Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
Looking for the top picks? See the best game outsourcing companies, or browse the indie game studios list if your order is sized in dozens of assets rather than hundreds.
303 companies • Page 6 of 7

Utrecht Roblox studio making branded games and in-Roblox campaigns for brands
About Xolbor Xolbor is a Roblox game studio in Utrecht, Netherlands, that makes branded Roblox games and runs in-Roblox campaigns for brands aimed at Gen Z and Gen Alpha. It also runs its own Roblox titles. It was co-founded by Roblox developer Hidde and marketer Sicko, and does design, Lua development and 3D art in-house. Company Overview Location: Utrecht, Netherlands Team: 18 people listed on its team page Specialty: Branded Roblox experiences Services Branded games — research, concepting and production of Roblox experiences for brands Game development — Lua programming, level design and 3D art In-game advertising — campaigns for brands inside Roblox Educational kits — a toolkit for building educational Roblox games Notable Work Earth Challenge Obby for NPO's Zapp programme (case study on its website) Own games Super Hero Tycoon, Climb and Jump Tower and Steal A Fish! (listed on its website) Selected by Roblox for a booth at Gamescom 2024 (its blog)

Sofia game studio and Unity tools maker offering development, co-dev and porting
About Dreamteck Dreamteck is a game studio in Sofia, Bulgaria, that makes its own games and Unity tools and also takes outsourcing work. It publishes the Dreamteck Splines plugin on the Unity Asset Store, and its games include Lifeslide, with Overrider in development. For clients it builds games from scratch, extends existing teams, produces art, optimizes code and ports games in Unity and Unreal Engine. Company Overview Location: Sofia, Bulgaria Specialty: Unity development and tools Services Full game development — design, build and test for PC, console and mobile Co-development — direct access to its developers to extend a client team 2D and 3D assets — art production for client games Art direction and pipeline — art direction and art production pipelines Optimization — performance and code architecture work on existing projects Porting — moving games between platforms, with releases on Steam, Epic, PlayStation, Nintendo Switch, Google Play and the App Store

Florida AR/VR agency building VR games and apps for Quest, Vision Pro and PC VR
About Frame Sixty Frame Sixty is an AR/VR development agency in Clearwater, Florida. It builds enterprise XR applications and VR games for Meta Quest, Apple Vision Pro and PC VR. For games, it takes projects from prototype through porting to store launch, or supplies dedicated teams or individual Unity and Unreal VR developers. It is a certified Apple Vision Pro developer. Company Overview Location: Clearwater, Florida, United States Specialty: VR games and spatial apps for Quest and Vision Pro Services VR game design and prototyping — comfort, locomotion and core-loop testing in the headset Meta Quest and Apple Vision Pro game development — including RealityKit and Unity PolySpatial Multiplayer VR — Netcode and Photon networking, avatars and voice VR porting and optimisation — Quest, PC VR and Vision Pro Store launch — Meta Horizon Store, App Lab and App Store submission Enterprise XR — training simulations, digital twins and product configurators Notable Work Astro Intruders, a mixed-reality game for Apple Vision Pro, and Logitech Vision Pro immersive video (listed on its website)

Prague CGI animation studio making game trailers, cinematics and VR experiences
About All Animal All Animal is a Prague CGI animation studio that specializes in game trailers and cinematics, and also produces CGI ads and AR/VR experiences. Its portfolio is led by trailer and cinematic work for Blizzard Entertainment's World of Warcraft and for Ubisoft. Company Overview Location: Prague, Czech Republic Team: 11-50 employees (LinkedIn) Specialty: Full-CG game trailers and in-game cinematics Services Game trailers — full CG or real-time capture, story beats and sound design Cinematics — lore-driven cinematic sequences for game IPs Character development — look development, turnarounds and hero characters AR/VR — immersive and 4D VR experiences, AR activations CGI ads — look development, animation and finishing for agencies Pipeline tooling — custom Python and Unreal Engine tools Notable Work World of Warcraft trailers (Cataclysm Classic, Fall of the Lich King, The War Within) for Blizzard Entertainment — listed on its website Escape from Dalaran 4D VR ride for Blizzard Entertainment — listed on its website Heroes of Might and Magic III: Remake cinematics for Ubisoft — listed on its website

Cinematics, Motion Capture, VFX
At RBM, we handle the entire cinematic pipeline from start to finish, covering both in-game and pre-rendered content (3D, VFX, Animation...). We have our own Motion Capture stage and are Epic Games Authorized Service Partners, meaning Unreal Engine is our core expertise.

Independent game studio for web, mobile, and PC.
We are an independent game studio founded in 2024 by two passionate creators based in France. With over 10 years of experience in the video game industry and more than 50 released titles. Our mission is simple, to craft fun, immersive, and original games for web, mobile, and PC.

3D modeling, rigging, animation and VFX studio for game cinematics and promo CG
About ThunderRoar Studio ThunderRoar Studio is a Malaysian 3D art outsourcing team founded by local industry veterans. It provides 3D modeling, animation, rigging and VFX for games, ads and cinematics. It runs two registered companies, one in Petaling Jaya (Selangor) and one in Penang, and most of its listed work is CG for Chinese mobile games. Company Overview Location: Petaling Jaya, Malaysia (+ Simpang Ampat, Penang) Founded: 2021 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: CG animation, rigging and VFX for game cinematics and promotional videos Services 3D modeling — characters and assets 3D animation — cinematic and promotional CG Rigging Visual effects Notable Work Honor of Kings — hero and skin CG (Zhao Huaizhen, Yun Ying, S25 season), listed on its website League of Legends "Graffiti Squad" and a Wild Rift x Oppo Reno7 Pro video — listed on its website Arena of Valor CG and the Free Fire x Street Fighter V collaboration CG — listed on its website

