus Areas ### Mobile Games - Free-to-play (F2P) mobile games - Casual cooking games - Available on Google Play and Apple App Store ### PC Games - Premium PC games - Fantasy action roguelites ## Notable Projects - **Knight vs Giant: The Broken Excalibur** - Roguelite action game - Published by PQube - Released on PS5, Xbox Series X/S, and Nintendo Switch ## Specializations - Mobile game development - Casual games - Roguelite games - F2P monetization ## Why Choose Gambir Studio - **20+ million installs** proven reach - **Indonesia-based** with competitive rates - **Google Accelerator** graduate - **Multi-platform** (mobile and PC) - **Publisher relationships** with PQube

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High Palma Studios
Las Palmas, Spain
11-50

## About High Palma Studios High Palma Studios is an iGaming-focused game development studio founded in 2024 in Palma de Mallorca, Spain. With 21 specialists, they create premium slot games and casino content for the iGaming industry. ## Company Scale - **Founded:** 2024 - **21 specialists** (grown from 4 in one year) - **Location:** Palma de Mallorca, Spain ## Services ### Slot Game Development - Turnkey slot games - Casino game development - Mathematical models ### Art Production - Concept art and illustrations - 2D art - 2D animations - 3D art - 3D animations ### Technical Services - UI/UX design - Programming - QA testing - Localization ## Focus iGaming industry (online casinos, slot games) ## Recognition - Nominated for **Best New Agency** at European Agency Awards 2025 - Ranked among top European companies ## Contact - Phone: +34 641 008 781 - Email: info@highpalma.com ## Why Choose High Palma Studios - **iGaming specialists** with casino focus - **Spain-based** European studio - **Turnkey slots** complete solutions - **Mathematical models** expertise - **Rapid growth** (4 to 21 in 1 year)

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Lienzo logo
Lienzo
Chihuahua, Mexico
11-50

## About Lienzo Lienzo is a Mexican video game studio founded in 2012 in Chihuahua. Known for culturally-inspired games like Mulaka (Tarahumara mythology) and Aztech: Forgotten Gods, they pioneered Mexican indigenous themes in gaming. ## Company History - **Founded:** 2012 - **Location:** Chihuahua, Mexico - **Founders:** Serrano (lead), Adolfo Rico (lead programmer) - **Initial Team:** 8 people - **Origin:** Advergaming and museum games ## Notable Games ### Mulaka - 3D action-adventure based on Tarahumara indigenous culture - Set in northern Mexico's breathtaking landscape - Play as a Sukurúame (shaman) - Preserves oral Tarahumara lore in visual form ### Hunter's Legacy - 2D action-platformer - Starring Ikki, a cat warrior - Sword and bow combat ### Aztech: Forgotten Gods - Action-adventure - Aztec mythology meets sci-fi ## Cultural Impact Lienzo was the first Mexican studio to embrace indigenous themes rather than emulating Western styles. They proved Mexican cultural content could succeed internationally, inspiring a new generation of Latin American developers. ## Approach Started without formal game design education (unavailable in Mexico at the time). Built expertise through advergaming and museum projects before creating original IP. ## Note Lienzo is primarily a game developer creating culturally-inspired original IP. ## Why Lienzo Matters - **Mulaka** cultural breakthrough - **Tarahumara mythology** preservation - **Mexico's pioneer** indie studio - **Indigenous themes** in gaming - **International success** with local culture

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Redcatpig Studio logo
Redcatpig Studio
Azores, Portugal
11-50

