Game Development Outsourcing in Brazil
6 verified game outsourcing studios are listed in Brazil, most often offering Programming (4), 3D Art (3) and Audio & Sound Design (3). Compare portfolios, services, and engine coverage before you reach out.
Working-hour overlap with Brazil
Assuming a 09:00-18:00 working day on both sides. Ranges reflect daylight saving, which the two sides do not always shift on the same dates.
Seven to eight hours, effectively a shared workday. São Paulo runs one to two hours ahead of ET depending on US daylight saving, and Brazil has not observed daylight saving since 2019.
Four to five hours, all in the European afternoon: 13:00-18:00 CET is 09:00-14:00 in São Paulo.
Why this matters more than the hourly rate: how overlap hours decide the pace of a project.
What the Brazil outsourcing market actually looks like
Brazil has the best timezone position of any country in this directory outside North America. São Paulo runs one to two hours ahead of US Eastern year-round, which gives you seven to eight hours of daily overlap. That is a shared workday in practice. No other non-North-American market here comes close for US buyers.
The cohort is small at 6 studios but evenly balanced across programming, 3D art, and game design, and it is one of the few places in the directory where Godot shows up alongside Unity and Unreal. The median founding year is 2012, so these are not new teams.
For US buyers the case is straightforward: near-total overlap, a meaningful cost difference against domestic studios, and familiarity with the North American market. For European buyers it is weaker but still workable, with four to five hours concentrated in the European afternoon.
The limits are scale and language. Five studios is a short list, the teams are small, and Portuguese is the first language, so confirm the working English of the people who will actually be on your calls. Contracting and tax paperwork also takes longer than a domestic engagement, which is worth building into the kickoff timeline.
Where Brazil is strong
- The best timezone position of any country in this directory outside North America. Seven to eight hours of daily overlap with US Eastern is a shared workday in practice.
- An even balance across programming, 3D art, and game design, so small full-project engagements are realistic.
- One of the few cohorts in the directory where Godot appears alongside Unity and Unreal.
- An established group with a median founding year of 2012.
What to watch for
- Five studios. A short list, and the teams are small.
- Portuguese is the first language. Confirm the working English of the people who will be on your calls.
- Contracting and tax paperwork takes longer than a domestic US or EU engagement. Budget for it in your kickoff timeline.
- European buyers get four to five hours, all in the European afternoon.
Editorial assessment written from the directory data. The counts in the breakdown below are recomputed on every page load.
What Brazil studios offer
Counted across all 6 listed Brazil studios. A studio can appear in more than one row.
Why Latin America?
Typical rates in Brazil
Competitive, lower-to-middle of market rates
Studios in Brazil are known for solid quality at competitive rates, usually the lower-to-middle of the published ranges. Entry-level 2D art commonly runs $25-40/hour and mid-range programming around $60-120/hour, while senior specialists still reach the top bands for demanding work. Across the market, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art, $35-250 for programming, and $30-200 for audio, moving up with seniority. Brazil is a common middle ground: cheaper than North America or Western Europe, with a stronger game-dev tradition and easier collaboration than the lowest-cost markets. For North American clients the timezone overlap is a real advantage.
These are general market ranges, not quoted studio rates. For a full breakdown by service and seniority, see the game outsourcing cost guide. Need a specific engine? Compare Unity and Unreal Engine studios.
All 6 game outsourcing studios in Brazil

About Aquiris Aquiris is a Brazilian game development studio founded in 2007 and headquartered in Porto Alegre, Brazil. With a team of over 150 people, they are known for creating visually stunning games with a focus on artistic quality and technical excellence. Company Scale Founded: 2007 Team Size: 150+ people Location: Porto Alegre, Brazil + remote team Notable Games Horizon Chase Series The studio's flagship racing franchise: Horizon Chase 2 - Latest installment with expanded features Horizon Chase Turbo - Critically acclaimed arcade racer Horizon Chase: Senna Forever - Tribute to Ayrton Senna Other Titles Wonderbox - Apple Arcade adventure creation game Looney Tunes: World of Mayhem - Mobile RPG Platform Experience Console (PlayStation, Xbox, Nintendo Switch) PC (Steam) Mobile (iOS, Android) Apple Arcade Press Recognition PlayStation Universe: "Pure 90's Racing Nostalgia" Common Sense Media: "Beautiful, Fun and Epic" Specializations Arcade racing games Retro-inspired visuals Cross-platform development Mobile game expertise Why Choose Aquiris Proven IP creators with Horizon Chase franchise 150+ person team with full development capacity Apple partnership via Apple Arcade Brazilian talent with cost-effective rates Cross-platform development expertise

