Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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301 companies • Page 6 of 7

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Unity/Unreal work-for-hire studio for mobile, cross-platform, AR/VR and UEFN games
About SkyVu SkyVu is a US game and app studio, founded in 2007 by Ben Vu and known for the Battle Bears mobile shooter series, that now offers work-for-hire and development-as-a-service to studios, brands and startups. It builds in Unity, Unreal and Flutter, covers AR/VR and backend work, and produces 3D art in Blender and Maya. Company Overview Location: Omaha, Nebraska, United States (per 2016 press) Founded: 2007 Specialty: Cross-platform mobile games and apps in Unity and Unreal Services Game development — Unity (PC, mobile, WebGL) and Unreal App development — Flutter, front-end and backend AR/VR apps 3D art production in Blender and Maya Roblox and Fortnite UEFN projects IP brand management and consulting Notable Work Battle Bears franchise (own IP) — listed on its website FLEX NBA and FLEX UFC AR apps — listed on its website

Indie Game Co-Development Network
About Work With Indies Work With Indies is a job board and community platform connecting artists, designers, developers, and other professionals with indie game studios. They help passionate individuals find fulfilling roles in independent game development. Platform Overview Focus: Indie game industry jobs Type: Job board and community Audience: Game developers, artists, designers Services Job Board Indie game job listings Developer positions Artist opportunities Designer roles Community Industry networking Indie game connections Career resources Target Audience Artists Designers Developers QA testers Community managers Marketing professionals Philosophy Found the most fulfillment working with indie game developers after partnering with major gaming brands. Related Services Indie Pups Partnership Marketing company offering: Game publishing consultation Pitch deck design Marketing services PC, mobile, console support Industry Focus Independent game studios Small to medium developers Passion-driven projects Creative game development Why Choose Work With Indies Indie-focused specialized platform Community-driven networking Multi-discipline all roles Curated jobs quality listings Industry passion aligned values

2D/3D game art, animation, VFX and CGI trailer studio in Ho Chi Minh City
About BEE8 Studio BEE8 Studio is a game art outsourcing studio in Ho Chi Minh City that produces characters, environments, hard-surface assets, animation and VFX for realistic and stylized games. It also makes CGI game and gameplay trailers, and works with clients in English, Chinese, Korean and Japanese. Company Overview Location: Binh Thanh District, Ho Chi Minh City, Vietnam Founded: 2022 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D characters, rigging and in-game VFX for Unity and Unreal Services 3D characters — modelling, face sculpting, hair cards and scan clean-up 3D environments — props, terrain, level design and layout Rigging and 3D animation, including facial rigs 2D concept art, illustration and 2D sprite/bone animation In-game VFX delivered in Unity and Unreal Engine CGI game trailers, plus metaverse and VR/AR projects

3D Animation & Art for Your Game
About YEYO Studio YEYO Studio is a Latvia-based game animation and 3D art outsourcing studio founded in 2018. The team creates character animations, custom rigs, and game-ready 3D assets for PC, console, and mobile games, with integration into Unity and Unreal Engine. Led by founder Oskars Dzenis, whose experience in the games industry dates back to 2000, YEYO works directly with developers from initial testing through production and final delivery. Company Overview Founded: 2018 Location: Riga, Latvia, European Union Team: 2 to 5 specialists - depending on project size Leadership: Oskars Dzenis — Founder, CEO & Lead Animator/Rigger Services 3D Animation Character and creature animation Gameplay movement and combat animations Handcrafted keyframe animation Cinematics and game pre-viz/concept animation Rigging & Skinning Custom character and creature rigs Prop and mechanical rigs Skin weighting and deformation testing Engine-ready rig preparation 3D Art Character modeling Environment and prop creation UV mapping and texturing Asset preparation for game engines Engine Integration Animation and asset integration into Unity and Unreal Engine Early engine testing to identify technical issues In-engine checks and delivery support Software & Engines Maya Blender Adobe Photoshop 3DCoat Unity Unreal Engine Substance 3D Painter Selected Projects & Collaborations The YEYO Studio team has contributed to the following projects and collaborations: Foundry Startenders Zoo 2: Animal Park Tanzia Ghost of Dragon Blink Studio - rigging, skinning, and animation for 100+ of characters and assets Why Choose YEYO Studio Animation and rigging expertise: Rigs, skinning, and animations developed together and working in game engine. Direct access to the studio lead: he stays involved in client communication, production, and quality control.

