Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
Looking for the top picks? See the best game outsourcing companies, or browse the indie game studios list if your order is sized in dozens of assets rather than hundreds.
199 companies • Page 4 of 5

Saudi Indie Innovation
About Lobah Lobah is a Saudi Arabian game developer and publisher based in Riyadh, formed by combining 20+ years of mobile social gaming experience in the Middle East with MAU Games' award-winning 14-year expertise. They focus on culturally-relevant games for the MENA region. Company History Location: Riyadh, Saudi Arabia Founded by: Eisa Atawi (CEO, formerly MAU Games founder) Background: Combined expertise of 20+ years MENA mobile gaming Funding: $12M from Social Development Bank (March 2025) Platform Lobah Play Game publishing platform (launched January 2025) Networking and monetization tools Ad-free by default Developer support ecosystem Games Released Habhab - Casual fruit-merge game In Development Kingdom of Letters - Word game Jackaroo - Card/board game Faza - Battle royale set in Arabian Peninsula Mission Create games that encourage creativity, competition, and connection for players in the MENA region. Demonstrate Saudi Arabia's ability to be a global gaming hub while fostering the local ecosystem. Saudi Gaming Strategy Part of Saudi Arabia's National Gaming and Esports Strategy, supported by the Social Development Bank's expanded gaming sector initiative. Why Choose Lobah $12M funded expansion capital MENA expertise 20+ years regional experience Lobah Play publishing platform Cultural games Arabic market focus Saudi gaming hub ecosystem leader

PC/VR Game Development
About MiroWin Studio MiroWin Studio is a Ukrainian full-cycle PC/VR/console game development studio and art outsourcing team founded in 2017 in Kyiv. With 20+ specialists working in Unreal Engine 4/5, they are official partners of Oculus, HTC, PlayStation, Pico, Nolo, and Huawei. Company History Founded: 2017 Location: Kyiv, Ukraine Team: 20+ specialists Engine: Unreal Engine 4/5 Official Partnerships Oculus HTC PlayStation Pico Nolo Huawei Services Game Development PC game development VR game development Console development Porting (Oculus, VivePort, PlayStation) Art Services 2D art 3D art Tech art Level design Additional Services Game design Non-entertainment VR apps Indie game marketing Promotion services Team Composition Unreal Engine developers Game designers Level designers Tech artists 2D artists 3D artists Released Titles Guns'n'Stories: Bulletproof VR Boiling Steel Bureau of Contacts (PC co-op horror) RU77 (VR game about 90s CIS) Outsourcing Experience 3+ years working with clients from USA, UK, Germany, Poland, Estonia, and CIS countries. Why Choose MiroWin Studio Official VR partners Oculus, PlayStation, HTC Unreal specialists UE4/5 expertise 5 released games proven track record Ukraine-based competitive rates 20+ specialists dedicated team

Unreal Engine art and level-design studio in Colombia for PC and console games
About Efecto Studios Efecto Studios is a Colombian game developer founded in February 2011 that produces realistic Unreal Engine assets and level design for PC and console publishers. Its founders previously ran Immersion Games, the first game studio in Colombia, and the team has grown from six to 40+ people. Company Overview Location: Bogotá, Colombia Founded: 2011 Team: 40+ people Specialty: Engine-ready realistic assets and level design in Unreal Engine Services Concept art 3D art — modeling, texturing, rigging, animation and master materials Level design and world building Game design Programming, including UI programming Notable Work ARK: Survival Evolved and DLCs for Studio Wildcard — listed on its website Lords of the Fallen 2 level design and 3D art for CI Games — listed on its website Conan Exiles: Age of War concept and 3D art for Funcom — listed on its website Battlefield Mobile and Palia asset work; own IP Decoherence on Apple Arcade — listed on its website

Engine-ready 3D game art studio for AAA and indie teams, plus UEFN builds
About Metaverse Gaming Studio (MGS) Metaverse Gaming Studio (MGS) is a game art outsourcing studio registered in Dubai that has produced engine-ready 3D assets since 2017. It builds environments, props, weapons, hard-surface models and characters for indie and AAA teams, and also takes on Unity/Unreal game development and Fortnite UEFN island production. Company Overview Location: Dubai, United Arab Emirates Founded: 2017 Team: 45 specialists Specialty: Engine-ready 3D asset production (UE5, Unity, UEFN) Services Environments — modular kits, biomes, interiors, PBR tileables Props, weapons and hard surface — vehicles, aircraft, first- and third-person weapon LODs Characters and apparel — game-ready, rig-ready models Game development — mobile and PC builds in Unity and Unreal Engine 5 Fortnite UEFN — Verse scripting and island production Engagement models — project-based, monthly retainer or embedded team, starting with a pilot asset Notable Work Clients shown include Voodoo, Kwalee, CrazyLabs and Lions Studios — listed on its website

