Game Development Outsourcing in Taiwan
3 verified game outsourcing studios are listed in Taiwan, covering 2D and 3D art, programming, animation, and audio. Compare portfolios, team sizes, and what each studio actually ships before you reach out.
Why Taiwan?
Typical rates in Taiwan
Often near the low end of global rates
Studios in Taiwan usually sit at the lower end of the global rate table. Expect entry-level 2D art to start around $25-40/hour and mid-range 3D art around $50-100/hour, with senior talent climbing toward the upper bands ($100-200/hour) for AAA-level work. Across the market, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art, $35-250 for programming, and $30-200 for audio, moving up with seniority. Taiwan is one of the more affordable places to outsource, though Japan, South Korea, and Singapore are exceptions and price closer to Western studios. Budget more time for review cycles and timezone overlap when working with the lower-cost markets here.
For a full breakdown by service and seniority, see our game outsourcing cost guide. Need a specific engine? Compare Unity and Unreal Engine studios.
Companies in Taiwan
## About XPEC Entertainment XPEC Entertainment is a Taiwanese game developer and publisher founded in 2000 in Taipei. With studios in Taipei, Kaohsiung, Beijing, and Suzhou, nearly 1,000 R&D staff, they've provided art production for 150+ AAA titles including Final Fantasy XV Pocket Edition, Uncharted 2, and Transformers. ## Company Overview - **Founded:** August 2000 - **Headquarters:** Taipei, Taiwan - **Studios:** Taipei, Kaohsiung, Beijing, Suzhou - **Team:** ~1,000 R&D staff (90% of workforce) ## Studio Specializations ### XPEC Taipei (HQ) - Multi-platform game development - 15+ years experience - Proprietary engine development ### XPEC Beijing - Mobile game development focus ### XPEC Art Center (Kaohsiung, Suzhou, Taipei) - All art-related productions - AAA art outsourcing ## Notable Art Credits (150+ titles) - Final Fantasy XV Pocket Edition - Uncharted 2 - Iron Man - 007: Quantum of Solace - The Lord of the Rings: Conquest - Transformers - Skylanders: Spyro's Adventure ## Technology - Independently developed engine - Exclusive proprietary technologies - Cross-platform development expertise ## Platform Coverage - PC - PlayStation - Xbox - Mobile - Multi-platform ## Why Choose XPEC Entertainment - **150+ AAA titles** art credits - **Final Fantasy XV** collaboration - **~1,000 R&D staff** massive scale - **Taiwan + China** regional presence - **Cross-platform** comprehensive expertise

## About Playerium Playerium is a Taipei-based game development support studio founded in 2015 by industry veterans. Specializing in technical and creative support using automation, procedural asset creation, and AI, they've worked on critically acclaimed titles like Horizon, The Last of Us, Resident Evil, and Monster Hunter. ## Company Overview - **Founded:** 2015 - **Location:** Taipei, Taiwan - **Revenue:** ~$3M annually - **Focus:** Technical and creative development support ## Mission Reduce non-creative workflows and processes surrounding development, allowing creative professionals to imagine and build amazing gaming experiences. ## Services ### Technical Support - Automation and procedural workflows - Custom tool development - Development pipeline optimization - AI-assisted asset creation ### Creative Production - 3D modeling and texturing - Procedural asset creation - Co-development support - Engine integration (Unity, Unreal) ### Technologies - Houdini - Maya - Blender - Substance - C++, C#, Python, Blueprint ## Notable Projects - Resident Evil 7: Biohazard - Resident Evil 4 - Horizon series - The Last of Us - Monster Hunter series ## Team International team with professionals from all continents, credited on critically acclaimed AAA titles. ## Why Choose Playerium - **AAA credits** Resident Evil, Horizon - **Automation expertise** procedural workflows - **Taipei-based** APAC timezone - **Tool development** custom solutions - **Veteran-founded** industry experience

## About Rayark Rayark Inc. is a Taiwanese indie game developer founded in 2011 in Taipei, best known for rhythm games Cytus and Deemo. Winner of iOS Game of the Year for Asia (2015), they develop for mobile, PC, PlayStation, and Nintendo Switch. ## Company History - **Founded:** September 2011 - **Location:** Taipei, Taiwan (+ Tokyo branch) - **Focus:** Rhythm games, action games ## Flagship Games ### Cytus Series - Original Cytus (2012) - Cytus II - Cytus α (Nintendo Switch, 2019) - 210 songs across multiple genres ### Deemo Series - Deemo - Deemo: Reborn (PlayStation 4) - Deemo II (January 2022, 10th anniversary) ### Other Titles - Implosion: Never Lose Hope (iOS Game of the Year Asia 2015) - Strategy RPGs ## Awards - iOS Game of the Year for Asia (2015) - Bahamut ACG Award (2015) - Unity Golden Cube (2014) ## Partnerships - Capcom (Japanese arcade machines) ## Platforms - iOS - Android - PlayStation 4 - Nintendo Switch - PC ## Note Rayark is primarily a game developer rather than an outsourcing provider. ## Why Rayark Matters - **Cytus, Deemo** rhythm game icons - **iOS Game of the Year** Asia 2015 - **Taiwan-based** APAC studio - **10+ years** indie success - **Multi-platform** mobile to console
FAQ: game outsourcing in Taiwan
Taiwan tends to land at the cheaper end of the market. Entry-level 2D art often starts near $25-40/hour and mid-range programming around $60-120/hour, with senior specialists reaching the top global bands. Rates depend more on the studio's track record and the engine than on the country alone.
Not inherently. Plenty of studios here ship polished work at low rates. The real cost is communication overhead: larger timezone gaps and more review rounds. Vet the portfolio against your target style and ask for a small paid test before committing to a milestone.
2D art, 3D modeling, and well-specified programming tasks travel well to Taiwan because the brief can be locked down up front. Work that needs constant back-and-forth, like live game design, is harder across a big timezone gap.
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Need a specific service in Taiwan?
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