Game Development Outsourcing in Indonesia
3 verified game outsourcing studios are listed in Indonesia, covering 2D and 3D art, programming, animation, and audio. Compare portfolios, team sizes, and what each studio actually ships before you reach out.
Why Indonesia?
Typical rates in Indonesia
Often near the low end of global rates
Studios in Indonesia usually sit at the lower end of the global rate table. Expect entry-level 2D art to start around $25-40/hour and mid-range 3D art around $50-100/hour, with senior talent climbing toward the upper bands ($100-200/hour) for AAA-level work. Across the market, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art, $35-250 for programming, and $30-200 for audio, moving up with seniority. Indonesia is one of the more affordable places to outsource, though Japan, South Korea, and Singapore are exceptions and price closer to Western studios. Budget more time for review cycles and timezone overlap when working with the lower-cost markets here.
For a full breakdown by service and seniority, see our game outsourcing cost guide. Need a specific engine? Compare Unity and Unreal Engine studios.
Companies in Indonesia

## About Toge Productions Toge Productions is an Indonesian game developer and publisher founded in 2009 in Tangerang. One of the biggest studios in Indonesia, they created the Infectonator series and Coffee Talk, while also publishing indie games to help grow the Indonesian game industry. ## Company Overview - **Founded:** 2009 - **Location:** Tangerang, Indonesia - **Founder:** Kris Antoni (CEO) - **Focus:** Development and publishing - **Mission:** Grow Indonesian game industry ## Original Games ### Coffee Talk Series - Story-driven visual novel - Coffee shop setting - Multiple entries ### Infectonator Series - Infectonator 3: Apocalypse - Zombie simulation-strategy - Fast-paced action ### Other Titles - When the Past was Around (2020) - Rising Hell (2021) - Rage in Peace (2018) ## Publishing Division (2017) ### Mission Help Indonesian developers: - Overcome funding challenges - Access distribution channels - Reach global markets ### Services - Development funding - Publishing support - Marketing assistance - Distribution ## Industry Contribution - Gathering events for developers - Collaboration encouragement - Regional game industry growth ## Note Toge Productions is primarily a game developer/publisher rather than an outsourcing provider. Listed for reference as Indonesia's leading game studio. ## Why Toge Productions Matters - **Coffee Talk** acclaimed series - **Indonesia's largest** game studio - **Publisher arm** indie support - **Regional pioneer** APAC gaming - **Since 2009** industry builder
## About Agate Agate is a leading Indonesian game development studio and one of Southeast Asia's largest, operating since 2009 with offices across five locations. The studio delivers full-cycle game development, art production, and gamification services to clients worldwide. ## Company Scale - **50+ consumer games** developed - **10 million+ lifetime players** globally - **200+ clients** served - **20+ industry awards** - **5 office locations** ## Services ### Full-Cycle Game Development - Initial design and prototyping - Full production and development - Quality assurance and testing - Launch and live operations ### Game Art - Concept art and visual development - 3D modeling and texturing - Character and environment animation - Technical art and optimization ### Game Porting - Multi-platform optimization - Console, PC, and mobile deployment - Performance optimization ### Gamification - Custom gamification solutions - User acquisition strategies - Live operations support ## Notable Games - **Valthirian Arc: Hero School Story 2** - **Blades of Mirage** (upcoming) - **Rootmare** (upcoming) - **RIFTSTORM** (upcoming) ## Major Clients - EA / Chillingo - Garena - Square Enix - Tokopedia - Telkomsel - Bank Central Asia ## Technology - **Engines:** Unity, Unreal Engine - **Platforms:** PC, Console, iOS, Android ## Why Choose Agate - **15+ years** of game development experience - **Southeast Asian expertise** with local market knowledge - **Full-service studio** from concept to live ops - **Scalable teams** for projects of any size - **AAA-quality outsourcing** at competitive rates

## About Gambir Studio Gambir Studio (Cahaya Usaha Mandiri, PT) is an Indonesian game developer founded in August 2016 in Sleman, Indonesia. With a team experienced in the game industry, they focus on mobile and PC game development with over 15 games released and 20 million installs. ## Company Scale - **Founded:** 2016 - **Location:** Sleman, Indonesia - **15+ games** released - **20+ million** installs - **Founder:** Shafiq Hussein ## Recognition - Google Indie Games Accelerator participant - 20% revenue growth through mentorship program ## Focus Areas ### Mobile Games - Free-to-play (F2P) mobile games - Casual cooking games - Available on Google Play and Apple App Store ### PC Games - Premium PC games - Fantasy action roguelites ## Notable Projects - **Knight vs Giant: The Broken Excalibur** - Roguelite action game - Published by PQube - Released on PS5, Xbox Series X/S, and Nintendo Switch ## Specializations - Mobile game development - Casual games - Roguelite games - F2P monetization ## Why Choose Gambir Studio - **20+ million installs** proven reach - **Indonesia-based** with competitive rates - **Google Accelerator** graduate - **Multi-platform** (mobile and PC) - **Publisher relationships** with PQube
FAQ: game outsourcing in Indonesia
Indonesia tends to land at the cheaper end of the market. Entry-level 2D art often starts near $25-40/hour and mid-range programming around $60-120/hour, with senior specialists reaching the top global bands. Rates depend more on the studio's track record and the engine than on the country alone.
Not inherently. Plenty of studios here ship polished work at low rates. The real cost is communication overhead: larger timezone gaps and more review rounds. Vet the portfolio against your target style and ask for a small paid test before committing to a milestone.
2D art, 3D modeling, and well-specified programming tasks travel well to Indonesia because the brief can be locked down up front. Work that needs constant back-and-forth, like live game design, is harder across a big timezone gap.
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