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Game Development Outsourcing in Poland

19 verified game outsourcing studios are listed in Poland, most often offering 3D Art (12), Programming (10) and Game Design (8). Compare portfolios, services, and engine coverage before you reach out.

19 companies
Three hours with US Eastern, a full day with Central Europe.

Working-hour overlap with Poland

Assuming a 09:00-18:00 working day on both sides. Ranges reflect daylight saving, which the two sides do not always shift on the same dates.

With US Eastern (ET)

Three hours: 15:00-18:00 CET is 09:00-12:00 ET. Enough for a daily sync, not enough for a shared working session.

With Western Europe (CET)

A full shared workday with Germany, France, Spain, and Italy. Eight hours with the UK.

Why this matters more than the hourly rate: how overlap hours decide the pace of a project.

What the Poland outsourcing market actually looks like

Poland is the most Unreal-committed market of any size in this directory. 16 of its 19 listed studios work in Unreal against 12 in Unity, and no other country with a double-digit cohort leans that far in one direction. If you are building a high-fidelity or console title in Unreal, this is the shortest path to a usable shortlist.

The service mix is art-led with real engineering behind it: 3D art is the most common service, programming second, game design third. Polish studios show up on bounded asset packages and on full co-development engagements in roughly equal measure.

This is also the youngest of the large European cohorts, with a median founding year of 2016. That is not a quality signal on its own, but it does mean shipped-title histories vary. Ask for credits on titles comparable to yours rather than a general portfolio reel.

On cost, Poland is not the cheap option it was ten years ago. Rates have moved up with EU wage convergence and now sit closer to Western European levels than to the rest of Eastern Europe. What you get for that is a full European workday, EU contracting, and the deepest Unreal bench on this site.

Where Poland is strong

  • The most Unreal-committed market of any size in this directory: 16 of 17 studios list Unreal against 12 for Unity. No other double-digit cohort leans that far.
  • Art-led with real engineering behind it. 3D art is the most common service (11 of 17), programming second (9), game design third (7).
  • A full shared workday with the rest of Western and Central Europe, which suits daily review cycles on high-fidelity art.

What to watch for

  • No longer a low-cost market. Polish rates have converged toward Western European levels as EU wages have risen.
  • Unity coverage is thinner than Unreal. For mobile and casual work, check the specific studio rather than assuming.
  • The youngest of the large European cohorts (median founding year 2016), so shipped-title histories vary a lot between studios.
  • Three hours of daily overlap with US Eastern, all in the Polish late afternoon.

Engine mix: Unreal leads Unity 16 to 12. Poland is the clearest Unreal-first market in the directory.

Editorial assessment written from the directory data. The counts in the breakdown below are recomputed on every page load.

What Poland studios offer

Counted across all 19 listed Poland studios. A studio can appear in more than one row.

Why Eastern Europe?

Strong artistic tradition
Excellent technical skills
Competitive pricing
Good English proficiency

Typical rates in Poland

Competitive, lower-to-middle of market rates

Studios in Poland are known for solid quality at competitive rates, usually the lower-to-middle of the published ranges. Entry-level 2D art commonly runs $25-40/hour and mid-range programming around $60-120/hour, while senior specialists still reach the top bands for demanding work. Across the market, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art, $35-250 for programming, and $30-200 for audio, moving up with seniority. Poland is a common middle ground: cheaper than North America or Western Europe, with a stronger game-dev tradition and easier collaboration than the lowest-cost markets. English proficiency and cultural alignment with Western clients are generally good.

These are general market ranges, not quoted studio rates. For a full breakdown by service and seniority, see the game outsourcing cost guide. Need a specific engine? Compare Unity and Unreal Engine studios.

