Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee. How hiring a studio through the directory works
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Engine-ready 3D game art studio for AAA and indie teams, plus UEFN builds
About Metaverse Gaming Studio (MGS) Metaverse Gaming Studio (MGS) is a game art outsourcing studio registered in Dubai that has produced engine-ready 3D assets since 2017. It builds environments, props, weapons, hard-surface models and characters for indie and AAA teams, and also takes on Unity/Unreal game development and Fortnite UEFN island production. Company Overview Location: Dubai, United Arab Emirates Founded: 2017 Team: 45 specialists Specialty: Engine-ready 3D asset production (UE5, Unity, UEFN) Services Environments — modular kits, biomes, interiors, PBR tileables Props, weapons and hard surface — vehicles, aircraft, first- and third-person weapon LODs Characters and apparel — game-ready, rig-ready models Game development — mobile and PC builds in Unity and Unreal Engine 5 Fortnite UEFN — Verse scripting and island production Engagement models — project-based, monthly retainer or embedded team, starting with a pilot asset Notable Work Clients shown include Voodoo, Kwalee, CrazyLabs and Lions Studios — listed on its website

End-to-End Motion Capture
About Mocap.Games Mocap.Games is a leading motion capture studio based in Warsaw, Poland, providing end-to-end motion capture and animation services for clients worldwide. They work with industry-leading Vicon technology across projects ranging from indie titles to AAA productions. Company Overview Location: Warsaw, Poland Technology: Vicon motion capture system Range: Indie to AAA productions Reach: Global clientele Services Motion Capture Full performance capture Motion data recording Actor direction Session management Animation Services Custom rig development Skin-mesh adaptation Process automation Animation cleanup Technical Support IT services (hourly rate) On-site support for studios Pipeline integration Custom solutions Technology Vicon motion capture systems Cutting-edge tracking methods Advanced accuracy techniques Realistic motion results Experience Range Broad expertise across: Indie game projects AAA game productions Commercials Animated films Why Choose Mocap.Games Warsaw-based European location Vicon technology industry-leading Indie to AAA flexible scale End-to-end full animation pipeline Global clients worldwide service

Design That Engages
About Arrible Studio Arrible is an international award-winning game development and design company based in Kyiv, Ukraine. With approximately 80 full-time employees, they specialize in creating entertainment experiences across various gaming platforms and genres. Company Scale 80 employees (full-time specialists only, no freelancers) 8+ years experience 80+ clients served 120+ projects completed Location: Kyiv, Ukraine (Sports Square, 1-A, 02000) Services Game Development Full-cycle game development Co-development Multiple genres: MMO, RPG, Adventure, Action, Quest, Strategy, Shooter, Casual, Simulation, Fighting Platforms: PC, Mobile, Tablet, Console Specialized: VR, AR, NFT games, educational games, Telegram games, MMORPG, hyper-casual Engines: Unity and Unreal Engine Art & Design 2D and 3D art Concept art Illustration UI/UX design Character and environment design Animation 2D and 3D animations Visual effects Rigging and skinning Additional Services QA testing Game prototyping Project management Game design Outstaffing Notable Projects Illuvium Last Epoch Eladrea EON Rush Ethics Policy Arrible declines casino, slot, betting, and other ethically questionable gaming projects. Why Choose Arrible Studio 80+ full-time specialists (no freelancers) 120+ projects completed Multi-genre expertise from MMO to casual Ethical standards declining gambling projects Ukraine-based with competitive rates

MoCap Character Animation
About Motus Digital Motus Digital is a motion capture animation studio specializing in 3D character animation for game development and CG production. Founded with over two decades of CGI experience, they also operate MoCap Online, a marketplace for downloadable game-ready animations. Company Overview Location: United States Founded: 2006 (first game project) Experience: 20+ years CGI Platform: MoCap Online (launched 2014) Services Motion Capture Performance capture sessions Vicon motion capture system Actor movement tracking Subtle performance capture Technology Pipeline MotionBuilder processing FBX animation files Unity-ready exports Unreal-ready exports Maya, 3ds Max, XSI support MoCap Online Marketplace Animation Packs 100+ animations per pack Genre-specific collections (mobility, rifle, ninja, zombie) Walk cycles, run animations Combat and action sequences Idle and dance animations Formats FBX BIP Unity-ready Unreal Engine Blender Clients Hollywood brands Network television AAA game studios Indie developers Animation studios Why Choose Motus Digital 20+ years CGI experience Vicon system professional capture MoCap Online instant downloads Multi-format FBX, Unity, Unreal Hollywood to indie all project sizes

Narrative Adventure Studio
About Out of the Blue Out of the Blue Games is an independent studio based in Madrid, Spain, founded by industry veteran Tatiana Delgado. Known for Call of the Sea and American Arcadia, they specialize in narrative-driven puzzle games with a 10-12 person remote-first team. Company History Location: Madrid, Spain Team: 10-12 people (remote-first) Founder: Tatiana Delgado (17+ years experience) Background: Gameloft, King, Tequila Works, Vertical Robot Notable Games Released Call of the Sea (2020) - Lovecraft-inspired adventure, published by Raw Fury American Arcadia - Narrative puzzle game Upcoming Call of the Elder Gods - Sequel with Kwalee, featuring Yuri Lowenthal The Vigilante Diaries Platforms Windows PC Xbox (One, Series X/S) PlayStation (4, 5) Nintendo Switch Amazon Luna Philosophy Remote-first studio design (pre-COVID), veteran developers creating narrative puzzle experiences inspired by literature. Note Out of the Blue is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable Spanish studio. Why Out of the Blue Matters Call of the Sea critical acclaim Raw Fury publishing partnership Madrid-based Spanish studio Narrative puzzles specialists Remote-first pioneer