Design That Engages
About Arrible Studio Arrible is an international award-winning game development and design company based in Kyiv, Ukraine. With approximately 80 full-time employees, they specialize in creating entertainment experiences across various gaming platforms and genres. Company Scale 80 employees (full-time specialists only, no freelancers) 8+ years experience 80+ clients served 120+ projects completed Location: Kyiv, Ukraine (Sports Square, 1-A, 02000) Services Game Development Full-cycle game development Co-development Multiple genres: MMO, RPG, Adventure, Action, Quest, Strategy, Shooter, Casual, Simulation, Fighting Platforms: PC, Mobile, Tablet, Console Specialized: VR, AR, NFT games, educational games, Telegram games, MMORPG, hyper-casual Engines: Unity and Unreal Engine Art & Design 2D and 3D art Concept art Illustration UI/UX design Character and environment design Animation 2D and 3D animations Visual effects Rigging and skinning Additional Services QA testing Game prototyping Project management Game design Outstaffing Notable Projects Illuvium Last Epoch Eladrea EON Rush Ethics Policy Arrible declines casino, slot, betting, and other ethically questionable gaming projects. Why Choose Arrible Studio 80+ full-time specialists (no freelancers) 120+ projects completed Multi-genre expertise from MMO to casual Ethical standards declining gambling projects Ukraine-based with competitive rates

London game art studio for indies: 2D/3D art, animation, tech art, VFX and trailers
About MLC Studio MLC Studio (Magna Ludum Creatives Ltd) is a London-registered game art studio founded in 2017 that works mainly with indie and mid-size developers, using a contractor-based team. It covers concept art, 2D and 3D production art, animation, technical art and VFX, UI/UX, and marketing assets such as key art and trailers, and runs a co-development programme. Company Overview Location: London, United Kingdom Founded: 2017 Team: 11-50 employees (LinkedIn), plus contractors Specialty: Full art support for indie games, from concept to marketing assets Services Concept art and art direction — characters and environments 3D art — characters, props and environments; 2D and pixel art 3D gameplay animation, rigging and grooming Technical art and VFX Game UI/UX Marketing assets — key art, logos, gameplay and cinematic trailers Co-development and vertical-slice development Notable Work The Lord of the Rings: Return to Moria, Knights in Tight Spaces, Labyrinthine, Morbid Metal and Subway Surfers Blast — case studies on its website

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
About Play Fusion Labs Play Fusion Labs is a full-cycle game production studio in Przemyśl, Poland, established in 2023 by an art director. It handles concept, art direction, gameplay systems, backend and platform delivery, mainly in Unreal Engine and Unity. It also does console porting, VR/XR training simulations and interactive visualisation. Company Overview Location: Przemyśl, Poland Founded: 2023 Team: 11-50 employees (LinkedIn) Specialty: End-to-end Unreal Engine game production Services Game design and planning — GDDs, art bibles, UX wireframes and estimation Art production — characters, creatures, environments, props, VFX and cinematics Product development — mobile, PC and VR/XR engineering, multiplayer and backend Console porting — PS4/PS5, Xbox and Nintendo Switch, including certification Trailers and in-engine cinematics Notable Work Rebel Cars (PC racing sim), Astra Nova (UE5 action RPG) and MFM (Unity PvP fighter), all built end to end (listed on its website)

External production partner — Game Art & Animation, UA Creatives, Development & Porting
KAVA Gaming Studio is a Kyiv-based external production partner for game developers and publishers. We specialize in Game Art & Animation, User Acquisition Creatives, and Development & Porting. Our teams integrate into existing production pipelines and support clients with 2D/3D game assets, gameplay and marketing animation, video ads, playable ads, rapid prototyping, engine migration, and mobile-to-web porting. We work with established studios and publishers, supporting both major live-service titles and long-term production pipelines.