Reliable and High quality 3D Art Support for Game Studios
We provide production ready 3D art outsourcing services for game studios developing PC, console, mobile, and VR titles. We specialize in creating game-ready characters, creatures, props, weapons, environments, and high-quality stylized or realistic assets optimized for modern real-time pipelines. Our workflow is built around efficient production, clean topology, optimized assets, and seamless integration into Unreal Engine and Unity projects. As a small but scalable team, we help studios handle full asset production, co-development support, and overflow content while maintaining consistent quality and reliable communication throughout development. From high detail sculpts to optimized in-game assets, we focus on creating art that supports gameplay, performance, and production needs. Stylized or Realistic — Built to Ship, Not Just Showcase.

Brighton studio making gameplay trailers, capture and key art for game publishers
About TrailerFarm TrailerFarm is a Brighton, UK creative production studio founded in 2011 that makes gameplay trailers and marketing assets for game developers and publishers. Its in-house capture and edit team choreographs in-engine footage in Unity, Unreal or a client's own engine, and it also produces key art, motion graphics and localized trailer versions. (The input domain trailer-farm.com is an unrelated holding page.) Company Overview Location: Brighton, United Kingdom Founded: 2011 Team: 11-50 employees (LinkedIn) Specialty: Gameplay trailers with in-house game capture Services Gameplay trailers — tiered packages with in-house capture and editing Marketing cinematics and motion graphics Key art — box art, icons and campaign images Localisation and versioning — cut-downs for stores, social and TV Notable Work Phasmophobia console campaign (Kinetic Games), Orcs Must Die! Deathtrap (Robot Entertainment), Still Wakes the Deep (Secret Mode) and Phantom Abyss (Devolver Digital) — listed on its website

Sound Design Excellence
About Principle Sound Principle Sound is a Kazakhstan-based game audio studio located in Astana, specializing in sound design and music production for video games. Their team of skilled sound designers and classically trained composers works with publishers and indie developers alike. Company Overview Location: Astana, Kazakhstan Focus: Game audio outsourcing Team: Sound designers + composers Clients: Publishers and indie developers Services Sound Design Custom sound effects Audio asset creation Sound implementation Audio mixing Music Composition Original scores Multiple genres and styles Classical and jazz training Adaptive music systems Production Services Resource optimization QA and support Full audio integration Team Background Composers from diverse musical backgrounds (classical, jazz) bringing variety of skills across genres and styles. Approach Flexible approaches considering client time and budget. Each project treated as special regardless of scale. Notable Projects Juggernaut Wars Evolution 2 Commercial sound libraries Client Feedback "The guys deliver swiftly, always in touch and the sound quality is always uncompromising." Why Choose Principle Sound Kazakhstan-based competitive rates Classical training composer expertise Flexible approach any budget Fast delivery always in touch Publisher + indie diverse clients

Turku Unreal and Unity outsourcing studio for co-development, prototyping and outstaffing
About Rockodile Games Rockodile Games is a game development studio in Turku, Finland, working since 2013. It offers Unreal Engine and Unity outsourcing (co-development, prototyping, level design and world building, and outstaffed developers) for PC and console projects, and also makes its own games such as Death From Above. Company Overview Location: Turku, Finland Founded: 2013 Team: 2-10 employees (LinkedIn) Specialty: Unreal Engine programming and co-development for AA productions Services Co-development — PC and console projects at any stage Programming — gameplay, tools, optimization, bug fixing, subsystems and integrations Level design and world building Tech art Prototyping Outstaffed Unreal and Unity developers Notable Work Moons of Madness, Dark Fracture and Bus Simulator — linked under projects it has worked with on its website

3D environment art and co-development studio for indie, AA and AAA games
About Sierra Division Sierra Division is a US co-development and 3D outsourcing studio (Sierra Division, Inc.) working with indie, AA and AAA teams on environments, props and hard-surface assets, with gameplay programming, level design and real-time VFX. It also sells asset packs and runs an art academy. Company Overview Location: Wilmington, Delaware, United States (per LinkedIn; US and EU teams) Founded: 2021 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: 3D environment and prop art for Unreal Engine projects Services Environments, props, hard-surface and organic sculpting Texturing and materials Level design and gameplay programming Real-time VFX Co-development and outstaffed artists embedded in client pipelines Digital twins and asset-pack customization Notable Work Counter-Strike 2 assets for the Cache map, made with Valve — listed on its website

Complete Game Audio Solutions
About Demute Studio Demute Studio is a game audio production company specializing in music composition and sound design for video games. Services Music Production Original score composition Adaptive music systems Theme creation Sound Design Game sound effects Environmental audio UI sounds Specializations Video game audio Interactive music Atmospheric sound design Why Choose Demute Studio Game audio specialists Music and sound combined services Interactive audio expertise

