Game Development Outsourcing in Canada
Find verified game development outsourcing companies in Canada. Browse studios specializing in art, programming, animation, audio, and more.
Why Canada?
Companies in Canada

## About A Shell in the Pit A Shell in the Pit is a specialized game audio studio creating sound design and music for video games. With a collaborative, distributed team of 17+ audio professionals, they deliver high-quality audio for both indie darlings and AAA productions. ## Leadership - **Gordon McGladdery** - Studio Director & Composer - **Em Halberstadt** - Creative Director & Sound Designer ## Team The studio employs skilled professionals across multiple disciplines: - Sound Designers - Composers - Audio Programmers - Implementation Specialists ## Services - Sound design for interactive media - Original music composition - Audio programming and implementation - Full-service audio production - Trailer and media audio ## Notable Projects ### Award-Winning Indies - **Untitled Goose Game** - BAFTA-winning audio - **Night in the Woods** - Atmospheric narrative audio - **Chicory: A Colorful Tale** - **Wandersong** ### AAA & Major Releases - **Pacific Drive** - **Rogue Legacy 2** - **Five Nights at Freddy's: Security Breach** - **Five Nights at Freddy's: Help Wanted 2** - **Godfall** - **JETT: The Far Shore** ## Specializations - Atmospheric and environmental audio design - Interactive music systems - Indie game audio partnerships - VR audio experiences - Educational content sound design ## Why Choose A Shell in the Pit - **Award-winning portfolio** including BAFTA-recognized work - **Versatile team** handling indie to AAA projects - **Collaborative approach** with dedicated project support - **Technical expertise** in audio programming and implementation

## About Adrian Crook & Associates Adrian Crook & Associates (AC&A) is a game consulting firm founded in 2008, specializing in freemium game design and product management. Based in Vancouver, BC, they have helped over 300 developers maximize the ROI of their freemium games. ## Company Scale - **Founded:** 2008 - **300+ clients** served - **Location:** Vancouver, British Columbia, Canada ## Services ### Freemium Game Design - Game economy design and modeling - Monetization strategy - Retention optimization - Virality systems ### Product Management - Game design consulting - KPI improvement - Launch strategy - Live operations support ### Specialized Expertise - Mobile game optimization - "Fixing" unprofitable projects - Revenue restoration - Premium/boxed game consulting ## Team Expertise - Harvard economists - Monetization specialists - Crypto gaming experts - Data engineers and architects ## Notable Clients - **LEGO** - Collaborative game design - **Ubisoft** - Social and mobile game insights - **Disney** - The Princess and the Frog game design - **Panasonic** - Jungle project (business dev, research, PM) - **Hempire** - Highest-rated weed-growing game - **Sons of Anarchy** - Mobile game co-conception ## Specializations - Freemium/F2P game design - Mobile game monetization - Game economy modeling - Product management consulting ## Why Choose Adrian Crook & Associates - **15+ years** of freemium expertise since 2008 - **300+ clients** with proven track record - **Revenue restoration** specialists - **Major publisher experience** with LEGO, Ubisoft, Disney - **Data-driven approach** with economist-level rigor

## About Behaviour Interactive Behaviour Interactive is a leading independent video game developer based in Canada, creating games for PC, console, and mobile platforms. Founded in 1990, they operate under the tagline "Crafting the Imaginary Into Play." ## Company Scale - **Founded:** 1990 - **35+ years** of industry experience - Multiple studio locations worldwide ## Notable Games ### Dead by Daylight The studio's flagship asymmetrical multiplayer horror game where one player takes on the role of a killer hunting four survivors. One of the most successful live-service games in the horror genre. ### Other Titles - **It Has My Face** - Paranoid procedural thriller - **Blight Survival** - Co-op survival action ## Services ### Game Development - Original IP creation - PC, console, and mobile development - Live-service game management - Immersive entertainment experiences ### Publishing - Self-publishing capabilities - Live operations management ## Global Locations - Montreal, Canada (Headquarters) - Toronto, Canada - United Kingdom - Rotterdam, Netherlands ## Community Engagement Active in charitable initiatives, including raising $329,957 CAD for CHU Sainte-Justine Foundation through Dead by Daylight community events. ## Why Choose Behaviour Interactive - **Live-service experts** with Dead by Daylight success - **35+ years** of development experience - **Global studio network** across North America and Europe - **Original IP track record** with successful franchises - **Community-focused** development approach

