Best Game Audio Outsourcing Companies (2026)
Top game audio studios for music, sound design, and voice acting. As of 17 October 2026, 64 of the 533 studios in this directory are on this list. Compare listed capabilities and portfolio work, then contact studios directly.
Compare Game Audio Companies at a glance
The top 10 Game Audio Companies on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
See the score-only ranking: Audio ranked by score alone.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| EXYZ Studio | Sofia | Bulgaria | 11-50 | 2023 | Unreal Engine, Unity | PC, Android, iOS +1 | 2D Art, Animation, UI/UX Design +3 |
| Keywords Studios | Dublin | Ireland | 1000+ | 1998 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +4 | 2D Art, 3D Art, Animation +6 |
| PTW | Tokyo | Japan | 1000+ | 1994 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | QA Testing, Localization, Audio & Sound Design +3 |
| XLOC | New York | United States | 501-1000 | 1992 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | Localization, QA Testing, Audio & Sound Design |
| Lionbridge Games | Waltham | United States | 1000+ | 2014 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | QA Testing, Localization, Audio & Sound Design |
| NipsApp Game Studios | Trivandrum | India | 51-200 | 2010 | Unity, Unreal Engine, Cocos2D +2 | PC, iOS, Android +5 | Programming, 2D Art, 3D Art +7 |
| Andovar | Singapore | Singapore | 201-500 | 2004 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +3 | Localization, Audio & Sound Design, QA Testing |
| Localsoft Games | Barcelona | Spain | 51-200 | 1991 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +3 | Localization, Audio & Sound Design |
| All Correct Games | Belgrade | Serbia | 51-200 | 2008 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +2 | Localization, QA Testing, Audio & Sound Design |
| CCC International | Yerevan | Armenia | 51-200 | 2008 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +3 | Localization, QA Testing, Audio & Sound Design |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Game Audio Companies

Art that ships. Creative that sells.
Sofia, Bulgaria · 11-50 people · Founded 2023 · 2D Art, Animation, UI/UX Design · Unreal Engine, Unity

The Global Services Platform for Video Games and Beyond
Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Side by Side with Game Creators Worldwide
Tokyo, Japan · 1000+ people · Founded 1994 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Global Gaming Localization Solutions
New York, United States · 501-1000 people · Founded 1992 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Global Game Localization Experts
Waltham, United States · 1000+ people · Founded 2014 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Indie Game Development Partner
Trivandrum, India · 51-200 people · Founded 2010 · Programming, 2D Art, 3D Art · Unity, Unreal Engine, Cocos2D

Game Localization in 70+ Languages
Singapore · 201-500 people · Founded 2004 · Localization, Audio & Sound Design, QA Testing · Unity, Unreal Engine, Custom Engine

Veteran Game Localization
Barcelona, Spain · 51-200 people · Founded 1991 · Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Precision Game Localization
Belgrade, Serbia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

10+ Years of Game Localization
Yerevan, Armenia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Epic Soundtracks for Epic Games
Mainz, Germany · 51-200 people · Founded 2000 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Asian Game Localization Experts
Tokyo, Japan · 51-200 people · Founded 2010 · Localization, Audio & Sound Design, QA Testing · Unity, Unreal Engine, Custom Engine

Full-Cycle Game Development with 2D/3D Art & Animation
London, United Kingdom · 51-200 people · Founded 2018 · 2D Art, QA Testing, 3D Art · Unity, Unreal Engine, Godot

Game CG production studio in Ho Chi Minh City serving Japanese game companies
Ho Chi Minh City, Vietnam · 201-500 people · Founded 2007 · 3D Art, Animation, Programming

Austin AAA action and multiplayer co-developer behind Halo and Call of Duty work
Austin, United States · 201-500 people · Founded 2006 · Co-Development, Full Production, Programming · Unreal Engine

Localization That Speaks to Players
Berlin, Germany · 51-200 people · Founded 2012 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Rhythm Game Masters
Taipei, Taiwan · 51-200 people · Founded 2011 · Programming, Game Design, 2D Art · Unity

Focused on Game Art Creating Ultimate Visual Experiences
Chengdu, China · 51-200 people · Founded 2002 · 2D Art, 3D Art, Game Design · Unreal Engine, Unity, GameMaker

Game audio for 1,400+ titles. Seoul, since 1999.
Seoul, South Korea · 11-50 people · Founded 1999 · Audio & Sound Design, Localization · Unity, Unreal Engine, Custom Engine

Veteran Chicago-area game developer and Keywords studio doing co-development
Hoffman Estates, United States · 51-200 people · Founded 1993 · Co-Development, Full Production, Programming

