Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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104 companies • Page 3 of 3

Game development outsourcing studio
About Audiomotion Studios Audiomotion is one of Europe's leading performance capture studios. Established in 1997, they provide award-winning motion capture services for games, film, and TV from their facility at Rebellion Film Studios in Didcot, UK. Company History Founded: 1997 Experience: 25+ years Location: Rebellion Film Studios, Didcot, UK Facility: 40,000+ sqft shooting space Capture Volume 21m x 14m primary volume Vicon cutting-edge technology World-leading optical system Services Motion Capture Full body capture (including stunts and wirework) Hand and finger capture (3 or 5 finger) Full performance capture (body, fingers, final audio) Prop capture Skeleton tailoring and customization Technical Capabilities Realtime visualization (up to 30 performers) Location work (mobile studio capability) Wire work and action sequences Game Clients Sony Computer Entertainment Europe (SCEE) Guerrilla Games Microsoft Remedy Entertainment SEGA Creative Assembly KONAMI Electronic Arts Notable Projects Games Quantum Break (Remedy) Tom Clancy's The Division Far Cry 3 Ghost Recon: Future Soldier Forza Horizon 4 The Elder Scrolls Online: Gold Road (cinematic) Film & TV Ready Player One Star Wars: The Last Jedi The Nutcracker and the Four Realms World War Z Exodus: Gods and Kings 47 Ronin Maleficent Why Choose Audiomotion 25+ years performance capture expertise Europe's leading mocap studio 40,000 sqft facility at Rebellion AAA game and Hollywood film credits Full performance capture capabilities

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Game development outsourcing studio
About Beyond Capture Beyond Capture (also known as Beyond Performance Capture) is a motion capture and performance capture studio providing high-quality capture services for games, film, and other entertainment media. Services Motion Capture Full-body motion capture Performance capture Facial capture Real-time capture solutions Performance Services Actor casting and direction Performance coaching Stunt coordination On-set capture Technical Services Data processing and cleanup Retargeting and animation Integration support Industry Applications Video game cinematics In-game animation Film and television Virtual production Interactive experiences Specializations High-fidelity performance capture Real-time motion capture Multi-performer capture sessions Facial performance capture Why Choose Beyond Capture Performance capture specialists for games and film Full-service facility from capture to cleanup Real-time capabilities for modern pipelines Experienced performers and technicians Industry-standard quality for AAA productions

Game development outsourcing studio
About Beyond Performance Capture Beyond Performance Capture Studios (Beyond Capture) is a Canadian performance capture company based in Vancouver, British Columbia. They provide mocap services for games, film, and TV, with an additional studio in Montreal through a strategic partnership. Locations Vancouver, BC - Headquarters Montreal, QC - Beyond Montréal (opened November 2021) 15,000 sq ft facility 22 ft clear height 4,000 sq ft capture stage Leadership Graham Qually - President and CEO Services Performance Capture Body capture Facial capture Real-time solving Additional Services Photogrammetry/4D scanning Voice-over audio recording In-engine real-time solving Equipment 60+ Vicon Vantage 16 cameras Multiple Ultra HD video cameras Faceware facial capture helmets In-engine real-time solving technology Notable Projects Resident Evil 4 Remake (Capcom) Strategic Partnership Beyond Montréal was launched in partnership with Reservoir Creative, providing east coast coverage for performance capture services. Why Choose Beyond Performance Capture Dual Canadian locations (Vancouver + Montreal) State-of-the-art facilities with Vicon technology AAA game credits including Resident Evil 4 Full mocap services body, face, and audio Photogrammetry capabilities

