All answers

Game Project Rescue: What to Do When Your Game Is Broken and Your Team Can't Fix It

Start today: write one page on what is broken, gather the source, build steps and asset access in one place, and ask for a paid audit before anyone quotes a fix. If a live game is losing players today, fix the one thing stopping them first. We found few public prices, but Ocean View Games lists a two-day Unity audit at £1,250 excluding VAT, and Estrix Studio gives an indicative 3 to 10 business days for a multiplayer audit. We read about 600 studio sites, most of them only lightly, and found 12 that describe this work, so there will be others.

Studios listed here that take this work include Globant, Wargaming, Saber Interactive and Behaviour Interactive.

306 studios list programming
11 questions answered

What should I do first when my game is broken and my team can't fix it?

Write one page today: what is broken, what still works, your next deadline and who can still answer questions. Then gather what a studio will ask for: repository access, the exact engine version, build steps, a plugin list, crash logs and the last build that worked. Freeze non-urgent changes so the problem stops moving. Send that to two or three studios under NDA and ask each for a short paid audit, not a fixed price. Ocean View Games says it doesn't need a polished brief or a tidy repo to start. Funtaptic asks for repository access and, preferably, a design document before it gives a firm price.

Who can fix performance issues and crashes on a console port that my internal team can't resolve?

Studios that say they take this work include Funtaptic, which lists memory leak fixes, frame rate profiling, certification preparation and crash rate reduction, with a written report. Pingle Studio offers emergency co-development to fix frame drops, multiplayer bugs and UI crashes before launch. PixelAnt Games names a performance rescue as a custom engagement, and QLOC says it does rescue missions and optimization. Room 8 Group describes reducing crashes and memory use on Crusader Kings III on console. These are their own claims, so ask for before-and-after figures from a shipped game on your console. Send a build, crash dumps and your target frame rate.

Which game development partner specializes in remastering games with legacy or deprecated engines?

Studios that name this work include LYNXBYTE GAMES, which says it does full rebuilds of 20+ year-old custom engines in Unreal Engine 5, and Pingle Studio, which offers a quick check of whether you need an engine replacement or a refactor. Redcatpig Studio says it specializes in moving games off aging or proprietary tech to Unreal or Unity. Sickhead Games names legacy game engines and one-off custom engines. KAVA Studio describes moving the live mobile game Drag Racing from a custom engine to Unity for CM Games. Ask each whether it has worked on your engine, and whether it needs your original tools to build the game.

Who can modernize an old console game and port it to current-gen platforms?

Decide which job it is before you ask, because scope and budget differ. LYNXBYTE GAMES separates three: a remaster keeps the code and lifts visuals and frame rate, a remake rebuilds the game on a new engine, and a port moves the same game to a new platform. Sickhead Games says it has ported decades-old classics, and PixelAnt Games and Pingle Studio both sell remasters for current hardware. If source files are lost, Pingle Studio says it will recover, repair or recreate assets. Check that you hold the rights and the source before you ask for a price. Costs by route are on our porting page.

Which game studio can rebuild broken multiplayer infrastructure for a live console game?

We found few that say so. Pingle Studio says it has rebuilt unstable multiplayer systems. Estrix Studio, a multiplayer engineering company, offers a systems audit and then a sprint of an indicative 4 to 8 weeks that can be a scoped rescue, though it says it assesses Unity projects. Room 8 Group describes fixing network desynchronization on Crusader Kings III on console. The closest full move we found is not on console: AEXLAB shifted the VR game VAIL VR to a new backend in 1.5 months with Companion Group and AccelByte. We found no studio publishing a console-specific rebuild, so ask who handles certification for any client patch.

Where can I hire a game maintenance team for bug fixing, updates, and live ops support?

Start with studios that sell this as a retainer. Ocean View Games lists bug fixes, Unity upgrades, content updates and platform compliance, and says it can maintain a game built by another studio after an onboarding review, though it says it has not shipped a console title. CrocoApps offers a retainer, sprint support or a scoped maintenance package. StudioKrew says it frequently takes over LiveOps from other studios, and advertises basic maintenance at $2,000 to $5,000 a month. A Plus Games Studio offers ongoing LiveOps and maintenance retainers. To compare them, see how to compare maintenance providers, and the live ops studios list.

Who can finish a stalled Unity game?