## About Beyond Capture Beyond Capture (also known as Beyond Performance Capture) is a motion capture and performance capture studio providing high-quality capture services for games, film, and other entertainment media. ## Services ### Motion Capture - Full-body motion capture - Performance capture - Facial capture - Real-time capture solutions ### Performance Services - Actor casting and direction - Performance coaching - Stunt coordination - On-set capture ### Technical Services - Data processing and cleanup - Retargeting and animation - Integration support ## Industry Applications - Video game cinematics - In-game animation - Film and television - Virtual production - Interactive experiences ## Specializations - High-fidelity performance capture - Real-time motion capture - Multi-performer capture sessions - Facial performance capture ## Why Choose Beyond Capture - **Performance capture specialists** for games and film - **Full-service facility** from capture to cleanup - **Real-time capabilities** for modern pipelines - **Experienced performers** and technicians - **Industry-standard quality** for AAA productions

## About Big Viking Games Big Viking Games is the largest independent mobile and social game studio in Canada, with over 80 employees across offices in Toronto and London, Ontario. Their mission is to "Make Fans" - both in their games and within their studio. ## Company Scale - **80+ employees** - **Two Canadian offices** - Largest independent mobile/social studio in Canada ## Services ### Game Development - Mobile game development (iOS, Android) - Social game development (Facebook) - HTML5 game creation - Mobile web games ### Live Operations - Game updates and content - Community management - Player engagement ## Notable Games - **YoWorld** - Popular social world-building game - **FishWorld** - Aquarium simulation game - Additional titles across mobile and social platforms ## Platforms - iOS (Apple App Store) - Android (Google Play) - Facebook - Mobile Web (HTML5) ## Locations - **Toronto, Ontario** (Headquarters) - **London, Ontario** ## Company Culture Strong emphasis on creating fans both through games and workplace culture. Focus on building engaging experiences that create lasting player communities. ## Why Choose Big Viking Games - **Canada's largest** independent mobile/social studio - **Multi-platform expertise** across mobile, social, and web - **Live ops experience** with established games - **Canadian development** with competitive rates - **Fan-focused** development philosophy

## About Game Pill Game Pill is a digital creation studio based in Toronto, Canada. With an experienced, international team, they specialize in game development, connected toys, AR experiences, and simulation projects for major entertainment brands. ## Location Toronto, Canada ## Services ### Game Development - Mobile games - PC games - Console games - Prototyping (proof of concept, vertical slice) ### App Development - Business applications - Gamification solutions ### Connected Experiences - Connected toys - AR (augmented reality) - Speech recognition integration ### Design & UX - Game design - UX/UI design ### Marketing Services - Brand strategy - Trailer production - Influencer campaigns ### Live Operations - Post-launch support - Content updates ### Location-Based Experiences - Wayfinding - Interactive projections ### Simulation - Sim2Real - Digital twins - Synthetic data ## Notable Clients - Disney - DreamWorks - Google - Mattel - Nickelodeon ## Notable Projects - Kung Fu Panda - Smash Ball - Mech League Hunting - Wheel of Fate ## Team Experienced, international, and diverse team of digital creators. ## Why Choose Game Pill - **Disney & DreamWorks** major brand experience - **Toronto-based** Canadian studio - **Full-service** from development to marketing - **AR & connected toys** specialists - **Live ops** post-launch support

## About Hinterland Studio Hinterland Studio is an independent Canadian game developer founded in 2012 in Vancouver by Raphael van Lierop. They are the creators of The Long Dark, which has reached 10+ million players worldwide. ## Company History - **Founded:** 2012 - **Location:** Vancouver, British Columbia, Canada - **Founder:** Raphael van Lierop (former Relic Entertainment) ## Founding Team Industry veterans including: - Alan Lawrance (Volition Inc.) - Hokyo Lim (League of Legends) - David Chan (BioWare) - Marianna Krawczyk (God of War series) ## Notable Games ### The Long Dark (2017) - **10+ million players** worldwide - Survival game set in Canadian wilderness - Kickstarter funded (2013) - Steam Early Access (2014) - Full release: August 2017 - Platforms: PC, PS4, Xbox ### Expansions - Tales from the Far Territory (2022) ## Funding - Canada Media Fund seed financing - Successful Kickstarter campaign (2013) ## Mission Creating thought-provoking, story-rich entertainment experiences set in compelling original worlds. ## Note Hinterland is primarily a game developer, not an outsourcing provider. Listed for reference. ## Why Hinterland Matters - **The Long Dark** 10M+ players - **Vancouver-based** Canadian studio - **AAA veteran** founding team - **Independent** creative vision
## About Ironbelly Studios Ironbelly Studios is a game development and art outsourcing studio with locations in Montreal, Canada and Manchester, New Hampshire. They specialize in VR/AR development, art production, and co-development services with a focus on "AAA Quality at Indie Prices." ## Locations - Montreal, QC, Canada - Manchester, NH, USA ## Services ### VR/AR Development - HTC Vive development - Oculus Rift development - GearVR development - Touch controller support - AR applications ### Art Production - 2D concept art - 3D models and animation - VFX - Level design - UI/UX design ### Development - Unity development - Unreal Engine 3/4 development - Co-development support ## Tools - 3D Studio Max - Maya - ZBrush ## Notable Projects - **Marvel's Iron Man AR Robot** and app - Hold Your Own: Survival Crafting Game - Empathy: Path of Whispers - LawBreakers - Transport Fever ## Unity Asset Store Active publisher with VR-ready asset packs. ## Why Choose Ironbelly - **Marvel Iron Man AR** credits - **VR/AR specialists** - **Unity & Unreal** expertise - **Montreal-based** North American studio - **"AAA at Indie Prices"** positioning

