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Game Development Outsourcing in Brazil

5 verified game outsourcing studios are listed in Brazil, covering 2D and 3D art, programming, animation, and audio. Compare portfolios, team sizes, and what each studio actually ships before you reach out.

5 companies

Why Brazil?

Similar timezones to US
Growing game dev scene
Creative talent
Cultural affinity

Typical rates in Brazil

Competitive, lower-to-middle of global rates

Studios in Brazil are known for solid quality at competitive rates, usually the lower-to-middle of the global table. Entry-level 2D art commonly runs $25-40/hour and mid-range programming around $60-120/hour, while senior specialists still reach the top bands for demanding work. Across the market, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art, $35-250 for programming, and $30-200 for audio, moving up with seniority. Brazil is a common middle ground: cheaper than North America or Western Europe, with a stronger game-dev tradition and easier collaboration than the lowest-cost markets. For North American clients the timezone overlap is a real advantage.

For a full breakdown by service and seniority, see our game outsourcing cost guide. Need a specific engine? Compare Unity and Unreal Engine studios.

Companies in Brazil

Aquiris logo
Aquiris
Porto Alegre, Brazil
100-200

## About Aquiris Aquiris is a Brazilian game development studio founded in 2007 and headquartered in Porto Alegre, Brazil. With a team of over 150 people, they are known for creating visually stunning games with a focus on artistic quality and technical excellence. ## Company Scale - **Founded:** 2007 - **Team Size:** 150+ people - **Location:** Porto Alegre, Brazil + remote team ## Notable Games ### Horizon Chase Series The studio's flagship racing franchise: - **Horizon Chase 2** - Latest installment with expanded features - **Horizon Chase Turbo** - Critically acclaimed arcade racer - **Horizon Chase: Senna Forever** - Tribute to Ayrton Senna ### Other Titles - **Wonderbox** - Apple Arcade adventure creation game - **Looney Tunes: World of Mayhem** - Mobile RPG ## Platform Experience - Console (PlayStation, Xbox, Nintendo Switch) - PC (Steam) - Mobile (iOS, Android) - Apple Arcade ## Press Recognition - **PlayStation Universe:** "Pure 90's Racing Nostalgia" - **Common Sense Media:** "Beautiful, Fun and Epic" ## Specializations - Arcade racing games - Retro-inspired visuals - Cross-platform development - Mobile game expertise ## Why Choose Aquiris - **Proven IP creators** with Horizon Chase franchise - **150+ person team** with full development capacity - **Apple partnership** via Apple Arcade - **Brazilian talent** with cost-effective rates - **Cross-platform** development expertise

PROGRAMMING
ART 3D
ART 2D
+2
Hoplon logo
Hoplon
Florianópolis, Brazil
50-100

## About Hoplon Hoplon is a Brazilian video game developer known for creating Heavy Metal Machines. Based in Brazil, they develop multiplayer games for PC and consoles. ## Location Brazil ## Notable Games ### Heavy Metal Machines - Vehicular combat MOBA - Free-to-play - PC platform ## Specializations - Multiplayer games - Vehicular combat - Free-to-play models ## Note Hoplon is primarily a game developer, not an outsourcing service provider. Listed for reference. ## Why Hoplon Matters - **Heavy Metal Machines** original IP - **Brazilian studio** talent - **Multiplayer** expertise

PROGRAMMING
ART 3D
GAME DESIGN
+1
JoyMasher logo
JoyMasher
São Paulo, Brazil
11-50

