Best Game Porting Studios (2026)
Studios that bring finished games to new platforms: PC, console, and mobile. As of 30 October 2026, 61 of the 542 studios in this directory are on this list. Compare listed capabilities and portfolio work, then contact studios directly.
Compare Game Porting Studios at a glance
The top 10 Game Porting Studios on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
See the score-only ranking: Porting ranked by score alone.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| Iron Galaxy Studios | Chicago | United States | 201-500 | 2008 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +1 | Programming, Full Production, Porting +1 |
| QLOC | Warsaw | Poland | 501-1000 | 2009 | Unreal Engine, Custom Engine | PC, PlayStation, Xbox +1 | Porting, Co-Development, Programming +5 |
| Kevuru Games | San Francisco | United States | 201-500 | 2011 | Unreal Engine, Unity | PC, iOS, Android +5 | 2D Art, 3D Art, Animation +6 |
| ASSIST Software | Suceava | Romania | 201-500 | 1992 | Unity, Unreal Engine, Custom Engine | PC, iOS, Android +2 | Full Production, Programming, Game Design +5 |
| Devoted Studios | Austin | United States | 51-200 | 2018 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | Programming, QA Testing, Full Production +6 |
| CGBOT | Monterrey | Mexico | 201-500 | 2007 | Unreal Engine, Unity, Custom Engine | PlayStation, Xbox, Nintendo Switch | 2D Art, 3D Art, Animation +5 |
| Blind Squirrel Games | San Mateo | United States | 51-200 | 2010 | Unreal Engine, Unity, Custom Engine | PC, PlayStation, Xbox +1 | Programming, 3D Art, Game Design +1 |
| Red Apple Technologies | New Delhi | India | 201-500 | 2011 | Unity, Unreal Engine, Cocos2D | iOS, Android, PC +5 | Full Production, Co-Development, Programming +7 |
| d3t | Runcorn | United Kingdom | 51-200 | 2011 | Unreal Engine, Unity, Custom Engine | PC, PlayStation, Xbox +1 | Programming, Game Design, Full Production +2 |
| Grip Studios | Prague | Czech Republic | 201-500 | 2010 | Unreal Engine | PC, PlayStation, Xbox | Co-Development, Porting, Programming +5 |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Game Porting Studios

Technical Excellence in Game Development
Chicago, United States · 201-500 people · Founded 2008 · Programming, Full Production, Porting · Unity, Unreal Engine, Custom Engine

Warsaw service provider for game porting, co-development, QA, localization and art
Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

AAA Game Art, Game Development & Console Porting
San Francisco, United States · 201-500 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine, Unity · Credits: Poppy Playtime: Chapter 2 - Console Porting for MOB Entertainment (2024); Fortnite - Character Concept Art and Skin Design for Epic Games

Software firm with a Unity and Unreal game development, art and QA division
Suceava, Romania · 201-500 people · Founded 1992 · Full Production, Programming, Game Design · Unity, Unreal Engine, Custom Engine

Expert Co-Development, Porting, End-to-End Art Production
Austin, United States · 51-200 people · Founded 2018 · Programming, QA Testing, Full Production · Unity, Unreal Engine, Custom Engine · Credits: Arc Raiders - co-dev; Halo: Campaign Evolved - end-to-end lighting

Monterrey art and co-development studio staffing senior pods for AAA teams
Monterrey, Mexico · 201-500 people · Founded 2007 · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

Expert Co-Development and Porting
San Mateo, United States · 51-200 people · Founded 2010 · Programming, 3D Art, Game Design · Unreal Engine, Unity, Custom Engine

Indian software and game developer: full-cycle games, art, porting and LiveOps
New Delhi, India · 201-500 people · Founded 2011 · Full Production, Co-Development, Programming · Unity, Unreal Engine, Cocos2D

Award-Winning Co-Development
Runcorn, United Kingdom · 51-200 people · Founded 2011 · Programming, Game Design, Full Production · Unreal Engine, Unity, Custom Engine

Unreal Engine co-development, console porting and full-cycle studio for publishers
Prague, Czech Republic · 201-500 people · Founded 2010 · Co-Development, Porting, Programming · Unreal Engine

Dutch Porting Excellence
Hilversum, Netherlands · 51-200 people · Founded 2007 · Programming, 3D Art, Porting · Unity, Unreal Engine, Custom Engine

AAA art, animation, co-development and porting studio for console and PC games
Petaling Jaya, Malaysia · 201-500 people · Founded 2009 · 2D Art, 3D Art, Animation

Expert Game Porting Since 2017
Warsaw, Poland · 51-200 people · Founded 2017 · Programming, QA Testing, Marketing · Unity, Unreal Engine, Custom Engine