## About Nuare Studio Nuare Studio is a Canadian game art outsourcing company founded in 2006 in Windsor. With 51-200 employees, they provide full pipeline art services for AAA games, films, and campaigns, working with studios like Capcom, Bethesda, and Gameloft. ## Company History - **Founded:** 2006 - **Location:** Windsor, Canada - **Team:** 51-200 employees - **Focus:** 2D/3D art, animation, VFX ## Services ### Art Production - 2D and 3D art - Animation - VFX - Level design ### Technical - Engine tech integrations - Cross-platform porting - AI development - Web development ### Branding - Marketing assets - Campaign materials - Brand development ## Technology - Unity - Unreal Engine - Flexible pipeline adapting to client tools ## Notable Clients - Capcom - Bethesda - Gameloft - Bungie - Riot Games - Blizzard ## Major Projects - Halo Infinite - Fortnite - The Last of Us Part II - Fallout 76 - Diablo IV - League of Legends: Wild Rift - Destiny 2 - The Elder Scrolls Online - Marvel's Avengers - Shadow of the Tomb Raider - Rage 2 ## Why Choose Nuare Studio - **AAA clients** Bethesda, Capcom - **Full pipeline** 2D to VFX - **Since 2006** proven track record - **The Last of Us II** credits - **Canada-based** NA timezone

## About Power Up Audio Power Up Audio is a Vancouver-based game audio studio specializing in sound design, music, and voice-over. Known for Celeste (GDC Best Audio 2019), Darkest Dungeon, and Into the Breach, they employ specialized teams rather than single generalists. ## Company Overview - **Location:** Vancouver, Canada - **Founders:** Kevin Regamey, Tangsoc - **Focus:** Sound design, music, voice-over ## Philosophy Specialized cooperative teams vs. single generalists: - Dedicated sound designers - Composers - Voice-over engineers - Actors - Pipeline managers ## Notable Projects ### Award-Winning - **Celeste** - GDC Best Audio 2019, IGF Best Audio nomination - **Darkest Dungeon** - Red Hook Studios partnership ### Major Credits - Crypt of the NecroDancer - Into the Breach - TUNIC - Phantom Brigade - Subnautica: Below Zero ## Business Model Royalty agreements making them stakeholders, not just contractors (pioneered with Darkest Dungeon). ## Composer Partners - Lena Raine (Celeste) - Riley Koenig (Phantom Brigade) - Ben Prunty (Subnautica) - LIFEFORMED (TUNIC) ## Why Choose Power Up Audio - **Celeste** GDC Best Audio - **Darkest Dungeon** legendary partnership - **Vancouver-based** NA timezone - **Specialized teams** world-class professionals - **Royalty model** stakeholder approach

## About Sabotage Studio Sabotage Studio is a Canadian indie game developer founded in 2016 in Quebec City by award-winning developers Thierry Boulanger and Martin Brouard. Known for The Messenger (Best Debut Indie Game 2018) and Sea of Stars, they create retro-inspired games with modern design. ## Company Overview - **Founded:** April 2016 - **Location:** Quebec City, Canada - **Founders:** Thierry Boulanger, Martin Brouard - **Team:** 11-50 employees - **Philosophy:** "Definitive editions of game genres we loved as kids" ## Notable Games ### The Messenger (2018) - Action-platform game - Published by Devolver Digital - Best Debut Indie Game (The Game Awards 2018) - PlayStation, PC, Xbox, Nintendo Switch ### Sea of Stars (2023) - JRPG prequel to The Messenger - Most successful Canadian video game Kickstarter ever - PlayStation 4/5, Xbox One/Series X|S, Switch, PC ## Platform Coverage - Windows PC - PlayStation 4 & 5 - Xbox One & Series X|S - Nintendo Switch ## Design Philosophy Self-driven artisans creating definitive editions of beloved game genres, embracing advanced modern designs while capturing the charm of classic games. ## Note Sabotage Studio is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable Canadian studio. ## Why Sabotage Studio Matters - **The Messenger** Game Awards 2018 winner - **Sea of Stars** record Kickstarter - **Quebec City** Canadian indie - **Devolver Digital** publishing partnership - **Retro-modern** unique design approach

