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Best Game Porting Studios (2026)

Studios that bring finished games to new platforms: PC, console, and mobile. Compare listed capabilities and portfolio work, then contact studios directly.

16 companies
Curated List
Free to contact

Top Game Porting Studios

Iron Galaxy Studios logo
Iron Galaxy Studios
Chicago, United States
201-500

About Iron Galaxy Studios Iron Galaxy Studios is a leading American video game developer and technical consulting studio founded in 2008. Based in Chicago with studios in Orlando, Nashville, and Austin, they specialize in porting, co-development, and support work for major publishers. Company History Founded: 2008 by Dave Lang Headquarters: Chicago, Illinois Recognition: Fortune's Best Small/Medium Workplaces Chicago 2024 (#6) Studio Locations Chicago, Illinois (HQ) Orlando, Florida Nashville, Tennessee Austin, Texas Services Porting Console-to-PC conversions PC-to-console ports Nintendo Switch optimization Cross-platform development Development Services Technical consulting Co-development support Lead development Quality assurance Portfolio 80+ games across various platforms. Notable Porting Projects Nintendo Switch The Elder Scrolls V: Skyrim (2017, with Bethesda) Diablo III (2018, with Blizzard) Dauntless (2019) Overwatch (2019) Apex Legends (2021) PC Ports Uncharted: Legacy of Thieves Collection (2022) The Last of Us Part I (2023) Original Development Killer Instinct Seasons 2 & 3 Rumbleverse (original IP) Earlier Work Bionic Commando Dark Void Industry Recognition Great Places to Work Chicago 2021 certified GamesIndustry.biz US Best Places To Work winner Top Workplaces USA 2022 winner Why Choose Iron Galaxy 80+ games portfolio Bethesda, Blizzard, Naughty Dog porting work Nintendo Switch optimization experts Award-winning workplace culture Full-service technical consulting

PROGRAMMING
FULL PRODUCTION
PORTING
+1
Blind Squirrel Games logo
Blind Squirrel Games
San Mateo, United States
51-200

About Blind Squirrel Entertainment Blind Squirrel Entertainment (formerly Blind Squirrel Games) is a multi-studio game development company providing knowledge and experience to help partners deliver high-quality entertainment. With offices across three continents, they specialize in full content creation, co-development, and ports/remasters. Services Full Content Creation Original game development Complete project ownership End-to-end production Co-Development AAA partner collaboration Feature development Content creation support Ports & Remasters Platform porting Game remasters Performance optimization Notable Projects Original IP Cosmorons - Retro sci-fi shooter in development Co-Development New World - Amazon Games fantasy MMORPG New World: Aeternum - Console release State of Decay 3 - Co-development partner Delta Force: Hawk Ops - Partnership with TiMi and Team Jade Global Locations Texas, USA California, USA Colombia (Distributed Development studio, acquired 2025) New Zealand Work Philosophy Flexible work arrangements: "Remote, in-office, or a little bit of both" Why Choose Blind Squirrel Entertainment Global presence across three continents AAA partnerships with major publishers Full-service capabilities from original to ports Flexible engagement models Multi-studio resources for scalable projects