Hanoi 3D art studio for characters, hard-surface props, rigging and animation
About Two Fingers Studio Two Fingers Studio is a 3D art outsourcing studio in Hanoi founded in 2024 by artists who previously held lead roles at other Vietnamese outsourcing studios. It models characters, props, weapons, vehicles and environments in realistic and stylized styles for indie and larger game developers. Company Overview Location: Ba Dinh, Hanoi, Vietnam Founded: 2024 Team: About 15 people (Game Scout Journal, 2025); LinkedIn lists 11-50 Specialty: Game-ready 3D characters and real-time hair cards Services 3D characters — detailed sculpts and game-ready models Props and hard surface — weapons, tools, vehicles and machinery Rigging, skinning and animation, hand-keyed or from motion capture 3D environments — rural to sci-fi scenes Concept art and 2D design

3D character and environment art studio in Penang for PC, console and mobile games
About Voidrift Studios Voidrift Studios is a 3D art outsourcing studio in Bayan Lepas, Penang, founded in 2022 by artists who each spent about a decade on AAA game projects. It models characters, creatures, props, vehicles and environments in realistic and stylized styles for PC, console and mobile games, from indie to AAA. Company Overview Location: Bayan Lepas, Penang, Malaysia Founded: 2022 Team: 2-10 (LinkedIn) Specialty: 3D environment and character modeling Services 3D environment modeling — props, vehicles and set pieces 3D character modeling — characters, animals and monsters 2D illustration and concept art, with its sister studio GAMON Studio Notable Work Client logos shown on its website include Ubisoft, Dekogon, Coreloop, Urban Games and Spiral Bound Interactive

Portuguese co-development studio covering art, design and Unreal/Unity development
About Aden Aden (Aden Interactive) is a game studio in Caldas da Rainha, Portugal, that takes co-development work across art, design, development and production and also makes its own games, such as Timepunk and Gladihaters. Its sister brand Aden X builds branded, XR and location-based interactive experiences. Company Overview Location: Caldas da Rainha, Portugal Team: 2-10 employees (LinkedIn), plus a curated network of industry veterans Specialty: Co-development on new IPs, vertical slices and prototypes Services Game art — art direction, concept art, character and environment design, 3D, animation, VFX and technical art Game design — creative direction, UX/UI, systems, narrative and level design Development — full-cycle Unreal and Unity development, vertical slices, networking, backend and porting Production — project management, producing, consulting and QA It does not take projects built on gambling mechanics, sexually explicit content or play-to-earn models.

3D game art outsourcing studio in Opava for AAA and indie developers
About Fanatic Games Fanatic Games is a game art outsourcing studio in Opava, Czech Republic, with more than 20 years in the business. Its team of 40+ artists produces 3D environments, vehicles, characters, props and 2D art for AAA and indie developers, and reports work on more than 80 game titles. Company Overview Location: Opava, Czech Republic Team: 40+ artists and art supervisors (company website) Specialty: Realistic 3D environments, hard-surface vehicles and props for AAA games Services Environments and buildings — urban, nature and fantasy settings Hard-surface and vehicles — vehicles, weapons and machines Characters, clothing and equipment Props and objects; 2D art and illustration LOD creation, asset optimization and Unreal Engine integration Rigging and skinning Notable Work Mafia III DLC and Mafia: Definitive Edition — listed on its website Kingdom Come: Deliverance II, Vigor and Gray Zone Warfare — listed on its website F1 Manager 22, Ready or Not and RoboCop: Rogue City — listed on its website Clients named include 2K, Hangar 13, Frontier Developments, Wargaming and MADFINGER Games — listed on its website

Character and creature animation studio for in-game cinematics and mocap cleanup
About Balisti Studios Balisti Studios is a Cape Town animation studio that makes character and creature animation for games, with a focus on in-game cinematics. For more than a decade it has provided hyper-real and stylized keyframe animation and performance-capture cleanup to game developers, working as an extension of the client's pipeline. Company Overview Location: Cape Town, South Africa (satellite offices in Bristol, UK and Galway, Ireland) Team: 11-50 employees (LinkedIn) Specialty: Cinematic character and creature animation Services Keyframe animation — hyper-real and stylized character and creature work Performance and motion capture cleanup — for in-game cinematics Assets and rigging — delivered alongside animation on some projects Notable Work BioWare — cinematic character and creature animation and mocap cleanup; project pages for Mass Effect: Andromeda, Anthem and Dragon Age: The Veilguard (listed on its website) Jagex — stylized NPC animation for RuneScape 3, 2018-2023 (listed on its website) Archetype Entertainment (Exodus) and PixelToys (Warhammer Age of Sigmar: Realm War) (listed on its website)

Stylised Art outsourcing for mobile, console and PC
Cosmic Cloud Studios: We create exceptional 2D and 3D game art for indie developers and studios. From Concept Art to 3D Characters, Props, and Environments, we bring your game to life.

Co-development and console porting
Radical Dreams Entertainment is a remote-first Unreal Engine 5 studio based in Fukuoka, Japan. We support partners with programming, console porting, and production. To keep projects on schedule and eliminate risk, we’ve built a proprietary tracking AI that analyzes dev workflows to optimize timelines.

Johannesburg real-time art studio: 3D assets, VFX and cinematics for Unreal and Unity
About Delzaar Studio Delzaar Studio is an independent game art and real-time production studio in Johannesburg, South Africa. It creates characters, environments, props, lighting, VFX and cinematics for Unreal Engine and Unity projects, including VR, PC and console titles, and is an Epic MegaGrants recipient. Company Overview Location: Johannesburg, South Africa Specialty: Real-time 3D art and cinematics for Unreal Engine and Unity Services Game-ready assets — props, vehicles, weapons and modular kits Character, creature and hard-surface modelling PBR texturing and material systems Lighting and look development Scene layout, level blocking and 3D prototyping Real-time VFX and cinematics, VR production Notable Work TideTurn (Stanion Studios) — character and texture pipeline, listed on its website Clients and partners shown include Epic Games, Stanion Studios and QORPO World — listed on its website