Complete Game Audio Solutions
About Archibaldi Studio Archibaldi Studio is a game audio production company based in Krakow, Poland. With 10+ years of experience and over 100 released titles, they deliver comprehensive audio services for games across all platforms. Services Music & Composition Original music composition Adaptive music systems Orchestral and electronic scores Genre-specific soundtracks Sound Design Game sound effects Environmental audio Weapon and combat sounds UI audio design Voice-Over Production Voice casting and direction Recording and production Multi-language support Technical Audio Audio implementation Middleware integration (FMOD, Wwise) Audio programming Engine optimization (Unity, Unreal) Track Record 100+ released titles 10+ years of game audio experience 50+ developer clients Notable Projects World of Tanks - Holiday Ops Cooking Diary Cut the Rope Daily War Thunder The Island Castaway: Lost World Major Clients Wargaming Gaijin Entertainment G5 Games Playrix ZeptoLab Technology Expertise Audio Middleware: FMOD, Wwise Game Engines: Unity, Unreal Engine Adaptive audio systems Interactive music implementation Team Led by experienced composers including Artem Galitsyn and Nikolai Sivkov, with specialized teams for composition, sound design, and technical implementation. Location Headquarters: Krakow, Poland Ukosna 15C, 30-693 Why Choose Archibaldi Studio 100+ titles of proven delivery Major client roster including Wargaming and Playrix Full audio services from composition to implementation Technical expertise in FMOD, Wwise, Unity, and Unreal European location with competitive rates

Unreal Engine development, co-development, art and porting studio in Kuala Lumpur
About Nimbus Games Nimbus Games is a 30-person game studio in Kuala Lumpur that makes its own horror games and takes development, art and porting work from publishers, studios, brands and institutions. It started with mobile projects in 2016 and now works mainly in Unreal Engine, with Unity and Godot capability. Company Overview Location: Kuala Lumpur, Malaysia Founded: 2016 Team: 30 people (per its website) Specialty: Unreal Engine co-development and multi-platform porting Services Game development — concept to delivery, or support for an existing production Game art production — concept art, characters, environments, props, animation, VFX, UI/UX Porting — PC, console, iOS/Android, HTML5/WebGL and VR Immersive VR/AR experiences, serious games and simulations Esports and event technical production Notable Work Parasomnia: Wallace Court — co-developer with Cerebral Games, handling about half the development (Unreal Engine 5.6), listed on its website Heroes Inc and Heroes Inc 2, Escape: Malice 2.0 — its own titles, listed on its website

AAA Narrative Design
About Smile More Productions Smile More Productions is a narrative design and game writing studio founded in 2024 by Claire Lily Squire, a former Ubisoft Shanghai narrative designer. Specializing in story services for small to medium studios, they offer decades of combined experience across world-famous IPs. Company Overview Founded: 2024 Founder: Claire Lily Squire (CEO) Background: Former Ubisoft Shanghai Focus: Narrative design outsourcing Services Narrative Design Story development Narrative systems design Lore creation and management Documentation and style guides Game Writing Script writing Dialogue writing Character development Localization English localization revision Translation review Script reading and feedback Voice Production Voice acting casting Voice direction Mission Design Design documentation Layout and playtesting World Building Setting development World refinement Philosophy Founded after Claire noticed differences between how small/medium and large studios handle narrative, aiming to bring AAA narrative expertise to studios of all sizes. Why Choose Smile More Productions Ubisoft veteran AAA experience Full narrative design to direction World-famous IPs background English localization expertise Boutique approach personalized service

Isle of Wight studio offering AAA co-development and work-for-hire on licensed IP
About Stainless Games Stainless Games is an independent developer on the Isle of Wight, England, founded in 1994 by Patrick Buckland and Neil Barnden. Alongside its own titles, it works as an AAA co-development partner and takes work-for-hire projects on partners' IP, having developed over 60 games and 300 SKUs. Company Overview Location: Newport, Isle of Wight, United Kingdom Founded: 1994 Specialty: Co-development and work-for-hire, with in-house driving, physics and card-game AI technology Services AAA co-development — development capacity embedded with partner teams Work-for-hire — full games built on licensed or partner IP Engine work — Unreal Engine and Unity, plus CRYENGINE and Lumberyard In-house technology — vehicle damage physics, driving simulation, card-game AI, network play and a hardware-emulation layer Platforms — mobile, console, PC and VR Notable Work Carmageddon series — own IP, listed on its website Magic: The Gathering digital titles, including Duels of the Planeswalkers — listed on its website ShockRods — listed on its website

Weaving Interactive Stories
About Talespinners Talespinners is a UK-based game narrative outsourcing studio founded in 2016. Specializing in writing, narrative design, and story development for games, their team has contributed to BAFTA-winning Agatha Christie: Hercule Poirot and award-winning Disco Elysium. Company Overview Founded: April 2016 Location: Broadstairs, Kent, UK + Canada Focus: Narrative design and game writing Services Writing Plot development Dialogue writing Text and script Editing and review Narrative Design Story structure Character development Setting and world-building Narrative systems Creative Services Direction Consultancy Story workshops Artist and actor direction Notable Projects BAFTA-Winning Work Agatha Christie: Hercule Poirot - The First Cases (Blazing Griffin) Nancy Drew: Midnight in Salem (HeR Interactive) Award-Winning Games Disco Elysium (Game Awards, D.I.C.E., BAFTA Best Narrative) Sunless Sea: Zubmariner Sunless Skies Fallen London AAA Credits Battlefield 1 (DICE) Total War: Rome II (Creative Assembly) Binary Domain (SEGA) Driver San Francisco (Ubisoft Reflections) Why Choose Talespinners Disco Elysium award-winning credit BAFTA-winning Agatha Christie game UK + Canada team coverage Story workshops collaborative approach AAA + indie diverse experience

