Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee. How hiring a studio through the directory works
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Florida AR/VR agency building VR games and apps for Quest, Vision Pro and PC VR
About Frame Sixty Frame Sixty is an AR/VR development agency in Clearwater, Florida. It builds enterprise XR applications and VR games for Meta Quest, Apple Vision Pro and PC VR. For games, it takes projects from prototype through porting to store launch, or supplies dedicated teams or individual Unity and Unreal VR developers. It is a certified Apple Vision Pro developer. Company Overview Location: Clearwater, Florida, United States Specialty: VR games and spatial apps for Quest and Vision Pro Services VR game design and prototyping — comfort, locomotion and core-loop testing in the headset Meta Quest and Apple Vision Pro game development — including RealityKit and Unity PolySpatial Multiplayer VR — Netcode and Photon networking, avatars and voice VR porting and optimisation — Quest, PC VR and Vision Pro Store launch — Meta Horizon Store, App Lab and App Store submission Enterprise XR — training simulations, digital twins and product configurators Notable Work Astro Intruders, a mixed-reality game for Apple Vision Pro, and Logitech Vision Pro immersive video (listed on its website)

Kraków studio for console porting, remakes and remasters, incl. Switch 2 and Godot
About LYNXBYTE GAMES LYNXBYTE GAMES is a game studio in Kraków, Poland, that ports, remakes, remasters and develops games for studios and publishers. It handles platform integration, optimisation, QA and first-party certification in-house, and ports games built in Unity, Unreal, Godot and custom engines. Company Overview Location: Kraków, Poland Specialty: Console porting and certification, including Nintendo Switch 2 and Godot titles Services Game porting — PC to PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2; console/PC to iOS and Android; VR ports Remake and remaster — engine migration from legacy custom engines to Unreal Engine 5 Full development — new games built on a client's existing IP Extras — crossplay, DLC, WinGDK/Xbox Play Anywhere, Steam Deck, GOG and Epic integrations QA and certification — FQA, LQA and CQA with platform submission Notable Work War Mongrels and 63 Days — porting work, referenced on its website The Cub (Xbox), Trail Out, Lumencraft, Quern: Undying Thoughts and Witch's Bakery — listed in its portfolio

Cinematics, Motion Capture, VFX
At RBM, we handle the entire cinematic pipeline from start to finish, covering both in-game and pre-rendered content (3D, VFX, Animation...). We have our own Motion Capture stage and are Epic Games Authorized Service Partners, meaning Unreal Engine is our core expertise.

External game audio team: music, sound design, Wwise/FMOD and Unreal implementation
About Dreamcraft Music and Sound Dreamcraft Music and Sound (Dreamcraft Audio) is a game audio studio based in Studio City, California, founded in 2017. It works as an external audio department for game developers, covering music, sound design, voice-over, technical implementation, audio direction and mixing from pre-production through ship. Company Overview Location: Studio City, California, United States Founded: 2017 Team: 2-10 employees (LinkedIn) Specialty: Technical game audio in Unreal Engine (MetaSounds), Wwise, FMOD and Unity Services Music — custom and adaptive scores Sound design — weapons, environments, creatures, UI and Foley Technical audio — implementation, custom audio systems and tools Audio direction — pipelines, integration, mixing and audio QA Audio team support — extra capacity for studios with an internal audio lead Notable Work Clash of Clans, The Waylanders, AWAY and PUBG Nations Cup — listed on its website Team credits include Ratchet & Clank, Oddworld: New 'n' Tasty! and Last Expedition — listed on its website

Independent game studio for web, mobile, and PC.
We are an independent game studio founded in 2024 by two passionate creators based in France. With over 10 years of experience in the video game industry and more than 50 released titles. Our mission is simple, to craft fun, immersive, and original games for web, mobile, and PC.