PROGRAMMING
ART 3D
GAME DESIGN
+1
KS
Krome Studios
Brisbane, Australia
51-200

About Krome Studios Krome Studios is an Australian video game developer founded in 1999 in Brisbane. With 45+ shipped titles, they have partnered with Disney, Microsoft, LucasArts, and Activision, known for Ty the Tasmanian Tiger and work on Spyro and Star Wars. Company History Founded: 1999 Headquarters: Brisbane, Australia Previous Offices: Adelaide, Melbourne Portfolio: 45+ shipped titles Platform Expertise Current Generation PlayStation 4/5 Xbox One/Series X|S Nintendo Switch/Switch 2 PC Legacy Platforms PlayStation 2/3/PSP Xbox/Xbox 360 GameCube/Wii Game Boy Advance iOS/Windows Phone Services Game Development Original IP development Licensed game development Cross-platform development Porting & Remastering PC remastered ports Enhanced resolution textures Lighting and shadow improvements Multi-platform conversions Technology Merkury Engine (proprietary) Cross-platform scalability 6th/7th gen console expertise Notable Projects Original IP Ty the Tasmanian Tiger series (remastered for PC/Switch) Licensed Work The Legend of Spyro: A New Beginning Star Wars: The Force Unleashed (PS2, PSP, Wii) Transformers: Revenge of the Fallen Major Clients Disney Interactive Microsoft LucasArts Activision Electronic Arts Vivendi Universal Konami Warner Bros Why Choose Krome Studios 45+ titles shipped 25+ years Australian studio Star Wars, Spyro credits Porting expertise across generations Major publisher partnerships

PROGRAMMING
GAME DESIGN
ART 3D
+2
d3t logo
d3t
Runcorn, United Kingdom
51-200

About d3t d3t is a UK-based work-for-hire co-development studio with 180+ developers, part of Keywords Studios. They specialize in adding value to games through expert development support on AAA titles. Company Scale 180+ developers Keywords Studios subsidiary Award-winning workplace Services Co-Development Full game co-development Feature development Platform porting Performance optimization Specializations AAA game support Multi-platform development Live-service games Notable Projects EA SPORTS FC 26 & 25 Hogwarts Legacy Marvel's Guardians of the Galaxy Alan Wake Remastered Dead Island 2 Mafia: The Old Country The Witcher 3: Wild Hunt LEGO Star Wars: The Skywalker Saga Major Clients Sharkmob Dovetail Games 505 Games Fireproof Games Glowmade Location Headquarters: Runcorn, Cheshire, UK Daresbury Point, Greenwood Drive, Manor Park, WA7 1UG Recognition GamesIndustry.biz Best Places to Work (2024) Best Large Studio - Game Republic Awards (2025) Why Choose d3t AAA proven with major franchises 180+ developers for scale Keywords Studios backing Award-winning workplace culture UK-based with established reputation

PROGRAMMING
GAME DESIGN
FULL PRODUCTION
+2
Abstraction Games logo
Abstraction Games
Hilversum, Netherlands
51-200

About Abstraction Games Abstraction Games is a creative game studio based in the Netherlands, specializing in multi-platform game development, ports, and co-development partnerships. With over 100 employees, they help customers succeed in multi-platform game development and go beyond boundaries in everything they do. Company Scale 100+ employees Location: Valkenswaard, The Netherlands Address: Deken Mandersplein 2-4, Valkenswaard, 5554 HT Services Full-Cycle Development AA/AAA game development Complete project ownership End-to-end production Co-Development Creative co-development partnerships Feature development Content creation support Ports & Adaptations Multi-platform porting Game optimization Cross-platform releases Notable Projects Dune: Awakening Mass Effect: Legendary Edition Halo: The Master Chief Collection Baldur's Gate 3 Remnant: From the Ashes Major Partners EA Microsoft BioWare Larian Studios 505 Games Devolver Digital Paradox Interactive Specializations Technically demanding projects Cross-platform multiplayer systems Multi-platform optimization (PlayStation, Xbox, Nintendo Switch, Steam, Windows) Collaborative development with major publishers Why Choose Abstraction Games 100+ person team with proven AAA experience Major franchise work including Mass Effect and Halo Multi-platform expertise across all major consoles Netherlands-based with European talent Collaborative approach with major publishers