## About Snowed In Studios Snowed In Studios is the largest game development studio in Ottawa, Canada, founded in 2009 by industry veterans. Acquired by Keywords Studios in 2018, they have 200+ employees working on mobile to AAA console titles with a "People First" no-crunch philosophy. ## Company Overview - **Founded:** 2009 - **Location:** Ottawa, Ontario, Canada - **Team:** 200+ employees - **Parent:** Keywords Studios (2018) - **Philosophy:** People First, no-crunch ## Services ### Game Development - Full game production - Mobile games - AAA console titles - Interactive museum exhibits ### Technical Services - Engine and tool development - Cross-platform deployment - Optimization and debugging - Gameplay performance improvement ### Creative Services - Artistic direction - Art and animation - UI/UX production - Creative development and branding ## Notable Projects - Starfield - Forza - Fallout - Deus Ex: Human Revolution - We Happy Few - Fallout Shelter ## Platform Expertise - Consoles - Mobile - Tablets - Desktop/PC - Web - Proprietary hardware ## Awards & Recognition - Best Places to Work in Ottawa - Best Places to Work in Canada - Best Boss in Canada ## Why Choose Snowed In Studios - **Keywords Studios** backing - **200+ employees** Ottawa's largest - **AAA credits** Starfield, Forza, Fallout - **No-crunch** People First culture - **Full-service** mobile to AAA

## About Sprung Studios Sprung Studios is the world's most established UX/UI design studio specializing exclusively in games, with 20+ years of AAA experience. Founded in 2005 in Brighton, UK, they now have 70+ team members across Vancouver and Brighton, serving Activision, EA, Microsoft, and Bethesda. ## Company Overview - **Founded:** 2005 - **Founder:** James Chaytor - **Team:** 70+ and growing - **Studios:** Vancouver, Canada + Brighton, UK - **Focus:** Exclusive UX/UI for games ## Services ### UX/UI Design - User flows - High-fidelity wireframes - Interactive prototypes - Style guides - Icon design - UI implementation ### Research - User research - Usability testing ### Platforms - Mobile - Console - PC - VR/AR ## Notable Projects - Sea of Thieves (Rare) - Hogwarts Legacy (wand selection, character creation) - Microsoft Flight Simulator 2020 (Asobo) - Call of Duty Mobile (Activision) - Injustice 2, Halo Wars 2, Just Cause 3 ## Major Clients - Activision - EA Games - Microsoft - Ubisoft - Warner Brothers - Bethesda - Id Software - Amazon Games - Jam City ## Why Choose Sprung Studios - **20+ years** AAA experience - **Only UX/UI** exclusive specialization - **Hogwarts Legacy, Sea of Thieves** credits - **70+ team** Vancouver + Brighton - **Activision, EA, Microsoft** trusted partner

## About Super Spline Studios Super Spline Studios is a game animation outsourcing studio based in Leamington Spa, UK. Taking a "people first" approach with zero crunch policy, they work on console, mobile, VR, and trailer projects with fully remote or hybrid positions available. ## Company Overview - **Location:** Leamington Spa, UK - **Focus:** Animation services for games - **Model:** Remote-first, hybrid available - **Philosophy:** People first, zero crunch ## Services ### Animation - Game animation - Cinematic animation - Trailer animation - VR experience animation ### Platforms - Console - High-end mobile - VR experiences - Trailers and cinematics ## Work Culture - Strict zero crunch/overtime policy - Annual profit share above industry average - Fully remote or hybrid positions - Best place to work as animator ## Project Types Each project has its own challenges and creative problems to solve, ranging from AAA console to high-end mobile games, VR experiences to promotional trailers. ## Career Focus Dedicated to making the studio the best place to work as an animator, with competitive compensation and work-life balance prioritized. ## Why Choose Super Spline Studios - **Zero crunch** healthy work culture - **UK-based** Leamington Spa studio - **Remote-friendly** flexible work - **All platforms** console to VR - **Animation specialists** focused expertise

