All answers

Which Studios Are Best for Game Porting and Remasters?

Porting and remaster work goes to studios that hold platform developer accounts and have already shipped through Sony, Microsoft and Nintendo certification. 10 studios in this directory carry the porting tag, and many full-production studios port without listing it separately. Pick the partner that has shipped your engine version to your exact target platform, because engine and platform experience beats team size on this work.

10 studios list porting
7 questions answered

Which studios are best for game porting and remasters?

The best porting studios are the ones that already shipped your engine version on your target hardware. Porting is mostly performance work: memory budgets, shader and draw-call reduction, input and save systems, and platform certification requirements. A remaster adds asset rework, so you also need art capacity and a director who can modernize the look without losing what the original felt like. Ask candidates for the frame-rate target they hit on their last port and how many certification resubmissions it took. In this directory 10 studios list porting, out of 428 studios in total.

Which studios port and remaster games across platforms?

Cross-platform porting studios keep engineers specialized per platform, because Switch, PlayStation, Xbox, iOS and Android each have their own memory ceilings, submission rules and profiling tools. A studio claiming all five with fewer than twenty engineers is usually subcontracting, so ask which platforms are handled in house and which are passed on. Remaster work sits with the subset that also employs artists, since upgrading textures, lighting and UI is an art project bolted onto an engineering project. Filtering this directory by platform and by the porting service shows which studios cover your specific targets.

Who handles high-quality game ports across platforms?

High-quality ports come from teams that treat a port as an optimization project rather than a recompile. The markers are a locked frame-rate target agreed before the contract, a profiling report at every milestone, native handling of platform input and storage APIs instead of a wrapper layer, and a certification pass scheduled into the plan rather than tacked on at the end. Studios that quote a flat price without profiling your build first are guessing. 10 studios in this directory list porting; ask each one for a paid two-week technical assessment on your actual build before agreeing a date.

Which studios are best for game porting and co-development?

Studios that do both porting and co-development tend to be engineering-led rather than art-led, because both jobs are about working productively inside a codebase somebody else wrote. That is the skill to test for: give a candidate read access to a slice of your project and ask what they would change first and why. In this directory 10 studios list porting and 10 listed co-development as of July 2026, and the overlap between those two narrow tags is small. Expect to shortlist studios that carry one tag and do the other on request.

How long does it take to port a game to Nintendo Switch?

A Switch port of a mid-size Unity or Unreal title typically takes three to five months of engineering, plus four to eight weeks for certification and the fixes it generates. Small 2D games can land in six to ten weeks. Large open-world titles run past a year, because memory and streaming have to be rebuilt rather than tuned. The schedule is driven by how far your current build sits from Switch memory and CPU budgets, which is exactly why any credible studio asks for two weeks with your build before committing to a date.

How much does it cost to port a game to console?

Console ports are normally quoted as a fixed fee against a scoped technical assessment rather than an open hourly rate. The cost driver is senior engineering time: typical market rates for game programming run about $35-60 per hour for junior, $60-120 for mid-level and $120-250 for senior specialists, and porting work sits at the top of that range. Certification, age ratings and store setup add fixed costs on top. Expect any studio worth hiring to insist on a paid assessment of your build first, because a port priced without profiling is a priced guess.

What is the difference between a port and a remaster?

A port moves an existing game to new hardware with the same content: same assets, same design, adjusted for that platform's memory limits, input model and certification rules. A remaster rebuilds the presentation with higher-resolution textures, new lighting, reworked UI and sometimes restored cut content, while leaving the original design intact. A remake replaces the engine and the assets and rebuilds the game outright. Cost and schedule roughly triple at each step, and the staffing changes shape: ports are engineering projects, remasters are art projects with a heavy engineering dependency.

Studios listing porting in this directory

10 of the 428 studios listed here carry the porting tag. It is a narrow tag by design, so use it as a shortlist rather than a market map: plenty of full-production studios port titles without listing porting as a separate service.