Paris game art outsourcing and VR studio: concept art, 3D, trailers and FMV
About GamecoStudios GamecoStudios is a game art outsourcing and VR development studio established in 2002 in Paris, France. It produces concept art, illustration, 3D modeling, animation, trailers and full-motion video for game publishers and developers, and has built VR games and location-based VR experiences since 2016. Company Overview Location: Paris, France Founded: 2002 Specialty: Concept art, 3D assets and cinematics, plus VR game development Services Concept art and illustration — characters, environments and key art 3D assets — modeling and texturing for PC, console and mobile Animation, teasers, trailers and FMV VR game development — Unreal and Unity VR teams covering design, programming and art Notable Work John Wick Chronicles (with Starbreeze Studios and Lionsgate) — VR game, listed on its website The Mummy Prodigium Strike (with Starbreeze and Universal) — VR experience, listed on its website Ghost Recon Wildlands, Ghost Recon Breakpoint, PUBG and Crime Boss: Rockay City — listed as projects on its website

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.

Sci-Fi Art Outsourcing Experts
CODA Studio — experts in sci-fi art production. We create futuristic worlds, hard-surface designs, and next-gen visuals for games and cinematics. From concept to game ready, our team delivers top-quality art built on experience, precision, and imagination. We place strong emphasis on production management and clear communication, solving complex challenges efficiently and treating every project with genuine care for our clients and their vision. Our clients: Activision Blizzard, Mundfish, Shift Up, MY.GAMES, Gunzilla, Saber Interactive, Cold Iron, Treyarch.

Simulation. Realism. Excellence.
Gaya Studios is an AAA/AA content creation and co-development partner to top-tier 1st parties, including Xbox Game Studios (7+ years), Take-Two, and Google DeepMind. We specialize in high-end, ultra-realistic content and large-scale production, with a proven track record delivering complex projects on time and on budget. Built on quality, scale, and execution, Gaya operates from studios in Tel Aviv (HQ), Madrid, Bucharest, alongside elite global teams.

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Unity/Unreal work-for-hire studio for mobile, cross-platform, AR/VR and UEFN games
About SkyVu SkyVu is a US game and app studio, founded in 2007 by Ben Vu and known for the Battle Bears mobile shooter series, that now offers work-for-hire and development-as-a-service to studios, brands and startups. It builds in Unity, Unreal and Flutter, covers AR/VR and backend work, and produces 3D art in Blender and Maya. Company Overview Location: Omaha, Nebraska, United States (per 2016 press) Founded: 2007 Specialty: Cross-platform mobile games and apps in Unity and Unreal Services Game development — Unity (PC, mobile, WebGL) and Unreal App development — Flutter, front-end and backend AR/VR apps 3D art production in Blender and Maya Roblox and Fortnite UEFN projects IP brand management and consulting Notable Work Battle Bears franchise (own IP) — listed on its website FLEX NBA and FLEX UFC AR apps — listed on its website

2D/3D game art, animation, VFX and CGI trailer studio in Ho Chi Minh City
About BEE8 Studio BEE8 Studio is a game art outsourcing studio in Ho Chi Minh City that produces characters, environments, hard-surface assets, animation and VFX for realistic and stylized games. It also makes CGI game and gameplay trailers, and works with clients in English, Chinese, Korean and Japanese. Company Overview Location: Binh Thanh District, Ho Chi Minh City, Vietnam Founded: 2022 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D characters, rigging and in-game VFX for Unity and Unreal Services 3D characters — modelling, face sculpting, hair cards and scan clean-up 3D environments — props, terrain, level design and layout Rigging and 3D animation, including facial rigs 2D concept art, illustration and 2D sprite/bone animation In-game VFX delivered in Unity and Unreal Engine CGI game trailers, plus metaverse and VR/AR projects