All 19 game outsourcing studios in Poland

PI
Platige Image
Warsaw, Poland
201-500

About Platige Image Platige Image is a Polish animation and VFX studio founded in 1997 in Warsaw, world-renowned for game cinematics and trailers. Creators of The Witcher and Cyberpunk 2077 cinematics, they have studios in Warsaw, Los Angeles, and Tokyo. Company History Founded: 1997 Location: Warsaw, Poland Founders: Jarosław Sawko, Piotr Sikora Studios: Warsaw (HQ), Los Angeles, Tokyo Patron: Tomek Bagiński (Oscar-nominated director) Services Game Cinematics Trailers Cinematic cutscenes Marketing content Reveal trailers Animation & VFX CGI animation Visual effects Pre-rendered content Real-time (Unreal Engine 5) Notable Projects CD Projekt RED The Witcher 4 Cinematic (ADC Gold Cube 2025) Cyberpunk 2077 trailers AAA Publishers Call of Duty: Vanguard & Warzone Dying Light 2 Company of Heroes 3 Resident Evil God of War Total War Major Clients CD Projekt RED Ubisoft Activision Smilegate Awards European Film Award (Best Animated Film - Another Day of Life) ADC Gold Cube 2025 (The Witcher 4 trailer) Oscar nomination (The Cathedral - Tomek Bagiński) Why Choose Platige Image The Witcher cinematics creator Oscar-nominated leadership Warsaw + LA + Tokyo global reach AAA publishers trusted partner Since 1997 industry pioneer

ANIMATION
ART 3D
KEVANI logo
KEVANI
Krakow, Poland
51-200

About KEVANI KEVANI is a Polish game art and development studio offering outsourcing services. Based in Poland, they provide game art production and development support for international clients. Company Overview Location: Poland Type: Game art outsourcing studio Region: Central Europe Services Game Art 2D art production 3D art and modeling Character design Environment art Concept art Development Support Game development assistance Asset production Technical art Poland Gaming Industry Poland is home to a thriving game development ecosystem with companies like CD Projekt RED, Techland, and numerous outsourcing studios. The country offers: Strong technical education Competitive rates vs Western Europe EU timezone alignment English proficiency Why Consider Polish Studios Central European location Competitive rates vs Western Europe Strong talent pool EU business standards Timezone convenient for US/EU clients

PROGRAMMING
ART 3D
ART 2D
+2
Polydin logo
Polydin
Krakow, Poland
51-200

About Polydin Polydin is a digital art outsourcing studio based in Hungary and Turkey, specializing in game art for indie and AA developers. With services spanning concept art, 3D production, animation, and VFX, they've contributed to projects like Last Epoch. Company Overview Location: Hungary and Turkey Availability: 18 hours/day Focus: Indie and AA game developers Styles: Realistic and stylized Services 3D Production 3D environments Character modeling Props and outfits Hard surface and organic Concept Art Character concepts Environment concepts Visual development Animation 2D animation 3D animation Real-time VFX Level Design Level layout Lighting and post effects Look development Asset creation Platforms VR AR Mobile PC Software ZBrush Substance Painter Marmoset Toolbag Maya Notable Projects Last Epoch (Eleventh Hour Games) Bloodpunk (Dream Realm Storytellers) Contact business@polydin.com Why Choose Polydin Indie-friendly rates Last Epoch credits 18 hours/day availability Full pipeline concept to VFX Hungary + Turkey EU/Asia bridge

PROGRAMMING
ART 2D
ART 3D
+2
Klabater logo
Klabater
Warsaw, Poland
51-200

About Klabater Klabater is a Polish indie game developer, publisher, and porting studio founded in 2017 in Warsaw. Listed on NewConnect (WSE), they have published 30+ games and ported 24+ titles to PlayStation, 23+ to Xbox, and 15+ to Nintendo Switch. Company History Founded: 2017 Location: Warsaw, Poland (historic brewery building) Listed: NewConnect (Warsaw Stock Exchange, 2019) Portfolio: 30+ games published Now: Defence.Hub S.A. Services Publishing PC publishing Console publishing (Switch, PlayStation, Xbox) Financial support and investment PR & marketing campaigns Production process support Porting Nintendo Switch porting (15+ games) PlayStation porting (24+ games) Xbox porting (23+ games) All necessary dev kits in-house Development In-house game development Original IP creation Porting Expertise Porting has become their core business since 2018. They have experienced porting programmers, console publishing expertise, and the hardware infrastructure including all necessary dev kits. Notable Titles Crossroads Inn (developed) Various indie game ports Why Choose Klabater 60+ console ports delivered Warsaw Stock Exchange listed Full dev kits in-house Publishing + porting combined Poland-based EU studio

PROGRAMMING
QA TESTING
MARKETING
+1
Sperasoft Poland logo
Sperasoft Poland
Krakow, Poland
51-200