Psychological Horror Experts
About LKA LKA is an Italian independent game studio founded in 2014 in Florence by veteran artist Luca Dalcò. Known for psychological horror games The Town of Light and Martha Is Dead, set in Tuscany, Italy. Company History Founded: 2014 Location: Florence (Chianti region), Tuscany, Italy Founder: Luca Dalcò Background Founder's expertise: Computer graphics Real-time applications Theatrical stage design Documentaries Cultural heritage Notable Games The Town of Light (2016) Psychological horror adventure Volterra Psychiatric Asylum setting 1938 mental health themes PC, PlayStation, Xbox, Switch Wired Productions published Martha Is Dead (2022) Psychological thriller Tuscany, Italy setting Follow-up to Town of Light Focus Story-driven experiences exploring: Mental health Historical trauma Italian culture Difficult themes Note LKA is a game developer creating original IP, not an outsourcing provider. Why LKA Matters Town of Light acclaim Italian horror pioneer Psychological storytelling Cultural authenticity Florence-based

London game art studio for indies: 2D/3D art, animation, tech art, VFX and trailers
About MLC Studio MLC Studio (Magna Ludum Creatives Ltd) is a London-registered game art studio founded in 2017 that works mainly with indie and mid-size developers, using a contractor-based team. It covers concept art, 2D and 3D production art, animation, technical art and VFX, UI/UX, and marketing assets such as key art and trailers, and runs a co-development programme. Company Overview Location: London, United Kingdom Founded: 2017 Team: 11-50 employees (LinkedIn), plus contractors Specialty: Full art support for indie games, from concept to marketing assets Services Concept art and art direction — characters and environments 3D art — characters, props and environments; 2D and pixel art 3D gameplay animation, rigging and grooming Technical art and VFX Game UI/UX Marketing assets — key art, logos, gameplay and cinematic trailers Co-development and vertical-slice development Notable Work The Lord of the Rings: Return to Moria, Knights in Tight Spaces, Labyrinthine, Morbid Metal and Subway Surfers Blast — case studies on its website

Premier MoCap from India
About Vismaya Mocap Studios Vismaya Mocap Studios is a motion capture outsourcing studio based in Hyderabad, India. Specializing in sophisticated animation for video games, broadcast, and feature films, they offer full motion capture services from body and facial capture to post-processing. Company Overview Location: Hyderabad, Telangana, India Team: 1-50 employees Focus: Motion capture for games and film Technology: State-of-the-art mocap, Faceware Services Motion Capture Body motion capture Facial motion capture (Faceware Technology) Performance capture Animation Services In-game animations Realistic character locomotions Smooth loop animations Cinematic animations Post-Processing Motion capture data clean-up Tracking and retargeting Animation refinement Production Scene layouts Previsualization (Previz) Game trailers Cinematics Capabilities Dynamic in-game animations Immersive real-time cinematic sequences Fully rendered productions Camera angle and scene planning Mission Revolutionizing gaming and film industries by providing innovative motion capture solutions that push boundaries of creativity and realism. Why Choose Vismaya Mocap Studios Hyderabad-based India cost advantages Faceware Technology facial capture Games + film dual expertise Full pipeline capture to animation Indie to AAA scalable services

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website
PBR 3D Character & Environment design, Concept Art, splash art, UI/icons
Our Artwork Portfolio: https://drive.google.com/file/d/1T7-xlUVniU6FKhoEob0W_RPrOMxk3JsN/view?usp=drive_link We are experienced in casual, anime, stylized, realistic art styles. We support NDA, milestone delivery. We collaborated with the game studios related to Tencent Games and NetEase Games, and some games that we provided Art Designing Outsourcing Service are, Honor of Kings, Gears of War, Call of Duties, PUBG Mobile , Speed Drifters, Shining Nikki.

Warsaw porting and publishing studio known for Godot-to-console ports
About Pineapple Works Pineapple Works is a Warsaw studio that ports, polishes and publishes games for other developers, with a track record of bringing Godot Engine games to Nintendo Switch and Xbox. It also works with Unity, Unreal and custom engines, and publishes indie titles itself. LinkedIn lists the company as founded in 2015. Company Overview Location: Warsaw, Poland Founded: 2015 Team: 11-50 employees (LinkedIn) Specialty: Console ports of Godot games Services Porting — desktop, mobile and console ports for Godot, Unity, Unreal and custom engines Project polishing — optimization, custom tools, shaders and bug fixing Publishing — localization, promotion and release Notable Work Cassette Beasts — Xbox and Nintendo Switch porting and publishing with Raw Fury, listed on its website ProtoCorgi — Nintendo Switch port for Ravenscourt, listed on its website Parking Garage Rally Circuit — Nintendo Switch port, listed on its website