3D Animation & Art for Your Game
About YEYO Studio YEYO Studio is a Latvia-based game animation and 3D art outsourcing studio founded in 2018. The team creates character animations, custom rigs, and game-ready 3D assets for PC, console, and mobile games, with integration into Unity and Unreal Engine. Led by founder Oskars Dzenis, whose experience in the games industry dates back to 2000, YEYO works directly with developers from initial testing through production and final delivery. Company Overview Founded: 2018 Location: Riga, Latvia, European Union Team: 2 to 5 specialists - depending on project size Leadership: Oskars Dzenis — Founder, CEO & Lead Animator/Rigger Services 3D Animation Character and creature animation Gameplay movement and combat animations Handcrafted keyframe animation Cinematics and game pre-viz/concept animation Rigging & Skinning Custom character and creature rigs Prop and mechanical rigs Skin weighting and deformation testing Engine-ready rig preparation 3D Art Character modeling Environment and prop creation UV mapping and texturing Asset preparation for game engines Engine Integration Animation and asset integration into Unity and Unreal Engine Early engine testing to identify technical issues In-engine checks and delivery support Software & Engines Maya Blender Adobe Photoshop 3DCoat Unity Unreal Engine Substance 3D Painter Selected Projects & Collaborations The YEYO Studio team has contributed to the following projects and collaborations: Foundry Startenders Zoo 2: Animal Park Tanzia Ghost of Dragon Blink Studio - rigging, skinning, and animation for 100+ of characters and assets Why Choose YEYO Studio Animation and rigging expertise: Rigs, skinning, and animations developed together and working in game engine. Direct access to the studio lead: he stays involved in client communication, production, and quality control.

Reliable and High quality 3D Art Support for Game Studios
We provide production ready 3D art outsourcing services for game studios developing PC, console, mobile, and VR titles. We specialize in creating game-ready characters, creatures, props, weapons, environments, and high-quality stylized or realistic assets optimized for modern real-time pipelines. Our workflow is built around efficient production, clean topology, optimized assets, and seamless integration into Unreal Engine and Unity projects. As a small but scalable team, we help studios handle full asset production, co-development support, and overflow content while maintaining consistent quality and reliable communication throughout development. From high detail sculpts to optimized in-game assets, we focus on creating art that supports gameplay, performance, and production needs. Stylized or Realistic — Built to Ship, Not Just Showcase.

Brighton studio making gameplay trailers, capture and key art for game publishers
About TrailerFarm TrailerFarm is a Brighton, UK creative production studio founded in 2011 that makes gameplay trailers and marketing assets for game developers and publishers. Its in-house capture and edit team choreographs in-engine footage in Unity, Unreal or a client's own engine, and it also produces key art, motion graphics and localized trailer versions. (The input domain trailer-farm.com is an unrelated holding page.) Company Overview Location: Brighton, United Kingdom Founded: 2011 Team: 11-50 employees (LinkedIn) Specialty: Gameplay trailers with in-house game capture Services Gameplay trailers — tiered packages with in-house capture and editing Marketing cinematics and motion graphics Key art — box art, icons and campaign images Localisation and versioning — cut-downs for stores, social and TV Notable Work Phasmophobia console campaign (Kinetic Games), Orcs Must Die! Deathtrap (Robot Entertainment), Still Wakes the Deep (Secret Mode) and Phantom Abyss (Devolver Digital) — listed on its website

Turku Unreal and Unity outsourcing studio for co-development, prototyping and outstaffing
About Rockodile Games Rockodile Games is a game development studio in Turku, Finland, working since 2013. It offers Unreal Engine and Unity outsourcing (co-development, prototyping, level design and world building, and outstaffed developers) for PC and console projects, and also makes its own games such as Death From Above. Company Overview Location: Turku, Finland Founded: 2013 Team: 2-10 employees (LinkedIn) Specialty: Unreal Engine programming and co-development for AA productions Services Co-development — PC and console projects at any stage Programming — gameplay, tools, optimization, bug fixing, subsystems and integrations Level design and world building Tech art Prototyping Outstaffed Unreal and Unity developers Notable Work Moons of Madness, Dark Fracture and Bus Simulator — linked under projects it has worked with on its website

3D environment art and co-development studio for indie, AA and AAA games
About Sierra Division Sierra Division is a US co-development and 3D outsourcing studio (Sierra Division, Inc.) working with indie, AA and AAA teams on environments, props and hard-surface assets, with gameplay programming, level design and real-time VFX. It also sells asset packs and runs an art academy. Company Overview Location: Wilmington, Delaware, United States (per LinkedIn; US and EU teams) Founded: 2021 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: 3D environment and prop art for Unreal Engine projects Services Environments, props, hard-surface and organic sculpting Texturing and materials Level design and gameplay programming Real-time VFX Co-development and outstaffed artists embedded in client pipelines Digital twins and asset-pack customization Notable Work Counter-Strike 2 assets for the Cache map, made with Valve — listed on its website