## About Redcatpig Studio Redcatpig is the largest independent video game studio in Portugal, based in the Azores. Passionate about creating award-winning titles like KEO and HoverShock, they also provide comprehensive game development outsourcing services. ## Company Overview - **Location:** Terceira Island, Azores, Portugal - **Position:** Largest independent Portuguese studio - **Focus:** Original IP + outsourcing services ## Original Games ### KEO - PlayStation Talents Award: Best eSports Game - PlayStation Talents Award: Best Game ### HoverShock - Award-winning title ## Outsourcing Services ### Programming - Core gameplay loops and mechanics - PC, console, mobile, and web - Online multiplayer (Photon, PlayFab, EOS) - VR/AR (Oculus, HTC Vive, ARKit) - AI development - UI implementation ### Art - Initial sketches to detailed character design - Modular kits and world-building - High-quality textures and lighting - Visual effects - Character animation - Trailers and promotional content ### Production & Design - Game Design Documents (GDD) - Level design - Agile and Scrum methodologies - Rigorous QA - Narrative development ### Engagement Models - Full-cycle (concept to post-launch) - Team augmentation - Game porting (PC, consoles, mobile) ## Industry Recognition Part of Portuguese delegation at GDC alongside Kokku, Didimo, and Mr. Kite. ## Why Choose Redcatpig - **Award-winning** original games - **Portugal's largest** indie studio - **Full-service** programming to art - **Azores-based** unique location - **PlayStation certified** platform expertise

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Talespinners
Paris, France
11-50

## About Talespinners Talespinners is a UK-based game narrative outsourcing studio founded in 2016. Specializing in writing, narrative design, and story development for games, their team has contributed to BAFTA-winning Agatha Christie: Hercule Poirot and award-winning Disco Elysium. ## Company Overview - **Founded:** April 2016 - **Location:** Broadstairs, Kent, UK + Canada - **Focus:** Narrative design and game writing ## Services ### Writing - Plot development - Dialogue writing - Text and script - Editing and review ### Narrative Design - Story structure - Character development - Setting and world-building - Narrative systems ### Creative Services - Direction - Consultancy - Story workshops - Artist and actor direction ## Notable Projects ### BAFTA-Winning Work - Agatha Christie: Hercule Poirot - The First Cases (Blazing Griffin) - Nancy Drew: Midnight in Salem (HeR Interactive) ### Award-Winning Games - Disco Elysium (Game Awards, D.I.C.E., BAFTA Best Narrative) - Sunless Sea: Zubmariner - Sunless Skies - Fallen London ### AAA Credits - Battlefield 1 (DICE) - Total War: Rome II (Creative Assembly) - Binary Domain (SEGA) - Driver San Francisco (Ubisoft Reflections) ## Why Choose Talespinners - **Disco Elysium** award-winning credit - **BAFTA-winning** Agatha Christie game - **UK + Canada** team coverage - **Story workshops** collaborative approach - **AAA + indie** diverse experience

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Lobah logo
Lobah
Riyadh, Saudi Arabia
11-50

## About Lobah Lobah is a Saudi Arabian game developer and publisher based in Riyadh, formed by combining 20+ years of mobile social gaming experience in the Middle East with MAU Games' award-winning 14-year expertise. They focus on culturally-relevant games for the MENA region. ## Company History - **Location:** Riyadh, Saudi Arabia - **Founded by:** Eisa Atawi (CEO, formerly MAU Games founder) - **Background:** Combined expertise of 20+ years MENA mobile gaming - **Funding:** $12M from Social Development Bank (March 2025) ## Platform ### Lobah Play - Game publishing platform (launched January 2025) - Networking and monetization tools - Ad-free by default - Developer support ecosystem ## Games ### Released - **Habhab** - Casual fruit-merge game ### In Development - **Kingdom of Letters** - Word game - **Jackaroo** - Card/board game - **Faza** - Battle royale set in Arabian Peninsula ## Mission Create games that encourage creativity, competition, and connection for players in the MENA region. Demonstrate Saudi Arabia's ability to be a global gaming hub while fostering the local ecosystem. ## Saudi Gaming Strategy Part of Saudi Arabia's National Gaming and Esports Strategy, supported by the Social Development Bank's expanded gaming sector initiative. ## Why Choose Lobah - **$12M funded** expansion capital - **MENA expertise** 20+ years regional experience - **Lobah Play** publishing platform - **Cultural games** Arabic market focus - **Saudi gaming hub** ecosystem leader

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Rhea Writers
London, United Kingdom
1-10