Studios that name this work include Ocean View Games, whose rescue service starts with a fixed-price diagnostic week that sets out three options: finish, refactor or rebuild. A Plus Games Studio says its senior Unity engineers integrate with your codebase to add features, fix performance or finish stalled projects. Studd Games says it came in as the fifth studio on Truck Driver GO, on an unstable and undocumented codebase, rebuilt the key systems and shipped a stable release. DevBuddy, which is not in this directory, advertises flat-rate Unity rescue from $35,000. Ask each what share of your code it expects to keep, and why.

How do I get source code and assets from the previous team?

Ask in writing for the full repository with its history, build scripts, signing keys, store and platform accounts, plugins with their licence details, raw art and audio files, and any server or design documents. Do this while the relationship still works, and have someone build the game from what you receive before you pay a final invoice, if your contract allows that. Ocean View Games suggests reviewing the project with the people who built it, to capture decisions, deployment steps and known issues. If source is missing, your options narrow: Pingle Studio offers to recover, repair or recreate lost assets, and LYNXBYTE GAMES says a remake suits dead engines and lost source.

Should I audit first or fix first?

Audit first, unless a live game is losing players today. An audit takes days, and a wrong rebuild can take months. Ocean View Games says every porting and rescue project it runs opens with an audit before anyone writes new code. Estrix Studio says an audit can be the complete engagement, and that its assessment may recommend a targeted fix, a staged migration or keeping your existing stack. If the game is live and failing, fix the one thing stopping players, ship it and audit straight after. Make sure the report is yours to keep: Ocean View Games says you can use its report to brief another team.

How does a paid code audit scope the work, and what does it cost?

A paid audit turns "it's broken" into a ranked list of risks and options with prices. Ocean View Games lists a Rapid Audit of one area at £1,250 fixed for 2 working days, and a Deep Audit at £750 a day, typically 4 to 6 days, so £3,000 to £4,500, excluding VAT. Estrix Studio gives an indicative 3 to 10 business days with no public price. Funtaptic analyses a project for at most 2 weeks before its proposal. DevBuddy includes a 48-hour audit in packages from $35,000. We found few public audit prices. Ask for severity-ranked findings, the evidence behind each and a cost for each option.

What are the contract risks when taking over someone else's code?

Start with ownership, because you may be inheriting code you don't fully own. UK government guidance says the first owner of a commissioned work is whoever created it, unless you agree otherwise in writing. The US Copyright Office says a commissioned work is made for hire only if it fits one of nine listed categories and a signed written agreement says so. Ask a lawyer about written assignments from earlier contractors. The Unity Asset Store terms say a contractor on your project must have its own licence to an asset, unless it was bought on a multi-entity tier. A new studio may also exclude inherited defects, so use the audit as the baseline. This is general information, not legal advice, so have a lawyer read your contracts.

Your situation, and what to do today

A first step for each kind of trouble, what to send, and which studios name that work
SituationDo this todayWhat to sendStudios that name this work
A console port crashes or fails certificationReproduce it on a dev kit and save the failure reportBuild, crash dumps, platform, target frame rate, failure reportFuntaptic, Pingle Studio, PixelAnt Games, QLOC
A Unity game has stalled or lost its teamTry a clean build on a second machineRepository, Unity version, package list, last working buildOcean View Games, A Plus Games Studio, Studd Games
Multiplayer is broken in a live gameList the failures by how many players they hit, and freeze non-urgent releasesNetworking stack, server logs, session failure rates, hosting accountEstrix Studio, Pingle Studio
A remaster on a dead engineFind the source, the tools and the last setup that built itSource, original assets, engine documents, target platformsLYNXBYTE GAMES, Pingle Studio, Redcatpig Studio, Sickhead Games
An older mobile game is losing store reachCheck its target API level in Play ConsoleEngine version, SDK list, store accountsLYNXBYTE GAMES, Ocean View Games, StudioKrew
The previous studio went quietSecure your accounts, and ask for the repository in writingContract, invoices, any repository or store access you holdOcean View Games, Sourcegarden Studio

The first steps are our own guidance. The studios are named for what their own pages say, and the tables below link each one. None of this is a recommendation.

Sources, as of 2 November 2026: Funtaptic, services, Ocean View Games, project rescue, Estrix Studio, LYNXBYTE GAMES, remake and remaster, LYNXBYTE GAMES, mobile LiveOps.