Warsaw studio for console porting, QA/certification and release support
About Enjoy Studio Enjoy Studio S.A. is a Warsaw-based game studio founded in 2020 that makes its own games and supports partner projects with console porting, QA and certification, release management and full-cycle development. Its original titles include Everwind and Space Tail (published by Bohemia Interactive). Company Overview Location: Warsaw, Poland Founded: 2020 Specialty: Porting to PlayStation, Xbox, Nintendo Switch and Microsoft Store, with certification Services Console porting — optimisation, compliance and platform features QA and certification — functional testing, platform requirements and checklists Release management — submissions, builds, SDK integrations and store assets Game development in Unreal Engine, Unity and custom engines Art and UI — 3D art, animation, technical art and UI/UX Trailers and mocap — marketing assets and cinematics with motion capture Technical support — profiling, stability and online integration Notable Work One Lonely Outpost — porting, 2D art, UI redesign and multi-platform support, listed on its website

Indonesian 3D art studio for AAA games: characters, rigging, animation, tech art
About Gimbal Zen Gimbal Zen is a 3D art and technical art studio that describes itself as an Indonesian art studio serving AAA games, with a US presence in California. Its team works on characters, environments, rigging, animation, retopology and pipeline tools for console, PC, mobile and metaverse projects, and for motion-capture studios. Company Overview Location: Indonesia (LinkedIn lists Foothill Ranch, California and Jakarta) Team: 11-50 (LinkedIn) Specialty: Character rigging and technical art for AAA pipelines Services Concept art — characters, vehicles and environments Characters — sculpting, retopology and in-engine delivery, mocap-ready face meshes Environments and props — hard-surface assets and dressed levels in Maya, Blender, Unreal and Unity Rigging — character rigs supported by an in-house tools team Animation — cinematic and in-game Retopology of scanned assets for mobile to next-gen Tools and pipeline development Notable Work Blizzard, 2K Games and Warner Bros. named as clients in a company LinkedIn post

Manila studio for 3D game characters, environments and Unity/Unreal development
About Polywick Studio Polywick Studio (Polywick Graphics PH Corp.) is a 3D game art and game-tech studio in Bonifacio Global City, Taguig, that has worked with studios across Asia, Australia, Europe and the Americas for about a decade. It builds characters, weapons, vehicles and environments and also takes on Unity, Unreal Blueprint and backend programming. Company Overview Location: Taguig (Metro Manila), Philippines Team: 11-50 (LinkedIn) Specialty: Production-ready 3D characters and environments for PC, console, mobile, VR and AR Services Character and environment asset creation — characters, sculpts, weapons, vehicles, interiors and exteriors 3D optimization, retopology and texturing; cleanup of scanned assets Low-poly assets for AR books Unity component and Unreal Blueprint development Game backend development and tooling (Photoshop/Illustrator scripting) Full-cycle development and co-development Notable Work Deadly Dozen Reloaded (nFusion Interactive) and Aluna: Sentinel of the Shards — listed on its website Clients shown include Darewise, Strides Interactive and Strategy Mill — listed on its website

Poznań co-development art studio: environments, characters, tech art and VFX
About Beffio Beffio is a co-development game art studio in Poznań, Poland, established in 2013. It produces concept art, 3D environments and characters, technical art, real-time VFX and lighting for Unreal Engine and Unity productions, and also places individual principal-level artists into client teams. Its recent work includes art for High on Life 2 and UEFN worlds credited to the Fab Team. Company Overview Location: Poznań, Poland Founded: 2013 Specialty: Environment art and technical art for co-development Services Concept art — key art, art direction and visual development Environment art — 3D environments, level art and asset packs Character art — stylized and realistic, rigging-ready Technical art — shaders, optimisation, tools and pipelines VFX and animation — real-time VFX and look development Lighting — baked and real-time Notable Work High on Life and High on Life 2 (Squanch Games) — listed on its website The Medium (Bloober Team) and Circuit Superstars (Square Enix) — listed on its website Imidera: The Desert Empire, a UEFN world for the Fab Team — listed on its website

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.