PROGRAMMING
ART 3D
PORTING
QA
QAwerk
Not the same, Some
1000+

weirdo

QA TESTING
ART 2D
PROGRAMMING
+11
Klabater logo
Klabater
Warsaw, Poland
51-200

About Klabater Klabater is a Polish indie game developer, publisher, and porting studio founded in 2017 in Warsaw. Listed on NewConnect (WSE), they have published 30+ games and ported 24+ titles to PlayStation, 23+ to Xbox, and 15+ to Nintendo Switch. Company History Founded: 2017 Location: Warsaw, Poland (historic brewery building) Listed: NewConnect (Warsaw Stock Exchange, 2019) Portfolio: 30+ games published Now: Defence.Hub S.A. Services Publishing PC publishing Console publishing (Switch, PlayStation, Xbox) Financial support and investment PR & marketing campaigns Production process support Porting Nintendo Switch porting (15+ games) PlayStation porting (24+ games) Xbox porting (23+ games) All necessary dev kits in-house Development In-house game development Original IP creation Porting Expertise Porting has become their core business since 2018. They have experienced porting programmers, console publishing expertise, and the hardware infrastructure including all necessary dev kits. Notable Titles Crossroads Inn (developed) Various indie game ports Why Choose Klabater 60+ console ports delivered Warsaw Stock Exchange listed Full dev kits in-house Publishing + porting combined Poland-based EU studio

PROGRAMMING
QA TESTING
MARKETING
+1
Panic Button logo
Panic Button
Austin, United States
51-200

About Panic Button Panic Button is an American video game developer based in Austin, Texas, founded in 2007. Known as Nintendo's most important third-party studio, they specialize in porting AAA games to Nintendo Switch and recently helped upgrade first-party games for Switch 2. Company History Founded: 2007 Location: Austin, Texas Founders: Craig Galley, D. Michael Traub, Russell Byrd, Aaron Smischney GM: Adam Creighton (joined 2011) Specializations Nintendo Switch Porting Started with Switch hardware around 2012 Close partnership with Nintendo and Nvidia All ports completed in under one year Multi-Platform Support PlayStation 4 Pro updates Xbox One X 4K updates Cross-platform optimization Notable Switch Ports DOOM Eternal Wolfenstein II Rocket League (2017 breakthrough) Warframe Apex Legends (2021) Switch 2 Work Selected by Nintendo to upgrade "marquee" Switch titles: New Super Mario Bros. U Deluxe Super Mario Odyssey Super Mario 3D World + Bowser's Fury ARMS Upgrades include visual/frame rate improvements, HDR support, and Switch 2 features. Philosophy Collaborate closely with original developers for faithful ports, adding meaningful features (touch, motion controls) without gimmicks. Why Choose Panic Button Nintendo's go-to porting partner Switch 2 first-party upgrades DOOM, Apex Legends Switch ports Under 1 year port completion Austin-based US studio

PROGRAMMING
PORTING
Double Coconut logo
Double Coconut
United States
11-50

We’re a boutique game design and development studio specializing in free-to-play, casino, and web games. Our team, both onshore and offshore, excels in delivering comprehensive solutions—from the ideation/discovery/game design phase to a long-range live-ops cycle. Whether you're a startup pondering a game app or an industry leader, we're here to help you create engaging, scalable, and profitable games. Our expertise spans the entire game lifecycle, and we have had the pleasure of partnering with world-class companies such as WB Games, EA Sports, Microsoft Casual Games, Penn National Gaming, DraftKings, Rush St. Interactive, Cartoon Network, Ellen Degeneres, and many more. Our work has consistently exceeded client expectations in terms of quality, engagement, and impact. Check out our reel of favorite projects to see what we’ve done: [https://youtu.be/8AqQOGTTIGk]. For a more detailed overview of our capabilities, check out our capabilities deck: [https://www.dropbox.com/scl/fi/54ioveg9cxtfv22pq9udm/Double-Coconut-2025-Overview.pdf?rlkey=iaadqhcfbp01fwzqn6mdms83h&dl=0].