San Sebastián console porting and engineering co-development studio
About Suncrest Games Suncrest Games is a console porting, co-development and publishing company in San Sebastián (Donostia), Spain. Its engineers port games built in Unreal, Unity, Godot and custom C/C++ or C# engines to PlayStation, Xbox, Nintendo Switch and PC, and also build emulation stacks for classic arcade and console titles. Company Overview Location: San Sebastián, Spain Team: senior engineers with 25+ years of combined industry experience (as stated) Specialty: Console porting with in-house TRC/XR/Lotcheck certification handling Services Game porting — Unreal (engine-source level), Unity (C# refactoring, DOTS) and custom engines Technical co-development — CPU/GPU optimization and rewrites of critical C/C++ systems Arcade and console emulation — custom emulation for classic IP on modern platforms Publishing support — platform implementation, compliance testing, submission and store setup Notable Work They Are Billions, Maestro, The Rumble Fish and The Rumble Fish 2 — listed on its website

Buenos Aires Unity studio for mobile games, from concept to live operations
About Dedalord Dedalord is a game studio in Buenos Aires, Argentina, that develops mobile games in Unity from concept through production, launch and live operations. It started in 2011 as a developer and self-publisher of midcore mobile games, and its titles have passed 100 million downloads. It also takes client briefs and has collaborators across Argentina. Founders are CEO Diego G. Ruiz and BD/CFO Julian A. Callens. Company Overview Location: Buenos Aires, Argentina Founded: 2011 (per its website; DeVuego lists 2010) Specialty: Full-cycle mobile game development in Unity Services Full development cycle — concept, design, production, deployment and live operations Multiplatform development — Unity-based builds Genre-agnostic production for partners Notable Work Screenshots on its work page include Clicker Fred, Skiing Fred, Royal Idle, Cars 3, Inside Out, Little Alchemist Remastered, Spellstone and Stream Raiders (listed on its website)

Portuguese co-development studio covering art, design and Unreal/Unity development
About Aden Aden (Aden Interactive) is a game studio in Caldas da Rainha, Portugal, that takes co-development work across art, design, development and production and also makes its own games, such as Timepunk and Gladihaters. Its sister brand Aden X builds branded, XR and location-based interactive experiences. Company Overview Location: Caldas da Rainha, Portugal Team: 2-10 employees (LinkedIn), plus a curated network of industry veterans Specialty: Co-development on new IPs, vertical slices and prototypes Services Game art — art direction, concept art, character and environment design, 3D, animation, VFX and technical art Game design — creative direction, UX/UI, systems, narrative and level design Development — full-cycle Unreal and Unity development, vertical slices, networking, backend and porting Production — project management, producing, consulting and QA It does not take projects built on gambling mechanics, sexually explicit content or play-to-earn models.

Hanoi game outsourcing studio for full-cycle mobile, web and blockchain games
About NCC Studio NCC Studio is a game development outsourcing company in Hanoi offering full-cycle production and partial work for mobile and web games, including blockchain titles. It lists offices in Hanoi, Ho Chi Minh City, Da Nang, Quy Nhon and Vinh, and works with Unity, Unreal, Cocos, SmartFox and Photon. Company Overview Location: Hanoi, Vietnam (+ Ho Chi Minh City, Da Nang, Quy Nhon, Vinh) Specialty: Unity mobile and web games with multiplayer back ends Services Full-cycle game production and game co-development teams Game porting to additional platforms 2D/3D art, 2D/3D animation and game VFX Game testing (QA) across devices Game economy design and game consulting NFT/blockchain game development and publishing support Notable Work Heroes of Mavia, Gems of Gods, Undead Blocks, Warena, Epic War and Three Kingdoms — listed under its games on its website

Small French porting house bringing indie games to Switch, PlayStation and Xbox
About Seaven Studio Seaven Studio is a small French porting house that brings indie games to consoles from almost any engine, including Unity, Unreal, Godot, GameMaker, MonoGame and Construct. Its team previously self-published Ethan: Meteor Hunter and Inside My Radio, and is spread across Angers, Nantes and Lille. Company Overview Location: Marcq-en-Barœul (Lille area), France (+ Angers and Nantes) Team: 7 people (3 full-time coders, 3 freelancers, 1 producer) Specialty: Console ports of indie games across many engines Services Console porting to Nintendo Switch and Switch 2, PlayStation 4/5 and Xbox One/Series Microsoft Store PC versions Local and online multiplayer ports Notable Work MARVEL Cosmic Invasion, Absolum and Metal Slug Tactics console versions — listed on its website Brotato Nintendo Switch 2 Edition and Dome Keeper Xbox Series — listed on its website Minishoot' Adventures, Luck be a Landlord and Akimbot — listed on its website