Game development outsourcing studio
About ADIA Studios ADIA Studios is an AAA game art outsourcing powerhouse operating since 2007. With 450+ artists and project managers, they provide comprehensive art production services for major gaming studios and publishers worldwide, known for professionalism and meeting impossible deadlines. Company Stats 18+ years in business (founded 2007) 450+ artists and project managers 1,000+ projects completed 500+ clients served Headquarters Location: Nanjing, China Global Support: Native-level project management for North America, Europe, Japan, Korea, and China Services 2D Art Illustration and concept art Key art and marketing visuals Level art and backgrounds 2D graphics and UI design 3D Assets Character modeling Creatures and monsters Hard surface assets Weapons and props Environments and levels Additional Services Animation & VFX Level design Co-development support Notable Projects ADIA has contributed to AAA franchises including: Diablo IV Elden Ring Apex Legends Final Fantasy XVI Fortnite Monster Hunter World 40+ other major releases Major Clients Ubisoft Activision Electronic Arts Riot Games FromSoftware Square Enix Epic Games Capcom Why Choose ADIA Studios AAA quality trusted by top publishers Massive capacity with 450+ artists Global coverage with multilingual project management 18+ years of proven delivery Flexible scaling for projects of any size

Playable ad and interactive ad creative studio for mobile games and brands
About Playable Factory Playable Factory is an Istanbul company that designs, builds and tests 2D and 3D HTML5 playable ads and interactive creatives for mobile game publishers and non-gaming brands. Alongside custom playable production by its own team, it sells self-serve ad-tech products (Flex, Ready and Data) for creating and analysing playables. It states it has produced more than 4,000 playables for over 400 customers. Company Overview Location: Istanbul, Turkey Specialty: Custom HTML5 playable ads for mobile user acquisition Services Custom playable ads — concepting, art, coding and iteration Interactive end cards and gameplay-based ad creatives Playable and video creative tools (Flex, Ready) Creative performance data and testing Mobile game development and HTML5 games Notable Work Custom playable ads for Zynga and its studios — case study on its website Interactive campaigns for Unilever's Yumoş and McDonald's — case studies on its website

Boutique 3D environment and prop art studio for mobile, PC and console games
About Roboto Entertainment Roboto Entertainment is a boutique game art outsourcing studio based in Hong Kong and Mainland China. It produces background and environment art, 3D props, lighting and 2D concepts for game developers, and can implement assets directly in Unity or Unreal. Company Overview Location: Hong Kong (with a presence in Mainland China) Team: Describes itself as a small team of artists Specialty: 3D environment and background art for mobile, PC and console games Services 3D environment art — full game locations built to the client's art direction 3D props — furniture, weapons, vehicles and other set dressing Lighting and 3D rendering 2D concept art — early visual exploration through to production Engine implementation — importing assets into Unity or Unreal Engine Notable Work Death Stranding (Sony, 2019) — environment assets, listed on its website myVEGAS Alice in Wonderland (Playstudios) — 3D rendered slot assets, listed on its website Castle Story (Storm8 Studios) — ongoing 2D asset production since 2022, listed on its website Cookie Jam Blast and Property Brothers Home Design — listed on its website

Lisbon 3D art outsourcing studio for props, environments and photogrammetry
About The Vertex Guild The Vertex Guild is a 3D art outsourcing studio in Lisbon, Portugal, founded in 2022 without external funding. It produces game-ready props and environments from blockout to final textures and runs photogrammetry pipelines from dataset capture to finished game asset, for projects from AAA to mobile. It also runs The Vertex Guild Academy, an online 3D course in Portugal. Company Overview Location: Lisbon, Portugal Founded: 2022 Specialty: Realistic 3D props and photogrammetry Services 3D asset production — blockout, modelling and texturing Environment and prop art Photogrammetry — capture, processing and game-ready conversion 3D training through The Vertex Guild Academy Notable Work Portfolio pieces including A Tasca props, the KL-51 cipher machine and woodworking tool sets — listed on its website

Indonesian art outsourcing studio for AAA-standard 3D characters, props and collectibles
About Eskado Studio Eskado Studio is an art outsourcing studio in South Tangerang, Indonesia, producing 2D and 3D assets with a focus on AAA-standard 3D characters, props and environments. It also sculpts collectible statues and supports cinematic and animation work. LinkedIn lists the studio as founded in 2025. Company Overview Location: South Tangerang, Indonesia Founded: 2025 Team: 2-10 employees (LinkedIn) Specialty: High-poly 3D characters and engine-ready assets Services 3D production — heads, characters, creatures, hair and fur, hard surface, weapons and environments 2D production — concept art, visual development, UI design, illustration and storyboards Collectibles — statues and toys prepared for manufacturing Animation — cinematic teasers, mocap and rigging Notable Work Agni: Village of Calamity — character and prop assets, listed on its website Riot Games cinematic trailer (Hall of Legends) — four hero character sculpts, listed on its website Superman collectible statue for Prime 1 Studio — sculpt cleanup and surfacing, listed on its website

Game art outsourcing with verifiably shipped work — 25 titles live on Google Play.
Astel Games is a game art and co-development studio in Shenyang, China. We deliver 3D art, animation, environment art, concept design, VFX, level art and full-cycle development inside our clients' own pipelines.

Remote Philippine 3D art team making characters, props and environments for games
About Gintomesh Studio Gintomesh Studio is a 3D art outsourcing team of veteran artists working remotely from Metro Manila. Most of its clients are midcore and indie game developers, and it also models for the miniatures/collectibles and film industries. The studio says it made around 80 characters and mechs over two years for inXile's Wasteland 3. Company Overview Location: Metro Manila, Philippines (remote team) Specialty: Game-ready 3D characters and hard-surface assets Services Low-poly characters for AAA games; mid- to high-poly characters for cinematics and film Hard-surface and environment art — props, vehicles, weapons Procedural tileable textures in Substance Designer Painterly, older-generation workflows for mobile and indie games Digital sculpting for prototypes and 3D printing 3D scan cleanup — reprojection, retopology and decimation Notable Work Wasteland 3 (inXile Entertainment) — characters and mechs including Lucia Wesson, The Patriarch and Liberty Buchanan, listed on its website