ART 2D
PROGRAMMING
CO DEVELOPMENT
+3
BlitWorks logo
BlitWorks
Lisbon, Portugal
11-50

About BlitWorks BlitWorks is a game publishing and porting company specializing in bringing indie games to multiple platforms. They provide extensive marketing campaigns, technical support, and access to a global network of physical and digital publishers and distributors. Services Publishing Multi-platform game publishing Marketing campaign management Global distribution network access Technical support Porting Platform porting services Console optimization Cross-platform releases Platforms Nintendo eShop PlayStation Network Xbox Steam Published Games Pirates Outlaws - Roguelike deckbuilder with papercraft aesthetics Dig or Die - Sandbox action/strategy with tower defense Everhood Eternity Edition - Unconventional RPG with musical battles Parkitect: Deluxe Edition - Amusement park tycoon simulation Kingdoms and Castles - City-building simulation They Are Billions - Real-time strategy in steampunk setting Train Valley 2 Community Edition - Railway puzzle-management Peglin - Roguelike pachinko with deck-building Focus Indie game publishing with emphasis on: Quality indie titles Multi-platform releases Marketing support Global distribution Why Choose BlitWorks Multi-platform expertise across all major consoles Indie focus with proven catalog Marketing support for visibility Global distribution network Technical porting capabilities

PROGRAMMING
PORTING
Yooperlite logo
Yooperlite
Warsaw, Poland
11-50

Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

ART 3D
GAME DESIGN
PORTING
+5
Crossforge logo
Crossforge
Florianopolis, Brazil
1-10

Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾

PORTING
CO DEVELOPMENT
PROGRAMMING
Ingenii Digitalization LLP logo
Ingenii Digitalization LLP
Pune, India
1-10

We are a game and real time 3D studio in Pune, India. Our team built and ran a live mobile cricket title at scale, and we now work with studios and enterprises on gameplay and physics programming, animation systems, multiplayer and engine level work. We work in Unreal Engine 5 and Unity, and on the web in Three.js and WebGL, shipping to mobile, Meta Quest and Apple Vision Pro. Disciplines we cover: physics and animation programming, gameplay and systems programming, LiveOps, 3D character, animation and environment art, UI and QA. We take on team extension, co-development, porting and full production of smaller titles, and we work under NDA with full IP transfer.

ART 3D
ANIMATION
PROGRAMMING
+6
BOIRA — Game Development Studios logo
BOIRA — Game Development Studios
Barcelona, Spain
1-10

BOIRA combines the experience and discipline of established game studios with the speed and flexibility of a small, hands-on team. After working in large organizations, we understand the standards, constraints and realities of shipping and supporting commercial games. But we keep communication fast and direct, aiming for short iteration cycles so we can have something playable as quickly as possible. We love what we do and the people we work with. We rely on a network of industry specialists whom we can bring into projects when needed. This allows us to scale across areas such as 3D art, animation and audio without losing the efficiency of a small team.

PROGRAMMING
CO DEVELOPMENT
GAME DESIGN
+3
Aspyr Production logo
Aspyr Production
United States

About Aspyr Media Aspyr Media is a developer and publisher specializing in game porting and publishing across multiple platforms. Part of the Embracer Group, they are known for bringing established franchises to new audiences through strategic ports and remasters. Services Game Porting Multi-platform port development Console adaptation Mobile optimization Publishing Indie game publishing Marketing support Global distribution Remastering Classic game remasters Modern platform releases Quality enhancements Notable Projects Civilization Civilization VI - Ported to Android, iOS, PlayStation, Xbox, and Nintendo Switch Star Wars Remastered and relaunched seven classic Star Wars titles Battlefront Classics collection Multi-platform releases on Nintendo Switch, PlayStation, and Xbox Tomb Raider Tomb Raider I-III Remastered Tomb Raider IV-VI Remastered Other Titles Neverwinter Nights - Returned to modern platforms Morkredd - Indie game publishing Platform Coverage Android iOS Linux Mac Nintendo Switch PlayStation Windows Xbox One Parent Company Embracer Group Why Choose Aspyr Media Porting specialists across all platforms Major franchise experience with Star Wars, Tomb Raider, Civilization Embracer Group backing with resources Full platform coverage from mobile to console Indie publishing capabilities

