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Which Studios Take Outsourced Game Prototyping and Vertical Slices?

Outsourced prototyping, vertical slices and MVPs are taken by full-cycle studios and game design specialists rather than by single-discipline art or QA vendors, because each deliverable needs design, code and enough art to read inside one small team. No service tag means prototyping, so the grid below is the 262 of 533 studios listing full production or game design as of 17 October 2026, to be read profile by profile. Buy pre-production as a fixed-scope engagement with a named question it must answer.

Studios listed here that take this work include Globant, Wargaming, Wargaming Minsk and Saber Interactive.

262 studios list full production or game design
5 questions answered

What is the difference between a prototype, a vertical slice and an MVP?

A prototype answers one question and throws the rest away: does this movement feel good, does this economy hold, is this loop worth building? It is deliberately ugly, usually grey-boxed, and judged only on whether the answer it produces is trustworthy. A vertical slice is the opposite trade — a small piece of the game built to final quality, art, audio, UI and all, so a publisher or an investor can see what shipping looks like. An MVP is a third thing again: the smallest version real players can play end to end, built to be extended rather than discarded. Confusing the three is the most expensive mistake in pre-production, because a slice scoped and priced as a prototype gets built to prototype quality and then shown to a publisher.

How much does an outsourced game prototype cost?

An outsourced prototype is normally sold as a fixed-scope engagement of roughly two to eight weeks against a written question, because the deliverable is an answer and open-ended exploration is what makes pre-production overrun. This directory records no rate for a prototype engagement as such. The nearest published figure is the $20,000-60,000 hyper-casual band in the mobile game development outsourcing guide, which prices a shippable minimal game, not a throwaway prototype. Build from the discipline ranges instead: the editorial market ranges published here run $35-60 per hour for junior programming, $60-120 mid-level and $120-250 senior, and $50-90 for a mid-level designer, $90-200 for a senior or lead. Multiply roles by the weeks each is staffed; the game outsourcing cost guide works that arithmetic end to end. A vertical slice costs a multiple of a prototype, because final-quality art and audio are most of the bill.

Who owns an outsourced prototype?

Whoever the contract says owns it — and by default in most jurisdictions that is the studio that made it, not the client who paid, because work produced under a service contract does not transfer automatically the way employee work does. Get a written IP assignment covering source code, art source files, audio and design documentation, effective on payment, and make sure it names the prototype specifically: a master agreement drafted for a production phase sometimes only bites from the production milestone onward. Two clauses matter more here than on a finished build. The studio's pre-existing engine tools and libraries usually come as a licence rather than an assignment, which is normal but should be written down. And portfolio rights on an unannounced title should be deferred until you announce.

What do pre-production game development services deliver?

Pre-production services deliver the documents and the playable evidence that make a production budget defensible: a design document covering the core loop, progression and economy; a technical design naming the engine, the target platforms and the risky systems; a grey-box prototype of the loop; an art direction pack with references and one test asset taken to final quality; and a production plan with a team shape, a milestone schedule and a cost estimate. The deliverable that matters most is the risk list — the things nobody yet knows how to build — because shrinking that list is what pre-production is for. Ask for the scope in writing as artefacts with dates, and treat any pre-production engagement that cannot name its deliverables as an hourly contract wearing a fixed-price label.

Which studios take a mobile game from prototype to launch?

Full-cycle studios take a mobile game the whole way, and the capability worth checking is not the development but everything after it: submission to both the App Store and Google Play, ad-network and analytics SDK integration, in-app purchase and store billing, a soft launch in a test geography, and the live-ops work that starts the week after release. Plenty of teams that build well have never shipped a mobile title themselves, and submission is where that shows. Ask which mobile titles the studio has published rather than contributed to, whether they have run a soft launch and what they changed because of it, and who holds the store accounts — which should be you, always. Filter this directory for full production alongside the mobile platform to see which teams list both.

Full-cycle and game design studios for pre-production work

262 of the 533 studios listed here offer full production or game design, the two services a prototype or vertical slice is normally bought under. Prototyping is not a service tag of its own, so read the profile and ask what the studio has built at that stage rather than assuming the tag covers it.