Warsaw studio for console porting, QA/certification and release support
About Enjoy Studio Enjoy Studio S.A. is a Warsaw-based game studio founded in 2020 that makes its own games and supports partner projects with console porting, QA and certification, release management and full-cycle development. Its original titles include Everwind and Space Tail (published by Bohemia Interactive). Company Overview Location: Warsaw, Poland Founded: 2020 Specialty: Porting to PlayStation, Xbox, Nintendo Switch and Microsoft Store, with certification Services Console porting — optimisation, compliance and platform features QA and certification — functional testing, platform requirements and checklists Release management — submissions, builds, SDK integrations and store assets Game development in Unreal Engine, Unity and custom engines Art and UI — 3D art, animation, technical art and UI/UX Trailers and mocap — marketing assets and cinematics with motion capture Technical support — profiling, stability and online integration Notable Work One Lonely Outpost — porting, 2D art, UI redesign and multi-platform support, listed on its website

Boutique Gaming PR
About High Vibe PR High Vibe PR is a boutique PR agency based in Berlin, Germany, specializing in gaming, Web3, and AI communications. They take maximum 5 clients at a time for focused, high-impact campaigns. Location Berlin, Germany Services Gaming PR Game launch campaigns Brand positioning Media relations Web3 PR Blockchain communications Crypto company PR Token launches AI PR AI company communications Technology storytelling Approach Boutique agency model - never more than 5 clients at a time for dedicated attention. Notable Achievements Launched $275M gaming fund Positioned Overwolf as UGC leaders Revealed new RPG genre Managed major token launches Crisis communications for largest crypto hack Media Placements WSJ, Reuters, Financial Times, The Verge, CNN, TechCrunch, Bloomberg, Forbes, CoinDesk Contact kalie@highvibepr.com Why Choose High Vibe PR Gaming + Web3 + AI specialization Top-tier media placements Boutique model (max 5 clients) Berlin-based European reach $275M fund launch track record

UE5 and Unity studio for full-cycle builds, co-development and multiplayer backends
About Lone Wolf Studios Lone Wolf Studios is a game development studio in Kota, India, founded in 2020, that builds Unreal Engine 5 and Unity games for PC, VR and mobile. It works as a full external team or embeds engineers and artists in a client's repository and sprints, and also sells gamification systems to EdTech and corporate-training clients. Company Overview Location: Kota, India Founded: 2020 Team: 2-10 (LinkedIn) Specialty: UE5/Unity development with multiplayer backends Services Full-cycle game development — concept, prototyping, production and release Co-development — embedded engineers and artists, starting with a scoped paid milestone Game art — concept art, 3D characters, rigging, UE5 environments and cinematics Multiplayer backends — dedicated servers on Edgegap, matchmaking, Redis leaderboards Porting between PC, VR and mobile Gamification for EdTech, HR and industrial training

Indonesian 3D art studio for AAA games: characters, rigging, animation, tech art
About Gimbal Zen Gimbal Zen is a 3D art and technical art studio that describes itself as an Indonesian art studio serving AAA games, with a US presence in California. Its team works on characters, environments, rigging, animation, retopology and pipeline tools for console, PC, mobile and metaverse projects, and for motion-capture studios. Company Overview Location: Indonesia (LinkedIn lists Foothill Ranch, California and Jakarta) Team: 11-50 (LinkedIn) Specialty: Character rigging and technical art for AAA pipelines Services Concept art — characters, vehicles and environments Characters — sculpting, retopology and in-engine delivery, mocap-ready face meshes Environments and props — hard-surface assets and dressed levels in Maya, Blender, Unreal and Unity Rigging — character rigs supported by an in-house tools team Animation — cinematic and in-game Retopology of scanned assets for mobile to next-gen Tools and pipeline development Notable Work Blizzard, 2K Games and Warner Bros. named as clients in a company LinkedIn post

Manila studio for 3D game characters, environments and Unity/Unreal development
About Polywick Studio Polywick Studio (Polywick Graphics PH Corp.) is a 3D game art and game-tech studio in Bonifacio Global City, Taguig, that has worked with studios across Asia, Australia, Europe and the Americas for about a decade. It builds characters, weapons, vehicles and environments and also takes on Unity, Unreal Blueprint and backend programming. Company Overview Location: Taguig (Metro Manila), Philippines Team: 11-50 (LinkedIn) Specialty: Production-ready 3D characters and environments for PC, console, mobile, VR and AR Services Character and environment asset creation — characters, sculpts, weapons, vehicles, interiors and exteriors 3D optimization, retopology and texturing; cleanup of scanned assets Low-poly assets for AR books Unity component and Unreal Blueprint development Game backend development and tooling (Photoshop/Illustrator scripting) Full-cycle development and co-development Notable Work Deadly Dozen Reloaded (nFusion Interactive) and Aluna: Sentinel of the Shards — listed on its website Clients shown include Darewise, Strides Interactive and Strategy Mill — listed on its website