Budapest Unity studio for full-cycle, co-development, VR/AR and multiplayer games
About Sourcegarden Studio Sourcegarden Studio is a senior game development team in Budapest that builds its own games and takes on client projects, either owning a full scope or embedding in an existing production. Its focus is Unity engineering, VR and AR, and multiplayer systems such as prediction, reconciliation and dedicated servers. Several team members previously shipped the VR game Beanstalker and the Meta-commissioned VOXSYS prototype at VR Storm Studio. Company Overview Location: Budapest, Hungary Specialty: Unity, VR/AR and multiplayer game development Services Full-cycle game development from prototype to release Co-development — owned workstreams or embedded senior capacity VR game development — interaction, comfort and performance AR and XR development — location-based AR with visual positioning Multiplayer development — authoritative simulation and dedicated servers PC game development and tooling Notable Work Bad Goons — its own multiplayer voxel FPS in development, listed on its website If These Streets Could Talk — location-based AR project in Budapest, listed on its website

Stylised Art outsourcing for mobile, console and PC
Cosmic Cloud Studios: We create exceptional 2D and 3D game art for indie developers and studios. From Concept Art to 3D Characters, Props, and Environments, we bring your game to life.

Madrid studio for console porting, work-for-hire development and XR games
About Resistance Studio Resistance Studio is a Madrid game studio that ports PC games to consoles and mobile, takes on work-for-hire development, and builds its own titles for PC, consoles and Meta Quest. It states it is an official partner of Xbox, PlayStation and Nintendo, and a Meta partner with two published XR titles. The company is registered as Resistance Studio S.L. in Madrid. Company Overview Location: Madrid, Spain Specialty: PC-to-console porting and XR development Services Console porting — PC to PlayStation, Xbox, Nintendo Switch, iOS and Android, including certification and release management Game development — features, full titles and work for hire in Unity and GameMaker XR development — Meta Quest, PlayStation VR2, SteamVR and mixed reality Consultancy — publishing strategy, platform relations and architecture reviews Notable Work Mago: Hyperdelicious Edition — console port for PS5, PS4, Xbox and Switch, listed on its website Pushy and Pully in Blockland, Fix it, Fast! and Garden Haven — its own games, listed on its website

Johannesburg real-time art studio: 3D assets, VFX and cinematics for Unreal and Unity
About Delzaar Studio Delzaar Studio is an independent game art and real-time production studio in Johannesburg, South Africa. It creates characters, environments, props, lighting, VFX and cinematics for Unreal Engine and Unity projects, including VR, PC and console titles, and is an Epic MegaGrants recipient. Company Overview Location: Johannesburg, South Africa Specialty: Real-time 3D art and cinematics for Unreal Engine and Unity Services Game-ready assets — props, vehicles, weapons and modular kits Character, creature and hard-surface modelling PBR texturing and material systems Lighting and look development Scene layout, level blocking and 3D prototyping Real-time VFX and cinematics, VR production Notable Work TideTurn (Stanion Studios) — character and texture pipeline, listed on its website Clients and partners shown include Epic Games, Stanion Studios and QORPO World — listed on its website

Real-time machine sync for mechanical sound generation
ROTOR TAXA explores new approaches to sound creation through programmable physical systems. Rather than treating sound as a purely digital process, the project investigates how robotics, motion and mechanical interaction can become creative tools for audio production. Through research, experimentation and functional prototypes, ROTOR TAXA develops methods for transforming physical movement into expressive acoustic events.

Stylized and cartoon 3D gameplay and cinematics animation for PC and Console Games.
We deliver on-demand animation services tailored for small and mid-sized video game studios, with fully personalized attention, as if our team were a seamless extension of yours.