Sydney animation and VFX studio making cinematic game trailers, with its own mocap stage
About Plastic Wax Plastic Wax is a Sydney animation and VFX studio, operating since 1997, that makes cinematic trailers and animation for video game publishers and developers. It works from a multi-storey facility with its own motion capture stage, offers remote directing, and has been an Unreal Engine service partner since 2023. It states it has worked on over 180 projects and won 47 industry awards. Company Overview Location: Sydney, Australia Founded: 1997 Specialty: Cinematic game trailers and CG animation Services Cinematic and gameplay trailers 3D animation and visual effects Real-time animation in Unreal Engine Motion capture on its in-house stage, with remote directing Turnkey production covering any part of a project Notable Work Subnautica 2 trailers (Krafton / Unknown Worlds) — listed on its website Mortal Kombat 1 and Hogwarts Legacy trailers (Warner Bros. Games) — listed on its website Splitgate 2, Disney Epic Mickey: Rebrushed and Ghostwire: Tokyo trailers — listed on its website

Small Prague studio offering Unity/Unreal game development, VR/AR and art for clients
About Neronian Studios Neronian Studios is a small game development studio in Prague that builds games, prototypes and game assets for clients, and also develops VR/AR applications and 3D simulators. Alongside client work it is making its own medieval survival game, Middle Ages: Peasants & Knights. Company Overview Location: Prague, Czech Republic Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Work-for-hire Unity and Unreal development for smaller studios Services Full game development — mobile and PC, from concept to launch Prototyping and level design Testing and bug fixing 2D and 3D art, modeling and animation VR and AR development — games, training and interactive simulations Simulators and other 3D applications, including architectural visualization

3D / 2D Animation and Assets
ANIMAYSTER is a Ukrainian digital animation studio founded in 2013. We work with traditional digital, realtime, and experimental 3D/2D technologies. We create worlds and characters for audiovisual and multimedia products, including films, advertising, installations, entertainment complexes, interactive simulators, and online content.

Senior-led co-development studio for engineering, game design and art on PC and console
About ATRA Productions ATRA Productions is a Bucharest co-development studio that started operations in 2026. It builds dedicated, senior-led teams that join partner studios' pipelines for engineering, game development and art production. Founder and CEO Vlad Alexandru previously ran AMC, the Romanian co-development studio. Company Overview Location: Bucharest, Romania Founded: 2026 Team: 11-50 (LinkedIn); the studio cites a network of 100+ senior and mid-level professionals Specialty: Embedded co-development teams for PC and console productions Services Engineering — engine programming, rendering, tools, AI, networking, optimization and automation Game development — full game and IP development, adaptations, porting, live ops and game design Art production — concept art, 3D art, illustration, world building and tech art, standalone or integrated Notable Work Co-development and engineering on an unnamed AAA racing franchise — case study listed on its website

North East England team offering co-development, concept art and stylised 3D art
About Shiverbug Studios Shiverbug Studios is an 11-person team in North East England that takes on co-development, concept art and 3D art for other studios while building its own couch co-op game, Out of Water. It was founded in 2025. Its team won the Public Vote at ProtoPlay 2025 as a Tranzfuser team. Clients work directly with the artists and developers doing the work. Company Overview Location: Middlesbrough, United Kingdom (remote-first, UK time) Founded: 2025 (LinkedIn) Team: 11 people (per its website) Specialty: Stylised art and hands-on co-development for Unity and Unreal teams Services Concept art — characters, creatures, props and places, with production sheets and turnarounds Stylised 3D art — environments, modular kits, hero props and characters Hard-surface art — vehicles, weapons and mechanical props with PBR materials Design and development — level design, systems design, narrative and gameplay programming in Unity (C#) and Unreal Engine 5 Engagement sizes — short capacity bursts, standalone packages or full co-development

Giving form to your imagination.
LeoKnight Studios is a 3D game art outsourcing studio specializing in production-ready characters, creatures, vehicles, weapons, props, and other game assets. We help game studios expand their production capacity and keep development moving without the overhead of hiring full-time artists.