ART 3D
PORTING
Aspyr Publishing logo
Aspyr Publishing
United States

About Aspyr (Publishing Division) Aspyr is a developer and publisher specializing in game porting and publishing across multiple platforms. Part of the Embracer Group, they bring established franchises to new audiences through strategic ports and remasters. Services Publishing Multi-platform game publishing Marketing support Global distribution Porting PC to console adaptation Console optimization Cross-platform releases Notable Projects Civilization Civilization VI - Ported to mobile, PlayStation, Xbox, Nintendo Switch Star Wars Seven classic titles remastered Battlefront Classics collection Tomb Raider Tomb Raider I-III Remastered Tomb Raider IV-VI Remastered Other Neverwinter Nights port Morkredd (indie publishing) Platforms Android, iOS, Linux, Mac, Nintendo Switch, PlayStation, Windows, Xbox One Parent Company Embracer Group Why Choose Aspyr Porting specialists for all platforms Major franchise experience Embracer Group backing Indie publishing support

ART 3D
PORTING

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A game porting studio takes a game that already runs on one platform and makes it run well on another: PC to console, console to PC, either of those to Switch, or an older title to current hardware. It is mostly an engineering job. The design is finished; the work lives in the parts of the codebase that touch the platform, like rendering, input, memory, file I/O, storefront and achievement hooks, and the certification rules each platform enforces. This page lists the studios that do that work, sorted by our internal score.

Porting looks like a recompile from the outside and almost never is. A PC build that assumes a mouse, spare memory, and fast storage has to be reworked for a controller, a fixed memory budget, and a console's I/O rules. Performance is the usual sink: holding a stable frame rate on a Switch or a base console can mean changing how the game streams assets, not just lowering settings. Budget for that instead of treating the port as a button press.

What to check before you hire

Ask what the studio has shipped, on which platforms, and whether they ran certification themselves. Sony, Microsoft, and Nintendo each enforce their own technical checklists and submission process, and a studio that has passed cert before saves you weeks of resubmissions. If they have only done PC-to-PC work, a first console cert is a learning curve you are paying for.

Sort out access and rights early. Most ports need full engine and source access, so settle the NDA and IP assignment before you hand over the codebase, and confirm finished work transfers back to you on payment. If your game leans on middleware or third-party plugins, check each one is licensed for the target platform. That is a common and expensive surprise late in a port.

What porting costs

Porting is billed as engineering time, so the programming ranges apply, per hour: $35-60 entry, $60-120 mid, and $120-250 senior. Most real port work needs mid-to-senior engineers. The total swings on how far apart the platforms are and how cleanly the original was built. A well-architected PC game moving to one console is contained; a decade-old engine moving to mobile with a 30 fps target can cost more than some of the original features did.

Take a fixed bid only after the studio has seen your code, because a blind quote is a guess. For worked examples across disciplines see our cost guide and the deeper game porting guide. To shortlist studios, use the full directory and filter by service and engine.

Market rates & directory snapshot

Two quick reference points before you shortlist: what studios charge per hour by discipline, and how the directory breaks down by region and service. The rates come from our published game outsourcing costs guide (or estimate your own with the rate calculator); the studio counts are first-party figures from our August 2026 directory of 437 studios across 56 countries.

Hourly rate range by discipline (USD)Entry to senior hourly rates: 2D art $25–$150, 3D art $30–$200, animation $35–$180, programming $35–$250, audio $30–$200.Hourly rate range by discipline (USD / hour)2D Art$25–$1503D Art$30–$200Animation$35–$180Programming$35–$250Audio$30–$200$0$50$100$150$200$250Source: market rate ranges, gamedevoutsourcing.com
Listed outsourcing studios by regionWestern Europe leads with 90 listed studios, followed by North America (77) and Eastern Europe (76).Listed outsourcing studios by regionWestern Europe90North America77Eastern Europe76East Asia42South Asia26Southeast Asia19MENA & Africa18Latin America15Oceania7Source: gamedevoutsourcing.com directory, July 2026 — 429 listings, 370 with a country recorded
Listed studios by service offered3D art (239) and programming (206) are the most common services; studios usually offer several.Listed studios by service offered3D Art239Programming206Game Design1712D Art141Full Production115Animation97QA / Testing57Audio50Localization32Porting10Co-Development10Source: gamedevoutsourcing.com directory, July 2026 — 429 listings; studios can offer several services

Frequently asked questions

What does a game porting studio do?