Santiago game studio doing work-for-hire development for publishers such as GameMill
About IguanaBee IguanaBee is a game development studio in Santiago, Chile (IguanaBee SpA), with about 12 years of experience. Besides original games such as Monsterbag for PS Vita, it develops games for publishers and brand owners, working in Unreal Engine, Unity, GameMaker and custom engines. Company Overview Location: Santiago, Chile Specialty: Work-for-hire game development on licensed IP for publishers Services Full game development for publishers and licensors Co-development with partner studios Development across Unreal Engine, Unity, GameMaker and custom engines, for multiple platforms and devices Notable Work Skull Island: Rise of Kong — listed on its website G.I. Joe: Operation Blackout (GameMill) and Little League World Series Baseball — listed on its website L.O.L. Surprise! Roller Dreams Racing (Nighthawk Interactive) — listed on its website Headsnatchers (Iceberg Interactive) and What Lies in the Multiverse (Untold Tales) — listed on its website

Build the world you want to play in.
Estrix Studio is a game engineering partner specializing in multiplayer and netcode development for Unity projects. We work with indie and AA teams to design, build, repair, and productionize multiplayer systems for PC and console games. Our focus includes network architecture, server-authoritative gameplay, replication and synchronization, session infrastructure, multiplayer performance, testing, and launch reliability.

Boutique 3D environment and prop art studio for mobile, PC and console games
About Roboto Entertainment Roboto Entertainment is a boutique game art outsourcing studio based in Hong Kong and Mainland China. It produces background and environment art, 3D props, lighting and 2D concepts for game developers, and can implement assets directly in Unity or Unreal. Company Overview Location: Hong Kong (with a presence in Mainland China) Team: Describes itself as a small team of artists Specialty: 3D environment and background art for mobile, PC and console games Services 3D environment art — full game locations built to the client's art direction 3D props — furniture, weapons, vehicles and other set dressing Lighting and 3D rendering 2D concept art — early visual exploration through to production Engine implementation — importing assets into Unity or Unreal Engine Notable Work Death Stranding (Sony, 2019) — environment assets, listed on its website myVEGAS Alice in Wonderland (Playstudios) — 3D rendered slot assets, listed on its website Castle Story (Storm8 Studios) — ongoing 2D asset production since 2022, listed on its website Cookie Jam Blast and Property Brothers Home Design — listed on its website

Hanoi 2D art, Spine animation and Unity VFX outsourcing studio for games
About Digiclaw Studio Digiclaw Studio (Digiclaw Co., Ltd.) is a Hanoi outsourcing team that makes 2D art, Spine animation and visual effects for games. It creates characters, environments and UI in styles from stylized cartoon to semi-realistic. It rigs and animates in Spine Pro and builds particle effects in Unity for mobile and PC titles. Company Overview Location: Hanoi, Vietnam Specialty: Spine 2D skeletal animation and Unity VFX Services 2D game art — concept art, character design and environment assets Spine animation — rigging, mesh deformation, skinning and animation in Spine Pro VFX and particles — spell and combat effects built in Unity, optimized for mobile and PC UI/UX design — HUDs, icons and menus Tools — Spine, Unity, Photoshop, After Effects and Blender Notable Work Last Spartan (character animation), Typoman Apocalypse (VFX and animation), Gun Run (game art) and Merge Duals (concept art) (listed on its website)

We help indie game studios tell great stories.
Pergamon Narrative is a boutique narrative design agency providing interactive storytelling services for video games. We are dedicated to bringing the myths and legends of your imagination to life through comprehensive narrative solutions. Our historical insight, attention to detail, and player-centric approach make us the ideal partner for studios looking to differentiate their games with compelling storytelling and design.