Recife external development studio for AAA/AA art production, co-dev and full dev
Recife, Brazil · 51-200 people · Founded 2011 · Co-Development, Full Production, 3D Art · Unreal Engine, CryEngine

Guanajuato studio for console porting, co-development, 3D art and full-cycle games
Guanajuato, Mexico · 51-200 people · Founded 2012 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

Nintendo Switch Porting Legends
Austin, United States · 51-200 people · Founded 2007 · Programming, Porting · Custom Engine

Kaunas studio for console porting, remasters, co-development and staff augmentation
Kaunas, Lithuania · 51-200 people · Founded 2012 · Porting, Co-Development, Full Production · Unity, Unreal Engine, Custom Engine

Providence studio shipping 2D, 3D and Web3 games in Unity, Unreal and Godot, prototype to launch.
Providence, United States · 51-200 people · Founded 2021 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Godot

Experienced Porting Specialists: PS5 Switch Xbox | Unity UE5 Godot
Dallas, United States · 11-50 people · Founded 2002 · Porting, Co-Development, Programming · Godot, Unreal Engine, Custom Engine

Unity and Unreal game development company for mobile, PC, WebGL and VR clients
New York, United States · 51-200 people · Founded 2015 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Game development outsourcing & co-dev for f2p casino, casual and mid-core web and mobile games.
San Francisco, United States · 11-50 people · Founded 2012 · 2D Art, Programming, Co-Development · Unity · Credits: Ultimate Word Games and Ultimate Mahjong, Microsoft Casual Games; Madden 25 Team Builder and Companion App, EA Sports

Austin studio group for AAA co-development, full-cycle games and transmedia IP
Austin, United States · 51-200 people · Founded 2021 · Full Production, Co-Development, Programming · Unreal Engine, Unity, Custom Engine

Console and mobile porting. Full-service game development and co-development studio
Puebla, Mexico · 1-10 people · Founded 2013 · Programming, Game Design, 3D Art · Unity, Unreal Engine · Credits: Shovel Knight Dig - PlayStation 5 and Xbox Series X|S (2025); Robobeat - Nintendo Switch, PlayStation 5, Xbox Series X|S (2024)

Indie Porting Specialists
Lisbon, Portugal · 11-50 people · Founded 2009 · Programming, Porting · Custom Engine

Sacramento Unity studio for full-cycle mobile, PC, VR and AR game development
Sacramento, United States · 11-50 people · Founded 2018 · Full Production, Programming, Co-Development · Unity, Unreal Engine

Co-development, full game development, art and QA partner for AAA publishers
Las Vegas, United States · 51-200 people · Founded 2001 · Co-Development, Full Production, Programming

Kochi console porting and co-dev studio with PlayStation, Xbox and Switch kits
Kochi, India · 11-50 people · Founded 2014 · Porting, Co-Development, Full Production · Unity, Unreal Engine
Game QA studio with Unity co-development, porting and player-support teams
Bucharest, Romania · 51-200 people · Founded 2019 · QA Testing, Co-Development, Programming · Unity

Prague engineering and console porting studio for PlayStation, Xbox, Switch and Quest
Prague, Czech Republic · 11-50 people · Founded 2022 · Programming, Porting, QA Testing · Unreal Engine, Unity, Godot

Unity porting, console certification and co-development studio
Targu Mures, Romania · 11-50 people · Founded 2014 · Porting, Co-Development, Programming · Unity

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
Przemyśl, Poland · 11-50 people · Founded 2023 · Full Production, Co-Development, Programming · Unreal Engine, Unity

Game co-development, prototyping and porting studio for PC, mobile and web
Petaling Jaya, Malaysia · 11-50 people · Founded 2016 · Co-Development, Full Production, Game Design

External production partner — Game Art & Animation, UA Creatives, Development & Porting
Kyiv, Ukraine · 11-50 people · Founded 2023 · 2D Art, Programming, 3D Art · Unity, Custom Engine, Unreal Engine

Brazilian art outsourcing and co-dev studio for props, characters and tech art
Balneário Camboriú, Brazil · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity

Turkey Unity studio for full-cycle development, multiplayer, VR and team extension
Ankara, Turkey · 11-50 people · Founded 2022 · Full Production, Programming, Co-Development · Unity

Bogotá studio for game co-development, full development, art and animation
Bogotá, Colombia · Founded 2014 · Full Production, Co-Development, Game Design · Unity, Unreal Engine

Warsaw studio for console porting, QA/certification and release support
Warsaw, Poland · Founded 2020 · Porting, QA Testing, Full Production · Unreal Engine, Unity, Custom Engine