Blind Squirrel Games logo
Blind Squirrel Games
San Mateo, United States
100-200

## About Blind Squirrel Entertainment Blind Squirrel Entertainment (formerly Blind Squirrel Games) is a multi-studio game development company providing knowledge and experience to help partners deliver high-quality entertainment. With offices across three continents, they specialize in full content creation, co-development, and ports/remasters. ## Services ### Full Content Creation - Original game development - Complete project ownership - End-to-end production ### Co-Development - AAA partner collaboration - Feature development - Content creation support ### Ports & Remasters - Platform porting - Game remasters - Performance optimization ## Notable Projects ### Original IP - **Cosmorons** - Retro sci-fi shooter in development ### Co-Development - **New World** - Amazon Games fantasy MMORPG - **New World: Aeternum** - Console release - **State of Decay 3** - Co-development partner - **Delta Force: Hawk Ops** - Partnership with TiMi and Team Jade ## Global Locations - Texas, USA - California, USA - Colombia (Distributed Development studio, acquired 2025) - New Zealand ## Work Philosophy Flexible work arrangements: "Remote, in-office, or a little bit of both" ## Why Choose Blind Squirrel Entertainment - **Global presence** across three continents - **AAA partnerships** with major publishers - **Full-service capabilities** from original to ports - **Flexible engagement** models - **Multi-studio resources** for scalable projects

PROGRAMMING
ART 3D
GAME DESIGN
+1
d3t logo
d3t
Runcorn, United Kingdom
100-200

## About d3t d3t is a UK-based work-for-hire co-development studio with 180+ developers, part of Keywords Studios. They specialize in adding value to games through expert development support on AAA titles. ## Company Scale - **180+ developers** - **Keywords Studios** subsidiary - Award-winning workplace ## Services ### Co-Development - Full game co-development - Feature development - Platform porting - Performance optimization ### Specializations - AAA game support - Multi-platform development - Live-service games ## Notable Projects - **EA SPORTS FC 26 & 25** - **Hogwarts Legacy** - **Marvel's Guardians of the Galaxy** - **Alan Wake Remastered** - **Dead Island 2** - **Mafia: The Old Country** - **The Witcher 3: Wild Hunt** - **LEGO Star Wars: The Skywalker Saga** ## Major Clients - Sharkmob - Dovetail Games - 505 Games - Fireproof Games - Glowmade ## Location **Headquarters:** Runcorn, Cheshire, UK Daresbury Point, Greenwood Drive, Manor Park, WA7 1UG ## Recognition - **GamesIndustry.biz Best Places to Work** (2024) - **Best Large Studio** - Game Republic Awards (2025) ## Why Choose d3t - **AAA proven** with major franchises - **180+ developers** for scale - **Keywords Studios** backing - **Award-winning** workplace culture - **UK-based** with established reputation

PROGRAMMING
GAME DESIGN
FULL PRODUCTION
+2
Krome Studios logo
Krome Studios
Brisbane, Australia
51-100

## About Krome Studios Krome Studios is an Australian video game developer founded in 1999 in Brisbane. With 45+ shipped titles, they have partnered with Disney, Microsoft, LucasArts, and Activision, known for Ty the Tasmanian Tiger and work on Spyro and Star Wars. ## Company History - **Founded:** 1999 - **Headquarters:** Brisbane, Australia - **Previous Offices:** Adelaide, Melbourne - **Portfolio:** 45+ shipped titles ## Platform Expertise ### Current Generation - PlayStation 4/5 - Xbox One/Series X|S - Nintendo Switch/Switch 2 - PC ### Legacy Platforms - PlayStation 2/3/PSP - Xbox/Xbox 360 - GameCube/Wii - Game Boy Advance - iOS/Windows Phone ## Services ### Game Development - Original IP development - Licensed game development - Cross-platform development ### Porting & Remastering - PC remastered ports - Enhanced resolution textures - Lighting and shadow improvements - Multi-platform conversions ### Technology - Merkury Engine (proprietary) - Cross-platform scalability - 6th/7th gen console expertise ## Notable Projects ### Original IP - **Ty the Tasmanian Tiger** series (remastered for PC/Switch) ### Licensed Work - **The Legend of Spyro: A New Beginning** - **Star Wars: The Force Unleashed** (PS2, PSP, Wii) - **Transformers: Revenge of the Fallen** ## Major Clients - Disney Interactive - Microsoft - LucasArts - Activision - Electronic Arts - Vivendi Universal - Konami - Warner Bros ## Why Choose Krome Studios - **45+ titles** shipped - **25+ years** Australian studio - **Star Wars, Spyro** credits - **Porting expertise** across generations - **Major publisher** partnerships