Polish game audio studio: music, sound design, Wwise/FMOD integration, VO and localization
About Orphic Media Orphic Media is a game audio production studio based in Poland that works as an embedded audio department for AAA and independent developers. It covers music, sound design, middleware implementation, post-production and voice production with localization. It is a division of the audio post house 140dbPOST. Company Overview Location: Warsaw, Poland Team: States over 20 years of AAA game audio credits Specialty: End-to-end game audio from composition to in-engine implementation Services Music production — original and adaptive scores Sound design — SFX, ambience and foley built for interactivity Audio integration — Wwise, FMOD, Fabric, Unity audio and Unreal MetaSounds Post-production — foley, mixing and mastering including Dolby Atmos, for cutscenes and trailers Voice production — casting, recording, dialogue editing and localization Interim audio direction for client teams Notable Work The Witcher 3: Wild Hunt (CD Projekt RED) — listed on its website Marvel Contest of Champions and Transformers: Forged to Fight (Kabam) — listed on its website Torchlight III (Echtra Games) — listed on its website

3D game animation studio: gameplay animation, mocap cleanup and real-time cinematics
About Otherworlds Studio Otherworlds Studio is a Denver-based 3D animation studio that works only on game animation for indie, AA and larger studios. It produces character locomotion and combat sets, cleans up and retargets motion-capture data, and builds real-time cinematics delivered as Unreal Engine Sequencer or Unity Timeline content. The company, Otherworlds Studio, LLC, also runs a separate AI division, Otherworlds AI. Company Overview Location: Denver, Colorado, United States Specialty: Engine-ready character animation and mocap cleanup for games Services 3D character animation — locomotion, combat, action sequences, facial animation Motion capture cleanup and retargeting — optical and inertial data (Xsens, OptiTrack, Vicon, Rokoko) Game cinematics — Unreal Sequencer and Unity Timeline scenes, trailers Technical animation — Control Rig, Animation Blueprints, Mecanim setup Animation optimisation — compression, LODs and memory budgets Animation only; the studio states it does not offer rendering services

Console porting and publishing for indie PC and mobile games, across many engines
About Ratalaika Games Ratalaika Games S.L. is a Spanish company in León that ports and publishes PC and mobile games to Nintendo Switch, PlayStation and Xbox. It is a licensed partner of Sony, Microsoft and Nintendo and works remotely with developers, often on games built in less common engines. Company Overview Location: León, Spain Specialty: Console porting plus worldwide publishing for small indie games Services Console porting — Nintendo Switch, PlayStation 4/5, Xbox One and Series Engine coverage — Unity, GameMaker, Construct 2/3, Ren'Py, RPG Maker, Adventure Game Studio, ClickTeam Fusion, Haxe and Stencyl Worldwide console publishing Notable Work More than 400 ported or published titles appear in its games catalogue, including Angle Of Attack, Dino Odyssey and Tales of Formentera — listed on its website

Game audio studio in Mexico for music, sound design and FMOD/Wwise implementation
About Arcella Sound Arcella Sound is an audio studio based in Mérida, Mexico, directed by composer Guido Arcella. It produces music, sound design and in-engine audio implementation for game developers, and also scores films and commercials. Company Overview Location: Mérida, Mexico (works with a remote talent collective across the Americas and Europe) Specialty: Game music and sound design delivered with middleware implementation Services Audio supervision — project organisation and audio asset lists Music production — original and interactive scores Sound design — SFX for gameplay and trailers Dialogue and localization — voice recording for games Audio implementation — native middleware integration (FMOD in Unity on client projects) Film scoring and commercial music Notable Work The Karate Kid: Street Rumble (GameMill Entertainment) — music, sound design and implementation, listed on its website Candle Knight (Dracma Studios) — sound design, listed on its website Overknights (Obitus Games) — music and sound design, listed on its website

Game audio team for adaptive music, sound design, voice over and implementation
About GIVIT Sound GIVIT Sound is a small game audio team based in Alhambra, California, offering adaptive music, sound design, voice-over production and audio implementation. Its site says team members have worked for companies including Oculus, Insomniac and Riot Games, on projects ranging from indie to AAA. Company Overview Location: Alhambra, California, United States Team: Two named members, Alex Walker Smith and Andy Frank (company site) Specialty: Adaptive music and technical audio systems Services Adaptive music — interactive music systems built for the client's middleware Sound design — effects and in-game audio Voice over — VO direction and production Implementation and consulting — technical audio systems in Wwise, FMOD and Unity
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