Game development outsourcing studio
About Aspyr Media Aspyr Media is a developer and publisher specializing in game porting and publishing across multiple platforms. Part of the Embracer Group, they are known for bringing established franchises to new audiences through strategic ports and remasters. Services Game Porting Multi-platform port development Console adaptation Mobile optimization Publishing Indie game publishing Marketing support Global distribution Remastering Classic game remasters Modern platform releases Quality enhancements Notable Projects Civilization Civilization VI - Ported to Android, iOS, PlayStation, Xbox, and Nintendo Switch Star Wars Remastered and relaunched seven classic Star Wars titles Battlefront Classics collection Multi-platform releases on Nintendo Switch, PlayStation, and Xbox Tomb Raider Tomb Raider I-III Remastered Tomb Raider IV-VI Remastered Other Titles Neverwinter Nights - Returned to modern platforms Morkredd - Indie game publishing Platform Coverage Android iOS Linux Mac Nintendo Switch PlayStation Windows Xbox One Parent Company Embracer Group Why Choose Aspyr Media Porting specialists across all platforms Major franchise experience with Star Wars, Tomb Raider, Civilization Embracer Group backing with resources Full platform coverage from mobile to console Indie publishing capabilities

Game development outsourcing studio
About Aspyr (Publishing Division) Aspyr is a developer and publisher specializing in game porting and publishing across multiple platforms. Part of the Embracer Group, they bring established franchises to new audiences through strategic ports and remasters. Services Publishing Multi-platform game publishing Marketing support Global distribution Porting PC to console adaptation Console optimization Cross-platform releases Notable Projects Civilization Civilization VI - Ported to mobile, PlayStation, Xbox, Nintendo Switch Star Wars Seven classic titles remastered Battlefront Classics collection Tomb Raider Tomb Raider I-III Remastered Tomb Raider IV-VI Remastered Other Neverwinter Nights port Morkredd (indie publishing) Platforms Android, iOS, Linux, Mac, Nintendo Switch, PlayStation, Windows, Xbox One Parent Company Embracer Group Why Choose Aspyr Porting specialists for all platforms Major franchise experience Embracer Group backing Indie publishing support

Concept art and 3D asset outsourcing for indie and emerging game studios
About BullRun Digital BullRun Digital is a game art outsourcing studio aimed at indie and emerging developers that need concept art and game-ready 3D assets without a large vendor's overhead. It works to defined scopes, milestones and revision rounds. The site is operated by Heretic Ink Corporation, lists a Philippine (+63) contact number, and its contact and blog are under Patrick del Rosario. Company Overview Location: Philippines Specialty: Concept art and 3D assets for indie studios Services Concept art — environment callouts, material guides and structural blueprints Character concept art — orthographic views and callout sheets for modelling Key frame art — cinematic look development for pitches and marketing 3D characters — clean topology, rig-ready models Hard surface — weapons, vehicles and mechanical assets Props and environments — prop sets, trim sheets and modular kits
Game development outsourcing studio
About Access Games Inc. Access Games Inc. (株式会社アクセスゲーム) is a Japanese video game development studio specializing in game software creation and graphic data production. Founded on January 16, 2002, they provide development and co-development services for major publishers. Company Scale Founded: January 16, 2002 69 employees (as of March 2025) Capital: 30 million yen Headquarters: Tokyo (registered), Osaka (development operations) Leadership President: Shigeru Yoshida Executive Director: Kuniaki Kakuwa Services Game Development Home video game software development and sales Co-development support Smartphone game app development CG & Asset Production CG production Character model creation Animation support Technical Services Motion capture studio System development Notable Co-Development Projects Nintendo Switch Sports (2022) - Character models for Nintendo Scarlet Nexus (2021) - Support for Bandai Namco Street Fighter 6 (2023) - Online features and character animations for Capcom The Legend of Legacy (2015) - Co-developed with FuRyu for Nintendo 3DS Why Choose Access Games 20+ years of game development experience Major publisher partnerships with Nintendo, Capcom, Bandai Namco 69-person team for scalable projects Osaka development with Tokyo presence Full-service from development to motion capture

Game development outsourcing studio
About Agni-Flare Co., Ltd. Agni-Flare is a Japanese VFX and computer graphics company founded in December 2010. Based in Shin-Yokohama, they specialize in visual effects design for major video game developers, anime, and movies. Company Overview Founded: December 2010 Location: Shin-Yokohama, Kanagawa, Japan Team: 51-200 employees CEO: Takeshi Inaba Director: Nobuto Iwao Founder Background CEO Takeshi Inaba and Director Nobuto Iwao previously worked together on House of the Dead 4 at SEGA before founding Agni-Flare. Services Visual Effects (VFX) Real-time game VFX Cinematic VFX Particle effects Shader effects Computer Graphics 2D art production 3D art production Animation Development Mobile app development Console game software development Video planning and production Notable Projects House of the Dead: Scarlet Dawn (2018) Marvel vs. Capcom: Infinite Splatoon 3 (Special Thanks) Splatoon 3: Expansion Pass (Special Thanks) Major Clients SEGA Games Capcom Nintendo Industry Initiatives WWVFX CONTEST FOR GAMES: Technical competition for VFX creators worldwide Kanagawa SDGs Partner: Registered December 2022 Original IP SikaQ: Smartphone application with climate change theme character Why Choose Agni-Flare SEGA, Capcom, Nintendo client roster VFX specialists for games 51-200 employees studio scale Japan-based with AAA experience 10+ years in the industry

Game development outsourcing studio
About Airship Syndicate Airship Syndicate is an American video game developer based in Austin, Texas. Founded in 2014 by ex-Vigil Games staff including comic legend Joe Madureira, they are known for Battle Chasers: Nightwar, Darksiders Genesis, and Ruined King. Company History Founded: 2014 Location: Austin, Texas Founders: Joe Madureira, Ryan Stefanelli, Steve Madureira Origin: Ex-Vigil Games (Darksiders creators) Leadership Joe Madureira: CEO, comic book artist (Battle Chasers, X-Men), creative director on Darksiders I & II Ryan Stefanelli: President, ex-Vigil Games and Crytek USA Notable Games Battle Chasers: Nightwar (2017) - Turn-based RPG, Kickstarter success ($850K+) Darksiders Genesis (2019) - Isometric action RPG Ruined King: A League of Legends Story (2021) - Riot Forge published Wayfinder (2024) - MMO, now self-published Studio Philosophy After Vigil Games grew too large before THQ's bankruptcy, the founders wanted to build a lean, fun, independent studio creating quality games across platforms. Technical Approach They work with remote teams and external partners, managing outsource efforts across projects while maintaining their distinctive art style. Note Airship Syndicate is primarily a game developer creating original IP rather than an outsourcing service provider. Listed for reference as an Austin-based studio. Why Airship Syndicate Matters Joe Madureira comic legend founder Darksiders franchise heritage Riot Games partnership (Ruined King) Austin, Texas game dev hub Kickstarter success track record

