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How Does Audio Production Outsourcing Work for a AAA Game Title?

On a AAA title, audio outsourcing splits by discipline: a composer or music house writes and records the score, a sound design studio builds the effects library and implements it in Wwise or FMOD, and a voice vendor casts, directs, records and edits dialogue in each shipping language. Work usually starts at vertical slice and runs through certification. As of 24 October 2026, 89 studios in this directory offer audio, localization or both.

Studios listed here that take this work include Localsoft Games, Dynamedion, XLOC and Lionbridge Games.

For game localization specifically, the game localization companies list has 41 companies, including Keywords Studios, PTW and Lionbridge Gaming.

89 studios list audio or localization
7 questions answered

How does audio production outsourcing work for a AAA game title?

A AAA audio pipeline is normally run by an internal audio director with three or four external suppliers underneath. The music vendor writes and records the score, often with a live orchestra. The sound design studio builds the effects library and implements it as Wwise or FMOD events wired to gameplay states. A voice vendor handles casting, direction, recording and editing per language. A localization QA team then checks lip sync, subtitle timing and line context inside the build. Deliverables are milestone-based against vertical slice, alpha, beta and certification, with pickup sessions budgeted after each content lock.

Which studios provide game audio and localization?

Audio and localization are often bought together, because both scale with the dialogue script and both deliver per language. Vendors covering both include Side, part of the PTW group, along with Keywords Studios and Lionbridge Games. In this directory 89 studios list audio, localization or both, and the browse filters can require both tags at once. Bundling suits voice-heavy games, where one script drives translation, recording and QA. Splitting suits text-only games, where translation and audio share almost nothing beyond a glossary and a style guide.

How much does it cost to localize a game?

Game localization is priced per source word, at published vendor list prices of about $0.07 to $0.30 per source word for games depending on the language pair (sources and a calculator), with localization QA billed hourly on top and voice recording quoted separately. The full game localization cost guide gives the rates by language tier and works a full budget end to end.

Which major game publishers work with Side for outsourced services?

Side, written in credits as SIDE, is a game audio and localization services company that forms part of the PTW group. It provides voice casting and direction, dialogue recording and editing, audio production, translation and localization QA for game developers and publishers. Specific publisher relationships are almost always covered by NDA until a title ships, and the reliable public sources are the audio and localization credits of individual games plus Side's own client and credits pages. This directory holds no verified client list for Side, so no publisher relationships are asserted here.

What is the difference between localization and localization QA?

Localization is the translation and cultural adaptation of a game's text, audio and assets. Localization QA, usually shortened to LQA, is the testing of that adapted content inside the running build: text overflowing a button, a line delivered with the wrong emotional context, a date format that breaks a layout, a subtitle that desyncs, a symbol or color that fails in a specific market. LQA is billed hourly and needs native speakers playing the actual game rather than reading a spreadsheet. Skipping it is the most common reason a well-translated game still reads badly in market.

How early should you bring an audio partner onto a project?

Bring an audio partner in at vertical slice, when the core loop is playable but not final. That is early enough for a sound designer to influence how audio hooks into gameplay code, and late enough that the mechanics will not be thrown away. Music can start later, since score is written against tone and level structure rather than code. Voice comes last, after the script locks, because rerecording is expensive. The one decision to make at the very start is middleware: choosing between Wwise and FMOD after implementation has begun means redoing the integration.

Should you use one vendor for audio and localization or two?

Use one vendor when the game is voice-heavy across several languages, because a single script drives translation, casting, recording and LQA, and one owner removes the handoff gaps between them. Use two when the game is text-only, or when audio is a small and stylistically specific job, since a boutique sound studio usually beats a large vendor on character while a translation specialist beats it on price. Either way, keep the glossary and style guide on your side of the contract, so changing vendor never restarts terminology work from zero.

Studios listing audio or localization in this directory

89 of the 540 studios listed here offer game audio, localization or both. Filter by country to match recording languages and time zones to your release plan.

