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Which Studios Are Best for Game Porting and Remasters?

Porting and remaster work goes to studios that hold platform developer accounts and have already shipped through Sony, Microsoft and Nintendo certification. As of 24 October 2026, 60 studios in this directory carry the porting tag, and many full-production studios port without listing it separately. Pick the partner that has shipped your engine version to your exact target platform, because engine and platform experience beats team size on this work.

Studios listed here that take this work include Panic Button, BlitWorks, Abstraction Games and Sickhead Games.

60 studios list porting
7 questions answered

Which studios are best for game porting and remasters?

The best porting studios are the ones that already shipped your engine version on your target hardware. Porting is mostly performance work: memory budgets, shader and draw-call reduction, input and save systems, and platform certification requirements. A remaster adds asset rework, so you also need art capacity and a director who can modernize the look without losing what the original felt like. Ask candidates for the frame-rate target they hit on their last port and how many certification resubmissions it took. In this directory 60 studios list porting, out of 541 studios in total.

Which studios port and remaster games across platforms?

Cross-platform porting studios keep engineers specialized per platform, because Switch, PlayStation, Xbox, iOS and Android each have their own memory ceilings, submission rules and profiling tools. A studio claiming all five with fewer than twenty engineers is usually subcontracting, so ask which platforms are handled in house and which are passed on. Remaster work sits with the subset that also employs artists, since upgrading textures, lighting and UI is an art project bolted onto an engineering project. Filtering this directory by platform and by the porting service shows which studios cover your specific targets.

Who handles high-quality game ports across platforms?

High-quality ports come from teams that treat a port as an optimization project rather than a recompile. The markers are a locked frame-rate target agreed before the contract, a profiling report at every milestone, native handling of platform input and storage APIs instead of a wrapper layer, and a certification pass scheduled into the plan rather than tacked on at the end. Studios that quote a flat price without profiling your build first are guessing. 60 studios in this directory list porting; ask each one for a paid two-week technical assessment on your actual build before agreeing a date.

Which studios are best for game porting and co-development?

Studios that do both porting and co-development tend to be engineering-led rather than art-led, because both jobs are about working productively inside a codebase somebody else wrote. That is the skill to test for: give a candidate read access to a slice of your project and ask what they would change first and why. As of 24 October 2026, 60 studios in this directory list porting and 100 list co-development, and fewer carry both. Expect to shortlist studios that carry one tag and do the other on request.

How long does it take to port a game to Nintendo Switch?

A Switch port of a mid-size Unity or Unreal title typically takes three to five months of engineering, plus four to eight weeks for certification and the fixes it generates. Small 2D games can land in six to ten weeks. Large open-world titles run past a year, because memory and streaming have to be rebuilt rather than tuned. The schedule is driven by how far your current build sits from Switch memory and CPU budgets, which is exactly why any credible studio asks for two weeks with your build before committing to a date.

How much does it cost to port a game to console?

Console ports are normally quoted as a fixed fee against a scoped technical assessment rather than an open hourly rate. The cost driver is senior engineering time: typical market rates for game programming run about $35-60 per hour for junior, $60-120 for mid-level and $120-250 for senior specialists, and porting work sits at the top of that range. Certification, age ratings and store setup add fixed costs on top. Expect any studio worth hiring to insist on a paid assessment of your build first, because a port priced without profiling is a priced guess.

What is the difference between a port and a remaster?

A port moves an existing game to new hardware with the same content: same assets, same design, adjusted for that platform's memory limits, input model and certification rules. A remaster rebuilds the presentation with higher-resolution textures, new lighting, reworked UI and sometimes restored cut content, while leaving the original design intact. A remake replaces the engine and the assets and rebuilds the game outright. Cost and schedule roughly triple at each step, and the staffing changes shape: ports are engineering projects, remasters are art projects with a heavy engineering dependency.

Studios listing porting in this directory

60 of the 541 studios listed here carry the porting tag. It is a narrow tag by design, so use it as a shortlist rather than a market map: plenty of full-production studios port titles without listing porting as a separate service.

Iron Galaxy Studios logo
Iron Galaxy Studios

Technical Excellence in Game Development

Chicago, United States · 201-500 people · Founded 2008 · Programming, Full Production, Porting · Unity, Unreal Engine, Custom Engine

QLOC logo
QLOC

Warsaw service provider for game porting, co-development, QA, localization and art

Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

Kevuru Games logo
Kevuru Games

AAA Game Art, Game Development & Console Porting

Lewes, United States · 201-500 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine, Unity · Credits: Poppy Playtime: Chapter 2 - Console Porting for MOB Entertainment (2024); Fortnite - Character Concept Art and Skin Design for Epic Games