Poznań co-development art studio: environments, characters, tech art and VFX
About Beffio Beffio is a co-development game art studio in Poznań, Poland, established in 2013. It produces concept art, 3D environments and characters, technical art, real-time VFX and lighting for Unreal Engine and Unity productions, and also places individual principal-level artists into client teams. Its recent work includes art for High on Life 2 and UEFN worlds credited to the Fab Team. Company Overview Location: Poznań, Poland Founded: 2013 Specialty: Environment art and technical art for co-development Services Concept art — key art, art direction and visual development Environment art — 3D environments, level art and asset packs Character art — stylized and realistic, rigging-ready Technical art — shaders, optimisation, tools and pipelines VFX and animation — real-time VFX and look development Lighting — baked and real-time Notable Work High on Life and High on Life 2 (Squanch Games) — listed on its website The Medium (Bloober Team) and Circuit Superstars (Square Enix) — listed on its website Imidera: The Desert Empire, a UEFN world for the Fab Team — listed on its website

Sydney animation and VFX studio making cinematic game trailers, with its own mocap stage
About Plastic Wax Plastic Wax is a Sydney animation and VFX studio, operating since 1997, that makes cinematic trailers and animation for video game publishers and developers. It works from a multi-storey facility with its own motion capture stage, offers remote directing, and has been an Unreal Engine service partner since 2023. It states it has worked on over 180 projects and won 47 industry awards. Company Overview Location: Sydney, Australia Founded: 1997 Specialty: Cinematic game trailers and CG animation Services Cinematic and gameplay trailers 3D animation and visual effects Real-time animation in Unreal Engine Motion capture on its in-house stage, with remote directing Turnkey production covering any part of a project Notable Work Subnautica 2 trailers (Krafton / Unknown Worlds) — listed on its website Mortal Kombat 1 and Hogwarts Legacy trailers (Warner Bros. Games) — listed on its website Splitgate 2, Disney Epic Mickey: Rebrushed and Ghostwire: Tokyo trailers — listed on its website

New Delhi Unity/Unreal studio for co-development, prototypes and ports, plus XR
About 2 Dude Studios 2 Dude Studios is a small game and XR studio in New Delhi, India, founded in 2020 and led by Akaash Garg. It takes co-development, full production, prototypes and porting work for game studios in Unity and Unreal Engine, builds XR training and visualization for enterprise clients, and makes its own games. Company Overview Location: New Delhi, India Founded: 2020 Team: 2-10 employees (LinkedIn) Specialty: Unity and Unreal co-development for PC, mobile, VR and AR Services Full production — first playable to launch Team extension — developers working inside a client's repo and sprints Prototypes and vertical slices — fixed-scope builds for greenlight or pitching Porting and optimization — new platforms and performance targets XR for enterprise — training simulations and product visualization Notable Work Client titles for Luda Game, NightFrost Studios and Form & Function — named on its website Ruins of the Forgotten — its own survival game in Early Access on Steam

Small Prague studio offering Unity/Unreal game development, VR/AR and art for clients
About Neronian Studios Neronian Studios is a small game development studio in Prague that builds games, prototypes and game assets for clients, and also develops VR/AR applications and 3D simulators. Alongside client work it is making its own medieval survival game, Middle Ages: Peasants & Knights. Company Overview Location: Prague, Czech Republic Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Work-for-hire Unity and Unreal development for smaller studios Services Full game development — mobile and PC, from concept to launch Prototyping and level design Testing and bug fixing 2D and 3D art, modeling and animation VR and AR development — games, training and interactive simulations Simulators and other 3D applications, including architectural visualization

3D / 2D Animation and Assets
ANIMAYSTER is a Ukrainian digital animation studio founded in 2013. We work with traditional digital, realtime, and experimental 3D/2D technologies. We create worlds and characters for audiovisual and multimedia products, including films, advertising, installations, entertainment complexes, interactive simulators, and online content.

Senior-led co-development studio for engineering, game design and art on PC and console
About ATRA Productions ATRA Productions is a Bucharest co-development studio that started operations in 2026. It builds dedicated, senior-led teams that join partner studios' pipelines for engineering, game development and art production. Founder and CEO Vlad Alexandru previously ran AMC, the Romanian co-development studio. Company Overview Location: Bucharest, Romania Founded: 2026 Team: 11-50 (LinkedIn); the studio cites a network of 100+ senior and mid-level professionals Specialty: Embedded co-development teams for PC and console productions Services Engineering — engine programming, rendering, tools, AI, networking, optimization and automation Game development — full game and IP development, adaptations, porting, live ops and game design Art production — concept art, 3D art, illustration, world building and tech art, standalone or integrated Notable Work Co-development and engineering on an unnamed AAA racing franchise — case study listed on its website