VR & Simulation Experts
About Semaphore Semaphore is Saudi Arabia's first game development studio, founded in 2002 in Riyadh. They develop games, simulations, and virtual reality applications in both Arabic and English, including Unearthed: Trail of Ibn Battuta and Badiya. Company Overview Founded: 2002 Location: Riyadh, Saudi Arabia Focus: Games, VR, simulation Languages: Arabic and English Notable Games Unearthed: Trail of Ibn Battuta Episodic action-adventure Released 2013-2014 PS3, PC, Mac, iOS, Android, Ouya Badiya Infinite procedural survival Desert exploration setting Other Projects Badiya: Battle Royale Out of Coverage Misk Schools Quest vMakkah (simulation) vGallery, vMuseum Recognition E3 2016 PC Gaming Show feature Sony PlayStation PSN Store Apple Editors Choice True-Gaming Award: Best Arab Game Why Choose Semaphore Saudi Arabia's first game studio since 2002 Arabic + English bilingual development E3 featured global recognition VR/simulation diverse capabilities Regional pioneer MENA gaming

Prague engineering and console porting studio for PlayStation, Xbox, Switch and Quest
About Flying Rat Studio Flying Rat Studio is a Prague engineering team, founded in 2022, that other studios hire for gameplay systems, performance optimization, rendering and ports to PlayStation, Xbox, Nintendo Switch and Meta Quest. It works in Unreal, Unity and Godot as well as proprietary C/C++ and Rust engines. Company Overview Location: Prague, Czech Republic Founded: 2022 Team: 30+ people (press kit) Specialty: Console and VR porting and technical engineering Services Engineering — gameplay systems, performance and rendering pipelines Porting — Xbox, PlayStation, Nintendo Switch and Switch 2, Meta Quest In-house QA — build validation and platform compliance checks Release management — title setup and build submission pipeline Backend and cloud — APIs and services on AWS and Azure Notable Work Beat Saber (Meta / Beat Games) — listed on its website Darkest Dungeon and Darkest Dungeon II (Red Hook Studios) — listed on its website WRATH: Aeon of Ruin (3D Realms) and Phantom Fury (Slipgate Ironworks) — listed on its website The Last Oricru (GoldKnights) and Silica (Bohemia Incubator) — listed on its website

LA Audio Production Excellence
About Formosa Interactive Formosa Interactive is a cutting-edge game audio company and division of Formosa Group, providing end-to-end creative content for global developers and publishers. Based across Los Angeles facilities, they specialize in interactive, linear, AR/VR, and spatial audio services. Formosa Group Locations The Lot, West Hollywood (HQ) Burbank West LA Santa Monica New York Services Sound Design & Audio Sound supervision and design Sound and music editorial Re-recording mixing Integration and implementation Foley Services World's premiere foley team at Paramount Studios Comprehensive workflow for interactive and linear projects Award-winning results Music Production Original score composition Premier orchestras worldwide Virtualized scores to spec Music clearance AFM & SAG-AFTRA signatory Music administration Voice & Dialogue Custom vocalization recording Union and Non-Union voice acting Global talent pool Voice casting and direction Editorial and mastering ADR Facial and performance capture Art & Technical Preproduction and production pipelines Conceptual services 3D characters, creatures, vehicles, environments Game engine integration (Unreal, Unity) Houdini expertise Technical Audio Interactive audio Linear audio AR/VR audio Object-oriented spatial audio Why Choose Formosa Interactive Multiple LA facilities across West Hollywood, Burbank, Santa Monica Paramount Studios foley partnership Global orchestras for score recording Full-service audio post-production Performance capture capabilities

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
About Play Fusion Labs Play Fusion Labs is a full-cycle game production studio in Przemyśl, Poland, established in 2023 by an art director. It handles concept, art direction, gameplay systems, backend and platform delivery, mainly in Unreal Engine and Unity. It also does console porting, VR/XR training simulations and interactive visualisation. Company Overview Location: Przemyśl, Poland Founded: 2023 Team: 11-50 employees (LinkedIn) Specialty: End-to-end Unreal Engine game production Services Game design and planning — GDDs, art bibles, UX wireframes and estimation Art production — characters, creatures, environments, props, VFX and cinematics Product development — mobile, PC and VR/XR engineering, multiplayer and backend Console porting — PS4/PS5, Xbox and Nintendo Switch, including certification Trailers and in-engine cinematics Notable Work Rebel Cars (PC racing sim), Astra Nova (UE5 action RPG) and MFM (Unity PvP fighter), all built end to end (listed on its website)

Flexible Game QA Solutions
About Skyhook Games Skyhook Games is a creative production house based in Liverpool, UK, providing high-quality game art outsourcing and QA services. Founded by two veteran developers with 40+ years combined experience, their QA is led by a 15-year Sony PlayStation veteran. Company Overview Location: Liverpool, UK Founders: Two game development veterans Experience: 40+ years combined Focus: Art outsourcing and QA Services Quality Assurance Functionality testing Compliance testing Build management Test strategy documentation Bug database management GDD to test case writing Polish localization Art Outsourcing High-quality game art Visual production QA Leadership Cayne McIver heads QA after a 15-year stint at Sony PlayStation. Responsibilities include test strategy, QA process creation, risk highlighting, and liaising with external QA teams. Testing Methodology Unit testing (single component) Integration testing (systems working together) System testing (everything functions as whole) Acceptance testing (fun and meets expectations) Notable Clients Dovetail Games Why Choose Skyhook Games Liverpool-based UK presence Sony veteran QA leadership 40+ years founder experience Art + QA dual expertise Partnership approach extension of your team