PROGRAMMING
GAME DESIGN
ART 3D
+2
Klabater logo
Klabater
Warsaw, Poland
50-100

## About Klabater Klabater is a Polish indie game developer, publisher, and porting studio founded in 2017 in Warsaw. Listed on NewConnect (WSE), they have published 30+ games and ported 24+ titles to PlayStation, 23+ to Xbox, and 15+ to Nintendo Switch. ## Company History - **Founded:** 2017 - **Location:** Warsaw, Poland (historic brewery building) - **Listed:** NewConnect (Warsaw Stock Exchange, 2019) - **Portfolio:** 30+ games published - **Now:** Defence.Hub S.A. ## Services ### Publishing - PC publishing - Console publishing (Switch, PlayStation, Xbox) - Financial support and investment - PR & marketing campaigns - Production process support ### Porting - Nintendo Switch porting (15+ games) - PlayStation porting (24+ games) - Xbox porting (23+ games) - All necessary dev kits in-house ### Development - In-house game development - Original IP creation ## Porting Expertise Porting has become their core business since 2018. They have experienced porting programmers, console publishing expertise, and the hardware infrastructure including all necessary dev kits. ## Notable Titles - Crossroads Inn (developed) - Various indie game ports ## Why Choose Klabater - **60+ console ports** delivered - **Warsaw Stock Exchange** listed - **Full dev kits** in-house - **Publishing + porting** combined - **Poland-based** EU studio

PROGRAMMING
QA TESTING
MARKETING
+1
Abstraction Games logo
Abstraction Games
Hilversum, Netherlands
51-100

## About Abstraction Games Abstraction Games is a creative game studio based in the Netherlands, specializing in multi-platform game development, ports, and co-development partnerships. With over 100 employees, they help customers succeed in multi-platform game development and go beyond boundaries in everything they do. ## Company Scale - **100+ employees** - **Location:** Valkenswaard, The Netherlands - **Address:** Deken Mandersplein 2-4, Valkenswaard, 5554 HT ## Services ### Full-Cycle Development - AA/AAA game development - Complete project ownership - End-to-end production ### Co-Development - Creative co-development partnerships - Feature development - Content creation support ### Ports & Adaptations - Multi-platform porting - Game optimization - Cross-platform releases ## Notable Projects - **Dune: Awakening** - **Mass Effect: Legendary Edition** - **Halo: The Master Chief Collection** - **Baldur's Gate 3** - **Remnant: From the Ashes** ## Major Partners - EA - Microsoft - BioWare - Larian Studios - 505 Games - Devolver Digital - Paradox Interactive ## Specializations - Technically demanding projects - Cross-platform multiplayer systems - Multi-platform optimization (PlayStation, Xbox, Nintendo Switch, Steam, Windows) - Collaborative development with major publishers ## Why Choose Abstraction Games - **100+ person team** with proven AAA experience - **Major franchise work** including Mass Effect and Halo - **Multi-platform expertise** across all major consoles - **Netherlands-based** with European talent - **Collaborative approach** with major publishers

