Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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301 companies • Page 7 of 7

Unreal Engine Game development studio
we, Silo Entertainment are here to help you whether you need prototype, gameplay system, complete feature, or help pushing your project forward, we'll work with you to find the right approach for your scope and budget. We're not here to be just another freelancer you hand work to. We're here to become the team behind you. the people you can rely on when you need something built, solved, or pushed forward. You bring the vision. We'll bring the team, the experience, and the execution. Let's build it.

Johannesburg real-time art studio: 3D assets, VFX and cinematics for Unreal and Unity
About Delzaar Studio Delzaar Studio is an independent game art and real-time production studio in Johannesburg, South Africa. It creates characters, environments, props, lighting, VFX and cinematics for Unreal Engine and Unity projects, including VR, PC and console titles, and is an Epic MegaGrants recipient. Company Overview Location: Johannesburg, South Africa Specialty: Real-time 3D art and cinematics for Unreal Engine and Unity Services Game-ready assets — props, vehicles, weapons and modular kits Character, creature and hard-surface modelling PBR texturing and material systems Lighting and look development Scene layout, level blocking and 3D prototyping Real-time VFX and cinematics, VR production Notable Work TideTurn (Stanion Studios) — character and texture pipeline, listed on its website Clients and partners shown include Epic Games, Stanion Studios and QORPO World — listed on its website

Real-time machine sync for mechanical sound generation
ROTOR TAXA explores new approaches to sound creation through programmable physical systems. Rather than treating sound as a purely digital process, the project investigates how robotics, motion and mechanical interaction can become creative tools for audio production. Through research, experimentation and functional prototypes, ROTOR TAXA develops methods for transforming physical movement into expressive acoustic events.

Santiago game studio doing work-for-hire development for publishers such as GameMill
About IguanaBee IguanaBee is a game development studio in Santiago, Chile (IguanaBee SpA), with about 12 years of experience. Besides original games such as Monsterbag for PS Vita, it develops games for publishers and brand owners, working in Unreal Engine, Unity, GameMaker and custom engines. Company Overview Location: Santiago, Chile Specialty: Work-for-hire game development on licensed IP for publishers Services Full game development for publishers and licensors Co-development with partner studios Development across Unreal Engine, Unity, GameMaker and custom engines, for multiple platforms and devices Notable Work Skull Island: Rise of Kong — listed on its website G.I. Joe: Operation Blackout (GameMill) and Little League World Series Baseball — listed on its website L.O.L. Surprise! Roller Dreams Racing (Nighthawk Interactive) — listed on its website Headsnatchers (Iceberg Interactive) and What Lies in the Multiverse (Untold Tales) — listed on its website

Boutique 3D environment and prop art studio for mobile, PC and console games
About Roboto Entertainment Roboto Entertainment is a boutique game art outsourcing studio based in Hong Kong and Mainland China. It produces background and environment art, 3D props, lighting and 2D concepts for game developers, and can implement assets directly in Unity or Unreal. Company Overview Location: Hong Kong (with a presence in Mainland China) Team: Describes itself as a small team of artists Specialty: 3D environment and background art for mobile, PC and console games Services 3D environment art — full game locations built to the client's art direction 3D props — furniture, weapons, vehicles and other set dressing Lighting and 3D rendering 2D concept art — early visual exploration through to production Engine implementation — importing assets into Unity or Unreal Engine Notable Work Death Stranding (Sony, 2019) — environment assets, listed on its website myVEGAS Alice in Wonderland (Playstudios) — 3D rendered slot assets, listed on its website Castle Story (Storm8 Studios) — ongoing 2D asset production since 2022, listed on its website Cookie Jam Blast and Property Brothers Home Design — listed on its website

We help indie game studios tell stories.
Pergamon Narrative is a boutique narrative design agency providing interactive storytelling services for video games. We are dedicated to bringing the myths and legends of your imagination to life through comprehensive narrative solutions. Our historical insight, attention to detail, and player-centric approach make us the ideal partner for studios looking to differentiate their games with compelling storytelling and design.

Lisbon 3D art outsourcing studio for props, environments and photogrammetry
About The Vertex Guild The Vertex Guild is a 3D art outsourcing studio in Lisbon, Portugal, founded in 2022 without external funding. It produces game-ready props and environments from blockout to final textures and runs photogrammetry pipelines from dataset capture to finished game asset, for projects from AAA to mobile. It also runs The Vertex Guild Academy, an online 3D course in Portugal. Company Overview Location: Lisbon, Portugal Founded: 2022 Specialty: Realistic 3D props and photogrammetry Services 3D asset production — blockout, modelling and texturing Environment and prop art Photogrammetry — capture, processing and game-ready conversion 3D training through The Vertex Guild Academy Notable Work Portfolio pieces including A Tasca props, the KL-51 cipher machine and woodworking tool sets — listed on its website