About Sperasoft Poland Sperasoft Poland is the Polish division of Sperasoft, a Keywords Studios company. Based in Krakow and Warsaw, they provide game development, art, and engineering services, recognized as Forbes Best Employer in Poland for three consecutive years. Company Overview Location: Krakow and Warsaw, Poland Parent: Sperasoft (Keywords Studios) Focus: Game development, art, engineering Recognition Forbes Best Employer in Poland (3 consecutive years) One of the largest game studios in Poland Services Game Development Co-development Full game production Multi-disciplinary teams Art & Animation 2D/3D art production Animation services Engineering Technical development Tool creation Krakow Office European hub providing: Access to Polish gaming talent International developer recruitment Production, art, and engineering teams Warsaw Office Additional Polish operations supporting growing team. Poland Gaming Ecosystem Part of Poland's well-established video game sector with wealth of experienced talent. Why Choose Sperasoft Poland Forbes Best Employer 3x winner Keywords Studios backing Krakow + Warsaw dual presence Polish talent EU timezone Growing team active expansion

PROGRAMMING
ART 3D
FULL PRODUCTION
AS
Anshar Studios
Katowice, Poland
51-200

About Anshar Studios Anshar Studios is a video game developer headquartered in Katowice, Silesia, Poland. Founded in 2012 by CEO Lukasz Hacura, the studio has grown into a respected developer known for original IP creation and co-development partnerships with major studios. Services Original Development Full-cycle game development VR experience creation Original IP development Co-Development Partner studio collaboration Feature development support Technical implementation Notable Games Original Titles Gamedec (2021) - Isometric cyberpunk RPG about solving crimes in virtual worlds Detached - VR space survival experience Telefrag VR - Fast-paced VR arena shooter Co-Development Projects Baldur's Gate III (Larian Studios) Divinity: Original Sin II (Larian Studios) Observer: System Redux (Bloober Team) Co-Development Partners Larian Studios Bloober Team Artifex Mundi The Farm 51 Playway QLOC Location Headquarters: Katowice, Silesia, Poland Specializations Cyberpunk and narrative RPGs VR game development Co-development services Unreal Engine expertise Why Choose Anshar Studios Co-dev proven with AAA partners like Larian Studios Original IP capability demonstrated with Gamedec VR expertise with multiple released titles Polish talent pool with competitive rates Flexible engagement for various project sizes

PROGRAMMING
ART 3D
ART 2D
+3
The Farm 51 logo
The Farm 51
Gliwice, Poland
51-200

About The Farm 51 The Farm 51 is a Polish video game developer founded in 2005 in Gliwice by former People Can Fly developers (Painkiller series). With 100+ employees, they're known for Chernobylite, World War 3, and Get Even, using 3D scanning of real-world locations. Company Overview Founded: 2005 Location: Gliwice, Poland Founders: Wojciech Pazdur, Kamil Bilczyński, Robert Siejka Team: 100+ employees Background: Former People Can Fly (Painkiller) Notable Games Chernobylite (2021) Survival horror in 3D-scanned Chernobyl Exclusion Zone Kickstarter: $206,671 raised (3,350 backers) PC, PS4, PS5, Xbox One, Xbox Series, Switch Generally positive reviews Chernobylite 2: Exclusion Zone (2025) Early access March 2025 TPP view, 20x larger world 2-3x longer than original Other Titles World War 3 (multiplayer FPS) Get Even (psychological thriller) Chernobyl VR Project Technology 3D scanning of real-world locations Authentic environment recreation Photogrammetry expertise Platforms PC PlayStation 4 & 5 Xbox One & Series X/S Nintendo Switch VR Note The Farm 51 is primarily a game developer rather than an outsourcing provider. Listed for reference as a notable Polish studio. Why The Farm 51 Matters Chernobylite critical success 3D scanning authentic locations 100+ employees Polish studio Painkiller alumni experienced team Kickstarter success community support

