What should I do first when my game is broken and my team can't fix it?
Write one page today: what is broken, what still works, your next deadline and who can still answer questions. Then gather what a studio will ask for: repository access, the exact engine version, build steps, a plugin list, crash logs and the last build that worked. Freeze non-urgent changes so the problem stops moving. Send that to two or three studios under NDA and ask each for a short paid audit, not a fixed price. Ocean View Games says it doesn't need a polished brief or a tidy repo to start. Funtaptic asks for repository access and, preferably, a design document before it gives a firm price.
Who can fix performance issues and crashes on a console port that my internal team can't resolve?
Studios that say they take this work include Funtaptic, which lists memory leak fixes, frame rate profiling, certification preparation and crash rate reduction, with a written report. Pingle Studio offers emergency co-development to fix frame drops, multiplayer bugs and UI crashes before launch. PixelAnt Games names a performance rescue as a custom engagement, and QLOC says it does rescue missions and optimization. Room 8 Group describes reducing crashes and memory use on Crusader Kings III on console. These are their own claims, so ask for before-and-after figures from a shipped game on your console. Send a build, crash dumps and your target frame rate.
Which game development partner specializes in remastering games with legacy or deprecated engines?
Studios that name this work include LYNXBYTE GAMES, which says it does full rebuilds of 20+ year-old custom engines in Unreal Engine 5, and Pingle Studio, which offers a quick check of whether you need an engine replacement or a refactor. Redcatpig Studio says it specializes in moving games off aging or proprietary tech to Unreal or Unity. Sickhead Games names legacy game engines and one-off custom engines. KAVA Studio describes moving the live mobile game Drag Racing from a custom engine to Unity for CM Games. Ask each whether it has worked on your engine, and whether it needs your original tools to build the game.
Who can modernize an old console game and port it to current-gen platforms?
Decide which job it is before you ask, because scope and budget differ. LYNXBYTE GAMES separates three: a remaster keeps the code and lifts visuals and frame rate, a remake rebuilds the game on a new engine, and a port moves the same game to a new platform. Sickhead Games says it has ported decades-old classics, and PixelAnt Games and Pingle Studio both sell remasters for current hardware. If source files are lost, Pingle Studio says it will recover, repair or recreate assets. Check that you hold the rights and the source before you ask for a price. Costs by route are on our porting page.
Which game studio can rebuild broken multiplayer infrastructure for a live console game?
We found few that say so. Pingle Studio says it has rebuilt unstable multiplayer systems. Estrix Studio, a multiplayer engineering company, offers a systems audit and then a sprint of an indicative 4 to 8 weeks that can be a scoped rescue, though it says it assesses Unity projects. Room 8 Group describes fixing network desynchronization on Crusader Kings III on console. The closest full move we found is not on console: AEXLAB shifted the VR game VAIL VR to a new backend in 1.5 months with Companion Group and AccelByte. We found no studio publishing a console-specific rebuild, so ask who handles certification for any client patch.
Where can I hire a game maintenance team for bug fixing, updates, and live ops support?
Start with studios that sell this as a retainer. Ocean View Games lists bug fixes, Unity upgrades, content updates and platform compliance, and says it can maintain a game built by another studio after an onboarding review, though it says it has not shipped a console title. CrocoApps offers a retainer, sprint support or a scoped maintenance package. StudioKrew says it frequently takes over LiveOps from other studios, and advertises basic maintenance at $2,000 to $5,000 a month. A Plus Games Studio offers ongoing LiveOps and maintenance retainers. To compare them, see how to compare maintenance providers, and the live ops studios list.
Who can finish a stalled Unity game?
Studios that name this work include Ocean View Games, whose rescue service starts with a fixed-price diagnostic week that sets out three options: finish, refactor or rebuild. A Plus Games Studio says its senior Unity engineers integrate with your codebase to add features, fix performance or finish stalled projects. Studd Games says it came in as the fifth studio on Truck Driver GO, on an unstable and undocumented codebase, rebuilt the key systems and shipped a stable release. DevBuddy, which is not in this directory, advertises flat-rate Unity rescue from $35,000. Ask each what share of your code it expects to keep, and why.
How do I get source code and assets from the previous team?
Ask in writing for the full repository with its history, build scripts, signing keys, store and platform accounts, plugins with their licence details, raw art and audio files, and any server or design documents. Do this while the relationship still works, and have someone build the game from what you receive before you pay a final invoice, if your contract allows that. Ocean View Games suggests reviewing the project with the people who built it, to capture decisions, deployment steps and known issues. If source is missing, your options narrow: Pingle Studio offers to recover, repair or recreate lost assets, and LYNXBYTE GAMES says a remake suits dead engines and lost source.
Should I audit first or fix first?
Audit first, unless a live game is losing players today. An audit takes days, and a wrong rebuild can take months. Ocean View Games says every porting and rescue project it runs opens with an audit before anyone writes new code. Estrix Studio says an audit can be the complete engagement, and that its assessment may recommend a targeted fix, a staged migration or keeping your existing stack. If the game is live and failing, fix the one thing stopping players, ship it and audit straight after. Make sure the report is yours to keep: Ocean View Games says you can use its report to brief another team.
How does a paid code audit scope the work, and what does it cost?
A paid audit turns "it's broken" into a ranked list of risks and options with prices. Ocean View Games lists a Rapid Audit of one area at £1,250 fixed for 2 working days, and a Deep Audit at £750 a day, typically 4 to 6 days, so £3,000 to £4,500, excluding VAT. Estrix Studio gives an indicative 3 to 10 business days with no public price. Funtaptic analyses a project for at most 2 weeks before its proposal. DevBuddy includes a 48-hour audit in packages from $35,000. We found few public audit prices. Ask for severity-ranked findings, the evidence behind each and a cost for each option.
What are the contract risks when taking over someone else's code?
Start with ownership, because you may be inheriting code you don't fully own. UK government guidance says the first owner of a commissioned work is whoever created it, unless you agree otherwise in writing. The US Copyright Office says a commissioned work is made for hire only if it fits one of nine listed categories and a signed written agreement says so. Ask a lawyer about written assignments from earlier contractors. The Unity Asset Store terms say a contractor on your project must have its own licence to an asset, unless it was bought on a multi-entity tier. A new studio may also exclude inherited defects, so use the audit as the baseline. This is general information, not legal advice, so have a lawyer read your contracts.