Game art studio making 3D characters, environments, weapons, vehicles and UI
About Nasty Rodent Nasty Rodent is a game art outsourcing studio that produces 3D characters, environments, props, weapons, vehicles, concept art and game UI/UX in realistic and stylized styles. It is registered as Nasty Rodent OÜ in Tallinn, Estonia, and says it has more than ten years on the market and a team of 40+ artists. Company Overview Location: Tallinn, Estonia Team: 40+ artists (as stated on its website) Specialty: Realistic and stylized 3D game assets with a UE5-native pipeline Services 3D art — characters, environments, props, weapons and vehicles, game-ready with LODs Concept art and 2D — characters, environments and UI concepts Game UI/UX — menus, HUDs and icons Technical art — shaders, scene optimization and engine integration Notable Work Ready or Not, Squad, Mutant Year Zero: Road to Eden, Starship Troopers: Extermination, Miasma Chronicles and Corruption 2029 — listed on its website

We develop fun exciting high tech games, and VR simulations
3D Animation workshop is a company that operates since 2020 and develops high end computer games for clients worldwide. We have a team that has more then 20 published games behind us. From Marvel, to Naughty dog we worked with anyone.

3D environment and prop art studio for Unreal Engine and Unity projects
About DEXSOFT Games DEXSOFT Games is a 3D art outsourcing studio in Novi Sad, Serbia, focused on modular environments, props and level design for Unreal Engine and Unity projects. Alongside client work it publishes its own environment packs on Fab and the Unity Asset Store (500+ packs, per its site). LinkedIn lists the company as founded in 2008. Company Overview Location: Novi Sad, Serbia Founded: 2008 Team: 2-10 employees (LinkedIn) Specialty: Modular, game-ready 3D environments and props Services 3D art outsourcing — environment art, props and modular kits built to a client's budget, style guide and pipeline Level design — blockouts through to art-passed playable spaces Product visualization — real-time and offline visualization for architecture, products and marketing The studio is a member of the Serbian Games Association.

High quality art outsourcing vendor
Digital Coalition is a 2D/3D Outsourcing studio based in Barcelona, focusing on high-end artistic and technical projects. Amongst our works are Call of Duty, Lords of the Fallen and Gothic Remake.

Yooperlite - expert Unity & VR game development.
Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

Game Cinematics, Trailers & Animation
SERVICES Pre-rendered game cinematics CG game trailers Cinematic trailers Character animation Cinematic direction AAA game marketing assets SPECIALIZATION AAA / AA games / Indie Pre-rendered CG Character-driven cinematics Marketing trailers Game cinematics CLIENT Activision Treyarch Raven Marvel Toys for Bob Microsoft Ubisoft

We make things move.
Aniwala is an animation and game art studio. We handle a brief from board to delivery: 2D, 3D, VFX, engine integration and the edit, all in one pipeline. Most of the time a project loses is spent in the gaps between vendors.

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website

Tokyo technical art, graphics programming and optimisation studio for AAA games
About Meta Meow Meta Meow Co., Ltd. is a Tokyo studio, founded in 2022, that provides technical art, graphics programming and performance optimisation for AAA game teams. It builds shaders, procedural pipelines, editor tools and real-time VFX, and optimises games for PC, PS5, Xbox and Switch. Company Overview Location: Tokyo, Japan Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Technical art and graphics programming for Unreal Engine productions Services Technical art — master materials, shaders, Niagara VFX and 3DCG content Procedural content — procedural assets, destruction systems, environment generation and auto LODs Graphics and engine programming — rendering features, custom engine work and Unreal extensions Pipeline and tools — DCC and Unreal editor tools Performance optimisation — profiling and porting to lower-end platforms Notable Work Dragon Quest XI S (Square Enix): environment tech art, tools and Switch optimisation (listed on its website) World End Heroes (Square Enix) and Beast of Reincarnation (Game Freak) (listed on its website)

Motion capture and cinematic co-development studio in Hanoi for games and film
About Animost Animost is a motion capture and cinematics studio in Hanoi that runs its own OptiTrack stage and delivers engine-ready animation and cinematic sequences in Unreal Engine 5 for game studios and film producers. It opened in 2019. Company Overview Location: Bac Tu Liem, Hanoi, Vietnam Founded: 2019 (LinkedIn lists 2018) Team: About 20 people (stated on its website) Specialty: Body and facial performance capture with in-house animation Services Cinematic co-development — breakdown, previz, capture, animation, facial and lighting Full performance capture — body, face and props, with remote direction over a live Unreal feed Animation and previz — layout, keyframe animation, mocap integration and polish passes 3D asset creation — characters, environments and rigging Notable Work Guild of Guardians (Immutable), Moonlight Sculptor (Kakao Games) and a Genshin Impact HoYoFair project (HoYoverse) — credits listed on its website The King of Kings (MOFAC Studios) — mocap, animation and VFX for the 2025 animated feature, listed on its website