PROGRAMMING
GAME DESIGN
ART 3D
FW
Flying Wild Hog
Warsaw, Poland
51-200

About Flying Wild Hog Flying Wild Hog is an acclaimed game development studio founded in 2009 in Warsaw, Poland. Now part of Embracer Group (through Koch Media), they have three Polish studios with 300+ employees, known for action-packed, fast-paced titles including Shadow Warrior and Evil West. Company Scale Founded: April 2009 300+ employees 3 Polish studios (Warsaw HQ, Kraków, Rzeszów) Parent Company: Embracer Group (via Koch Media/Plaion) Founders Tomasz Baran Michał Szustak Klaudiusz Zych Notable Games Hard Reset (2011) - First title on Road Hog Engine Shadow Warrior (2013) - Reboot Shadow Warrior 2 (2016) Shadow Warrior 3 (2022) Trek to Yomi (2022) - Artistic samurai tale Evil West (2022) - Weird-west action Space Punks (2022) Publishers Devolver Digital (Shadow Warrior series, Trek to Yomi) Focus Entertainment (Evil West) Jagex (Space Punks) Technical Evolution Developed proprietary Road Hog Engine, retired in 2022 in favor of Unreal Engine. Acquisition History 2019: Acquired by Supernova Capital 2020: Acquired by Embracer Group through Koch Media Why Choose Flying Wild Hog 300+ experienced developers across 3 studios Shadow Warrior franchise success Embracer Group backing with resources Devolver Digital partnership Poland-based with competitive rates

PROGRAMMING
GAME DESIGN
ART 3D
The Knights of Unity logo
The Knights of Unity
Wroclaw, Poland
51-200

About The Knights of Unity The Knights of Unity (now The Knights of U) is a Polish Unity development studio founded in 2015 in Wrocław by three senior Unity developers. With 45 professional developers, they provide Unity and Unreal outsourcing services, having worked on Disco Elysium and IXION. Company Overview Founded: 2015 Location: Wrocław, Poland Team: 45 professional Unity developers Focus: Unity and Unreal outsourcing Services Unity Development Game programming Custom shaders Multiplayer back-ends Advanced AI scripts UI/UX programming Plugin development Unreal Development Unreal Engine projects Cross-engine expertise Specialized Services Security audits Unity training VR development (Oculus, HTC Vive) AR development Notable Projects Disco Elysium "Knights saved Disco Elysium. They raised to the occasion and helped to deliver one of the best games of 2019." IXION Console port bringing the game to console with UX focus. Tools Up! In-house developed title. Major Clients Daedalic Entertainment Interplay Entertainment Droids on Roids Exit Games 50+ companies served Why Choose The Knights of Unity Disco Elysium saved the game 45 developers dedicated Unity team Wrocław, Poland EU timezone VR/AR expertise immersive tech Security audits specialized services

PROGRAMMING
UI UX
QA TESTING
Fox3D Consulting logo
Fox3D Consulting
Warsaw, Poland
11-50

About Fox3D Entertainment Fox3D Entertainment is an art outsourcing studio based in Estonia, specializing in CG art, mobile products, cinematics, and VR experiences. With 100+ professionals, they have contributed to 70+ AAA titles including creating 98% of Subnautica's game assets. Company Scale 100+ professionals 70+ AAA titles contributed to 20+ lead artists 70+ senior-level staff Services 3D Art Production Environments and characters Props and assets Game-ready models 2D Art Concept art Illustrations UI elements Cinematics Cinematic production Trailers In-game cutscenes VR/AR Experiences Virtual reality content Augmented reality assets Notable Projects Subnautica - Created 98% of game assets Subnautica: Below Zero - Created 98% of game assets Star Citizen Hitman 2 Hello Neighbor 2 Returnal Team Leadership Den Fox - CEO/Creative Director Specialized department heads across disciplines Location Based in Estonia - Positioned to leverage Eastern European talent while serving international clients across North America, Europe, and Asia. Client Base Working with both indie developers and major publishers as trusted outsourcing partner. Why Choose Fox3D Entertainment 98% of Subnautica assets demonstrates full-game capability 70+ AAA titles experience 100+ professionals with 20+ leads Estonian base with competitive rates Full art pipeline from 2D to 3D to cinematics

ART 3D
ART 2D
ANIMATION
Walla Walla Studio logo
Walla Walla Studio
Warsaw, Poland
51-200

About Walla Walla Studio Walla Walla Studio is a Ukrainian digital art studio providing full-cycle art production for games, with offices in Western Ukraine, Poland, Slovakia, and USA. Known for work on Aliens: Dark Descent and Middle Earth projects, they serve indie teams to AAA organizations. Company Overview Location: Western Ukraine, Poland, Slovakia, USA Focus: Full-cycle art production Clients: Indie to AAA studios Services 2D Art 2D game art 2D animation Concept art 3D Art 3D modeling 3D animation Character and environment art Additional Services Level art Props VFX (cleaning, rotoscoping, compositing) Explanatory videos Mobile game development NFT creation Notable Projects Aliens: Dark Descent Middle Earth IP projects Netflix IP projects Approach Adaptable to client needs with resources and personnel to scale up or down as required, whether for small indie games or large AAA titles. Client Testimonials "Professional and friendly team, easy to communicate with. Whenever there is a misunderstanding or things to be fixed they are here to do it with no questions asked. A real pleasure to work with!" Why Choose Walla Walla Studio Aliens: Dark Descent notable credits Ukraine + Poland + USA global presence Full-cycle art 2D to VFX Scalable team indie to AAA Responsive excellent communication