Industry Veteran Audio Team
About Moonwalk Audio Moonwalk Audio is a California-based game audio company with studios in Los Angeles and San Francisco. With 600+ video game credits and 20+ years of composing experience, they create custom sound design, music, and voice over for games. Company Overview Location: Los Angeles and San Francisco, California Portfolio: 600+ video game credits Experience: 20+ years composing Team: Industry veterans Services Music Composition Custom game music Full orchestras Live instruments Electronic/hybrid scores Trailer music Sound Design Custom sound effects Audio implementation Environmental audio UI sounds Voice Production Voice casting VO directing Recording Full voice production Technical Expertise Wwise integration FMOD implementation Unity audio Unreal audio Notable Clients Blizzard (Hearthstone trailers) Thatgamecompany (Sky: Children of the Light) Illumix (Five Nights at Freddy's) Dream Games (Royal Match) Disney Zynga Sony Warner-Chappell Notable Projects Hearthstone (Rastakhan's Rumble, Witchwood, Boomsday Project trailers) Sky: Children of the Light Five Nights at Freddy's Special Delivery Royal Match Why Choose Moonwalk Audio 600+ game credits extensive portfolio Blizzard, Disney notable clients 20+ years composing experience Full-service music to VO California studios LA and SF

North East England team offering co-development, concept art and stylised 3D art
About Shiverbug Studios Shiverbug Studios is an 11-person team in North East England that takes on co-development, concept art and 3D art for other studios while building its own couch co-op game, Out of Water. It was founded in 2025. Its team won the Public Vote at ProtoPlay 2025 as a Tranzfuser team. Clients work directly with the artists and developers doing the work. Company Overview Location: Middlesbrough, United Kingdom (remote-first, UK time) Founded: 2025 (LinkedIn) Team: 11 people (per its website) Specialty: Stylised art and hands-on co-development for Unity and Unreal teams Services Concept art — characters, creatures, props and places, with production sheets and turnarounds Stylised 3D art — environments, modular kits, hero props and characters Hard-surface art — vehicles, weapons and mechanical props with PBR materials Design and development — level design, systems design, narrative and gameplay programming in Unity (C#) and Unreal Engine 5 Engagement sizes — short capacity bursts, standalone packages or full co-development

Game art studio making 3D characters, environments, weapons, vehicles and UI
About Nasty Rodent Nasty Rodent is a game art outsourcing studio that produces 3D characters, environments, props, weapons, vehicles, concept art and game UI/UX in realistic and stylized styles. It is registered as Nasty Rodent OÜ in Tallinn, Estonia, and says it has more than ten years on the market and a team of 40+ artists. Company Overview Location: Tallinn, Estonia Team: 40+ artists (as stated on its website) Specialty: Realistic and stylized 3D game assets with a UE5-native pipeline Services 3D art — characters, environments, props, weapons and vehicles, game-ready with LODs Concept art and 2D — characters, environments and UI concepts Game UI/UX — menus, HUDs and icons Technical art — shaders, scene optimization and engine integration Notable Work Ready or Not, Squad, Mutant Year Zero: Road to Eden, Starship Troopers: Extermination, Miasma Chronicles and Corruption 2029 — listed on its website

We develop fun exciting high tech games, and VR simulations
3D Animation workshop is a company that operates since 2020 and develops high end computer games for clients worldwide. We have a team that has more then 20 published games behind us. From Marvel, to Naughty dog we worked with anyone.

3D environment and prop art studio for Unreal Engine and Unity projects
About DEXSOFT Games DEXSOFT Games is a 3D art outsourcing studio in Novi Sad, Serbia, focused on modular environments, props and level design for Unreal Engine and Unity projects. Alongside client work it publishes its own environment packs on Fab and the Unity Asset Store (500+ packs, per its site). LinkedIn lists the company as founded in 2008. Company Overview Location: Novi Sad, Serbia Founded: 2008 Team: 2-10 employees (LinkedIn) Specialty: Modular, game-ready 3D environments and props Services 3D art outsourcing — environment art, props and modular kits built to a client's budget, style guide and pipeline Level design — blockouts through to art-passed playable spaces Product visualization — real-time and offline visualization for architecture, products and marketing The studio is a member of the Serbian Games Association.

High quality art outsourcing vendor
Digital Coalition is a 2D/3D Outsourcing studio based in Barcelona, focusing on high-end artistic and technical projects. Amongst our works are Call of Duty, Lords of the Fallen and Gothic Remake.