## About Sweet Baby Inc Sweet Baby Inc is a Canadian narrative development and consultation studio founded in 2018 in Montreal by former Ubisoft developers. They consult on video game narratives to promote diverse, empathetic storytelling, having worked on God of War Ragnarök, Alan Wake 2, and Spider-Man 2. ## Company Overview - **Founded:** 2018 - **Location:** Montreal, Canada - **Founders:** Kim Belair (CEO), David Bédard (COO) - **Background:** Former Ubisoft developers - **Focus:** Narrative consulting ## Mission "Tell better, more empathetic stories while diversifying and enriching the video games industry" and "make games more engaging, more fun." ## Services ### Narrative Consulting - Story development - Character writing - Cultural authenticity review - Inclusive storytelling ### Developer Support - Consultation with cultural representatives - Team training - Credits guidance - Pay equity support ## Notable Projects - God of War Ragnarök (Santa Monica Studio) - Alan Wake 2 (Remedy) - Spider-Man 2 (Insomniac Games, 3-year collaboration) - Sable ## Major Clients - Valve - Xbox - 2K - Electronic Arts - Rocksteady - Santa Monica Studio - Square Enix - Ubisoft - Warner Bros. Games - Wizards of the Coast ## Why Choose Sweet Baby Inc - **God of War, Alan Wake 2** AAA credits - **Montreal-based** Canadian studio - **Narrative specialists** story expertise - **Major publishers** trusted partner - **Cultural authenticity** inclusive focus

## About Team Audio Team Audio is a game audio outsourcing company trusted by legendary teams at Riot Games, Ghost Story, Obsidian, 2K, and BioWare. Positioning themselves as a "risk-reduction engine," they build audio, systems, and tools that make games sound incredible. ## Company Overview - **Focus:** Game audio services - **Approach:** Risk-reduction engine - **Clients:** Riot Games, Obsidian, 2K, BioWare, Ghost Story ## Services ### Audio Production - Sound design - Music composition - Voice production - Audio implementation ### Technical Services - Audio systems development - Tool creation - Pipeline optimization ### Integration - Engine integration - Middleware implementation - Technical audio design ## Major Clients - Riot Games - Ghost Story - Obsidian Entertainment - 2K Games - BioWare ## Philosophy "Building the audio, systems, and tools that make your games sound incredible and your pipelines silky smooth." ## Value Proposition - Seamless integration with development teams - Technical and creative expertise - Pipeline optimization - Reduced production risk ## Why Choose Team Audio - **Riot, Obsidian, BioWare** AAA clients - **Risk-reduction** proven approach - **Audio systems** technical expertise - **Pipeline tools** efficiency focus - **Full-service** sound to implementation

## About Turbulent Turbulent is a Montreal-based game development studio founded in 2002, acquired by Cloud Imperium Games in 2023. With 189 employees, they've worked on Star Citizen since 2012, developing web platforms, tools, and in-game content including environments and technology. ## Company Overview - **Founded:** 2002 - **Location:** Montreal, Quebec, Canada - **Team:** 189 employees (at acquisition) - **Parent:** Cloud Imperium Games (2023) - **Experience:** 11+ years on Star Citizen ## Services ### Platform Development - Web platforms - Community tools - Launcher development - Telemetry systems ### Star Citizen Contributions - Spectrum (community platform) - Starmap - Issue Council - Galactapedia - Roadmap ### Technical Services - Cloud services - Persistent Entity Streaming - Server Meshing - In-game content development ## Notable Work ### Maria Pure of Heart Hospital 6-month project creating the colossal Lorville Hospital medical facility. ### Star Citizen ($580M+ crowdfunded) Core development partner since 2012. ## Montreal Studio Located in Plateau-Mont-Royal neighbourhood with modern facilities. ## Acquisition (2023) Cloud Imperium fully acquired Turbulent after 11 years of collaboration, bringing total CIG headcount to 1,110. ## Why Choose Turbulent - **Star Citizen** core partner - **11+ years** collaboration - **189 employees** major studio - **Montreal-based** Canadian talent - **CIG-owned** full integration
Other Countries in North America
Explore Other Regions
Known for strong technical talent, competitive rates, and cultural alignment with Western clients.
Premium quality studios with strong creative portfolios and industry experience.
Diverse market from cost-effective solutions to high-end AAA quality work.
Emerging hub with timezone advantage for North American clients.
Premium studios with deep industry experience and strong communication.
Emerging game development hub with growing talent and investment.
High-quality studios with strong creative and technical capabilities.
Looking for specific services in Canada?
Use our advanced filters to find the perfect outsourcing partner for your project.
Browse with Filters