Game development outsourcing studio
About Airship Interactive Airship Interactive is the UK's leading game art production studio, specializing in high-quality 3D art outsourcing for AAA game developers. They provide comprehensive art production services with proven production processes and experienced leadership. Services Character & Creature Art Character modeling and design Creature creation Key props and hard surface assets Stylized and realistic aesthetics Hair & Grooming Real-time hair systems Strand-based hair technology Fur, body hair, and feathers Specialized grooming pipelines Technical Art Real-time VFX Lighting and visual development Material creation Engine optimization Environment & Assets Environment design and modeling 3D scanning and photogrammetry Hard surface modeling Prop creation Full-Scale Production Complete art pipelines Scalable team support Co-development services Notable Projects Baldur's Gate III (characters and hair) Dragon Age: The Veilguard Spider-Man: Remastered Star Wars: Hunters Silent Hill: Ascension FC 24 Studio Partners Larian Studios Supermassive Games Bossa Studios Location Based in: United Kingdom Why Choose Airship Interactive UK's leading game art production studio AAA portfolio with major franchises Specialized expertise in hair and grooming Proven processes with experienced leadership Scalable capacity for any project size

Game development outsourcing studio
About Atlus West (Atlus U.S.A.) Atlus West (formerly Atlus U.S.A., Inc.) is the North American subsidiary of Atlus, specializing in video game localization and publishing. Established in 1991 in Irvine, California, they are renowned for best-in-class localization of Japanese games for Western markets. Company History Founded: January 18, 1991 (as Atlus Software) Origins: Asuka Technologies (February 27, 1989) Location: 6400 Oak Canyon, Suite 100, Irvine, CA 92618 Rebranded: Atlus West (2019-2020) Parent: Sega Sammy Holdings (since 2013) Services Localization Best-in-class Japanese to English localization Cultural adaptation Voice recording and direction Quality assurance Publishing & Distribution North American game publishing Digital and retail distribution Marketing and PR Sales operations Notable Franchises Localized Shin Megami Tensei series Persona series Demon's Souls Guilty Gear Ogre Battle Catherine Third-Party Publishing Atlus USA also publishes games from unaffiliated Japanese publishers including: Aquaplus Quest Sting Entertainment Industry Recognition Known across the industry as a mark of high-quality, deeply immersive, uniquely Japanese video game experiences with award-winning titles. Note Atlus West is primarily a publisher/localizer rather than an outsourcing service provider. Listed for reference as a localization specialist. Why Atlus West Matters 30+ years localization expertise Persona, SMT franchise success Best-in-class Japanese localization Sega corporate backing Irvine, CA headquarters

Game development outsourcing studio
About Attic Co., Ltd. Attic Co., Ltd. is a specialized high-end CG production company established in Tokyo, Japan in March 2008. They create cinematics and visual content for films, games, anime, and commercials. Company Scale Established: March 2008 48 employees (as of August 2019) Location: Nakajima Building 2F, 5-11-22 Shinjuku, Shinjuku-ku, Tokyo 160-0022 Satellite Studio: Okayama Studio (opened April 2025) Services Game Content Game cinematics and cutscenes In-game movies Trailers Film & TV Feature films and theatrical productions Television series Commercial content Technical Capabilities Full CG productions Live-action integration Unreal Engine 5 development Technical Infrastructure Maya MotionBuilder Arnold rendering V-Ray Flow Production Tracking pipeline Multiple render farms Custom in-house tools Notable Clients Square Enix Co., Ltd. Cyber Connect Two Inc. BANDAI NAMCO Studio Inc. Team Philosophy Diverse workforce ranging from young professionals to veterans with 20+ years experience, emphasizing support for creators regardless of gender or nationality. Why Choose Attic Co., Ltd. High-end CG specialists since 2008 Major Japanese publishers as clients 48+ person team with industry veterans Unreal Engine 5 capabilities Tokyo-based with satellite studio expansion

Game development outsourcing studio
About BADA GAMES BADA GAMES is a Korean localization, marketing, and publishing support agency established to help domestic and international game developers release titles in South Korea without requiring local publishers. Services Localization Korean game localization since 2014 Professional testers and LQA specialists AAA to indie title experience All experienced gamers on staff Publishing Support Korean market release preparation Any platform support Age rating certification (GRAC - Game Rating and Administration Committee) Marketing Major Korean Twitch streamer collaborations Media outlet partnerships Integrated marketing with localization Notable Clients SEGA Devolver Digital Raw Fury Humble Games Toge Productions Annapurna Interactive Creative Assembly Notable Projects Darkest Dungeon Total War: THREE KINGDOMS Return of the Obra Dinn Dicey Dungeons Coffee Talk OMORI Card Shark Weird West Return to Monkey Island Two Point Campus Community Work Super Speedrun Marathon (SSM) - Annual multi-day speedrun charity event in Korea partnering with Make-A-Wish Korea to support children with medical conditions. Why Choose BADA GAMES Korean market specialists since 2014 Major publisher clients including SEGA, Devolver, Annapurna AAA to indie localization experience Full-service from localization to marketing Community-focused with charity initiatives