## About Rhea Writers Rhea Writers is a game writing and narrative services company providing story and dialogue development for video games. They offer narrative design and writing support for game studios. ## Company Overview - **Focus:** Game writing and narrative - **Industry:** Video games ## Services ### Game Writing - Story development - Dialogue writing - Character writing - Script creation ### Narrative Design - Narrative structure - Story systems - World-building - Lore development ## Industry Context Game narrative has become increasingly important as players seek meaningful stories and character development in their gaming experiences. ## Why Consider Rhea Writers - **Narrative focus** story specialists - **Game writing** dialogue expertise - **Story development** full narrative support - **Character work** compelling characters

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Wizards Productions logo
Wizards Productions
Amman, Jordan
11-50

## About Wizards Productions Wizards Productions was a Jordanian game development studio founded in 2008 by Sohaib Thaib and Hussam Hammo. Pioneers in Arab online gaming, they created Operation Arabia (first 3D MMO developed locally in MENA) before closing due to the mobile gaming shift. ## Company Overview - **Founded:** Late 2008 - **Location:** Jordan - **Founders:** Sohaib Thaib, Hussam Hammo - **Focus:** Arab online social gaming - **Status:** Closed ## Notable Games ### Arabian Hitman - Localized concept from Hitman's Life ### Operation Arabia - First 3D MMO developed entirely locally in Middle East - Battle game for Arab audiences ### Aqua Jam - Mobile pivot game (2012) - Part of global mobile expansion ## Industry Impact - One of gaming industry's fastest growing startups - Addressed gap in Arab online social gaming - Worked across platforms (web, mobile) - Track record of successful F2P and MMO games ## Closure Closed when the industry shifted from web-based to mobile-based games, unable to adapt to changing trends. ## Post-Wizards: Tamatem Co-founder Hussam Hammo founded Tamatem in 2013 after 500 Startups acceleration program. Tamatem has since published 40+ games with 45M+ downloads, becoming MENA's leading mobile game publisher. ## Why Wizards Productions Mattered - **First MENA 3D MMO** regional pioneer - **Arab gaming** early advocate - **Tamatem founder** industry legacy - **Jordan-based** MENA representation - **Paved the way** for regional gaming

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Big Games Machine logo
Big Games Machine
Leamington Spa, United Kingdom
11-50

## About Big Games Machine Big Games Machine is a games PR and communications agency providing marketing and public relations services for video game publishers and developers. ## Services ### Public Relations - Press outreach and media relations - Review coordination - Launch campaigns - Crisis communications ### Marketing Communications - Marketing strategy - Content creation - Social media management - Influencer relations ### Events - Trade show support - Press events - Community events - Preview and review events ## Client Focus Working with game publishers and developers to: - Build awareness for new releases - Manage ongoing PR campaigns - Coordinate with games media - Support marketing initiatives ## Industry Expertise - Video game industry specialization - Games media relationships - Launch campaign experience - Long-term PR partnerships ## Why Choose Big Games Machine - **Games PR specialists** with industry focus - **Media relationships** across gaming press - **Launch expertise** for new releases - **Strategic communications** for publishers and developers - **Event support** for trade shows and press events

MARKETING
Digital Arrow logo
Digital Arrow
Belgrade, Serbia
11-50

## About Digital Arrow Digital Arrow is an independent game development and outsourcing company based in Novi Sad, Serbia. Founded by Ferenc Giric and Norbert Varga, they specialize in high-quality games for PC, console, and VR platforms. ## Company History - **Founded:** 2009/2015 (conflicting sources) - **Founders:** Ferenc Giric, Norbert Varga - **Location:** Novi Sad, Serbia - **Team:** 30+ developers ## Services ### Game Development - PC development (Windows, Mac, Linux) - Console development - VR development - Mobile development (iOS, Android) - Facebook and Flash platforms ### Outsourcing Services - Mobile game outsourcing - PC/Mac game outsourcing - Co-development support ## Platform Expertise - PC (Windows, Mac, Linux) - Consoles - VR platforms - Mobile (iOS, Android) - Web (Facebook, Flash) ## Serbian Gaming Industry Digital Arrow is recognized as a significant contributor to the Balkans gaming industry. Serbia's gaming ecosystem comprises around 120 companies and studios. - Belgrade: ~58 game development teams - Novi Sad: ~22 game development teams ## Philosophy They are dedicated to building bridges between skilled, passionate talents and amazing interactive media projects through: - Development strategies - Organizational well-being culture - Talent strengthening ## Why Choose Digital Arrow - **Serbian development** hub - **30+ developers** team - **Multi-platform** expertise - **PC and Console** focus - **VR development** capabilities

