Top Casual and Hyper-Casual Mobile Game Development Studios (2026)
As of 2 November 2026, 29 studios in this directory name casual, hybrid-casual or hyper-casual mobile games as work they build for clients, including GlobalStep, Cubix and Kevuru Games. These are three different purchases. Hyper-casual is one mechanic and a cheap test, built to be dropped if the numbers fail. Casual adds progression, content and cleaner art. Hybrid-casual puts a meta layer and an economy around a simple loop. Published prices run from a few thousand dollars for a hyper-casual test to $250,000 or more for a content-heavy casual game. Each card gives the studio's city, team size, founding year and main services. Membership comes from the specialty tags on each listing, checked against the studio's own site or claimed listing. Featured listings sit at the top of the list and are labelled; the rest follow the directory's score.
Compare Casual Game Studios at a glance
The top 10 Casual Game Studios on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| GlobalStep | Dallas | United States | 1000+ | 2006 | Unreal Engine, Unity | PC, PlayStation, Xbox +3 | Programming, Game Design, QA Testing +2 |
| Cubix | West Palm Beach | United States | 201-500 | 2008 | Unreal Engine, Unity | iOS, Android, Web +2 | Programming, Game Design, 2D Art +2 |
| Kevuru Games | San Francisco | United States | 201-500 | 2011 | Unreal Engine, Unity | PC, iOS, Android +5 | 2D Art, 3D Art, Animation +6 |
| SDLC Corp | Batavia | United States | 201-500 | 2015 | Unity, Unreal Engine | PC, Web, iOS +2 | Programming, 3D Art, Game Design +3 |
| NipsApp Game Studios | Trivandrum | India | 51-200 | 2010 | Unity, Unreal Engine, Cocos2D +2 | PC, iOS, Android +5 | Programming, 2D Art, 3D Art +7 |
| Game-Ace | Kharkiv | Ukraine | 51-200 | 2005 | Unity, Unreal Engine | PC, iOS, Android +3 | Programming, 2D Art, 3D Art +4 |
| Red Apple Technologies | New Delhi | India | 201-500 | 2011 | Unity, Unreal Engine, Cocos2D | iOS, Android, PC +5 | Full Production, Co-Development, Programming +7 |
| 300Mind | Ahmedabad | India | 51-200 | 2016 | Unity, Unreal Engine | iOS, Android, PC +1 | Programming, 2D Art, 3D Art +2 |
| Argentics | Kyiv | Ukraine | 51-200 | 2017 | Unity, Unreal Engine | PC, iOS, Android +1 | Programming, 2D Art, 3D Art +3 |
| Juego Studios | Bangalore | India | 51-200 | 2011 | Unity, Unreal Engine | PC, PlayStation, Xbox +4 | Programming, 2D Art, 3D Art +3 |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Casual Game Studios

Powering the World's Best Games
Dallas, United States · 1000+ people · Founded 2006 · Programming, Game Design, QA Testing · Unreal Engine, Unity

Award-Winning Game Development
West Palm Beach, United States · 201-500 people · Founded 2008 · Programming, Game Design, 2D Art · Unreal Engine, Unity

AAA Game Art, Game Development & Console Porting
San Francisco, United States · 201-500 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine, Unity · Credits: Poppy Playtime: Chapter 2 - Console Porting for MOB Entertainment (2024); Fortnite - Character Concept Art and Skin Design for Epic Games

Your Technology Partner
Batavia, United States · 201-500 people · Founded 2015 · Programming, 3D Art, Game Design · Unity, Unreal Engine

Indie Game Development Partner
Trivandrum, India · 51-200 people · Founded 2010 · Programming, 2D Art, 3D Art · Unity, Unreal Engine, Cocos2D

Full-Cycle Game Development
Kharkiv, Ukraine · 51-200 people · Founded 2005 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Indian software and game developer: full-cycle games, art, porting and LiveOps
New Delhi, India · 201-500 people · Founded 2011 · Full Production, Co-Development, Programming · Unity, Unreal Engine, Cocos2D