ASSIST Software logo
ASSIST Software

Software firm with a Unity and Unreal game development, art and QA division

Suceava, Romania · 201-500 people · Founded 1992 · Full Production, Programming, Game Design · Unity, Unreal Engine, Custom Engine

Devoted Studios logo
Devoted Studios

Expert Co-Development, Porting, End-to-End Art Production

Austin, United States · 51-200 people · Founded 2018 · Programming, QA Testing, Full Production · Unity, Unreal Engine, Custom Engine · Credits: Arc Raiders - co-dev; Halo: Campaign Evolved - end-to-end lighting

CGBOT logo
CGBOT

Monterrey art and co-development studio staffing senior pods for AAA teams

Monterrey, Mexico · 201-500 people · Founded 2007 · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

Blind Squirrel Games logo
Blind Squirrel Games

Expert Co-Development and Porting

San Mateo, United States · 51-200 people · Founded 2010 · Programming, 3D Art, Game Design · Unreal Engine, Unity, Custom Engine

Red Apple Technologies logo
Red Apple Technologies

Indian software and game developer: full-cycle games, art, porting and LiveOps

New Delhi, India · 201-500 people · Founded 2011 · Full Production, Co-Development, Programming · Unity, Unreal Engine, Cocos2D

d3t logo
d3t

Award-Winning Co-Development

Runcorn, United Kingdom · 51-200 people · Founded 2011 · Programming, Game Design, Full Production · Unreal Engine, Unity, Custom Engine

Grip Studios logo
Grip Studios

Unreal Engine co-development, console porting and full-cycle studio for publishers

Prague, Czech Republic · 201-500 people · Founded 2010 · Co-Development, Porting, Programming · Unreal Engine

Abstraction Games logo
Abstraction Games

Dutch Porting Excellence

Hilversum, Netherlands · 51-200 people · Founded 2007 · Programming, 3D Art, Porting · Unity, Unreal Engine, Custom Engine

Passion Republic logo
Passion Republic

AAA art, animation, co-development and porting studio for console and PC games

Petaling Jaya, Malaysia · 201-500 people · Founded 2009 · 2D Art, 3D Art, Animation

Klabater logo
Klabater

Expert Game Porting Since 2017

Warsaw, Poland · 51-200 people · Founded 2017 · Programming, QA Testing, Marketing · Unity, Unreal Engine, Custom Engine

Kokku logo
Kokku

Recife external development studio for AAA/AA art production, co-dev and full dev

Recife, Brazil · 51-200 people · Founded 2011 · Co-Development, Full Production, 3D Art · Unreal Engine, CryEngine

GameCoder Studios logo
GameCoder Studios

Guanajuato studio for console porting, co-development, 3D art and full-cycle games

Guanajuato, Mexico · 51-200 people · Founded 2012 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

Panic Button logo
Panic Button

Nintendo Switch Porting Legends

Austin, United States · 51-200 people · Founded 2007 · Programming, Porting · Custom Engine

SneakyBox logo
SneakyBox

Kaunas studio for console porting, remasters, co-development and staff augmentation

Kaunas, Lithuania · 51-200 people · Founded 2012 · Porting, Co-Development, Full Production · Unity, Unreal Engine, Custom Engine

Kinetic Web Builders logo
Kinetic Web Builders

Providence studio shipping 2D, 3D and Web3 games in Unity, Unreal and Godot, prototype to launch.

Providence, United States · 51-200 people · Founded 2021 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Godot

Sickhead Games logo
Sickhead Games

Experienced Porting Specialists: PS5 Switch Xbox | Unity UE5 Godot

Dallas, United States · 11-50 people · Founded 2002 · Porting, Co-Development, Programming · Godot, Unreal Engine, Custom Engine

CrocoApps logo
CrocoApps

Unity and Unreal game development company for mobile, PC, WebGL and VR clients

New York, United States · 51-200 people · Founded 2015 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Double Coconut logo
Double Coconut

Game development outsourcing & co-dev for f2p casino, casual and mid-core web and mobile games.

San Francisco, United States · 11-50 people · Founded 2012 · 2D Art, Programming, Co-Development · Unity · Credits: Ultimate Word Games and Ultimate Mahjong, Microsoft Casual Games; Madden 25 Team Builder and Companion App, EA Sports

Arctic7 logo
Arctic7

Austin studio group for AAA co-development, full-cycle games and transmedia IP

Austin, United States · 51-200 people · Founded 2021 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

BlitWorks logo
BlitWorks

Indie Porting Specialists

Lisbon, Portugal · 11-50 people · Founded 2009 · Programming, Porting · Custom Engine

A Plus Games Studio logo
A Plus Games Studio

Sacramento Unity studio for full-cycle mobile, PC, VR and AR game development

Sacramento, United States · 11-50 people · Founded 2018 · Full Production, Programming, Co-Development · Unity, Unreal Engine

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