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Game If You Are logo
Game If You Are
Manchester, United Kingdom
11-50

## About Game If You Are (GIYA) Game If You Are is an indie game marketing and PR agency that specializes in helping independent developers and publishers get their games noticed. They have delivered hundreds of campaigns for indie games of all sizes. ## Services ### Marketing & PR - Customized marketing plans - Press outreach - PR campaigns - Launch strategy ### Community Building - Social media development - Community presence building - Engagement strategy ### Creative Services - English language script revision - Game description optimization - Trailer development ### Outreach - Press pitching - YouTuber and influencer outreach - Media relations ### Business Development - Funding pathway development - Publisher connections ## Approach GIYA takes time to understand each game and creates customized plans that include pathways to funding and release. They allow developers to focus on development while handling marketing professionally. ## Properties - Owns The Indie Game Website - Editorial policy: No scored reviews of represented games ## Budget Guidance Advises indie developers to allocate 25-50% of development budget for marketing. ## Focus Exclusively indie games - from solo developers to small publishers. ## Why Choose Game If You Are - **Hundreds of campaigns** delivered - **Indie-focused** exclusively - **Full-service** marketing and PR - **Press & influencer** connections - **Funding pathways** included

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Ironbelly Studios
Montreal, Canada
11-50

## About Ironbelly Studios Ironbelly Studios is a game development and art outsourcing studio with locations in Montreal, Canada and Manchester, New Hampshire. They specialize in VR/AR development, art production, and co-development services with a focus on "AAA Quality at Indie Prices." ## Locations - Montreal, QC, Canada - Manchester, NH, USA ## Services ### VR/AR Development - HTC Vive development - Oculus Rift development - GearVR development - Touch controller support - AR applications ### Art Production - 2D concept art - 3D models and animation - VFX - Level design - UI/UX design ### Development - Unity development - Unreal Engine 3/4 development - Co-development support ## Tools - 3D Studio Max - Maya - ZBrush ## Notable Projects - **Marvel's Iron Man AR Robot** and app - Hold Your Own: Survival Crafting Game - Empathy: Path of Whispers - LawBreakers - Transport Fever ## Unity Asset Store Active publisher with VR-ready asset packs. ## Why Choose Ironbelly - **Marvel Iron Man AR** credits - **VR/AR specialists** - **Unity & Unreal** expertise - **Montreal-based** North American studio - **"AAA at Indie Prices"** positioning

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JoyMasher logo
JoyMasher
São Paulo, Brazil
11-50

## About JoyMasher JoyMasher is an independent game development studio based in Curitiba, Brazil. Founded in 2012, they specialize in retro-style games inspired by the 8-bit and 16-bit era, creating acclaimed titles like Blazing Chrome and Vengeful Guardian: Moonrider. ## Company Overview - **Founded:** 2012 - **Location:** Curitiba, Paraná, Brazil - **Team:** 2-10 employees - **Tagline:** "We know retro." ## Founders - Danilo Dias - Thaís Weiller - Marco Galvão ## Specializations - Retro games - 8-bit style - 16-bit style - Action platformers - Run and gun games ## Notable Games - **Blazing Chrome** (The Arcade Crew) - **Vengeful Guardian: Moonrider** (The Arcade Crew) - **Odallus: The Dark Call** (self-published) - **Oniken** (self-published) ## Inspirations Games inspired by classics like: - Ninja Gaiden - Contra - Kabuki Quantum Fighter - Shadow of the Ninja - Vice: Project Doom ## Publisher Partnerships - The Arcade Crew (Blazing Chrome, Vengeful Guardian) - Self-published (Oniken, Odallus) ## Philosophy "I just wanted to make a fun action 8-bit game, like the ones that I used to play as a kid... I really love games from 8/16-bit era and I want to make games like these." - Danilo Dias ## Note JoyMasher is primarily an indie game developer creating original IP rather than an outsourcing provider. Listed for reference. ## Why JoyMasher Matters - **Blazing Chrome** critical acclaim - **Retro game** specialists - **Brazil-based** indie studio - **8-bit/16-bit** authentic style - **The Arcade Crew** partnership