Game development outsourcing studio
About BPI Studio BPI Studio (Bretagne Production International) is a 3D animation studio established in 2006 in France, specializing in facial animation for film and video games. They are producers of films and 3D content with particular expertise in facial animation. Location 6 av. de la Croix Verte, 35650 Le Rheu, France Bat Triotech - CL Corp Division Services Animation Facial animation (specialty) 3D character animation Cartoon and realistic styles Rigging and motion capture Production Audiovisual production VR/4D/5D animation projects Film production development Notable Projects A Plague Tale: Requiem (Asobo Studio) NBA 2K21 & NBA 2K22 (Take-Two) Love, Death & Robots (Season 1, Episode 7) Notre-Dame de Paris documentary Various VR productions and short films Major Clients Dynamixyz Take-Two Interactive Asobo Studio Focus Entertainment Capcom Supermassive Games Guerrilla Games Specializations Facial animation (cinema and games) Performance capture 3D character work Why Choose BPI Studio Facial animation specialists since 2006 Major AAA clients including Capcom, Guerrilla, Take-Two A Plague Tale contribution France-based with EU advantages Film and game crossover expertise

Game development outsourcing studio
About Axis Studios (Historical) Axis Studios was an award-winning entertainment company founded in Glasgow in 2000, known for creating some of gaming's most iconic cinematics and trailers. The company went into administration in July 2024 after financial difficulties. Company History Founded: 2000 in Glasgow by CEO Richard Scott Peak Size: 300 artists across Glasgow, London, and Bristol Status: Entered administration July 2024, 162 employees laid off Services (Historical) Animation Game cinematics and trailers CG character animation Full animation production Visual Effects VFX for games Real-time team capabilities Flaunt Productions Part of Axis Studios group Notable Projects Dead Island trailer (2011) - Regarded as one of the best game trailers ever Halo cinematics The Elder Scrolls cinematics Warhammer 40K cinematics Destiny 2: The Witch Queen - 13 CG characters for Bungie Magic: The Gathering - Back-to-back cinematics Love Death & Robots (Netflix) LEGO: City Adventures Recognition Award-winning trailer for Dead Island put Axis on the global map. Closure Impacted by decline in customer projects and increased labor costs, leading to severe cash flow problems and administration in 2024. Why Axis Studios Mattered Dead Island trailer set industry standard Major franchise work with AAA publishers 300 person team at peak Scotland's largest animation studio

Game development outsourcing studio
About Technicolor Games Technicolor Games is a global team of artists and creative technologists with decades of experience in gaming and interactive entertainment. Founded in 2007 as Technicolor Interactive Services with 30 team members, they are now a TransPerfect Studio (acquired March 2025) with 450+ employees. Company Scale Founded: 2007 450+ employees 100+ AAA titles 17+ years of partnerships Acquired by: TransPerfect (March 2025) Services Art Production Concept Art 3D Art (characters, creatures, environments) Animation VFX Cinematics Surfacing and PBR assets Scanning and photogrammetry Technical Unreal Engine expertise Unity expertise Real-time FX Procedural environment modeling Lighting Game Capture Gameplay capture Reveal trailers Narrative trailers Notable Projects Hogwarts Legacy - Animation services (BAFTA nominated) Red Dead Redemption (with Rockstar) L.A. Noire (with Rockstar) Max Payne 3 (with Rockstar) Major Clients Rockstar Games Electronic Arts Sony Square Enix Global Presence Core creative team based in India, with client relationship teams across North America, Asia, and Europe. Why Choose Technicolor Games 100+ AAA titles experience 450+ person global team Rockstar partnership on major franchises TransPerfect backing with resources 17+ years in the industry

Game development outsourcing studio
About Creative Assembly Motion Capture Creative Assembly operates an internal motion capture facility at their Horsham, UK headquarters. This facility is used exclusively for SEGA's internal game development and is not available as an outsourcing service. Note This entry refers to an internal facility within Creative Assembly (SEGA), not an external motion capture service provider. Facility Details Location: Horsham, West Sussex, UK Owner: Creative Assembly (SEGA subsidiary) Purpose: Internal game development support Parent Studio Creative Assembly is a British game developer owned by SEGA, best known for Total War series. Not Available for External Work This is an internal studio resource, not an outsourcing provider. Companies seeking motion capture services should consider dedicated mocap studios.
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