About Hoplon Hoplon is a Brazilian video game developer known for creating Heavy Metal Machines. Based in Brazil, they develop multiplayer games for PC and consoles. Location Brazil Notable Games Heavy Metal Machines Vehicular combat MOBA Free-to-play PC platform Specializations Multiplayer games Vehicular combat Free-to-play models Note Hoplon is primarily a game developer, not an outsourcing service provider. Listed for reference. Why Hoplon Matters Heavy Metal Machines original IP Brazilian studio talent Multiplayer expertise
About JoyMasher JoyMasher is an independent game development studio based in Curitiba, Brazil. Founded in 2012, they specialize in retro-style games inspired by the 8-bit and 16-bit era, creating acclaimed titles like Blazing Chrome and Vengeful Guardian: Moonrider. Company Overview Founded: 2012 Location: Curitiba, Paraná, Brazil Team: 2-10 employees Tagline: "We know retro." Founders Danilo Dias Thaís Weiller Marco Galvão Specializations Retro games 8-bit style 16-bit style Action platformers Run and gun games Notable Games Blazing Chrome (The Arcade Crew) Vengeful Guardian: Moonrider (The Arcade Crew) Odallus: The Dark Call (self-published) Oniken (self-published) Inspirations Games inspired by classics like: Ninja Gaiden Contra Kabuki Quantum Fighter Shadow of the Ninja Vice: Project Doom Publisher Partnerships The Arcade Crew (Blazing Chrome, Vengeful Guardian) Self-published (Oniken, Odallus) Philosophy "I just wanted to make a fun action 8-bit game, like the ones that I used to play as a kid... I really love games from 8/16-bit era and I want to make games like these." - Danilo Dias Note JoyMasher is primarily an indie game developer creating original IP rather than an outsourcing provider. Listed for reference. Why JoyMasher Matters Blazing Chrome critical acclaim Retro game specialists Brazil-based indie studio 8-bit/16-bit authentic style The Arcade Crew partnership

About Flutu Music Flutu Music (FLUTU PRODUCAO MUSICAL LTDA) is a game audio company based in São Paulo, Brazil, founded by Victor Hime. They provide comprehensive audio services for video games and interactive media, with a distributed team across Brazil and presence in Valencia, Spain. Location Headquarters: São Paulo, Brazil (R JOSE JANNARELLI 199) European Office: Valencia, Spain Distributed team across Brazil Services Music Production Original music composition (instrumental and song) Cinematics and trailer sound design Game mixing and mastering Sound Design In-game sound effects (SFX) Environmental audio UI sounds Voice Production Voice-over services Casting, recording, editing FX processing Audio Integration Unity integration Unreal Engine integration Interactive audio systems design Middleware implementation (WWISE/FMOD) Technical Services Audio QA and optimization Recording studio Audio post-production Certifications Team certified in Wwise, FMOD, Unity, Unreal Engine, and Agile methodologies. Notable Projects Legacy of Evil - Classic Shoot 'em Up (Uruca Games) Music direction, composition, SFX, FMOD implementation Farming game with Brazilian cultural soundtrack (Red Sea Games) Why Choose Flutu Music Full audio services from composition to implementation Brazil-based with competitive rates Middleware certified (Wwise, FMOD) Engine expertise in Unity and Unreal European presence in Valencia

Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾
DHM Studio is a creative outsourcing team specializing in high-quality 3D assets, sound design, and game-ready textures. We collaborate with studios and developers worldwide to bring interactive worlds to life — from concept to final render, with precision, passion, and reliability.
FAQ: game outsourcing in Brazil
We list 6 verified game development outsourcing studios in Brazil. The most common services across them are Programming (4), 3D Art (3) and Audio & Sound Design (3). On engines, Unity (5) and Unreal Engine (5). The count updates as studios join the directory.
With US Eastern: Seven to eight hours, effectively a shared workday. São Paulo runs one to two hours ahead of ET depending on US daylight saving, and Brazil has not observed daylight saving since 2019. With Western Europe: Four to five hours, all in the European afternoon: 13:00-18:00 CET is 09:00-14:00 in São Paulo. Both assume a 09:00-18:00 working day on each side.
Across the 6 Brazil studios listed here, the most common services are Programming (4), 3D Art (3) and Audio & Sound Design (3). The platforms they cover most often are PC (6), Nintendo Switch (4) and Android (3). The best timezone position of any country in this directory outside North America. Seven to eight hours of daily overlap with US Eastern is a shared workday in practice.
We do not publish per-country rates, because we do not have reliable rate data for individual studios. As a general market reference, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art and $35-250 for programming, moving up with seniority. Ask two or three Brazil studios to quote against the same written brief; that comparison is far more useful than a country average.
Keep looking
- Widen the search to every Latin America studio in the directory.
- Filter the directory to Brazil studios with services, engines and platforms.
- See only Brazil studios offering programming, the most common service here.
- Work out a budget with the game outsourcing cost guide.
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