Studios That Make Mobile Game Ad Creatives and Playable Ads (2026)
As of 29 September 2026, 12 studios in this directory list playable ads or user-acquisition ad creatives for mobile games as a specialty, including iLogos Game Studios, Magic Media and VSQUAD. The work is short-form advertising for install campaigns: playable ads that run as small interactive builds, usually HTML5, inside ad networks; short video ads; and batches of variants that replace creatives as their performance drops. It is bought differently from a trailer: studios usually work per batch or on a monthly retainer, and a good brief includes your campaign data, not only a script. Each card gives the studio's city, team size, founding year and main services. Membership comes from the specialty tags on each listing. Featured listings sort first and are labelled.
Compare Playable Ad & UA Creative Studios at a glance
The top 10 Playable Ad & UA Creative Studios on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| EXYZ Studio | Sofia | Bulgaria | 11-50 | 2023 | Unreal Engine, Unity | PC, Android, iOS +1 | 2D Art, Animation, UI/UX Design +3 |
| iLogos Game Studios | Limassol | Cyprus | 51-200 | 2007 | Unity, Unreal Engine | PC, iOS, Android +1 | Programming, 2D Art, 3D Art +3 |
| Magic Media | Limassol | Cyprus | 51-200 | 2016 | Unity, Unreal Engine | PC, PlayStation, Xbox +3 | 2D Art, 3D Art, Animation +3 |
| VSQUAD | Kyiv | Ukraine | 51-200 | 2016 | Unity, Unreal Engine | PC, PlayStation, Xbox +2 | 2D Art, 3D Art, Animation |
| EJAW | Kyiv | Ukraine | 51-200 | 2014 | Unity, Unreal Engine | iOS, Android, PC | Programming, Game Design, 2D Art +1 |
| SunStrike Studios | Nicosia | Cyprus | 51-200 | 2016 | — | PC, iOS, Android | 2D Art, 3D Art, Animation +3 |
| Ocellus Studio | Lyon | France | 11-50 | 2018 | Unity, Unreal Engine | PC, PlayStation, Xbox | 2D Art, 3D Art |
| Exodia | Cebu City | Philippines | 11-50 | 2017 | Unity, Unreal Engine | iOS, Android, PC +1 | Programming, 2D Art, 3D Art +6 |
| KAVA Studio | Kyiv | Ukraine | 11-50 | 2023 | Unity, Custom Engine, Unreal Engine +2 | PC, Web, iOS +2 | 2D Art, Programming, 3D Art +4 |
| AppAgent | Prague | Czech Republic | 11-50 | 2016 | — | iOS, Android | Marketing, 2D Art, Animation |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Playable Ad & UA Creative Studios

Art that ships. Creative that sells.
Sofia, Bulgaria · 11-50 people · Founded 2023 · 2D Art, Animation, UI/UX Design · Unreal Engine, Unity

NFT & Traditional Game Development
Limassol, Cyprus · 51-200 people · Founded 2007 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Full-Service Game Production
Limassol, Cyprus · 51-200 people · Founded 2016 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Premium Game Art Production
Kyiv, Ukraine · 51-200 people · Founded 2016 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Ukrainian Game Development
Kyiv, Ukraine · 51-200 people · Founded 2014 · Programming, Game Design, 2D Art · Unity, Unreal Engine

Game art outsourcing studio in Cyprus: 2D/3D art, animation, UI and ad creatives
Nicosia, Cyprus · 51-200 people · Founded 2016 · 2D Art, 3D Art, Animation

French Art Excellence
Lyon, France · 11-50 people · Founded 2018 · 2D Art, 3D Art · Unity, Unreal Engine

Cebu studio for Unity development, game reskins, playable ads and art outsourcing
Cebu City, Philippines · 11-50 people · Founded 2017 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

External production partner — Game Art & Animation, UA Creatives, Development & Porting
Kyiv, Ukraine · 11-50 people · Founded 2023 · 2D Art, Programming, 3D Art · Unity, Custom Engine, Unreal Engine

Mobile game growth agency producing UA ad creatives, ASO and user acquisition
Prague, Czech Republic · 11-50 people · Founded 2016 · Marketing, 2D Art, Animation

Playable ad and interactive ad creative studio for mobile games and brands
Istanbul, Turkey · Marketing, Programming, 2D Art

Game marketing creative studio for trailers, video ads, UGC, playables and banners
Paris, France · 1-10 people · Marketing, Animation, 2D Art
Run a studio that belongs on this list? See which playable ad & UA creative studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
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How We Select
How to choose a playable ad or UA creative studio
Ask how many variants a monthly batch includes and how quickly a new concept goes from brief to live, since user-acquisition creative is a volume business and most concepts are dropped after testing. Ask which ad networks the studio has delivered playables for, because each network sets its own file-size and format limits, and whether the studio builds from your game's own assets or recreates them. Ask who writes the hooks and whether the team can read your campaign results, not only a written brief. Then run one paid batch before agreeing a retainer, and judge it on your own install and retention numbers.
Frequently asked questions
Which studios make playable ads for mobile games?
The 12 studios on this list name playable ads or user-acquisition ad creatives as a specialty on their own listing, as of 29 September 2026. Studios on it include iLogos Game Studios, Magic Media and VSQUAD. Ask each which ad networks it has shipped playables to, and for a live example you can play on your phone.
What is the difference between a playable ad and a video ad?
A playable ad is a small interactive build, usually HTML5, that lets a player try a slice of the game inside the ad before installing. A video ad is a short clip with no interaction. Playables cost more to make and are limited by each network's file-size rules; video ads are cheaper to produce in volume. Most campaigns test both, and a studio that makes both can reuse assets between them.
How is UA creative production priced?
Usually per batch of creatives or as a monthly retainer covering a set number of concepts and variants, rather than by the hour. This directory does not publish prices for individual studios. Ask what a batch contains, how many revision rounds it includes, and whether iterations on a winning concept count as new variants.
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