Yooperlite - expert Unity & VR game development.
Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

We make things move.
Aniwala is an animation and game art studio. We handle a brief from board to delivery: 2D, 3D, VFX, engine integration and the edit, all in one pipeline. Most of the time a project loses is spent in the gaps between vendors.

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website

Senior console porting for indie games
Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾

Tokyo technical art, graphics programming and optimisation studio for AAA games
About Meta Meow Meta Meow Co., Ltd. is a Tokyo studio, founded in 2022, that provides technical art, graphics programming and performance optimisation for AAA game teams. It builds shaders, procedural pipelines, editor tools and real-time VFX, and optimises games for PC, PS5, Xbox and Switch. Company Overview Location: Tokyo, Japan Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Technical art and graphics programming for Unreal Engine productions Services Technical art — master materials, shaders, Niagara VFX and 3DCG content Procedural content — procedural assets, destruction systems, environment generation and auto LODs Graphics and engine programming — rendering features, custom engine work and Unreal extensions Pipeline and tools — DCC and Unreal editor tools Performance optimisation — profiling and porting to lower-end platforms Notable Work Dragon Quest XI S (Square Enix): environment tech art, tools and Switch optimisation (listed on its website) World End Heroes (Square Enix) and Beast of Reincarnation (Game Freak) (listed on its website)

Motion capture and cinematic co-development studio in Hanoi for games and film
About Animost Animost is a motion capture and cinematics studio in Hanoi that runs its own OptiTrack stage and delivers engine-ready animation and cinematic sequences in Unreal Engine 5 for game studios and film producers. It opened in 2019. Company Overview Location: Bac Tu Liem, Hanoi, Vietnam Founded: 2019 (LinkedIn lists 2018) Team: About 20 people (stated on its website) Specialty: Body and facial performance capture with in-house animation Services Cinematic co-development — breakdown, previz, capture, animation, facial and lighting Full performance capture — body, face and props, with remote direction over a live Unreal feed Animation and previz — layout, keyframe animation, mocap integration and polish passes 3D asset creation — characters, environments and rigging Notable Work Guild of Guardians (Immutable), Moonlight Sculptor (Kakao Games) and a Genshin Impact HoYoFair project (HoYoverse) — credits listed on its website The King of Kings (MOFAC Studios) — mocap, animation and VFX for the 2025 animated feature, listed on its website

Unity and Godot tools and work-for-hire team: UI/UX, co-development and custom tools
About Febucci Febucci is a small Italian game development team, registered in Rome, that makes the Text Animator plugin for Unity, Godot and Unreal and takes work-for-hire and consulting projects for other studios. The brand has published tools and tutorials since 2018; founder Federico Bellucci set up the company in December 2022. It says a significant share of its clients are indie teams. Company Overview Location: Rome, Italy (team spread across Italy) Founded: 2022 Team: Four core members plus collaborators (company site) Specialty: Unity and Godot engineering, with Unreal work taken when the scope fits Services UI/UX development — menus, gameplay UI, input remapping Co-development — embedding into an existing team and codebase Custom tools and pipeline optimization Localization engineering — integrating localization into a project Consulting — single-session technical consultancies

Sofia game studio and Unity tools maker offering development, co-dev and porting
About Dreamteck Dreamteck is a game studio in Sofia, Bulgaria, that makes its own games and Unity tools and also takes outsourcing work. It publishes the Dreamteck Splines plugin on the Unity Asset Store, and its games include Lifeslide, with Overrider in development. For clients it builds games from scratch, extends existing teams, produces art, optimizes code and ports games in Unity and Unreal Engine. Company Overview Location: Sofia, Bulgaria Specialty: Unity development and tools Services Full game development — design, build and test for PC, console and mobile Co-development — direct access to its developers to extend a client team 2D and 3D assets — art production for client games Art direction and pipeline — art direction and art production pipelines Optimization — performance and code architecture work on existing projects Porting — moving games between platforms, with releases on Steam, Epic, PlayStation, Nintendo Switch, Google Play and the App Store

Florida AR/VR agency building VR games and apps for Quest, Vision Pro and PC VR
About Frame Sixty Frame Sixty is an AR/VR development agency in Clearwater, Florida. It builds enterprise XR applications and VR games for Meta Quest, Apple Vision Pro and PC VR. For games, it takes projects from prototype through porting to store launch, or supplies dedicated teams or individual Unity and Unreal VR developers. It is a certified Apple Vision Pro developer. Company Overview Location: Clearwater, Florida, United States Specialty: VR games and spatial apps for Quest and Vision Pro Services VR game design and prototyping — comfort, locomotion and core-loop testing in the headset Meta Quest and Apple Vision Pro game development — including RealityKit and Unity PolySpatial Multiplayer VR — Netcode and Photon networking, avatars and voice VR porting and optimisation — Quest, PC VR and Vision Pro Store launch — Meta Horizon Store, App Lab and App Store submission Enterprise XR — training simulations, digital twins and product configurators Notable Work Astro Intruders, a mixed-reality game for Apple Vision Pro, and Logitech Vision Pro immersive video (listed on its website)