## About JoyMasher JoyMasher is an independent game development studio based in Curitiba, Brazil. Founded in 2012, they specialize in retro-style games inspired by the 8-bit and 16-bit era, creating acclaimed titles like Blazing Chrome and Vengeful Guardian: Moonrider. ## Company Overview - **Founded:** 2012 - **Location:** Curitiba, Paraná, Brazil - **Team:** 2-10 employees - **Tagline:** "We know retro." ## Founders - Danilo Dias - Thaís Weiller - Marco Galvão ## Specializations - Retro games - 8-bit style - 16-bit style - Action platformers - Run and gun games ## Notable Games - **Blazing Chrome** (The Arcade Crew) - **Vengeful Guardian: Moonrider** (The Arcade Crew) - **Odallus: The Dark Call** (self-published) - **Oniken** (self-published) ## Inspirations Games inspired by classics like: - Ninja Gaiden - Contra - Kabuki Quantum Fighter - Shadow of the Ninja - Vice: Project Doom ## Publisher Partnerships - The Arcade Crew (Blazing Chrome, Vengeful Guardian) - Self-published (Oniken, Odallus) ## Philosophy "I just wanted to make a fun action 8-bit game, like the ones that I used to play as a kid... I really love games from 8/16-bit era and I want to make games like these." - Danilo Dias ## Note JoyMasher is primarily an indie game developer creating original IP rather than an outsourcing provider. Listed for reference. ## Why JoyMasher Matters - **Blazing Chrome** critical acclaim - **Retro game** specialists - **Brazil-based** indie studio - **8-bit/16-bit** authentic style - **The Arcade Crew** partnership

PROGRAMMING
GAME DESIGN
ART 2D
+1
Flutu Music logo
Flutu Music
São Paulo, Brazil
5-10

## About Flutu Music Flutu Music (FLUTU PRODUCAO MUSICAL LTDA) is a game audio company based in São Paulo, Brazil, founded by Victor Hime. They provide comprehensive audio services for video games and interactive media, with a distributed team across Brazil and presence in Valencia, Spain. ## Location - **Headquarters:** São Paulo, Brazil (R JOSE JANNARELLI 199) - **European Office:** Valencia, Spain - **Distributed team** across Brazil ## Services ### Music Production - Original music composition (instrumental and song) - Cinematics and trailer sound design - Game mixing and mastering ### Sound Design - In-game sound effects (SFX) - Environmental audio - UI sounds ### Voice Production - Voice-over services - Casting, recording, editing - FX processing ### Audio Integration - Unity integration - Unreal Engine integration - Interactive audio systems design - Middleware implementation (WWISE/FMOD) ### Technical Services - Audio QA and optimization - Recording studio - Audio post-production ## Certifications Team certified in Wwise, FMOD, Unity, Unreal Engine, and Agile methodologies. ## Notable Projects - **Legacy of Evil** - Classic Shoot 'em Up (Uruca Games) - Music direction, composition, SFX, FMOD implementation - Farming game with Brazilian cultural soundtrack (Red Sea Games) ## Why Choose Flutu Music - **Full audio services** from composition to implementation - **Brazil-based** with competitive rates - **Middleware certified** (Wwise, FMOD) - **Engine expertise** in Unity and Unreal - **European presence** in Valencia

AUDIO
DS
DHM Studio
São Paulo, Brazil
1-10

DHM Studio is a creative outsourcing team specializing in high-quality 3D assets, sound design, and game-ready textures. We collaborate with studios and developers worldwide to bring interactive worlds to life — from concept to final render, with precision, passion, and reliability.

ART 3D
AUDIO

FAQ: game outsourcing in Brazil

How much does game outsourcing cost in Brazil?

Brazil sits in the middle of the market. Entry-level 2D art typically starts near $25-40/hour, mid-range 3D art around $50-100/hour, and senior programming reaches $120-250/hour. You get most of the cost savings of cheaper regions with fewer collaboration headaches.

How does Brazil compare to Asia on price?

Brazil is generally cheaper than North America and Western Europe but priced above the lowest-cost Asian markets. The pull is the balance: competitive rates, a real game-dev talent base, and timezone overlap with the US.

What game dev work is Brazil known for?

Studios here handle the full range, from 2D and 3D art to programming and full production. The region has a growing, increasingly experienced talent pool. Match a studio's shipped titles to your genre and target platform.

Need a specific service in Brazil?

Filter the directory by service, engine, and team size to narrow Brazil studios down to the ones that fit your brief and budget.

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