Full-Cycle Indian Dev
Ahmedabad, India · 51-200 people · Founded 2016 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Full-Cycle Game Development
Kyiv, Ukraine · 51-200 people · Founded 2017 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Complete Game Development Solutions
Bangalore, India · 51-200 people · Founded 2011 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

European Art Excellence
Gdansk, Poland · 51-200 people · Founded 2015 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

P2E & Blockchain Games
Lviv, Ukraine · 51-200 people · Founded 2014 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Full-Cycle Game Development with 2D/3D Art & Animation
London, United Kingdom · 51-200 people · Founded 2018 · 2D Art, QA Testing, 3D Art · Unity, Unreal Engine, Godot

Cross-Platform Game Development
Pune, India · 51-200 people · Founded 2012 · Programming, 3D Art, Animation · Unity, Unreal Engine

Kyiv game and art studio for mobile, browser and gamified brand projects
Kyiv, Ukraine · 51-200 people · Founded 2010 · Full Production, Programming, 2D Art · Unity, Unreal Engine

XR Game Development
Bangalore, India · 51-200 people · Founded 2016 · Programming, 3D Art, Full Production · Unity, Unreal Engine

AR/VR & AI Development
Kyiv, Ukraine · 51-200 people · Founded 2014 · Programming, 3D Art, Full Production · Unity, Unreal Engine

Providence studio shipping 2D, 3D and Web3 games in Unity, Unreal and Godot, prototype to launch.
Providence, United States · 51-200 people · Founded 2021 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Godot

Web3 & NFT Game Development
Bangalore, India · 51-200 people · Founded 2019 · Programming, 3D Art, Game Design · Unity, Unreal Engine

Unity and Unreal game development company for mobile, PC, WebGL and VR clients
New York, United States · 51-200 people · Founded 2015 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Game development outsourcing & co-dev for f2p casino, casual and mid-core web and mobile games.
San Francisco, United States · 11-50 people · Founded 2012 · 2D Art, Programming, Co-Development · Unity · Credits: Ultimate Word Games and Ultimate Mahjong, Microsoft Casual Games; Madden 25 Team Builder and Companion App, EA Sports

Sacramento Unity studio for full-cycle mobile, PC, VR and AR game development
Sacramento, United States · 11-50 people · Founded 2018 · Full Production, Programming, Co-Development · Unity, Unreal Engine

Cebu studio for Unity development, game reskins, playable ads and art outsourcing
Cebu City, Philippines · 11-50 people · Founded 2017 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

Mobile Game Development Experts
Ahmedabad, India · 51-200 people · Founded 2015 · Programming, 2D Art, Game Design · Unity

Hyper-Casual Game Experts
Kyiv, Ukraine · 11-50 people · Founded 2019 · Programming, 2D Art, Game Design · Unity

Unity game development and art outsourcing for casual, mid-core and Web3 games
Hanoi, Vietnam · 11-50 people · Founded 2019 · Full Production, Co-Development, Programming · Unity, Cocos2D

Turkey Unity studio for full-cycle development, multiplayer, VR and team extension
Ankara, Turkey · 11-50 people · Founded 2022 · Full Production, Programming, Co-Development · Unity