Thai art and animation outsourcing studio for 3D, Spine and VFX work
About Bit Egg Bit Egg is a Thai game art and animation outsourcing studio with offices in Chiang Mai and Bangkok, founded in 2013. It provides 3D and Spine 2D animation, 3D art, VFX, concept art and Unity engineering support to game developers. It also develops its own games, such as Zecha Tactics. Company Overview Location: Chiang Mai, Thailand (+ Bangkok) Founded: 2013 (LinkedIn) Team: 51-200 employees (LinkedIn) Specialty: Character animation, in 3D and Spine 2D Services 3D animation — rigging, action animation, cinematics and move design Spine 2D animation — rigging and animation 3D art — characters, props, vehicles and environments VFX and shaders — 2D and 3D effects in Unity and Unreal Engine Concept art and illustration Programming — engineering support with Unity specialists Notable Work Bloodstained: Ritual of the Night (WayForward/ArtPlay) — concept art, 18 characters and 200+ animations (listed on its website) Shantae and the Seven Sirens (WayForward) — Spine rigging and animation for 36 characters (listed on its website)

3D art and cinematic trailer studio for mobile and PC games
About Incom Studio Incom Studio is a Hanoi studio that produces 3D characters, environments, animation and CGI trailers for game companies. It started in 2014 as a 3D modelling co-development team and has focused on 3D outsourcing and cinematics since 2015, with much of its listed work done for publishers in Asia. Company Overview Location: Ba Dinh, Hanoi, Vietnam Founded: 2014 Team: 40 to 60 professionals (both figures appear on its website) Specialty: Game-ready 3D characters and animated trailers Services Character modelling — concept, high/low poly models, textures, costumes and engine setup 3D environments — concept art, illustration, backgrounds, icons and UI Cinematics and trailers — layout, keyframe animation, lighting and FX 3D animation and rigging Notable Work Arena of Valor (Garena) — skin models and cinematic trailers, listed on its website MU Awaken (VNG) and OMG 3Q — listed on its website Haohmaru character model for Samurai Shodown (SNK) — listed on its website

External production partner — Game Art & Animation, UA Creatives, Development & Porting
KAVA Gaming Studio is a Kyiv-based external production partner for game developers and publishers. We specialize in Game Art & Animation, User Acquisition Creatives, and Development & Porting. Our teams integrate into existing production pipelines and support clients with 2D/3D game assets, gameplay and marketing animation, video ads, playable ads, rapid prototyping, engine migration, and mobile-to-web porting. We work with established studios and publishers, supporting both major live-service titles and long-term production pipelines.

Indie Game Audio Specialists
About A Shell in the Pit A Shell in the Pit is a specialized game audio studio creating sound design and music for video games. With a collaborative, distributed team of 17+ audio professionals, they deliver high-quality audio for both indie darlings and AAA productions. Leadership Gordon McGladdery - Studio Director & Composer Em Halberstadt - Creative Director & Sound Designer Team The studio employs skilled professionals across multiple disciplines: Sound Designers Composers Audio Programmers Implementation Specialists Services Sound design for interactive media Original music composition Audio programming and implementation Full-service audio production Trailer and media audio Notable Projects Award-Winning Indies Untitled Goose Game - BAFTA-winning audio Night in the Woods - Atmospheric narrative audio Chicory: A Colorful Tale Wandersong AAA & Major Releases Pacific Drive Rogue Legacy 2 Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Help Wanted 2 Godfall JETT: The Far Shore Specializations Atmospheric and environmental audio design Interactive music systems Indie game audio partnerships VR audio experiences Educational content sound design Why Choose A Shell in the Pit Award-winning portfolio including BAFTA-recognized work Versatile team handling indie to AAA projects Collaborative approach with dedicated project support Technical expertise in audio programming and implementation

Paris game art outsourcing and VR studio: concept art, 3D, trailers and FMV
About GamecoStudios GamecoStudios is a game art outsourcing and VR development studio established in 2002 in Paris, France. It produces concept art, illustration, 3D modeling, animation, trailers and full-motion video for game publishers and developers, and has built VR games and location-based VR experiences since 2016. Company Overview Location: Paris, France Founded: 2002 Specialty: Concept art, 3D assets and cinematics, plus VR game development Services Concept art and illustration — characters, environments and key art 3D assets — modeling and texturing for PC, console and mobile Animation, teasers, trailers and FMV VR game development — Unreal and Unity VR teams covering design, programming and art Notable Work John Wick Chronicles (with Starbreeze Studios and Lionsgate) — VR game, listed on its website The Mummy Prodigium Strike (with Starbreeze and Universal) — VR experience, listed on its website Ghost Recon Wildlands, Ghost Recon Breakpoint, PUBG and Crime Boss: Rockay City — listed as projects on its website

Storytelling-Based Game PR
About Jaleo PR Jaleo PR is a Spanish PR and communications agency specialized in the video game industry, based in Madrid. They provide passionate PR services, consultancy, and content creation for indie game developers with storytelling-driven strategies. Company Overview Location: Madrid, Spain Specialty: Indie game PR and marketing Tagline: "Passionate PR for passionate indie devs" Services PR & Communications Custom PR strategies Storytelling-based campaigns Content-driven multimedia strategies Brand building Content Creation Video production Social media content Press materials Business Development Publisher connections Pitch creation Investor introductions Legal advice Consultancy Marketing strategy Campaign planning Day-1 marketing guidance Team Background Former journalists from IGN Spain and El Confidencial 7+ years PR and marketing experience Community management background Content creation expertise Philosophy "Marketing starts at the design table" - they believe marketing should be considered from day 1 of game development. Services tailored for indie studios of any size. Why Choose Jaleo PR Indie game specialists Madrid-based European reach Ex-journalist founding team Full-service PR to business development Storytelling-driven campaigns