Studios that describe rescue work

12 rows
The 12 studios we found whose own sites describe rescue, takeover or emergency fixes
StudioWhat its page saysSource
A Plus Games StudioCo-development and rescue, to add features, fix performance or finish stalled projectsUnity development
Estrix StudioMultiplayer sprint with an integrated slice or scoped rescue. Can fix an ongoing projectHome
FuntapticMaking your game stop crashing, with memory leak and crash rate work and a written reportServices
NipsAppSays it provides 24x7 emergency support for live production game issuesHome
Ocean View GamesRescue and takeover of stalled or inherited Unity projectsProject rescue
Pingle StudioEmergency co-development for frame drops, multiplayer bugs and UI crashesCross-platform
PixelAnt GamesA strike team or a performance rescue, scoped to what you needServices
QLOCSays it specializes in porting, co-development, rescue missions and optimizationHome
Red Apple TechnologiesSays it can take over an existing game project, starting with an assessment of what can be kept and what needs stabilizingGame development
Redcatpig StudioMoving games off aging or proprietary tech, which it likens to a digital rescue missionServices
Sourcegarden StudioTechnical review or rescue is a project type on its enquiry formStart a project
Studd GamesTook over Truck Driver GO as the fifth studio, on an unstable and undocumented codebaseHome

We read about 140 studio sites in this directory closely and about 480 more lightly, usually the home page and a few linked pages, so we will have missed some. These are claims each studio makes about itself. Ask for a client who can confirm the work.

Sources, as of 2 November 2026: A Plus Games Studio, Unity development, Estrix Studio, Funtaptic, services, Ocean View Games, project rescue, NipsApp, home, Pingle Studio, cross-platform, PixelAnt Games, services, QLOC, home, Red Apple Technologies, game development, Redcatpig Studio, services, Sourcegarden Studio, start a project, Studd Games, home.

What an audit or rescue costs

Audit and rescue prices as each vendor advertises them, with the time and what you get
VendorWhat you buyAdvertised priceTimeWhat you getSource
Ocean View GamesRapid Audit of one Unity area£1,250 fixed, excluding VAT2 working daysWritten report with severity-ranked findings and a roadmapTechnical audit
Ocean View GamesDeep Audit of all five areas£750 a day, typically £3,000 to £4,500, excluding VATTypically 4 to 6 daysThe same report, with a costed roadmapTechnical audit
Ocean View GamesRescue diagnosticFixed price, with no figure on the pageA weekThree options, finish, refactor or rebuild, with a cost estimate for eachProject rescue
Estrix StudioMultiplayer systems auditNo public priceIndicative 3 to 10 business daysReproduced issues, prioritized risks and fixes, options, estimates and a decision memoHome
FuntapticAnalysis before a portNo public price. Bills on delivered milestonesAt most 2 weeksA proposal documentServices
Sickhead GamesCode review before a portNo public price. Quotes each projectNot statedA firm fixed price and a milestone scheduleHome
DevBuddy, not in this directoryTier 1 Unity rescue, with a 48-hour audit$35,000 flat45 daysBug fixes, minor optimization and stability workDevBuddy
DevBuddy, not in this directoryTier 2 Unity rescue, with a 48-hour audit$60,000 flat45 daysMajor multiplayer, AI or architecture repairs, with 30 days of supportDevBuddy
DevBuddy, not in this directoryTier 3 Unity rescue, with a 48-hour audit$90,000 and up45 days of core rescueFull overhaul, with 90 days of supportDevBuddy

Each vendor's own advertised figures, not what buyers paid. We found few public prices, so read these as examples rather than a market range. DevBuddy's page carries a 2024 copyright date, so ask whether its packages still stand.

Sources, as of 2 November 2026: Ocean View Games, technical audit, Ocean View Games, project rescue, Estrix Studio, Funtaptic, services, Sickhead Games, home, DevBuddy, Unity project rescue.

What to send a rescue studio

What a studio needs to reproduce the problem, and what to do if you do not have it
SendWhy it mattersIf you do not have it
Repository access, read-only, under NDANobody can size inherited code without reading itSend the newest copy you hold, and say so
Exact engine version and plugin listFuntaptic names plugins that may not suit the target platform as its main concern on priceOpen the project files and read them from there
Build steps, and the last build that workedShows whether the game builds at all, and when it stoppedSay that nobody can build it. Ocean View Games lists that as a reason to start with its diagnostic
Crash logs, dumps and failure reportsLets a studio start from evidenceReproduce one crash and record it
Next deadline and what must shipSeparates blockers from what can waitState the milestone you need to reach
Who can still answer questionsPeople who built it know what the code does not sayList who has left, and when
Contracts with earlier teamsHelps show who owns the codeAsk a lawyer before you commit money
Target platforms and performance targetsA fix on PC can be a different job on consoleSay which platform earns the most

This list is our own guidance, drawn from what these two studios say they ask for. Sourcegarden Studio describes a similar review before it joins a Unity project.