Audio Excellence Since 2003
San Francisco, United States · 11-50 people · Founded 2003 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Award-Winning Game Audio
London, United Kingdom · 11-50 people · Founded 2010 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine
Brazilian Retro Gaming
São Paulo, Brazil · 11-50 people · Founded 2012 · Programming, Game Design, 2D Art · Custom Engine

Retro-Modern Excellence
Quebec City, Canada · 11-50 people · Founded 2016 · Programming, Game Design, 2D Art · Unity

Full-Cycle Audio Production
Kyiv, Ukraine · 11-50 people · Founded 2018 · Audio & Sound Design, 2D Art, 3D Art · Unity, Unreal Engine

Game Audio Systems Specialists
Toronto, Canada · 11-50 people · Founded 2017 · Audio & Sound Design, Programming · Unity, Unreal Engine, Custom Engine

Sound Design for Legendary Games
Los Angeles, United States · 11-50 people · Founded 2014 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Veteran Audio Production
Dallas, United States · 11-50 people · Founded 2015 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Vancouver Game Audio Excellence
Vancouver, Canada · 11-50 people · Founded 2013 · Audio & Sound Design · Unity, Unreal Engine, Godot

Argentine studio for outsourced game development, art and staff augmentation
Bahía Blanca, Argentina · 11-50 people · Founded 2018 · Full Production, Programming, Game Design · Unity, Godot

Complete Game Audio Solutions
Warsaw, Poland · 11-50 people · Founded 2018 · Audio & Sound Design · Unity, Unreal Engine

Turkish-Arabic Localization
Istanbul, Turkey · 11-50 people · Founded 2015 · Localization, Audio & Sound Design

We turn complex ideas into engaging games.
Firenze, Italy · 1-10 people · Founded 2001 · 2D Art, Programming, 3D Art · Unity

Indie Game Audio Specialists
Vancouver, Canada · 1-10 people · Founded 2011 · Audio & Sound Design · Unity, Unreal Engine, Godot

Music and SFX for Games
São Paulo, Brazil · 1-10 people · Founded 2016 · Audio & Sound Design · Unity, Unreal Engine, Godot

Sound Design Excellence
Astana, Kazakhstan · 1-10 people · Founded 2018 · Audio & Sound Design · Unity, Unreal Engine

Complete Game Audio Solutions
Poznan, Poland · 11-50 people · Founded 2017 · Audio & Sound Design · Unity, Unreal Engine

Industry Veteran Audio Team
Los Angeles, United States · 1-10 people · Founded 2019 · Audio & Sound Design · Unity, Unreal Engine

Belo Horizonte indie studio offering art, audio and development services
Belo Horizonte, Brazil · Founded 2018 · 2D Art, 3D Art, UI/UX Design

We develop fun exciting high tech games, and VR simulations
KNIN, Croatia · 1-10 people · Founded 2020 · 3D Art, Game Design, Animation · Unity, Unreal Engine

Game Cinematics, Trailers & Animation
Atlanta, United States · 11-50 people · Founded 2021 · 3D Art, Narrative & Writing, Marketing · Unreal Engine · Credits: Black Ops 7: Announcement Trailer - Producer, Director, Created By; Spyro: A Realm Beyond Announcement Trailer - Producer, Director, Created By

Pixel art outsourcing studio for indie games: characters, tilesets, animation, UI
Katowice, Poland · 11-50 people · 2D Art, Animation, UI/UX Design

External game audio team: music, sound design, Wwise/FMOD and Unreal implementation
Studio City, United States · 1-10 people · Founded 2017 · Audio & Sound Design · Unreal Engine, Unity

SEOUL, South Korea · Founded 2008 · Audio & Sound Design

Los Angeles sound design studio for games and trailers, with audio implementation
Los Angeles, United States · 11-50 people · Founded 2019 · Audio & Sound Design · Unreal Engine

Real-time machine sync for mechanical sound generation
Bogota, Colombia · 1-10 people · Founded 2026 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Game audio studio for sound design, implementation, field recording and dialogue
Mickleton, United Kingdom · Founded 2011 · Audio & Sound Design
We do more than make games — we build a flexible production system for different kinds of partners.
Vietnam · 11-50 people · Founded 2024 · 2D Art, Programming, QA Testing · Credits: tuan minh

Tallinn sound studio for sound design, music and Wwise/FMOD implementation
Tallinn, Estonia · 1-10 people · Founded 2023 · Audio & Sound Design