Kraków studio for console porting, remakes and remasters, incl. Switch 2 and Godot
About LYNXBYTE GAMES LYNXBYTE GAMES is a game studio in Kraków, Poland, that ports, remakes, remasters and develops games for studios and publishers. It handles platform integration, optimisation, QA and first-party certification in-house, and ports games built in Unity, Unreal, Godot and custom engines. Company Overview Location: Kraków, Poland Specialty: Console porting and certification, including Nintendo Switch 2 and Godot titles Services Game porting — PC to PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2; console/PC to iOS and Android; VR ports Remake and remaster — engine migration from legacy custom engines to Unreal Engine 5 Full development — new games built on a client's existing IP Extras — crossplay, DLC, WinGDK/Xbox Play Anywhere, Steam Deck, GOG and Epic integrations QA and certification — FQA, LQA and CQA with platform submission Notable Work War Mongrels and 63 Days — porting work, referenced on its website The Cub (Xbox), Trail Out, Lumencraft, Quern: Undying Thoughts and Witch's Bakery — listed in its portfolio

Prague CGI animation studio making game trailers, cinematics and VR experiences
About All Animal All Animal is a Prague CGI animation studio that specializes in game trailers and cinematics, and also produces CGI ads and AR/VR experiences. Its portfolio is led by trailer and cinematic work for Blizzard Entertainment's World of Warcraft and for Ubisoft. Company Overview Location: Prague, Czech Republic Team: 11-50 employees (LinkedIn) Specialty: Full-CG game trailers and in-game cinematics Services Game trailers — full CG or real-time capture, story beats and sound design Cinematics — lore-driven cinematic sequences for game IPs Character development — look development, turnarounds and hero characters AR/VR — immersive and 4D VR experiences, AR activations CGI ads — look development, animation and finishing for agencies Pipeline tooling — custom Python and Unreal Engine tools Notable Work World of Warcraft trailers (Cataclysm Classic, Fall of the Lich King, The War Within) for Blizzard Entertainment — listed on its website Escape from Dalaran 4D VR ride for Blizzard Entertainment — listed on its website Heroes of Might and Magic III: Remake cinematics for Ubisoft — listed on its website

External game audio team: music, sound design, Wwise/FMOD and Unreal implementation
About Dreamcraft Music and Sound Dreamcraft Music and Sound (Dreamcraft Audio) is a game audio studio based in Studio City, California, founded in 2017. It works as an external audio department for game developers, covering music, sound design, voice-over, technical implementation, audio direction and mixing from pre-production through ship. Company Overview Location: Studio City, California, United States Founded: 2017 Team: 2-10 employees (LinkedIn) Specialty: Technical game audio in Unreal Engine (MetaSounds), Wwise, FMOD and Unity Services Music — custom and adaptive scores Sound design — weapons, environments, creatures, UI and Foley Technical audio — implementation, custom audio systems and tools Audio direction — pipelines, integration, mixing and audio QA Audio team support — extra capacity for studios with an internal audio lead Notable Work Clash of Clans, The Waylanders, AWAY and PUBG Nations Cup — listed on its website Team credits include Ratchet & Clank, Oddworld: New 'n' Tasty! and Last Expedition — listed on its website

Los Angeles sound design studio for games and trailers, with audio implementation
About Vicious Sound Vicious Sound is a Los Angeles audio studio founded in 2019 by sound designer Erick Ocampo. It provides sound design and implementation for AAA and indie games, and also works on film, TV and trailers. It works alongside internal audio teams as an audio co-development partner. Company Overview Location: Los Angeles, California, United States Founded: 2019 Team: about 20 people shown on its website Specialty: Game sound design plus in-engine implementation (Wwise, Unreal) Services Game audio design — weapons, abilities, environments, UI, cinematics and trailers Audio programming and technical design — custom audio systems and tools Foley — recording, editing and mixing Voice-over and dialogue — recording, editing and integration Music — linear and adaptive scores with middleware integration Post-production and audio production management Notable Work Death Stranding 2: On the Beach, The Last of Us Part II, Fortnite, Rogue Company and Concord — listed on its website