Game development outsourcing studio
About Basiscape Basiscape is an independent music and sound production company based in Tokyo, Japan. Created in 2002 by veteran composer Hitoshi Sakimoto (FINAL FANTASY XII, Valkyria Chronicles), it is now regarded as the largest independent video game music production company in Japan. Leadership Hitoshi Sakimoto - President and Head Composer Best known for Final Fantasy Tactics, Final Fantasy XII 40+ years in music 400+ credits to his name Founded Basiscape in October 2002 after leaving Square Team 10 composers, arrangers, sound manipulators, and sound FX designers, each bringing their own composition style. Sound manipulators specialize in game integration requirements for consoles, handhelds, mobile, and PC. Services Music Composition Original game scores Film and TV music Anime soundtracks Pop music production Album mixing and mastering Music arrangement/orchestration Sound Design Game sound effects Movie sound design Sound implementation Audio Production Voice-over/narration Talent booking Session direction Orchestra recording sessions Mobile/handheld music and sound International Support In-house interpreting from English, Korean, and Mandarin into Japanese. English-speaking representatives available in USA and Australia for international timezone coverage. Notable Works Final Fantasy XII Final Fantasy Tactics Valkyria Chronicles Vagrant Story Unicorn Overlord Why Choose Basiscape Largest independent video game music company in Japan Legendary composer Hitoshi Sakimoto leadership 40 years of music experience International support in English, Korean, Mandarin Full audio services from composition to implementation

Game development outsourcing studio
About Beat Street Studio Beat Street Studio is a professional recording facility in Leeds, UK, featuring the only analogue Neve console in Yorkshire. While primarily a music studio, they offer voiceover services for film, TV, and multimedia projects. Studio History Location: Meanwood, Leeds, UK Rebrand: 2012 (formerly Star Studios) Distance: 3 miles from Leeds city station Facilities Control Room Neve V3 console (only one in Yorkshire) Pro Tools HD Acoustically designed, air-conditioned Extensive Neve patch bay system Recording Spaces 5 rooms total Large live room Vocal and isolation booth Multiple tracking options Vintage Outboard Lexicon 224 AMS DMX1580 AMS RMX16 Urei 1176 Universal Audio 610 Eventide H3000 D/SE Manley Massive Passive Crane Song Ibis EQ Services Music recording Online mixing Remixes Voiceover (film, TV, multimedia) Music production Rehearsal studios Music lessons Notable Clients RCA Records Sony Music The Pigeon Detectives KRS One Young Thug Ginger Wildheart Skinny Living Staff Oliver Sekunda: Head engineer, experienced with bands and electronic music Note Beat Street Studio specializes in music recording rather than game-specific audio. Listed as a potential voiceover/audio resource. Why Consider Beat Street Neve console (only in Yorkshire) Pro Tools HD facility Voiceover services for multimedia Major label client experience Competitive rates for high-spec studio

Game development outsourcing studio
About Bee Tribe Bee Tribe Co., Ltd. is a Japanese video game development studio founded in 2009, with offices in Osaka and Tokyo. With 73 employees, they create high-quality entertainment through "imagination and technology," working on major AAA titles for top publishers. Company Scale Founded: 2009 73 employees Offices: Osaka (HQ) and Tokyo Locations Osaka HQ: JRWD Dojima Tower Building, 8F, Kita-ku Tokyo: Frontier Yotsuya Building, 3F, Shinjuku-ku Services Programming Battle systems Graphics programming System/client development Sound implementation Art & Animation Cutscene animation In-game motion 3D modeling (environment, character) Visual effects UI design Planning Concept development Game design Notable Projects Biohazard RE:4 / Resident Evil 4 (2023) - Capcom Fire Emblem Engage (2023) - Nintendo Hi-Fi Rush (2023) - Tango Gameworks Pokémon Scarlet & Violet (2022) - Game Freak Ghostwire: Tokyo (2022) - Tango Gameworks One Piece Odyssey (2023) - Bandai Namco Why Choose Bee Tribe AAA experience with major franchises 73 person team in Japan Nintendo, Capcom, Bandai Namco partnerships Full-service from programming to art Overseas client support available

Game development outsourcing studio
About Betop Japan Betop Japan is an entertainment company specializing in CG production outsourcing, with 15+ years in business and over 200 talented creators on staff. Based in Tokyo, they serve 60+ long-term corporate clients across games, animation, and attractions. Company Scale 15+ years in business 200+ creators on staff 60+ long-term clients Location: Tokyo, Machida City Services CGI Production Outsourcing 3D modeling and animation Video games Amusement machines Animation series Theatrical films Theme Park Attractions Giant machinery creature manufacturing (2-15+ meters) Planning, design, manufacturing, installation, operation Dome Theater 360-degree dome theater manufacturing Content production Operational services Core Values "Enthusiasm + Innovation + Focus + Service + Responsibility + Trust = Quality Assurance" Security Strict confidentiality agreements Information security protocols maintained 15+ years Long-term remote and online collaboration Why Choose Betop Japan 200+ creators for scalable projects 60+ long-term clients demonstrating reliability 15+ years of experience Tokyo-based with competitive rates Full 3D pipeline from modeling to animation

Game development outsourcing studio
About BitGroove Inc. BitGroove Inc. (株式会社ビットグルーヴ) is a Japanese development studio founded in 2011, specializing in smartphone app development and game software creation. Based in Japan, they focus on native mobile applications and interactive software. Company Overview Founded: 2011 Location: Japan Japanese Name: 株式会社ビットグルーヴ Focus: Smartphone apps, game software Services Mobile Development Native iOS development Native Android development Smartphone app creation Game Development Game software development Mobile game creation Interactive applications Platform Expertise iOS (iPhone, iPad) Android Mobile-first development Japan Gaming Industry BitGroove operates within Japan's renowned gaming ecosystem, which includes: 215 game companies 5,000+ developed games Home to industry giants like Nintendo, Square Enix, Sega Why Consider BitGroove Japanese quality development standards Mobile-native app expertise Since 2011 established track record Japan-based timezone for Asian projects