AI-Powered Game Analytics
About Keewano Keewano is a data analytics and AI platform company that empowers game developers to make data-driven decisions. They provide AI automation and high-fidelity data tools to help studios understand player behavior and improve their games. Company Overview Location: United States Focus: Game analytics and AI automation Tagline: "Made By Game Makers, For Game Makers" Services Data Analytics Player behavior analysis Game performance metrics High-fidelity data collection Custom dashboards AI Automation Automated insights discovery Pattern recognition Predictive analytics Decision support tools Business Intelligence C-suite executive reporting Game designer tools Product manager analytics Independent data exploration Target Users Game designers Product managers Data analysts C-suite executives Value Proposition Keewano removes guesswork from game development by: Enabling independent data exploration Uncovering actionable insights Supporting informed, data-driven decisions Helping build exceptional player experiences Why Choose Keewano Game industry focused platform AI automation for insights High-fidelity data collection Made by game makers domain expertise Personalization support tools

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.

Where Art, Technology and Imagination Converge
SANDSTORM is a Tokyo-based CG production studio specializing in 3D character production, Blender, rigging, animation, and game-ready assets for games, film, and animation. We also provide professional Blender education.

Sci-Fi Art Outsourcing Experts
CODA Studio — experts in sci-fi art production. We create futuristic worlds, hard-surface designs, and next-gen visuals for games and cinematics. From concept to game ready, our team delivers top-quality art built on experience, precision, and imagination. We place strong emphasis on production management and clear communication, solving complex challenges efficiently and treating every project with genuine care for our clients and their vision. Our clients: Activision Blizzard, Mundfish, Shift Up, MY.GAMES, Gunzilla, Saber Interactive, Cold Iron, Treyarch.

Simulation. Realism. Excellence.
Gaya Studios is an AAA/AA content creation and co-development partner to top-tier 1st parties, including Xbox Game Studios (7+ years), Take-Two, and Google DeepMind. We specialize in high-end, ultra-realistic content and large-scale production, with a proven track record delivering complex projects on time and on budget. Built on quality, scale, and execution, Gaya operates from studios in Tel Aviv (HQ), Madrid, Bucharest, alongside elite global teams.

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Unity/Unreal work-for-hire studio for mobile, cross-platform, AR/VR and UEFN games
About SkyVu SkyVu is a US game and app studio, founded in 2007 by Ben Vu and known for the Battle Bears mobile shooter series, that now offers work-for-hire and development-as-a-service to studios, brands and startups. It builds in Unity, Unreal and Flutter, covers AR/VR and backend work, and produces 3D art in Blender and Maya. Company Overview Location: Omaha, Nebraska, United States (per 2016 press) Founded: 2007 Specialty: Cross-platform mobile games and apps in Unity and Unreal Services Game development — Unity (PC, mobile, WebGL) and Unreal App development — Flutter, front-end and backend AR/VR apps 3D art production in Blender and Maya Roblox and Fortnite UEFN projects IP brand management and consulting Notable Work Battle Bears franchise (own IP) — listed on its website FLEX NBA and FLEX UFC AR apps — listed on its website

Indie Game Co-Development Network
About Work With Indies Work With Indies is a job board and community platform connecting artists, designers, developers, and other professionals with indie game studios. They help passionate individuals find fulfilling roles in independent game development. Platform Overview Focus: Indie game industry jobs Type: Job board and community Audience: Game developers, artists, designers Services Job Board Indie game job listings Developer positions Artist opportunities Designer roles Community Industry networking Indie game connections Career resources Target Audience Artists Designers Developers QA testers Community managers Marketing professionals Philosophy Found the most fulfillment working with indie game developers after partnering with major gaming brands. Related Services Indie Pups Partnership Marketing company offering: Game publishing consultation Pitch deck design Marketing services PC, mobile, console support Industry Focus Independent game studios Small to medium developers Passion-driven projects Creative game development Why Choose Work With Indies Indie-focused specialized platform Community-driven networking Multi-discipline all roles Curated jobs quality listings Industry passion aligned values

2D/3D game art, animation, VFX and CGI trailer studio in Ho Chi Minh City
About BEE8 Studio BEE8 Studio is a game art outsourcing studio in Ho Chi Minh City that produces characters, environments, hard-surface assets, animation and VFX for realistic and stylized games. It also makes CGI game and gameplay trailers, and works with clients in English, Chinese, Korean and Japanese. Company Overview Location: Binh Thanh District, Ho Chi Minh City, Vietnam Founded: 2022 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D characters, rigging and in-game VFX for Unity and Unreal Services 3D characters — modelling, face sculpting, hair cards and scan clean-up 3D environments — props, terrain, level design and layout Rigging and 3D animation, including facial rigs 2D concept art, illustration and 2D sprite/bone animation In-game VFX delivered in Unity and Unreal Engine CGI game trailers, plus metaverse and VR/AR projects