Polish game audio studio: music, sound design, Wwise/FMOD integration, VO and localization
Warsaw, Poland · Audio & Sound Design, Localization · Unity, Unreal Engine, Custom Engine
Run a studio that belongs on this list? See which game audio companies ChatGPT named for buyer questions on 24 September 2026, and add yours free.
Find studios for your project
Choose your services, engine and budget to see matching studios. Review the matches before sharing any contact details.
How We Select
A game audio company handles the sound your game ships with: original music, sound design (the thousands of small effects that sell every action), voice-over casting and direction, and the technical side of getting it all playing correctly through middleware like Wwise or FMOD. These are separate skills. A composer is not a sound designer, and neither is an audio programmer, so decide which parts you are outsourcing before you shortlist. 64 of the 533 studios in our directory list audio work. This page lists audio studios sorted by our internal score; for partners that cover audio alongside other disciplines, the game outsourcing companies list is broader.
What to check in an audio studio
Judge audio by listening first, then by asking how it is delivered. A reel tells you taste; the harder question is implementation. Ask whether the studio delivers finished, mixed, game-ready assets and whether they integrate through Wwise or FMOD themselves or hand you raw files to wire up. For voice-over, confirm how casting, direction, and re-records are handled, and whether the rate includes revisions or bills them separately; our cost guide covers how revision rounds change a quote. Run a small paid test, usually $500 to $2,000, on one real cue or a short SFX set before committing, and get a written list of what each deliverable includes, so a music track does not arrive without the stems you need for adaptive mixing. You can sanity-check a quote against the rate calculator before you sign.
What game audio costs
Game audio runs $30-50 per hour at entry level, $50-100 mid, and $100-200 for senior composers and sound designers, though a lot of audio is quoted per asset or per finished minute of music rather than hourly. Region moves rates the usual way: Eastern Europe and Latin America sit mid-range with workable overlap for US and EU teams, while South and Southeast Asia run cheaper with a longer feedback lag. Budget 10 to 20 percent of project time for direction and integration, sign an NDA before sharing unreleased material, and get IP assignment in writing so music and sound transfer to you on payment, including any licensed samples or libraries used. To shortlist, browse the directory and filter audio studios by service and country.
Market rates & directory snapshot
Two quick reference points before you shortlist: what studios charge per hour by discipline, and how the directory breaks down by region and service. The rates come from our published game outsourcing costs guide (or estimate your own with the rate calculator); the studio counts are this directory's own, counted from the live listings as of 17 October 2026. The statistics page has the full breakdown.
Frequently asked questions
How much does game audio outsourcing cost?
Game audio runs $30-50/hour at entry level, $50-100 mid, and $100-200 for senior composers and sound designers. A lot of audio work is also quoted per asset or per finished minute of music rather than hourly, so confirm the pricing model and whether revisions are included.
What does a game audio company provide?
It covers some or all of original music, sound design (the many small effects tied to game actions), voice-over casting and direction, and technical integration through middleware like Wwise or FMOD. These are separate skills, so decide which you are outsourcing before you shortlist a studio.
Should the audio studio handle Wwise or FMOD integration?
Ask directly, because it changes the deliverable. Some studios integrate the audio into your project through Wwise or FMOD themselves; others hand you finished, mixed files to wire up. Neither is wrong, but you need to know which one you are buying and who owns the implementation work.
How do I keep the rights to music made for my game?
Get IP assignment in writing so the music and sound transfer to you on payment, and confirm the studio has cleared any licensed samples, libraries, or plugins baked into the deliverables. Sign a mutual NDA before sharing unreleased material.
How does audio production outsourcing work for a AAA game title?
On a AAA title audio is normally split across several vendors rather than one: a composer or music house, a sound design team, a voice-over studio handling casting and direction, and often an audio programmer for Wwise or FMOD integration. Your audio director keeps the creative brief in-house and each vendor delivers against it. Contracts run per asset or per finished minute more often than hourly.
Which studios provide game audio and localization?
64 of the 533 studios in this directory list audio and a smaller number list localization, and a smaller group again covers both, which is common at large vendors such as Keywords Studios, PTW, and Side. Bundling helps when voice-over has to be recorded in several languages, because casting, recording, and localization QA stay on one schedule. Filter by both services to see the overlap.
How much does it cost to localize a game?
Text is the predictable half: translation is priced per source word at published vendor list prices of about $0.07 to $0.30 per source word for games depending on the language pair, with localization QA billed hourly on top. Voice is the half that moves an audio budget — it is quoted separately, by recorded line or studio hour plus talent fees, and on a dialogue-heavy game it can cost more than the whole text translation; the full game localization cost guide gives the per-word rates by language tier and works a full budget end to end.
Which major game publishers work with Side for outsourced services?
Side is a game audio, voice-over, and localization vendor listed in this directory under those services. Which publishers it works with is not something the directory tracks, because vendor relationships are usually under NDA and surface only in game credits. To check any studio's client list, look at credited titles on MobyGames or ask the studio for references directly.
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