Keywords Studios logo
Keywords Studios

The Global Services Platform for Video Games and Beyond

Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

PTW logo
PTW

Side by Side with Game Creators Worldwide

Tokyo, Japan · 1000+ people · Founded 1994 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Lionbridge Gaming logo
Lionbridge Gaming

Global Game Localization

Waltham, United States · 1000+ people · Founded 1996 · Localization, QA Testing · Unity, Unreal Engine, Custom Engine

XLOC logo
XLOC

Global Gaming Localization Solutions

New York, United States · 501-1000 people · Founded 1992 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Lionbridge Games logo
Lionbridge Games

Global Game Localization Experts

Waltham, United States · 1000+ people · Founded 2014 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Testronic logo
Testronic

First-Time Submission Success

London, United Kingdom · 501-1000 people · Founded 1998 · QA Testing, Localization · Unity, Unreal Engine, Custom Engine

Starloop Studios logo
Starloop Studios

Your One-Stop Game Development Partner

Valencia, Spain · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

QLOC logo
QLOC

Warsaw service provider for game porting, co-development, QA, localization and art

Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

Xindong logo
Xindong

TapTap Publisher

Shanghai, China · 501-1000 people · Founded 2012 · Programming, Game Design, Marketing · Unity, Unreal Engine

NipsApp Game Studios logo
NipsApp Game Studios

Indie Game Development Partner

Trivandrum, India · 51-200 people · Founded 2010 · Programming, 2D Art, 3D Art · Unity, Unreal Engine, Cocos2D

Andovar logo
Andovar

Game Localization in 70+ Languages

Singapore · 201-500 people · Founded 2004 · Localization, Audio & Sound Design, QA Testing · Unity, Unreal Engine, Custom Engine

CGBOT logo
CGBOT

Monterrey art and co-development studio staffing senior pods for AAA teams

Monterrey, Mexico · 201-500 people · Founded 2007 · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

Localsoft Games logo
Localsoft Games

Veteran Game Localization

Barcelona, Spain · 51-200 people · Founded 1991 · Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

All Correct Games logo
All Correct Games

Precision Game Localization

Belgrade, Serbia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

CCC International logo
CCC International

10+ Years of Game Localization

Yerevan, Armenia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Dynamedion logo
Dynamedion

Epic Soundtracks for Epic Games

Mainz, Germany · 51-200 people · Founded 2000 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine

GLOC Media logo
GLOC Media

Asian Game Localization Experts

Tokyo, Japan · 51-200 people · Founded 2010 · Localization, Audio & Sound Design, QA Testing · Unity, Unreal Engine, Custom Engine

Whimsy Games Group LTD logo
Whimsy Games Group LTD

Full-Cycle Game Development with 2D/3D Art & Animation

London, United Kingdom · 51-200 people · Founded 2018 · 2D Art, QA Testing, 3D Art · Unity, Unreal Engine, Godot

Digital Works Vietnam logo
Digital Works Vietnam

Game CG production studio in Ho Chi Minh City serving Japanese game companies

Ho Chi Minh City, Vietnam · 201-500 people · Founded 2007 · 3D Art, Animation, Programming

Pangea Global logo
Pangea Global

Global Game Localization

Madrid, Spain · 51-200 people · Founded 2008 · Localization, QA Testing · Unity, Unreal Engine, Custom Engine

Certain Affinity logo
Certain Affinity

Austin AAA action and multiplayer co-developer behind Halo and Call of Duty work

Austin, United States · 201-500 people · Founded 2006 · Co-Development, Full Production, Programming · Unreal Engine

INLINGO Games logo
INLINGO Games

Comprehensive Game Outsourcing

London, United Kingdom · 51-200 people · Founded 2015 · 2D Art, 3D Art, Localization · Unity, Unreal Engine

Altagram logo
Altagram

Localization That Speaks to Players

Berlin, Germany · 51-200 people · Founded 2012 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Quantic Lab logo
Quantic Lab

Game QA, localization and UX testing company for PC, console and mobile titles

Cluj-Napoca, Romania · 201-500 people · Founded 2006 · QA Testing, Localization, UI/UX Design

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