Sofia game studio and Unity tools maker offering development, co-dev and porting
About Dreamteck Dreamteck is a game studio in Sofia, Bulgaria, that makes its own games and Unity tools and also takes outsourcing work. It publishes the Dreamteck Splines plugin on the Unity Asset Store, and its games include Lifeslide, with Overrider in development. For clients it builds games from scratch, extends existing teams, produces art, optimizes code and ports games in Unity and Unreal Engine. Company Overview Location: Sofia, Bulgaria Specialty: Unity development and tools Services Full game development — design, build and test for PC, console and mobile Co-development — direct access to its developers to extend a client team 2D and 3D assets — art production for client games Art direction and pipeline — art direction and art production pipelines Optimization — performance and code architecture work on existing projects Porting — moving games between platforms, with releases on Steam, Epic, PlayStation, Nintendo Switch, Google Play and the App Store

Florida AR/VR agency building VR games and apps for Quest, Vision Pro and PC VR
About Frame Sixty Frame Sixty is an AR/VR development agency in Clearwater, Florida. It builds enterprise XR applications and VR games for Meta Quest, Apple Vision Pro and PC VR. For games, it takes projects from prototype through porting to store launch, or supplies dedicated teams or individual Unity and Unreal VR developers. It is a certified Apple Vision Pro developer. Company Overview Location: Clearwater, Florida, United States Specialty: VR games and spatial apps for Quest and Vision Pro Services VR game design and prototyping — comfort, locomotion and core-loop testing in the headset Meta Quest and Apple Vision Pro game development — including RealityKit and Unity PolySpatial Multiplayer VR — Netcode and Photon networking, avatars and voice VR porting and optimisation — Quest, PC VR and Vision Pro Store launch — Meta Horizon Store, App Lab and App Store submission Enterprise XR — training simulations, digital twins and product configurators Notable Work Astro Intruders, a mixed-reality game for Apple Vision Pro, and Logitech Vision Pro immersive video (listed on its website)

Prague CGI animation studio making game trailers, cinematics and VR experiences
About All Animal All Animal is a Prague CGI animation studio that specializes in game trailers and cinematics, and also produces CGI ads and AR/VR experiences. Its portfolio is led by trailer and cinematic work for Blizzard Entertainment's World of Warcraft and for Ubisoft. Company Overview Location: Prague, Czech Republic Team: 11-50 employees (LinkedIn) Specialty: Full-CG game trailers and in-game cinematics Services Game trailers — full CG or real-time capture, story beats and sound design Cinematics — lore-driven cinematic sequences for game IPs Character development — look development, turnarounds and hero characters AR/VR — immersive and 4D VR experiences, AR activations CGI ads — look development, animation and finishing for agencies Pipeline tooling — custom Python and Unreal Engine tools Notable Work World of Warcraft trailers (Cataclysm Classic, Fall of the Lich King, The War Within) for Blizzard Entertainment — listed on its website Escape from Dalaran 4D VR ride for Blizzard Entertainment — listed on its website Heroes of Might and Magic III: Remake cinematics for Ubisoft — listed on its website

Cinematics, Motion Capture, VFX
At RBM, we handle the entire cinematic pipeline from start to finish, covering both in-game and pre-rendered content (3D, VFX, Animation...). We have our own Motion Capture stage and are Epic Games Authorized Service Partners, meaning Unreal Engine is our core expertise.

Portuguese co-development studio covering art, design and Unreal/Unity development
About Aden Aden (Aden Interactive) is a game studio in Caldas da Rainha, Portugal, that takes co-development work across art, design, development and production and also makes its own games, such as Timepunk and Gladihaters. Its sister brand Aden X builds branded, XR and location-based interactive experiences. Company Overview Location: Caldas da Rainha, Portugal Team: 2-10 employees (LinkedIn), plus a curated network of industry veterans Specialty: Co-development on new IPs, vertical slices and prototypes Services Game art — art direction, concept art, character and environment design, 3D, animation, VFX and technical art Game design — creative direction, UX/UI, systems, narrative and level design Development — full-cycle Unreal and Unity development, vertical slices, networking, backend and porting Production — project management, producing, consulting and QA It does not take projects built on gambling mechanics, sexually explicit content or play-to-earn models.
Run a studio that belongs in this directory? See which studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
Claim your listing so buyers reach you directly, with no commission on the work.