Game development outsourcing studio
About Blindlight Blindlight is an award-winning Hollywood video game production studio based in Burbank, California. They specialize in leveraging entertainment industry expertise for game development, applying Hollywood's creative and production resources to gaming. Location 1111 South Flower Street, Suite 101, Burbank, CA 91502 Services Production Services Casting Storytelling Recording specialists Global reach across multiple continents Creative Services Voice talent acquisition Game writing Collaborative storytelling support Celebrity Acquisition Deal-making expertise (20+ years) On-time, budget-conscious negotiations Notable Projects Starfield Guild Wars 2 Deathloop Destiny 2 Fallout 76 Major Partners Bethesda Bungie ArenaNet Crystal Dynamics EA Microsoft Ubisoft Lionsgate Square Enix Rare NC Soft Philosophy "Producing the parts of the game that benefit from Hollywood's creative and production resources" while avoiding unnecessary complications. Why Choose Blindlight Hollywood expertise applied to gaming 20+ years celebrity acquisition experience Major AAA clients including Bethesda, Bungie, EA, Microsoft Global production reach across continents Award-winning studio with proven track record

Game development outsourcing studio
About BPI Studio BPI Studio (Bretagne Production International) is a 3D animation studio established in 2006 in France, specializing in facial animation for film and video games. They are producers of films and 3D content with particular expertise in facial animation. Location 6 av. de la Croix Verte, 35650 Le Rheu, France Bat Triotech - CL Corp Division Services Animation Facial animation (specialty) 3D character animation Cartoon and realistic styles Rigging and motion capture Production Audiovisual production VR/4D/5D animation projects Film production development Notable Projects A Plague Tale: Requiem (Asobo Studio) NBA 2K21 & NBA 2K22 (Take-Two) Love, Death & Robots (Season 1, Episode 7) Notre-Dame de Paris documentary Various VR productions and short films Major Clients Dynamixyz Take-Two Interactive Asobo Studio Focus Entertainment Capcom Supermassive Games Guerrilla Games Specializations Facial animation (cinema and games) Performance capture 3D character work Why Choose BPI Studio Facial animation specialists since 2006 Major AAA clients including Capcom, Guerrilla, Take-Two A Plague Tale contribution France-based with EU advantages Film and game crossover expertise

Game development outsourcing studio
About Compost Creative Compost Creative is a multi-Emmy award-winning creative design studio based in London, England, with over 17 years of experience in visual storytelling. They specialize in blurring the lines between animation and visual effects. Location 18 Ashwin Street, London, E8 3DL, United Kingdom Services Animation Carefully crafted animation Motion graphics Character animation Visual Effects Photoreal CGI VFX integration Compositing Additional Services Precision maps Motion graphics Adaptive medium selection per project Recognition Multi-Emmy Award winning studio Experience 17+ years in visual storytelling Why Choose Compost Creative Emmy award-winning quality 17+ years experience London-based with global reach Animation and VFX combined expertise Photoreal CGI capabilities

Game development outsourcing studio
About CONTORNO Inc. CONTORNO Inc. (株式会社コントルノ) is a Japanese CG animation production company specializing in motion capture, animation, and cutscene production for major game publishers including Square Enix, Bandai Namco, and Bethesda. Location Japan Services Motion Production Motion capture Character animation Cutscene animation CG Production Background (BG) modeling CG animation Cinematic production Notable Projects Square Enix Final Fantasy XIV: Endwalker (6.0) (2021) - Motion and cutscene production Final Fantasy XIV Patch 6.2 (2022) - Motion production Final Fantasy XIV Patch 5.4-5.5 (2020-2021) - Motion and cutscene production Tango Gameworks / Bethesda Hi-Fi RUSH (2023) - BG modeling and motion production Ghostwire: Tokyo (2022) - Motion production Bandai Namco ONE PIECE ODYSSEY (2023) - Motion production Major Clients Square Enix Bandai Namco Entertainment Bethesda / ZeniMax Media Tango Gameworks Why Choose CONTORNO Final Fantasy XIV regular contributor Major publisher experience (Square Enix, Bethesda, Bandai Namco) Motion and cutscene specialists Japan-based with AAA quality

Game development outsourcing studio
About 4-Real Intermedia 4-Real Intermedia is Germany's leading game localization company, founded in 2000 in Offenbach (near Frankfurt). With 22+ years of experience and 2,000+ products localized, they specialize in German-language game localization and voice recording. Company History Founded: 2000 (some sources say 1999) 22+ years in game localization 2,000+ products localized Location: Offenbach, Hessen, Germany In-House Studios Recording studios in: Berlin Frankfurt Offenbach Services Localization Game translation (German specialization) Multi-language localization Script adaptation Cultural consulting Voice Recording Professional voice talent In-house recording studios Voice direction Post-production Additional Services Graphic content localization Copy editing QA testing Specializations German-speaking territories (Germany, Austria, Switzerland) Interactive entertainment Video and computer games Team Experienced translators and copy editors with gaming expertise. Recognition Award-winning localization company for the German market. Why Choose 4-Real Intermedia Germany's leading game localizer 2,000+ products track record 22+ years industry experience In-house studios in 3 German cities German market specialists

Game development outsourcing studio
About 42 Bears (std42) 42 Bears (also known as std42 or Studio 42) is a mobile game development company established in 2024, specializing in puzzle games with hybrid monetization models. Services Game Development Mobile game development Puzzle game specialization Hybrid monetization design Focus Areas Mobile platforms Puzzle mechanics Hybrid monetization models (ads + IAP) Specializations Mobile-first development Puzzle game design Casual gaming Why Choose 42 Bears Mobile specialists with puzzle focus Hybrid monetization expertise Casual game development