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Khosouf Studio
Dubai, United Arab Emirates
11-50

## About Khosouf Studio Khosouf Studio is an Emirati video game developer and publisher based in Abu Dhabi, UAE. Founded in 2012, they specialize in VR, console, and PC development with 10+ years of experience and 20+ completed projects. ## Company History - **Founded:** 2012 - **Location:** Abu Dhabi, UAE (relocating to Saudi Arabia) - **Founders:** Ahmad Al-Natsheh (CEO), Miriam Habib (Creative Director) - **Funding:** $600K seed round (Merak Capital Gaming Fund, 2024) ## Services ### Game Development - PlayStation 5 development - Xbox development - Steam/PC development - VR development (PS VR2) ### VR Services - Interactive experiences - Simulations - Educational solutions - Non-gaming VR applications ### Publishing - Premium narrative-driven titles - Original IP development ## Notable Projects ### Games - **BOX to the BEAT VR** - Award-winning rhythm boxing game, first Middle East game on PS VR2 - **The Panic Pit** - In production - **Glitch Core** - FPS roguelite with co-op focus ### Client Work - Discovery Channel - Dubai Shopping Festival - Royal Showcases (Saudi Arabia) - PIXOUL (Abu Dhabi) ## Achievements - First Middle East game on PS VR2 platform - 20+ completed projects - Award-winning debut title ## Why Choose Khosouf Studio - **First PS VR2** game from Middle East - **10+ years** UAE-based experience - **VR specialists** gaming and non-gaming - **$600K funded** for expansion - **Premium narrative** focus

PROGRAMMING
GAME DESIGN
ART 3D
Leartes Studios logo
Leartes Studios
Istanbul, Turkey
11-50

## About Leartes Studios Leartes Studios is a Turkish AAA game art outsourcing studio and one of the most prominent publishers on Unreal Engine Marketplace and Unity Asset Store. They partner with Microsoft, Epic Games, Adobe, and Nintendo on custom game art projects. ## Company Overview - **Location:** Turkey - **Leadership:** CEO Oğuzhan KAR, CTO Serdar Ürkmez - **Specialty:** AAA game art outsourcing - **Marketplace Presence:** Major publisher on UE Marketplace & Unity Store ## Services ### Game Art - Environment art - 3D characters - Props and assets - Modular building systems ### Engine Expertise - Unreal Engine - Unity ### Asset Development - Marketplace asset packs - Custom bespoke solutions - Modular architecture systems ## Notable Asset Packs - **Techtopia 2080s:** 2000+ unique meshes, characters, vehicles, buildings - Various environment packs - Modular building systems ## Major Clients - Microsoft - Epic Games - Adobe - Nintendo ## Approach They specialize in creating modular building parts, giving developers the ability to create varied buildings and cities easily. Available for custom outsourcing projects in addition to marketplace assets. ## Industry Presence - GDC 2024 attendance - Prominent Unreal Marketplace publisher - Active Unity Asset Store presence ## Why Choose Leartes Studios - **Microsoft, Epic, Nintendo** partners - **Top marketplace** publisher - **AAA art** quality - **Turkey-based** competitive rates - **Modular systems** expertise