Sources, as of 2 November 2026: Funtaptic, what a quote needs, Ocean View Games, project rescue.

Contract risks when taking over code

Risks in taking over another team's code, and what to put in writing for each
RiskWhat can go wrongPut in writingSource
You may not own the codeUK guidance says the first owner of commissioned work is whoever created it, unless you agree otherwise in writing. It adds that courts may find a limited licence to use the work, which does not necessarily transfer ownershipAsk a lawyer about signed assignments from every earlier contractor and studioUK IPO
Work made for hire may not applyUS guidance limits commissioned work made for hire to nine listed categories, with an express written agreement signed by all parties. It does not say whether game code fits oneAsk a lawyer whether to use an assignment rather than rely on work-for-hire wording aloneUS Copyright Office
Plugin licences may not cover the new teamUnity's terms say a contractor on your project must have its own licence unless the asset is on a multi-entity tier, and editor extensions are licensed per seat. Some assets carry their own termsA licence list, and who buys seats for the new teamUnity Asset Store terms
Inherited defectsThe new studio may not warrant code it did not writeThe audit as a baseline, and a definition of what counts as inheritedOur guidance
A fixed price on unread codeSickhead Games and Funtaptic both give a firm fixed price only after reviewing code, so a quick fixed price may be a guessMilestones that start after the audit, and a process for changesSickhead Games, Funtaptic
Former team still has accessOld credentials can reach your repository, store or serversA date to rotate keys and remove accounts at handoverOur guidance
A dispute with the previous teamUnpaid invoices can hold up the source or an assignmentTake legal advice on settling or recording the position before you pay for new workOur guidance

This is general information, not legal advice. Rules differ by country and by the contracts you already have, so have a lawyer read yours. The column on what to put in writing is our own guidance, not something these sources state.

Sources, as of 2 November 2026: UK Intellectual Property Office, ownership of copyright works, US Copyright Office, Circular 30, Unity, Asset Store terms, Sickhead Games, home, Funtaptic, home.

Sources for other facts on this page

11 rows
The page behind each other studio fact stated in the answers above
WhoWhat it statesSource
Room 8 GroupCrashes, memory use and network desynchronization on Crusader Kings III on consoleCase study
Pingle StudioHas rebuilt unstable multiplayer systemsMultiplayer
Pingle StudioQuick check for engine replacement or refactor, and recovering lost assetsRemaster
LYNXBYTE GAMESFull rebuilds of 20+ year-old custom engines, and remaster, remake and port comparedRemake and remaster
Sickhead GamesDecades-old classics, legacy game engines and one-off custom enginesHome
KAVA StudioDrag Racing moved from a custom engine to Unity for CM GamesCase study
AEXLAB and Companion GroupVAIL VR's backend migrated in 1.5 months, on Steam and Meta QuestAccelByte
Ocean View GamesRetainer scope, maintaining another studio's game, and no console title shippedLiveOps
CrocoAppsRetainer, sprint support or scoped maintenance packageLiveOps
StudioKrewTakes over LiveOps from other studios, and its pricesLiveOps
A Plus Games StudioOngoing LiveOps and maintenance retainersOffer

These are companies describing their own work, so read each one as a claim to check with a reference.

Sources, as of 2 November 2026: Room 8 Group, Crusader Kings III, Pingle Studio, multiplayer, Pingle Studio, game remaster, LYNXBYTE GAMES, remake and remaster, Sickhead Games, home, KAVA Studio, Drag Racing, AccelByte, VAIL VR, Ocean View Games, LiveOps support, CrocoApps, LiveOps services, StudioKrew, game LiveOps services, A Plus Games Studio, offer, Sourcegarden Studio, Unity development.

Studios listing programming in this directory

306 of the 535 studios listed here offer programming. No tag covers rescue work, and we found few studios that say they do it, so ask directly: have you taken over another team's code, and can a client confirm it?

Keywords Studios logo
Keywords Studios

The Global Services Platform for Video Games and Beyond

Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Side logo
Side

We bring games to life, by your side.