3D Animation & Art for Your Game
About YEYO Studio YEYO Studio is a Latvia-based game animation and 3D art outsourcing studio founded in 2018. The team creates character animations, custom rigs, and game-ready 3D assets for PC, console, and mobile games, with integration into Unity and Unreal Engine. Led by founder Oskars Dzenis, whose experience in the games industry dates back to 2000, YEYO works directly with developers from initial testing through production and final delivery. Company Overview Founded: 2018 Location: Riga, Latvia, European Union Team: 2 to 5 specialists - depending on project size Leadership: Oskars Dzenis — Founder, CEO & Lead Animator/Rigger Services 3D Animation Character and creature animation Gameplay movement and combat animations Handcrafted keyframe animation Cinematics and game pre-viz/concept animation Rigging & Skinning Custom character and creature rigs Prop and mechanical rigs Skin weighting and deformation testing Engine-ready rig preparation 3D Art Character modeling Environment and prop creation UV mapping and texturing Asset preparation for game engines Engine Integration Animation and asset integration into Unity and Unreal Engine Early engine testing to identify technical issues In-engine checks and delivery support Software & Engines Maya Blender Adobe Photoshop 3DCoat Unity Unreal Engine Substance 3D Painter Selected Projects & Collaborations The YEYO Studio team has contributed to the following projects and collaborations: Foundry Startenders Zoo 2: Animal Park Tanzia Ghost of Dragon Blink Studio - rigging, skinning, and animation for 100+ of characters and assets Why Choose YEYO Studio Animation and rigging expertise: Rigs, skinning, and animations developed together and working in game engine. Direct access to the studio lead: he stays involved in client communication, production, and quality control.

Reliable and High quality 3D Art Support for Game Studios
We provide production ready 3D art outsourcing services for game studios developing PC, console, mobile, and VR titles. We specialize in creating game-ready characters, creatures, props, weapons, environments, and high-quality stylized or realistic assets optimized for modern real-time pipelines. Our workflow is built around efficient production, clean topology, optimized assets, and seamless integration into Unreal Engine and Unity projects. As a small but scalable team, we help studios handle full asset production, co-development support, and overflow content while maintaining consistent quality and reliable communication throughout development. From high detail sculpts to optimized in-game assets, we focus on creating art that supports gameplay, performance, and production needs. Stylized or Realistic — Built to Ship, Not Just Showcase.

Brighton studio making gameplay trailers, capture and key art for game publishers
About TrailerFarm TrailerFarm is a Brighton, UK creative production studio founded in 2011 that makes gameplay trailers and marketing assets for game developers and publishers. Its in-house capture and edit team choreographs in-engine footage in Unity, Unreal or a client's own engine, and it also produces key art, motion graphics and localized trailer versions. (The input domain trailer-farm.com is an unrelated holding page.) Company Overview Location: Brighton, United Kingdom Founded: 2011 Team: 11-50 employees (LinkedIn) Specialty: Gameplay trailers with in-house game capture Services Gameplay trailers — tiered packages with in-house capture and editing Marketing cinematics and motion graphics Key art — box art, icons and campaign images Localisation and versioning — cut-downs for stores, social and TV Notable Work Phasmophobia console campaign (Kinetic Games), Orcs Must Die! Deathtrap (Robot Entertainment), Still Wakes the Deep (Secret Mode) and Phantom Abyss (Devolver Digital) — listed on its website

Sound Design Excellence
About Principle Sound Principle Sound is a Kazakhstan-based game audio studio located in Astana, specializing in sound design and music production for video games. Their team of skilled sound designers and classically trained composers works with publishers and indie developers alike. Company Overview Location: Astana, Kazakhstan Focus: Game audio outsourcing Team: Sound designers + composers Clients: Publishers and indie developers Services Sound Design Custom sound effects Audio asset creation Sound implementation Audio mixing Music Composition Original scores Multiple genres and styles Classical and jazz training Adaptive music systems Production Services Resource optimization QA and support Full audio integration Team Background Composers from diverse musical backgrounds (classical, jazz) bringing variety of skills across genres and styles. Approach Flexible approaches considering client time and budget. Each project treated as special regardless of scale. Notable Projects Juggernaut Wars Evolution 2 Commercial sound libraries Client Feedback "The guys deliver swiftly, always in touch and the sound quality is always uncompromising." Why Choose Principle Sound Kazakhstan-based competitive rates Classical training composer expertise Flexible approach any budget Fast delivery always in touch Publisher + indie diverse clients

Turku Unreal and Unity outsourcing studio for co-development, prototyping and outstaffing
About Rockodile Games Rockodile Games is a game development studio in Turku, Finland, working since 2013. It offers Unreal Engine and Unity outsourcing (co-development, prototyping, level design and world building, and outstaffed developers) for PC and console projects, and also makes its own games such as Death From Above. Company Overview Location: Turku, Finland Founded: 2013 Team: 2-10 employees (LinkedIn) Specialty: Unreal Engine programming and co-development for AA productions Services Co-development — PC and console projects at any stage Programming — gameplay, tools, optimization, bug fixing, subsystems and integrations Level design and world building Tech art Prototyping Outstaffed Unreal and Unity developers Notable Work Moons of Madness, Dark Fracture and Bus Simulator — linked under projects it has worked with on its website

3D environment art and co-development studio for indie, AA and AAA games
About Sierra Division Sierra Division is a US co-development and 3D outsourcing studio (Sierra Division, Inc.) working with indie, AA and AAA teams on environments, props and hard-surface assets, with gameplay programming, level design and real-time VFX. It also sells asset packs and runs an art academy. Company Overview Location: Wilmington, Delaware, United States (per LinkedIn; US and EU teams) Founded: 2021 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: 3D environment and prop art for Unreal Engine projects Services Environments, props, hard-surface and organic sculpting Texturing and materials Level design and gameplay programming Real-time VFX Co-development and outstaffed artists embedded in client pipelines Digital twins and asset-pack customization Notable Work Counter-Strike 2 assets for the Cache map, made with Valve — listed on its website