Keywords Studios logo
Keywords Studios

The Global Services Platform for Video Games and Beyond

Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Sumo Digital logo
Sumo Digital

Crafting Unforgettable Gaming Experiences

Sheffield, United Kingdom · 1000+ people · Founded 2003 · Programming, 3D Art, 2D Art · Unity, Unreal Engine, Custom Engine

Virtuos logo
Virtuos

Creating Worlds Beyond Imagination

Singapore · 1000+ people · Founded 2004 · 3D Art, 2D Art, Animation · Unreal Engine, Unity

Wargaming logo
Wargaming

Military F2P Giants

Nicosia, Cyprus · 1000+ people · Founded 1998 · Programming, Game Design, 3D Art · Custom Engine

Wargaming Minsk logo
Wargaming Minsk

World of Tanks Creators

Minsk, Belarus · 1000+ people · Founded 1998 · Programming, 3D Art, Game Design · Custom Engine

Saber Interactive logo
Saber Interactive

Global AAA Work-for-Hire

New Jersey, United States · 1000+ people · Founded 2001 · Programming, Game Design, 3D Art · Unreal Engine, Custom Engine

Behaviour Interactive logo
Behaviour Interactive

Canadian Gaming Giant

Montreal, Canada · 501-1000 people · Founded 1992 · Programming, Game Design, 3D Art · Unreal Engine, Unity

Plarium logo
Plarium

RAID Shadow Legends Studio

Herzliya, Israel · 1000+ people · Founded 2009 · Programming, Game Design, 2D Art · Unity

Com2uS logo
Com2uS

Mobile Gaming Leaders

Seoul, South Korea · 501-1000 people · Founded 1998 · Programming, Game Design, 2D Art · Unity

Room 8 Group logo
Room 8 Group

Complete game outsourcing solutions

Limassol, Cyprus · 1000+ people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Winking Studios logo
Winking Studios

Premium Art Production from Asia

Shanghai, China · 501-1000 people · Founded 2003 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Amber logo
Amber

Building Games That Players Love

Bucharest, Romania · 501-1000 people · Founded 2013 · Programming, 3D Art, 2D Art · Unity, Unreal Engine

Gravity Co logo
Gravity Co

MMORPG Pioneers

Seoul, South Korea · 201-500 people · Founded 2000 · Programming, Game Design, 2D Art · Unity, Unreal Engine, Custom Engine

Room 8 Studio logo
Room 8 Studio

Your Strategic Partner in Game Development

Limassol, Cyprus · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Starloop Studios logo
Starloop Studios

Your One-Stop Game Development Partner

Valencia, Spain · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Globant logo
Globant

Technology and gaming innovation

Buenos Aires, Argentina · 1000+ people · Founded 2003 · Programming, Game Design, Full Production · Unity, Unreal Engine

Pingle Studio logo
Pingle Studio

Your Reliable Game Development Partner

Kyiv, Ukraine · 201-500 people · Founded 2007 · Programming, 3D Art, 2D Art · Unity, Unreal Engine, Custom Engine

Cubix logo
Cubix

Award-Winning Game Development

West Palm Beach, United States · 201-500 people · Founded 2008 · Programming, Game Design, 2D Art · Unreal Engine, Unity

Bigpoint logo
Bigpoint

German Browser Game Pioneers

Hamburg, Germany · 201-500 people · Founded 2002 · Programming, 2D Art, 3D Art · Unity, Custom Engine

Iron Galaxy Studios logo
Iron Galaxy Studios

Technical Excellence in Game Development

Chicago, United States · 201-500 people · Founded 2008 · Programming, Full Production, Porting · Unity, Unreal Engine, Custom Engine

Agate Studio logo
Agate Studio

Indonesia's Leading Game Developer

Bandung, Indonesia · 201-500 people · Founded 2009 · Programming, 2D Art, 3D Art · Unity, Unreal Engine

QLOC logo
QLOC

Warsaw service provider for game porting, co-development, QA, localization and art

Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

Kevuru Games logo
Kevuru Games

AAA Game Art, Game Development & Console Porting

Kyiv, Ukraine · 201-500 people · Founded 2011 · 2D Art, 3D Art, Animation · Unreal Engine, Unity · Credits: Poppy Playtime: Chapter 2 - Console Porting for MOB Entertainment (2024); Fortnite - Character Concept Art and Skin Design for Epic Games

Secret 6 logo
Secret 6

World-Class Development from the Philippines

Manila, Philippines · 201-500 people · Founded 2005 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

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