Game development outsourcing studio
About ACME Digital Content ACME Digital Content specializes in vehicle 3D data capture, modeling, and preparation services for the automotive, advertising, gaming, and real-time visualization industries. With 15+ years of experience, they are trusted partners for major game developers requiring high-fidelity automotive assets. Services 3D Digitizing & Scanning Proprietary scanning software with 0.012-inch accuracy Vehicle interior, exterior, and engine bay capture 3M Fineline tape application for precision Vehicle Modeling Low and high-poly model creation Cross-platform asset optimization Game-ready asset preparation Data Preparation CAD data conversion Multi-platform format support Real-time rendering optimization Vehicle Sourcing Global vehicle procurement network Rare and classic vehicle access Historic vehicle preservation scanning WebGL & Real-Time Interactive configurator development Real-time visualization assets Browser-based 3D applications Production Metrics 500+ vehicles captured via digitizing 400 vehicles sourced and modeled for game developers 15+ years of automotive industry experience Notable Clients & Projects Game Development Forza Motorsport/Horizon - Ongoing partnership since 2007 Turn 10 Studios/Microsoft - Vehicle sourcing and high-quality deliveries Real-Time Applications Genesis.com - FWA award-winning WebGL vehicle configurator (2019) Rimetree.com - Photorealistic 3D WebGL application Automotive Honda "Great Thinking Inside" - 7 classic Honda models plus new HR-V Client Testimonials Slightly Mad Studios: "Dependable, timely delivery and trustworthy for historic vehicle assets" Microsoft/Turn10 Studios: "Reliable partner for vehicle sourcing and high quality deliveries" Innocean Worldwide: "Problem-solving approach on challenging projects" Why Choose ACME Digital Content Precision scanning with 0.012-inch accuracy Game industry proven with 15+ years of partnerships Global vehicle network for rare and classic cars Cross-platform expertise from print to real-time Trusted by AAA studios including Forza franchise

Game development outsourcing studio
About ADVNCR ADVNCR is an award-winning creative production agency that partners with brands to produce, distribute, and activate content that drives long-term fandom. They are part of the AFO Group and work with major entertainment names. Services Content Production Content production for entertainment Distribution support Activation campaigns Project Scale Small, medium, and large projects Strategy development tailored to budget Focus Trusted by some of the biggest names in entertainment with their most important moments. Parent Company AFO Group Location United Kingdom Why Choose ADVNCR Award-winning creative agency Entertainment industry specialists Scalable projects for any budget AFO Group backing

Game development outsourcing studio
About Alchemy Games Alchemy Games is a premium console indie games publisher from Brazil that brings beloved PC games to Sony PlayStation, Microsoft Xbox, and Nintendo Switch platforms. Founded by industry veterans with experience at Sony Computer Entertainment America, Bandai Namco, and Flux Games. Founding Created inside Flux Games, an experienced development studio behind dozens of releases across platforms. Founded by Gerson Souza and Paulo Santos. Services Porting PC to console adaptation Technical optimization Platform compliance PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch Publishing Console distribution Marketing support Store setup and title ID management Influencer outreach Marketplace relations Business Model No upfront costs for developers. Revenue on new platforms is shared from day one. Alchemy invests in porting upfront, making it fast, smooth, and risk-free for indie developers. Experience 12+ years of multiplatform experience Dozens of titles delivered Born from Flux Games development studio Announced Titles (2025) Mind Over Magnet (GameMaker's Toolkit, UK) Hell is Other Demons (Cuddle Monster, Sweden) A Tower Full of Cats (Devcats, Brazil) Sword Legacy Omen - Definitive Edition (Fableware/Alchemy) Lapin (Studio Doodal, South Korea) GUTS (Flux Games, Brazil) Platforms PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series X/S, Xbox One Why Choose Alchemy Games No upfront costs for indie developers 12+ years multiplatform experience Industry veteran founders from Sony, Bandai Namco All major consoles covered Proven track record with dozens of titles

Game development outsourcing studio
About Beemedia Beemedia is an Italian audio production company based in Milan with 20+ years of experience. They specialize in Italian voice over, dubbing, and localization for video games, commercials, movies, and cartoons. Company History 20+ years experience Location: Milan, Italy (Via Appiani 12) Facilities: 2 recording studios, 3 post-production studios Services Voice Over Italian voice over recording Voice casting Voice talent management Dubbing & Localization Italian dubbing Game localization (Italian + European languages) Movie and cartoon dubbing Commercial dubbing Audio Production Video game audio Radio commercials TV commercials Source Connect and ISDN capabilities Game Localization Italian localization specialists 15+ years game dubbing experience European language support via partners Full localization teams (translators, adapters, engineers, voice talent) Major Clients Nintendo, Alfa Romeo, BMW, Burger King, Chanel, Ducati, Fiat, McDonald's, Mediaset, Mercedes, Motorola, Coca-Cola, Vodafone Contact Email: desk@beemedia.it Phone: +39 02 2900 5326 Why Choose Beemedia 20+ years Italian audio expertise Nintendo and major brand clients Milan-based with Source Connect Italian localization specialists 2 recording studios in-house

Game development outsourcing studio
About Bend Studio Bend Studio is an American video game developer based in Bend, Oregon, operating as a first-party studio for Sony Interactive Entertainment under PlayStation Studios. Founded in 1992, they have 30+ years of experience creating critically acclaimed games. History Originally founded as Blank, Berlyn & Co., later renamed Eidetic, the studio was acquired by Sony in 2000 and renamed to Bend Studio. Located at the base of the Cascade Mountains, they combine world-class development with Pacific Northwest quality of life. Notable Games Days Gone (2019) Open-world action-adventure game set in a post-apocalyptic Oregon. The studio's first open-world game and first original IP since Syphon Filter. PlayStation 4 (2019) PC/Windows (2021) PlayStation 5 Remaster (2025) Syphon Filter Series (1999-2007) Iconic third-person stealth-action franchise starring special agent Gabe Logan: Syphon Filter (PS1, 1999) Syphon Filter 2 (PS1, 2000) Syphon Filter 3 (PS1, 2001) Syphon Filter: The Omega Strain (PS2, 2004) Syphon Filter: Dark Mirror (PSP, 2006) Syphon Filter: Logan's Shadow (PSP, 2007) Other PlayStation Titles Resistance: Retribution (PSP, 2009) Uncharted: Golden Abyss (PS Vita, 2012) Specializations Open-world game development Third-person action-adventure Stealth-action gameplay PlayStation platform expertise Location Headquarters: Bend, Oregon, USA 721 SW Industrial Way, Bend, OR 97702 Why Choose Bend Studio 30+ years of development experience PlayStation first-party quality and resources Open-world expertise demonstrated with Days Gone Proven IP creation with Syphon Filter legacy Sony backing for AAA production values
Run a studio that belongs in this directory? See which studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
Claim your listing so buyers reach you directly, with no commission on the work.