London Unity studio for game development, co-development, porting and optimisation
London, United Kingdom · 1-10 people · Founded 2020 · Programming, Full Production, Co-Development · Unity · Credits: Nub — Unity rebuild and cross-platform development; Domi Online — Lead development and multiplayer engineering
Wrocław studio for AAA/AA co-development, console porting and remasters
Wrocław, Poland · 11-50 people · Founded 2020 · Co-Development, Porting, Full Production

Full outsourcing and game development
Santiago, Chile · 1-10 people · Founded 2023 · Programming, 2D Art, 3D Art · Unity, Unreal Engine, Godot · Credits: Forge The Fates (2026); Bumpers and dragons (2026)

New Delhi Unity/Unreal studio for co-development, prototypes and ports, plus XR
New Delhi, India · 1-10 people · Founded 2020 · Co-Development, Full Production, Programming · Unity, Unreal Engine

Senior-led co-development studio for engineering, game design and art on PC and console
Bucharest, Romania · 11-50 people · Founded 2026 · Co-Development, Programming, 2D Art · Unreal Engine, Unity

Full-service game development for any platform. From concept to launch.
Portugal · 1-10 people · Founded 2021 · Programming, Full Production, Co-Development · Unity, Unreal Engine, GameMaker · Credits: Cowardly Heroes; Pinteza

Yooperlite - expert Unity & VR game development.
Warsaw, Poland · 11-50 people · Founded 2024 · 3D Art, Game Design, Porting · Unity, Unreal Engine, Custom Engine

Senior console porting for indie games
Florianopolis, Brazil · 1-10 people · Founded 2016 · Porting, Co-Development, Programming · Unity, Unreal Engine, Godot

Tokyo technical art, graphics programming and optimisation studio for AAA games
Tokyo, Japan · 1-10 people · Founded 2022 · 3D Art, Programming, Porting · Unreal Engine, Custom Engine

Console porting and development services for indie game developers
United Kingdom · Founded 2016 · Porting, Programming, Co-Development · Unity

Gameplay, physics and animation programming plus 3D art, in Unreal, Unity and WebGL
Pune, India · 1-10 people · Founded 2019 · 3D Art, Animation, Programming

Sofia game studio and Unity tools maker offering development, co-dev and porting
Sofia, Bulgaria · Full Production, Co-Development, Programming · Unity, Unreal Engine