PROGRAMMING
ART 3D
PORTING
Iron Galaxy Studios logo
Iron Galaxy Studios
Chicago, United States
200-500

## About Iron Galaxy Studios Iron Galaxy Studios is a leading American video game developer and technical consulting studio founded in 2008. Based in Chicago with studios in Orlando, Nashville, and Austin, they specialize in porting, co-development, and support work for major publishers. ## Company History - **Founded:** 2008 by Dave Lang - **Headquarters:** Chicago, Illinois - **Recognition:** Fortune's Best Small/Medium Workplaces Chicago 2024 (#6) ## Studio Locations - Chicago, Illinois (HQ) - Orlando, Florida - Nashville, Tennessee - Austin, Texas ## Services ### Porting - Console-to-PC conversions - PC-to-console ports - Nintendo Switch optimization - Cross-platform development ### Development Services - Technical consulting - Co-development support - Lead development - Quality assurance ## Portfolio 80+ games across various platforms. ## Notable Porting Projects ### Nintendo Switch - **The Elder Scrolls V: Skyrim** (2017, with Bethesda) - **Diablo III** (2018, with Blizzard) - **Dauntless** (2019) - **Overwatch** (2019) - **Apex Legends** (2021) ### PC Ports - **Uncharted: Legacy of Thieves Collection** (2022) - **The Last of Us Part I** (2023) ### Original Development - **Killer Instinct** Seasons 2 & 3 - **Rumbleverse** (original IP) ### Earlier Work - Bionic Commando - Dark Void ## Industry Recognition - Great Places to Work Chicago 2021 certified - GamesIndustry.biz US Best Places To Work winner - Top Workplaces USA 2022 winner ## Why Choose Iron Galaxy - **80+ games** portfolio - **Bethesda, Blizzard, Naughty Dog** porting work - **Nintendo Switch** optimization experts - **Award-winning** workplace culture - **Full-service** technical consulting

PROGRAMMING
FULL PRODUCTION
PORTING
+1
BlitWorks logo
BlitWorks
Lisbon, Portugal
11-50

## About BlitWorks BlitWorks is a game publishing and porting company specializing in bringing indie games to multiple platforms. They provide extensive marketing campaigns, technical support, and access to a global network of physical and digital publishers and distributors. ## Services ### Publishing - Multi-platform game publishing - Marketing campaign management - Global distribution network access - Technical support ### Porting - Platform porting services - Console optimization - Cross-platform releases ## Platforms - Nintendo eShop - PlayStation Network - Xbox - Steam ## Published Games - **Pirates Outlaws** - Roguelike deckbuilder with papercraft aesthetics - **Dig or Die** - Sandbox action/strategy with tower defense - **Everhood Eternity Edition** - Unconventional RPG with musical battles - **Parkitect: Deluxe Edition** - Amusement park tycoon simulation - **Kingdoms and Castles** - City-building simulation - **They Are Billions** - Real-time strategy in steampunk setting - **Train Valley 2 Community Edition** - Railway puzzle-management - **Peglin** - Roguelike pachinko with deck-building ## Focus Indie game publishing with emphasis on: - Quality indie titles - Multi-platform releases - Marketing support - Global distribution ## Why Choose BlitWorks - **Multi-platform expertise** across all major consoles - **Indie focus** with proven catalog - **Marketing support** for visibility - **Global distribution** network - **Technical porting** capabilities