ART 2D
ART 3D
ANIMATION
Neonhive logo
Neonhive
London, United Kingdom
11-50

## About Neonhive Neonhive is a UK-based video games PR, marketing, and community management agency, recently acquired by CULT Games. Award-winning and fully independent, they help games get the buzz they deserve from indie to AAA. ## Company Overview - **Location:** UK (Scottish) - **Type:** PR & Marketing Agency - **Focus:** Video games marketing - **Acquired by:** CULT Games (publishing partnership) ## Services ### PR & Communications - Press relations - Media outreach - Launch campaigns - Campaign strategy ### Marketing - Marketing strategy - TikTok management - Social media - Asset creation ### Community - Community management - Discord/channel management - Sentiment tracking - Community development ### Influencer - Influencer campaigns - Content creator relations - Streaming support ## Platform Expertise - PC launches - Console launches - VR launches ## Notable Clients - PUBG - Crow Country - The Room series - Warhammer Skulls - Bethesda, Ubisoft, Square Enix alumni ## Leadership Korina Abbott (Founder) - Listed as one of the most influential women in UK games industry (2019), 10+ years of awards. ## Publishing Division Neonhive Games handles marketing, sales, and PR for developers focused on making games. ## Why Choose Neonhive - **Award-winning** agency - **PUBG, Warhammer** clients - **UK-based** European reach - **Indie to AAA** all sizes - **Publishing arm** Neonhive Games

MARKETING
OO
Out of the Blue
Madrid, Spain
11-50

## About Out of the Blue Out of the Blue Games is an independent studio based in Madrid, Spain, founded by industry veteran Tatiana Delgado. Known for Call of the Sea and American Arcadia, they specialize in narrative-driven puzzle games with a 10-12 person remote-first team. ## Company History - **Location:** Madrid, Spain - **Team:** 10-12 people (remote-first) - **Founder:** Tatiana Delgado (17+ years experience) - **Background:** Gameloft, King, Tequila Works, Vertical Robot ## Notable Games ### Released - **Call of the Sea** (2020) - Lovecraft-inspired adventure, published by Raw Fury - **American Arcadia** - Narrative puzzle game ### Upcoming - **Call of the Elder Gods** - Sequel with Kwalee, featuring Yuri Lowenthal - **The Vigilante Diaries** ## Platforms - Windows PC - Xbox (One, Series X/S) - PlayStation (4, 5) - Nintendo Switch - Amazon Luna ## Philosophy Remote-first studio design (pre-COVID), veteran developers creating narrative puzzle experiences inspired by literature. ## Note Out of the Blue is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable Spanish studio. ## Why Out of the Blue Matters - **Call of the Sea** critical acclaim - **Raw Fury** publishing partnership - **Madrid-based** Spanish studio - **Narrative puzzles** specialists - **Remote-first** pioneer

PROGRAMMING
GAME DESIGN
ART 3D
+1
Pirate PR logo
Pirate PR
London, United Kingdom
11-50

## About Pirate PR Pirate PR is a UK-based indie game marketing and PR agency with 6+ years of experience. Made by players for players, they help indie developers build marketing strategies, gaming communities, and achieve MetaCritic ratings. ## Company Overview - **Location:** United Kingdom - **Experience:** 6+ years - **Focus:** Indie game marketing - **Philosophy:** "We arrr your audience" ## Services ### PR & Marketing - Marketing strategy - Press outreach - Campaign planning - Launch support ### Community Building - Discord management - Community development - Player engagement ### Events - In-person events setup - Event hosting - Industry presence ### Coaching - DIY marketing guidance - Developer training - Strategy consulting ## Tools & Methods - PressEngine for press outreach (since 2022) - MetaCritic rating achievement focus - Player-first approach ## Team Background - Former videogame journalists - Content creators - Players first ## Client Success Stories - **Voxlands** - 0 to 20K+ wishlists - **SCHiM** - Far exceeded expectations - **Realm Architect** - Ongoing partnership ## Client Testimonials "Sets totally new standards for how a relationship between a developer/publisher and a PR agency should look and work." ## Why Choose Pirate PR - **Indie-exclusive** focused expertise - **Players first** authentic approach - **20K+ wishlists** proven results - **UK-based** European reach - **6+ years** industry experience

MARKETING

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