Florida AR/VR agency building VR games and apps for Quest, Vision Pro and PC VR
Clearwater, United States · Full Production, Programming, Game Design · Unity, Unreal Engine
Run a studio that belongs on this list? See which game porting studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
Find studios for your project
Choose your services, engine and budget to see matching studios. Review the matches before sharing any contact details.
How We Select
A game porting studio takes a game that already runs on one platform and makes it run well on another: PC to console, console to PC, either of those to Switch, or an older title to current hardware. It is mostly an engineering job. The design is finished; the work lives in the parts of the codebase that touch the platform, like rendering, input, memory, file I/O, storefront and achievement hooks, and the certification rules each platform enforces. This page lists the studios that do that work, sorted by our internal score.
Porting looks like a recompile from the outside and almost never is. A PC build that assumes a mouse, spare memory, and fast storage has to be reworked for a controller, a fixed memory budget, and a console's I/O rules. Performance is the usual sink: holding a stable frame rate on a Switch or a base console can mean changing how the game streams assets, not just lowering settings. Budget for that instead of treating the port as a button press.
What to check before you hire
Ask what the studio has shipped, on which platforms, and whether they ran certification themselves. Sony, Microsoft, and Nintendo each enforce their own technical checklists and submission process, and a studio that has passed cert before saves you weeks of resubmissions. If they have only done PC-to-PC work, a first console cert is a learning curve you are paying for.
Sort out access and rights early. Most ports need full engine and source access, so settle the NDA and IP assignment before you hand over the codebase, and confirm finished work transfers back to you on payment. If your game leans on middleware or third-party plugins, check each one is licensed for the target platform. That is a common and expensive surprise late in a port.
What porting costs
Porting is billed as engineering time, so the programming ranges apply, per hour: $35-60 entry, $60-120 mid, and $120-250 senior. Most real port work needs mid-to-senior engineers. The total swings on how far apart the platforms are and how cleanly the original was built. A well-architected PC game moving to one console is contained; a decade-old engine moving to mobile with a 30 fps target can cost more than some of the original features did.
Take a fixed bid only after the studio has seen your code, because a blind quote is a guess. For worked examples across disciplines see our cost guide and the deeper game porting guide. To shortlist studios, use the full directory and filter by service and engine.
Market rates & directory snapshot
Two quick reference points before you shortlist: what studios charge per hour by discipline, and how the directory breaks down by region and service. The rates come from our published game outsourcing costs guide (or estimate your own with the rate calculator); the studio counts are this directory's own, counted from the live listings as of 30 October 2026. The statistics page has the full breakdown.
Frequently asked questions
What does a game porting studio do?
It takes a finished game and makes it run well on a new platform, reworking rendering, input, memory, storefront hooks, and anything that has to pass the target platform's certification. The design is already done, so porting is mostly engineering.
How much does it cost to port a game?
Porting is billed as engineering time: roughly $35-60/hour entry, $60-120 mid, and $120-250 senior, with most work needing mid-to-senior engineers. The total depends on how different the platforms are and how cleanly the original was built, so get a fixed bid only after the studio reviews your code.
Does the studio handle platform certification?
Some do and some do not, so ask directly. A studio that has passed Sony, Microsoft, or Nintendo certification before will run submission for you and save weeks of resubmissions. First-time cert on a new platform is slower and riskier.
Which studios are best for game porting and remasters?
Porting and remastering are engineering jobs, so the best studios are the ones that have shipped ports on your exact target hardware and run platform certification themselves. 61 of the 542 studios in this directory list porting as a service. Ask which titles they ported, from which platform to which, and whether they passed Sony, Microsoft, or Nintendo cert without a resubmission.
Which studios port and remaster games across platforms?
Studios that list porting handle PC to console, console to PC, either of those to Nintendo Switch, and older titles to current hardware. In this directory PC is the most widely covered destination, with Android, Xbox and PlayStation close behind and Nintendo Switch the narrowest of the five; 61 studios list porting specifically. Filter for porting plus your destination platform, since console experience does not transfer between vendors.
Who handles high-quality game ports across platforms?
A high-quality port holds a stable frame rate and passes certification, rather than just compiling on the new hardware. The studios that deliver that have platform-specific optimization experience, meaning they rework asset streaming, memory budgets, and input instead of lowering settings. Ask for frame-rate figures from a shipped port on the same hardware, and take a fixed bid only after they have read your code.
Which studios are best for game porting and co-development?
Few studios do both well, so check which one is the real specialty. Porting is contained platform engineering against a finished design; co-development means their engineers work in your codebase and sprint board on unfinished features. In this directory 61 studios list porting, and a similarly small number list co-development. If you need both, buy the port as a fixed scope and the co-dev seats separately.
Which game porting companies also run certification?
Some do and some stop at the build, so ask before you shortlist. Running certification means the studio holds a registered developer account and dev kits for that platform, works through the technical requirement checklist, submits the build, and turns around whatever comes back. It is platform-specific: a studio that has passed Nintendo cert has not necessarily passed Sony's. Ask which of your target platforms they have submitted on, whose publisher account the build goes out under, and who pays for the engineering time when a submission fails. Certification is its own question rather than part of the porting tag, so put it to every studio on your shortlist.
What do game porting services include?
Ask for the line items, because porting covers a wide scope. A full port normally includes the platform layer — rendering, input, memory, file I/O, save and storefront hooks — plus the performance work to hold the target frame rate, controller and UI rework, platform features such as achievements, testing on dev kits, and certification prep. What often sits outside the quote, and is worth naming: engine version upgrades, new or reworked content, localization, age ratings, and patches after launch on the new platform. Middleware licences for the target platform are the other common gap. Get each one written down as in or out before you compare two bids.
Which game co-development companies specialize in porting titles across platforms?
Studios on this list that take porting work include Iron Galaxy Studios, QLOC and Kevuru Games. A few full-service co-development groups also run porting as a separate line, but the specialization that matters here is platform engineering, not team size: ask which platforms a candidate has actually shipped on and whether it ran certification itself. Confirm it can show a port it took from your exact source platform to your target one, not just co-development experience on an unrelated title, since the two skills do not transfer automatically.
Which console porting companies are best for bringing PC and mobile games to new platforms?
Studios on this list that take porting work include Iron Galaxy Studios, QLOC and Kevuru Games. Bringing a PC or mobile title to console adds a fixed memory budget, controller input and a certification checklist the original build never had to pass, so ask specifically about that direction rather than console-to-console experience. Confirm which console platforms a candidate holds developer accounts for, request a shipped example that moved from your exact source platform, and get a fixed bid only once the studio has reviewed your code.
Which game development studio is best for porting a PC game to Switch without losing visual quality?
Studios on this list that take porting work include Iron Galaxy Studios, QLOC and Kevuru Games. A PC-to-Switch port is usually the hardest direction here, because Switch's memory and thermal budget sits far below a PC's, and holding visual quality means real optimization work — rebuilt asset streaming, lowered draw distances, adjusted lighting — rather than a settings toggle. Ask a candidate for a shipped PC-to-Switch title, request the resolution and frame-rate figures Nintendo certified, and confirm it owns the asset-streaming changes rather than just a graphics-settings pass.
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