It takes a finished game and makes it run well on a new platform, reworking rendering, input, memory, storefront hooks, and anything that has to pass the target platform's certification. The design is already done, so porting is mostly engineering.

How much does it cost to port a game?

Porting is billed as engineering time: roughly $35-60/hour entry, $60-120 mid, and $120-250 senior, with most work needing mid-to-senior engineers. The total depends on how different the platforms are and how cleanly the original was built, so get a fixed bid only after the studio reviews your code.

Does the studio handle platform certification?

Some do and some do not, so ask directly. A studio that has passed Sony, Microsoft, or Nintendo certification before will run submission for you and save weeks of resubmissions. First-time cert on a new platform is slower and riskier.

Which studios are best for game porting and remasters?

Porting and remastering are engineering jobs, so the best studios are the ones that have shipped ports on your exact target hardware and run platform certification themselves. 16 of the 454 studios in this directory list porting as a service. Ask which titles they ported, from which platform to which, and whether they passed Sony, Microsoft, or Nintendo cert without a resubmission.

Which studios port and remaster games across platforms?

Studios that list porting handle PC to console, console to PC, either of those to Nintendo Switch, and older titles to current hardware. In this directory PC is the most widely covered destination, with Android, Xbox and PlayStation close behind and Nintendo Switch the narrowest of the five; 16 studios list porting specifically. Filter for porting plus your destination platform, since console experience does not transfer between vendors.

Who handles high-quality game ports across platforms?

A high-quality port holds a stable frame rate and passes certification, rather than just compiling on the new hardware. The studios that deliver that have platform-specific optimization experience, meaning they rework asset streaming, memory budgets, and input instead of lowering settings. Ask for frame-rate figures from a shipped port on the same hardware, and take a fixed bid only after they have read your code.

Which studios are best for game porting and co-development?

Few studios do both well, so check which one is the real specialty. Porting is contained platform engineering against a finished design; co-development means their engineers work in your codebase and sprint board on unfinished features. In this directory 16 studios list porting, and a similarly small number list co-development. If you need both, buy the port as a fixed scope and the co-dev seats separately.

Which game porting companies also run certification?

Some do and some stop at the build, so ask before you shortlist. Running certification means the studio holds a registered developer account and dev kits for that platform, works through the technical requirement checklist, submits the build, and turns around whatever comes back. It is platform-specific: a studio that has passed Nintendo cert has not necessarily passed Sony's. Ask which of your target platforms they have submitted on, whose publisher account the build goes out under, and who pays for the engineering time when a submission fails. Certification is its own question rather than part of the porting tag, so put it to every studio on your shortlist.

What do game porting services include?

Ask for the line items, because porting covers a wide scope. A full port normally includes the platform layer — rendering, input, memory, file I/O, save and storefront hooks — plus the performance work to hold the target frame rate, controller and UI rework, platform features such as achievements, testing on dev kits, and certification prep. What often sits outside the quote, and is worth naming: engine version upgrades, new or reworked content, localization, age ratings, and patches after launch on the new platform. Middleware licences for the target platform are the other common gap. Get each one written down as in or out before you compare two bids.

Why Use Our Curated Lists?

Hand-checked Listings
Every company is researched and checked by hand before it goes on the list, and its contact details are published in full.
Generated From Live Data
This list is built from the directory itself, not hand-maintained, so a studio that updates or removes its profile is reflected here.
Transparent Ordering
Featured partners appear first and are always labeled. Everything else is ordered by profile completeness, so detailed, up-to-date profiles rank higher.

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