PROGRAMMING
PORTING
Panic Button logo
Panic Button
Austin, United States
51-100

## About Panic Button Panic Button is an American video game developer based in Austin, Texas, founded in 2007. Known as Nintendo's most important third-party studio, they specialize in porting AAA games to Nintendo Switch and recently helped upgrade first-party games for Switch 2. ## Company History - **Founded:** 2007 - **Location:** Austin, Texas - **Founders:** Craig Galley, D. Michael Traub, Russell Byrd, Aaron Smischney - **GM:** Adam Creighton (joined 2011) ## Specializations ### Nintendo Switch Porting - Started with Switch hardware around 2012 - Close partnership with Nintendo and Nvidia - All ports completed in under one year ### Multi-Platform Support - PlayStation 4 Pro updates - Xbox One X 4K updates - Cross-platform optimization ## Notable Switch Ports - DOOM Eternal - Wolfenstein II - Rocket League (2017 breakthrough) - Warframe - Apex Legends (2021) ## Switch 2 Work Selected by Nintendo to upgrade "marquee" Switch titles: - New Super Mario Bros. U Deluxe - Super Mario Odyssey - Super Mario 3D World + Bowser's Fury - ARMS Upgrades include visual/frame rate improvements, HDR support, and Switch 2 features. ## Philosophy Collaborate closely with original developers for faithful ports, adding meaningful features (touch, motion controls) without gimmicks. ## Why Choose Panic Button - **Nintendo's go-to** porting partner - **Switch 2** first-party upgrades - **DOOM, Apex Legends** Switch ports - **Under 1 year** port completion - **Austin-based** US studio

PROGRAMMING
PORTING
Aspyr Production logo
Aspyr Production
United States

## About Aspyr Media Aspyr Media is a developer and publisher specializing in game porting and publishing across multiple platforms. Part of the Embracer Group, they are known for bringing established franchises to new audiences through strategic ports and remasters. ## Services ### Game Porting - Multi-platform port development - Console adaptation - Mobile optimization ### Publishing - Indie game publishing - Marketing support - Global distribution ### Remastering - Classic game remasters - Modern platform releases - Quality enhancements ## Notable Projects ### Civilization - **Civilization VI** - Ported to Android, iOS, PlayStation, Xbox, and Nintendo Switch ### Star Wars - Remastered and relaunched seven classic Star Wars titles - **Battlefront Classics** collection - Multi-platform releases on Nintendo Switch, PlayStation, and Xbox ### Tomb Raider - **Tomb Raider I-III Remastered** - **Tomb Raider IV-VI Remastered** ### Other Titles - **Neverwinter Nights** - Returned to modern platforms - **Morkredd** - Indie game publishing ## Platform Coverage - Android - iOS - Linux - Mac - Nintendo Switch - PlayStation - Windows - Xbox One ## Parent Company **Embracer Group** ## Why Choose Aspyr Media - **Porting specialists** across all platforms - **Major franchise experience** with Star Wars, Tomb Raider, Civilization - **Embracer Group backing** with resources - **Full platform coverage** from mobile to console - **Indie publishing** capabilities

ART 3D
PORTING
Aspyr Publishing logo
Aspyr Publishing
United States

## About Aspyr (Publishing Division) Aspyr is a developer and publisher specializing in game porting and publishing across multiple platforms. Part of the Embracer Group, they bring established franchises to new audiences through strategic ports and remasters. ## Services ### Publishing - Multi-platform game publishing - Marketing support - Global distribution ### Porting - PC to console adaptation - Console optimization - Cross-platform releases ## Notable Projects ### Civilization - Civilization VI - Ported to mobile, PlayStation, Xbox, Nintendo Switch ### Star Wars - Seven classic titles remastered - Battlefront Classics collection ### Tomb Raider - Tomb Raider I-III Remastered - Tomb Raider IV-VI Remastered ### Other - Neverwinter Nights port - Morkredd (indie publishing) ## Platforms Android, iOS, Linux, Mac, Nintendo Switch, PlayStation, Windows, Xbox One ## Parent Company **Embracer Group** ## Why Choose Aspyr - **Porting specialists** for all platforms - **Major franchise** experience - **Embracer Group** backing - **Indie publishing** support

ART 3D
PORTING

Where to go next

Ready to shortlist studios?

Filter 428 verified game outsourcing studios by service, engine, platform and country.

Browse the directory