London Unity studio for game development, co-development, porting and optimisation
London, United Kingdom · 1-10 people · Founded 2020 · Programming, Full Production, Co-Development · Unity · Credits: Nub — Unity rebuild and cross-platform development; Domi Online — Lead development and multiplayer engineering
We do more than make games — we build a flexible production system for different kinds of partners.
Hung Yen, Vietnam · 11-50 people · Founded 2024 · 2D Art, Programming, QA Testing · Unity, Godot, Cocos2D · Credits: tuan minh
Run a studio that belongs on this list? See which casual game studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
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How We Select
How to choose a casual or hyper-casual studio
For hyper-casual, buy speed and a price per test: ask how many concepts the studio tested last year, how many it dropped, and who pays for the ad test. Codazz warns that a studio quoting one hyper-casual title without the portfolio maths is selling a lottery ticket as a product. For casual and hybrid-casual, buy the year after launch: ask who runs the event calendar, whether live-ops infrastructure is in the first build, and which titles the studio still updates. Whichever you buy, hold the store and ad-network accounts in your own name.
Casual and hybrid-casual studios compared
| Studio | What its own page says | Published price and time | Source |
|---|---|---|---|
| Capermint Technologies | Hyper-casual and hybrid-casual development on one service page | Hyper-casual MVP $10K-$40K in 60-90 days. Mid-scope hybrid-casual $40K-$120K in 12-20 weeks. Large custom casual $120K+ in 4-6 months or more | Capermint |
| Fgfactory | "Deep expertise with Hyper Casual, Casual and Hybrid Casual games" | Simple game $20,000-$50,000. Match-3 with meta progression and monetization $50,000-$150,000 (iOS page) | Fgfactory |
| Game-Ace | Casual games "from GDD through QA and post-launch support" | From €80,000 for a focused mobile title. Full-featured with live ops €150,000-€350,000 | Game-Ace |
| NipsApp Game Studios | Says it builds both pure hyper-casual and hybrid-casual | Fixed-price hyper-casual packages $5,000-$25,000, or from $18 an hour. A 2-week prototype around $5,000-$8,000 | NipsApp |
| Red Apple Technologies | Builds "across casual, hybrid-casual, puzzle" and other formats | Casual or puzzle $25,000-$100,000, as indicative estimates | Red Apple |
| StudioKrew | A dedicated hybrid-casual service page, and a casual one | Hyper-casual $15,000-$40,000. Casual and puzzle $30,000-$80,000. Playable MVP in 8-12 weeks (mobile page) | StudioKrew |
| Whimsy Games | Calls itself a casual game development company and builds casual games with Unity | Casual 2D $60,000-$250,000, in its cost guide | Whimsy Games |
| Zatun | A hybrid-casual game development service page | We found no price on the page we read | Zatun |
| ZeroHint | "Casual and hypercasual - prototype-to-live mobile production for publishers" | Mobile projects from around $3,000 to seven figures | ZeroHint |
Alphabetical. Each price is that studio's own, and we do not rate these studios against each other. Ask each for a shipped title you can open on the App Store or Google Play.
Sources, as of 2 November 2026: Capermint, hyper-casual game development, Fgfactory, hyper-casual game development, Fgfactory, iOS game development, Game-Ace, casual game development, NipsApp, hyper-casual game development, Red Apple Technologies, game development, StudioKrew, hybrid-casual game development, StudioKrew, mobile game development, Whimsy Games, casual game development, Whimsy Games, mobile game development cost, Zatun, hybrid-casual game development, ZeroHint, game development services.
Frequently asked questions
What are the top mobile game outsourcing studios for casual and hyper-casual games?
The 29 studios on this list name casual, hybrid-casual or hyper-casual games as a service on their own site or claimed listing, as of 2 November 2026. Studios on it include GlobalStep, Cubix and Kevuru Games. We do not rate them against each other, and the order follows paid tier and then a profile score. Ask each for a store link to a title in your genre that it still updates.
Which studios offer casual mobile game development services?
Studios with a dedicated casual service page include Game-Ace, Moonmana, SDLC Corp and Whimsy Games. Read what each covers, because the same label can mean a build that stops at submission or one that includes live events. Ask for the first-year plan as well as the build quote.
What is the difference between casual, hybrid-casual and hyper-casual games?
Hyper-casual is a single mechanic, minimal art and ad revenue, tested cheaply and dropped fast if the numbers fail. Casual has progression, more content and usually a mix of ads and in-app purchases. Hybrid-casual keeps the simple loop of hyper-casual and adds a meta layer and an economy so that in-app purchases can earn. The build, the team and the first-year cost all differ, so name which one you want before you ask for a quote.
How much does a casual or hyper-casual game cost?
By this site's estimates, a hyper-casual launch build runs $20,000-$60,000 and a casual one $40,000-$150,000. Studios advertise a wider range: NipsApp lists hyper-casual packages at $5,000-$25,000, Capermint a mid-scope hybrid-casual game at $40K-$120K, and Whimsy Games casual 2D at $60,000-$250,000. Monthly events add about $60,000-$180,000 in the first year. The mobile cost table sets these out by scope.
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