Polish game audio studio: music, sound design, Wwise/FMOD integration, VO and localization
About Orphic Media Orphic Media is a game audio production studio based in Poland that works as an embedded audio department for AAA and independent developers. It covers music, sound design, middleware implementation, post-production and voice production with localization. It is a division of the audio post house 140dbPOST. Company Overview Location: Warsaw, Poland Team: States over 20 years of AAA game audio credits Specialty: End-to-end game audio from composition to in-engine implementation Services Music production — original and adaptive scores Sound design — SFX, ambience and foley built for interactivity Audio integration — Wwise, FMOD, Fabric, Unity audio and Unreal MetaSounds Post-production — foley, mixing and mastering including Dolby Atmos, for cutscenes and trailers Voice production — casting, recording, dialogue editing and localization Interim audio direction for client teams Notable Work The Witcher 3: Wild Hunt (CD Projekt RED) — listed on its website Marvel Contest of Champions and Transformers: Forged to Fight (Kabam) — listed on its website Torchlight III (Echtra Games) — listed on its website

The story your game deserves
We are a game trailer company that brings lore, wishlists, and views for game publishers and game studios.

3D game animation studio: gameplay animation, mocap cleanup and real-time cinematics
About Otherworlds Studio Otherworlds Studio is a Denver-based 3D animation studio that works only on game animation for indie, AA and larger studios. It produces character locomotion and combat sets, cleans up and retargets motion-capture data, and builds real-time cinematics delivered as Unreal Engine Sequencer or Unity Timeline content. The company, Otherworlds Studio, LLC, also runs a separate AI division, Otherworlds AI. Company Overview Location: Denver, Colorado, United States Specialty: Engine-ready character animation and mocap cleanup for games Services 3D character animation — locomotion, combat, action sequences, facial animation Motion capture cleanup and retargeting — optical and inertial data (Xsens, OptiTrack, Vicon, Rokoko) Game cinematics — Unreal Sequencer and Unity Timeline scenes, trailers Technical animation — Control Rig, Animation Blueprints, Mecanim setup Animation optimisation — compression, LODs and memory budgets Animation only; the studio states it does not offer rendering services

Remote Philippine 3D art team making characters, props and environments for games
About Gintomesh Studio Gintomesh Studio is a 3D art outsourcing team of veteran artists working remotely from Metro Manila. Most of its clients are midcore and indie game developers, and it also models for the miniatures/collectibles and film industries. The studio says it made around 80 characters and mechs over two years for inXile's Wasteland 3. Company Overview Location: Metro Manila, Philippines (remote team) Specialty: Game-ready 3D characters and hard-surface assets Services Low-poly characters for AAA games; mid- to high-poly characters for cinematics and film Hard-surface and environment art — props, vehicles, weapons Procedural tileable textures in Substance Designer Painterly, older-generation workflows for mobile and indie games Digital sculpting for prototypes and 3D printing 3D scan cleanup — reprojection, retopology and decimation Notable Work Wasteland 3 (inXile Entertainment) — characters and mechs including Lucia Wesson, The Patriarch and Liberty Buchanan, listed on its website

Game audio company for music, SFX, voice over and in-engine implementation
About Mad Wave Audio Mad Wave Audio, LLC is an audio production company based in Los Angeles and Italy that provides music, sound effects, voice over and in-engine audio implementation for game studios. It can act as a full external audio department or support an internal team, and also licenses sound design for film and TV trailers. Company Overview Location: Los Angeles, United States (+ Italy) Specialty: Full-service game audio with implementation in Unreal Engine Services Audio direction Music composition Sound effects and creature sound design Voice-over production and dialogue editing Audio implementation in engine, with or without middleware Post-production and trailer sound licensing Notable Work X8, ROTU: Ionia, Terminator Salvation VR Ride and Blind Fate: Edo no Yami — listed on its website Additional sound design and audio direction on REPLACED — listed on its website

Game audio outsourcing: music, SFX and Wwise/FMOD/Unreal implementation
About Plume Pulse Plume Pulse is a small game-audio outsourcing company offering music composition, sound design and implementation in Wwise, FMOD and Unreal Engine. It works mainly with indie developers and offers free consultation calls and short custom demos. Company Overview Location: France (its terms are governed by French law) Team: 2-10 (LinkedIn) Specialty: Adaptive music and SFX with engine/middleware implementation Services Music composition — adaptive music and cinematic scores, with live musicians Sound design — custom SFX and original recordings Implementation — Wwise, FMOD and Unreal Engine audio systems Trailer music Notable Work Sound design and Wwise implementation for Sanctuary: Shattered Sun — listed on its website Dawn Apart (Industrial Technology & Witchcraft), Star Dream and Fire Hero — listed on its website
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