ANIMATION
ART 3D
Bones Studio logo
Bones Studio
Krakow, Poland
51-200

About Bones Studio Bones Studio is a professional motion capture and animation studio providing comprehensive gamedev solutions for AAA productions. They specialize in performance capture, gameplay animations, and AI datasets for machine learning applications. Services Motion Capture Professional mocap recording Full-body capture Facial performance capture Military and stunt casting Gameplay Animations Character movement systems Combat animations Locomotion systems Cutscenes & Cinematics High-quality performance capture Narrative scene production Facial animation Additional Services Previs - Pre-visualization for production planning 3D Scanning - Asset digitization AI Datasets - Custom and off-the-shelf mocap datasets for ML with human annotation and GDPR compliance Notable Projects Hellblade II: Senua's Saga (Microsoft) - Character animation for cutscenes Silent Hill 2: Remake - Motion capture and animation across all production Cronos (Bloober Team) - Cinematic and facial animation Delta Force (Tencent) - Military casting and motion capture Ghostrunner - Motion capture Dying Light 2: Stay Human - Cinematic performance capture Daymare 1994 Sandcastle - Performance capture for cutscenes Major Clients Samsung NVIDIA Ubisoft Canada Ninja Theory Bloober Team Tencent Client Testimonial "Bones delivered spot-on, high-quality work... The quality goes above and beyond expectations" - Principal Animator Why Choose Bones Studio AAA proven with major franchises like Hellblade and Silent Hill Full-service mocap from capture to cleanup AI dataset capabilities for machine learning Quick turnaround with reliable collaboration GDPR compliant data handling

ANIMATION
ART 3D
FS
Farom Studio
Krakow, Poland
51-200

About Farom Studio Farom Studio is a game development and outsourcing company established in 2011, specializing in Unreal Engine development. They offer full-service game development from concept to AAA-quality projects. Company History Founded: 2011 First Product: "Bad Day" (iOS, UDK engine) Since 2014: Focused on Unreal Engine development Since 2021: Expanded to outsourcing services Recognition: Unreal Dev Grant Recipient Services Game Development Full-cycle game development AAA game development Game concept design Game testing and QA Technical Services Porting services Programming/coding Engine support (UE3 to UE5, CryEngine, Unity) Art Production 3D design and modeling Level design Visual design Concept art to UI Game Engines Unreal Engine (primary) - All versions UE3 to UE5 CryEngine Unity Notable Projects Lost Region - Original survival game title Modern Weapon Pack Vol.1 - UE5 asset pack on Fab Products Asset packs available on Unreal Engine Marketplace and Fab platform. Why Choose Farom Studio Unreal Dev Grant recipient 14+ years game development experience Full UE version support from UE3 to UE5 Multi-engine capabilities Full-service from concept to completion

PROGRAMMING
ART 3D
GAME DESIGN
Mocap.Games logo
Mocap.Games
Warsaw, Poland
11-50

About Mocap.Games Mocap.Games is a leading motion capture studio based in Warsaw, Poland, providing end-to-end motion capture and animation services for clients worldwide. They work with industry-leading Vicon technology across projects ranging from indie titles to AAA productions. Company Overview Location: Warsaw, Poland Technology: Vicon motion capture system Range: Indie to AAA productions Reach: Global clientele Services Motion Capture Full performance capture Motion data recording Actor direction Session management Animation Services Custom rig development Skin-mesh adaptation Process automation Animation cleanup Technical Support IT services (hourly rate) On-site support for studios Pipeline integration Custom solutions Technology Vicon motion capture systems Cutting-edge tracking methods Advanced accuracy techniques Realistic motion results Experience Range Broad expertise across: Indie game projects AAA game productions Commercials Animated films Why Choose Mocap.Games Warsaw-based European location Vicon technology industry-leading Indie to AAA flexible scale End-to-end full animation pipeline Global clients worldwide service