Complete Game Audio Solutions
About Demute Studio Demute Studio is a game audio production company specializing in music composition and sound design for video games. Services Music Production Original score composition Adaptive music systems Theme creation Sound Design Game sound effects Environmental audio UI sounds Specializations Video game audio Interactive music Atmospheric sound design Why Choose Demute Studio Game audio specialists Music and sound combined services Interactive audio expertise

Warsaw studio for console porting, QA/certification and release support
About Enjoy Studio Enjoy Studio S.A. is a Warsaw-based game studio founded in 2020 that makes its own games and supports partner projects with console porting, QA and certification, release management and full-cycle development. Its original titles include Everwind and Space Tail (published by Bohemia Interactive). Company Overview Location: Warsaw, Poland Founded: 2020 Specialty: Porting to PlayStation, Xbox, Nintendo Switch and Microsoft Store, with certification Services Console porting — optimisation, compliance and platform features QA and certification — functional testing, platform requirements and checklists Release management — submissions, builds, SDK integrations and store assets Game development in Unreal Engine, Unity and custom engines Art and UI — 3D art, animation, technical art and UI/UX Trailers and mocap — marketing assets and cinematics with motion capture Technical support — profiling, stability and online integration Notable Work One Lonely Outpost — porting, 2D art, UI redesign and multi-platform support, listed on its website

Boutique Gaming PR
About High Vibe PR High Vibe PR is a boutique PR agency based in Berlin, Germany, specializing in gaming, Web3, and AI communications. They take maximum 5 clients at a time for focused, high-impact campaigns. Location Berlin, Germany Services Gaming PR Game launch campaigns Brand positioning Media relations Web3 PR Blockchain communications Crypto company PR Token launches AI PR AI company communications Technology storytelling Approach Boutique agency model - never more than 5 clients at a time for dedicated attention. Notable Achievements Launched $275M gaming fund Positioned Overwolf as UGC leaders Revealed new RPG genre Managed major token launches Crisis communications for largest crypto hack Media Placements WSJ, Reuters, Financial Times, The Verge, CNN, TechCrunch, Bloomberg, Forbes, CoinDesk Contact kalie@highvibepr.com Why Choose High Vibe PR Gaming + Web3 + AI specialization Top-tier media placements Boutique model (max 5 clients) Berlin-based European reach $275M fund launch track record

Game CG Trailers / PV UE5
We're Black Light, a China-based UE5 production studio available for project-based collaboration with game studios, publishers, and indie teams. Our team comes from a CG film and commercial production background, and we run a full Unreal Engine 5 pipeline — our strength is cinematic-quality visuals delivered inside a game production workflow, on schedule. What we do: • Game CG Trailers / PV — announcement, launch and promotional trailers. Full pipeline in-house: layout, animation, lighting, rendering, editorial. • UE5 Cinematic Cutscenes — story cutscenes and in-game cinematics built in Sequencer, including Metahuman character animation and real-time rendering. • UE5 Real-time Environments & Lighting — in-game terrain, environment scenes and lighting design, delivered engine-ready (PBR, LODs, optimized for direct drop-in). How we work: • Clear milestone plan before we start; weekly progress updates with screenshots or sequencer previews • Structured revision rounds — included rounds defined in the quote, no surprises • English communication, async-friendly (we overlap with EU afternoons / US mornings) • Clean file delivery: organized naming conventions, source files included Engagement terms: • Project-based or monthly retainer • 50% upfront / 50% on delivery • NDA welcome Portfolio & reel: •artstation.com/spring_of_ice

Indonesian 3D art studio for AAA games: characters, rigging, animation, tech art
About Gimbal Zen Gimbal Zen is a 3D art and technical art studio that describes itself as an Indonesian art studio serving AAA games, with a US presence in California. Its team works on characters, environments, rigging, animation, retopology and pipeline tools for console, PC, mobile and metaverse projects, and for motion-capture studios. Company Overview Location: Indonesia (LinkedIn lists Foothill Ranch, California and Jakarta) Team: 11-50 (LinkedIn) Specialty: Character rigging and technical art for AAA pipelines Services Concept art — characters, vehicles and environments Characters — sculpting, retopology and in-engine delivery, mocap-ready face meshes Environments and props — hard-surface assets and dressed levels in Maya, Blender, Unreal and Unity Rigging — character rigs supported by an in-house tools team Animation — cinematic and in-game Retopology of scanned assets for mobile to next-gen Tools and pipeline development Notable Work Blizzard, 2K Games and Warner Bros. named as clients in a company LinkedIn post

Manila studio for 3D game characters, environments and Unity/Unreal development
About Polywick Studio Polywick Studio (Polywick Graphics PH Corp.) is a 3D game art and game-tech studio in Bonifacio Global City, Taguig, that has worked with studios across Asia, Australia, Europe and the Americas for about a decade. It builds characters, weapons, vehicles and environments and also takes on Unity, Unreal Blueprint and backend programming. Company Overview Location: Taguig (Metro Manila), Philippines Team: 11-50 (LinkedIn) Specialty: Production-ready 3D characters and environments for PC, console, mobile, VR and AR Services Character and environment asset creation — characters, sculpts, weapons, vehicles, interiors and exteriors 3D optimization, retopology and texturing; cleanup of scanned assets Low-poly assets for AR books Unity component and Unreal Blueprint development Game backend development and tooling (Photoshop/Illustrator scripting) Full-cycle development and co-development Notable Work Deadly Dozen Reloaded (nFusion Interactive) and Aluna: Sentinel of the Shards — listed on its website Clients shown include Darewise, Strides Interactive and Strategy Mill — listed on its website
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