San Sebastián console porting and engineering co-development studio
About Suncrest Games Suncrest Games is a console porting, co-development and publishing company in San Sebastián (Donostia), Spain. Its engineers port games built in Unreal, Unity, Godot and custom C/C++ or C# engines to PlayStation, Xbox, Nintendo Switch and PC, and also build emulation stacks for classic arcade and console titles. Company Overview Location: San Sebastián, Spain Team: senior engineers with 25+ years of combined industry experience (as stated) Specialty: Console porting with in-house TRC/XR/Lotcheck certification handling Services Game porting — Unreal (engine-source level), Unity (C# refactoring, DOTS) and custom engines Technical co-development — CPU/GPU optimization and rewrites of critical C/C++ systems Arcade and console emulation — custom emulation for classic IP on modern platforms Publishing support — platform implementation, compliance testing, submission and store setup Notable Work They Are Billions, Maestro, The Rumble Fish and The Rumble Fish 2 — listed on its website

Portuguese co-development studio covering art, design and Unreal/Unity development
About Aden Aden (Aden Interactive) is a game studio in Caldas da Rainha, Portugal, that takes co-development work across art, design, development and production and also makes its own games, such as Timepunk and Gladihaters. Its sister brand Aden X builds branded, XR and location-based interactive experiences. Company Overview Location: Caldas da Rainha, Portugal Team: 2-10 employees (LinkedIn), plus a curated network of industry veterans Specialty: Co-development on new IPs, vertical slices and prototypes Services Game art — art direction, concept art, character and environment design, 3D, animation, VFX and technical art Game design — creative direction, UX/UI, systems, narrative and level design Development — full-cycle Unreal and Unity development, vertical slices, networking, backend and porting Production — project management, producing, consulting and QA It does not take projects built on gambling mechanics, sexually explicit content or play-to-earn models.

Prague Unreal Engine developer that also provides outsourcing for other studios
About GoldKnights GoldKnights is a Prague game developer founded in 2015 by P.J. Strnad that makes premium games in Unreal Engine and, since the release of its action RPG The Last Oricru in 2022, also provides outsourcing services to other game studios. It runs the indie label Mystiqular for smaller titles and works with people across Europe and the USA, with a US entity in Florida. Company Overview Location: Prague, Czech Republic (+ GoldKnights LLC, Florida, USA) Founded: 2015 Specialty: Unreal Engine development Services Outsourced development for other game studios Unreal Engine game development Original premium and indie games (Mystiqular label) Notable Work Outsourcing for Bulánci, MATCHO, Tribe Nation and Realms of Alterra — listed on its website The Last Oricru — its own game, released in 2022 with Koch Media, listed on its website

3D game art outsourcing studio in Opava for AAA and indie developers
About Fanatic Games Fanatic Games is a game art outsourcing studio in Opava, Czech Republic, with more than 20 years in the business. Its team of 40+ artists produces 3D environments, vehicles, characters, props and 2D art for AAA and indie developers, and reports work on more than 80 game titles. Company Overview Location: Opava, Czech Republic Team: 40+ artists and art supervisors (company website) Specialty: Realistic 3D environments, hard-surface vehicles and props for AAA games Services Environments and buildings — urban, nature and fantasy settings Hard-surface and vehicles — vehicles, weapons and machines Characters, clothing and equipment Props and objects; 2D art and illustration LOD creation, asset optimization and Unreal Engine integration Rigging and skinning Notable Work Mafia III DLC and Mafia: Definitive Edition — listed on its website Kingdom Come: Deliverance II, Vigor and Gray Zone Warfare — listed on its website F1 Manager 22, Ready or Not and RoboCop: Rogue City — listed on its website Clients named include 2K, Hangar 13, Frontier Developments, Wargaming and MADFINGER Games — listed on its website

Small French porting house bringing indie games to Switch, PlayStation and Xbox
About Seaven Studio Seaven Studio is a small French porting house that brings indie games to consoles from almost any engine, including Unity, Unreal, Godot, GameMaker, MonoGame and Construct. Its team previously self-published Ethan: Meteor Hunter and Inside My Radio, and is spread across Angers, Nantes and Lille. Company Overview Location: Marcq-en-Barœul (Lille area), France (+ Angers and Nantes) Team: 7 people (3 full-time coders, 3 freelancers, 1 producer) Specialty: Console ports of indie games across many engines Services Console porting to Nintendo Switch and Switch 2, PlayStation 4/5 and Xbox One/Series Microsoft Store PC versions Local and online multiplayer ports Notable Work MARVEL Cosmic Invasion, Absolum and Metal Slug Tactics console versions — listed on its website Brotato Nintendo Switch 2 Edition and Dome Keeper Xbox Series — listed on its website Minishoot' Adventures, Luck be a Landlord and Akimbot — listed on its website

Stylised Art outsourcing for mobile, console and PC
Cosmic Cloud Studios: We create exceptional 2D and 3D game art for indie developers and studios. From Concept Art to 3D Characters, Props, and Environments, we bring your game to life.
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