Tokyo, Japan · 1000+ people · Founded 1994 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Sumo Digital logo
Sumo Digital

Crafting Unforgettable Gaming Experiences

Sheffield, United Kingdom · 1000+ people · Founded 2003 · Programming, 3D Art, 2D Art · Unity, Unreal Engine, Custom Engine

Virtuos logo
Virtuos

Creating Worlds Beyond Imagination

Singapore · 1000+ people · Founded 2004 · 3D Art, 2D Art, Animation · Unreal Engine, Unity

Wargaming logo
Wargaming

Military F2P Giants

Nicosia, Cyprus · 1000+ people · Founded 1998 · Programming, Game Design, 3D Art · Custom Engine

Saber Interactive logo
Saber Interactive

Global AAA Work-for-Hire

New Jersey, United States · 1000+ people · Founded 2001 · Programming, Game Design, 3D Art · Unreal Engine, Custom Engine

Behaviour Interactive logo
Behaviour Interactive

Canadian Gaming Giant

Montreal, Canada · 501-1000 people · Founded 1992 · Programming, Game Design, 3D Art · Unreal Engine, Unity

GlobalStep logo
GlobalStep

Powering the World's Best Games

Dallas, United States · 1000+ people · Founded 2006 · Programming, Game Design, QA Testing · Unreal Engine, Unity

Plarium logo
Plarium

RAID Shadow Legends Studio

Herzliya, Israel · 1000+ people · Founded 2009 · Programming, Game Design, 2D Art · Unity

Com2uS logo
Com2uS

Mobile Gaming Leaders

Seoul, South Korea · 501-1000 people · Founded 1998 · Programming, Game Design, 2D Art · Unity

Room 8 Group logo
Room 8 Group

Complete game outsourcing solutions

Limassol, Cyprus · 1000+ people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Amber logo
Amber

Building Games That Players Love

Bucharest, Romania · 501-1000 people · Founded 2013 · Programming, 3D Art, 2D Art · Unity, Unreal Engine

Gravity Co logo
Gravity Co

MMORPG Pioneers

Seoul, South Korea · 201-500 people · Founded 2000 · Programming, Game Design, 2D Art · Unity, Unreal Engine, Custom Engine

Room 8 Studio logo
Room 8 Studio

Your Strategic Partner in Game Development

Limassol, Cyprus · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Starloop Studios logo
Starloop Studios

Your One-Stop Game Development Partner

Valencia, Spain · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Globant logo
Globant

Technology and gaming innovation

Buenos Aires, Argentina · 1000+ people · Founded 2003 · Programming, Game Design, Full Production · Unity, Unreal Engine

Pingle Studio logo
Pingle Studio

Your Reliable Game Development Partner

Kyiv, Ukraine · 201-500 people · Founded 2007 · Programming, 3D Art, 2D Art · Unity, Unreal Engine, Custom Engine

Cubix logo
Cubix

Award-Winning Game Development

West Palm Beach, United States · 201-500 people · Founded 2008 · Programming, Game Design, 2D Art · Unreal Engine, Unity

Bigpoint logo
Bigpoint

German Browser Game Pioneers

Hamburg, Germany · 201-500 people · Founded 2002 · Programming, 2D Art, 3D Art · Unity, Custom Engine

Iron Galaxy Studios logo
Iron Galaxy Studios

Technical Excellence in Game Development

Chicago, United States · 201-500 people · Founded 2008 · Programming, Full Production, Porting · Unity, Unreal Engine, Custom Engine

Technicolor Games logo
Technicolor Games

Global Creative Services

Bangalore, India · 501-1000 people · Founded 2016 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Agate Studio logo
Agate Studio

Indonesia's Leading Game Developer

Bandung, Indonesia · 201-500 people · Founded 2009 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

QLOC logo
QLOC

Warsaw service provider for game porting, co-development, QA, localization and art

Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

Kevuru Games logo
Kevuru Games

AAA Game Art, Game Development & Console Porting

San Francisco, United States · 201-500 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine, Unity · Credits: Poppy Playtime: Chapter 2 - Console Porting for MOB Entertainment (2024); Fortnite - Character Concept Art and Skin Design for Epic Games

Where to go next

Ready to shortlist studios?

Filter 535 verified game outsourcing studios by service, engine, platform and country.

Opens with Programming ticked. Nothing is sent to a studio until you confirm.