ANIMATION
Archibaldi Studio logo
Archibaldi Studio
Warsaw, Poland
11-50

About Archibaldi Studio Archibaldi Studio is a game audio production company based in Krakow, Poland. With 10+ years of experience and over 100 released titles, they deliver comprehensive audio services for games across all platforms. Services Music & Composition Original music composition Adaptive music systems Orchestral and electronic scores Genre-specific soundtracks Sound Design Game sound effects Environmental audio Weapon and combat sounds UI audio design Voice-Over Production Voice casting and direction Recording and production Multi-language support Technical Audio Audio implementation Middleware integration (FMOD, Wwise) Audio programming Engine optimization (Unity, Unreal) Track Record 100+ released titles 10+ years of game audio experience 50+ developer clients Notable Projects World of Tanks - Holiday Ops Cooking Diary Cut the Rope Daily War Thunder The Island Castaway: Lost World Major Clients Wargaming Gaijin Entertainment G5 Games Playrix ZeptoLab Technology Expertise Audio Middleware: FMOD, Wwise Game Engines: Unity, Unreal Engine Adaptive audio systems Interactive music implementation Team Led by experienced composers including Artem Galitsyn and Nikolai Sivkov, with specialized teams for composition, sound design, and technical implementation. Location Headquarters: Krakow, Poland Ukosna 15C, 30-693 Why Choose Archibaldi Studio 100+ titles of proven delivery Major client roster including Wargaming and Playrix Full audio services from composition to implementation Technical expertise in FMOD, Wwise, Unity, and Unreal European location with competitive rates

AUDIO
Narrative Tattoo logo
Narrative Tattoo
Warsaw, Poland
11-50

About Narrative Tattoo Narrative Tattoo is a Poland-based narrative design and game writing consultancy. They specialize in helping game developers craft compelling stories, dialogue, and world-building for interactive entertainment. Company Overview Location: Poland Focus: Narrative design, game writing Services: Story development, dialogue writing Services Narrative Design Story architecture Player choice systems Branching narratives World-building Game Writing Dialogue writing Character development Quest/mission design Lore documentation Consulting Narrative reviews Story consulting Writing workshops Mentorship Poland Gaming Industry Poland has a strong game development ecosystem known for narrative-driven games: CD Projekt RED (The Witcher, Cyberpunk 2077) Techland (Dying Light) 11 bit studios (This War of Mine) Flying Wild Hog Why Consider Narrative Services Story-driven games growing market Player engagement through narrative Poland-based narrative expertise Central Europe timezone alignment

NARRATIVE
GAME DESIGN
Demute Studio logo
Demute Studio
Poznan, Poland
11-50

About Demute Studio Demute Studio is a game audio production company specializing in music composition and sound design for video games. Services Music Production Original score composition Adaptive music systems Theme creation Sound Design Game sound effects Environmental audio UI sounds Specializations Video game audio Interactive music Atmospheric sound design Why Choose Demute Studio Game audio specialists Music and sound combined services Interactive audio expertise

AUDIO
Yooperlite logo
Yooperlite
Warsaw, Poland
11-50

Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

ART 3D
GAME DESIGN
PORTING
+5
TATO STUDIO logo
TATO STUDIO
Poland
1-10

We are a game trailer company that brings lore, wishlists, and views for game publishers and game studios.

ANIMATION

FAQ: game outsourcing in Poland

How many game outsourcing studios are in Poland?

We list 19 verified game development outsourcing studios in Poland. The most common services across them are 3D Art (12), Programming (10) and Game Design (8). On engines, Unreal Engine (18) and Unity (13). The count updates as studios join the directory.

What time zone overlap does Poland have with US and European teams?

With US Eastern: Three hours: 15:00-18:00 CET is 09:00-12:00 ET. Enough for a daily sync, not enough for a shared working session. With Western Europe: A full shared workday with Germany, France, Spain, and Italy. Eight hours with the UK. Both assume a 09:00-18:00 working day on each side.

What do Poland game studios specialize in?

Across the 19 Poland studios listed here, the most common services are 3D Art (12), Programming (10) and Game Design (8). The platforms they cover most often are PC (19), PlayStation (18) and Xbox (18). The most Unreal-committed market of any size in this directory: 16 of 17 studios list Unreal against 12 for Unity. No other double-digit cohort leans that far.

How much does it cost to outsource game development to Poland?

We do not publish per-country rates, because we do not have reliable rate data for individual studios. As a general market reference, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art and $35-250 for programming, moving up with seniority. Ask two or three Poland studios to quote against the same written brief; that comparison is far more useful than a country average.

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