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How Does Game Cinematics, Trailers and UA Creative Outsourcing Work?

Game cinematics, trailers, store-page motion graphics and user-acquisition ad creative are produced by animation studios and games marketing teams rather than by a single video discipline, because the craft splits between animators who make the shots and marketers who know what a store page or an ad network needs. As of 16 October 2026, 202 of the 533 studios here list animation or marketing. Decide in-engine or pre-rendered before briefing anyone, since that choice sets the pipeline, the cost and who can bid.

Studios listed here that take this work include Reverb Communications, DIGIC Pictures, Goodbye Kansas Studios and Blur Studio.

For trailers and cinematics specifically, the game trailer and cinematics studios list has 62 studios, including Sparx* Studios, Amber and Room 8 Studio.

For playable ads and UA ad creatives specifically, the playable ad and UA creative studios list has 12 studios, including iLogos Game Studios, Magic Media and VSQUAD.

202 studios list animation or marketing
5 questions answered

What does game cinematics outsourcing cover?

Game cinematics outsourcing covers the non-interactive footage a game and its marketing need: opening and ending cinematics, story beats between missions, character reveal shots, announcement and gameplay trailers, and the short looping motion graphics a store page or a season screen uses. The work runs through a film pipeline — previs, layout, animation, lighting, effects, editing and sound — even when the final frames are rendered inside the game engine. Two pieces are often contracted separately and should be named explicitly in the brief: motion capture, if the performance is captured rather than keyframed, and the audio mix, since a cinematics vendor may deliver picture only. Studios taking this work are tagged for animation in this directory, because there is no cinematics category of its own.

In-engine cinematics or pre-rendered: which should you outsource?

In-engine cinematics are built from the game's own assets in a sequencer such as Unreal's Sequencer or Unity's Timeline, so they match what the player sees and add far less to download size than a video file, because they ship sequence and animation data rather than finished frames. They can also be re-rendered after an art change. Pre-rendered video buys fidelity the runtime cannot reach — film-grade lighting, heavy simulation, crowds — at the price of a fixed file, a larger package and a re-render whenever the art moves. In-engine suits anything that must stay consistent with the live game or ship inside it; pre-rendered suits a one-off announcement piece whose look exceeds the engine. The choice also decides who can bid: an in-engine vendor needs your engine, your build and your assets, which is far tighter integration than sending a brief to a video house.

Who produces game trailers and store-page motion graphics?

Game trailers come from animation studios that also cut video, from dedicated trailer houses, or from the marketing side of a full-service vendor — and a trailer is an edit and a sound-design problem before it is an animation one, which is why a strong shot reel does not settle the question. Store-page motion graphics are smaller and more constrained: each storefront fixes aspect ratios, durations and file sizes, so a Steam trailer, an App Store preview and a Google Play promo video are three deliverables rather than one asset resized. Ask any candidate for cut trailers rather than shot reels, and ask who does the sound, because a trailer with borrowed library music and no mix reads as unfinished however good the footage is. Here the relevant tags are animation and marketing.

What is UA creative production for a game launch?

UA creative production is the advertising creative a user-acquisition campaign consumes: playables, short video ads, static and motion banners, and the stream of variants each network needs, produced on a schedule set by creative fatigue rather than by the launch date. It is a volume business rather than a hero-asset business — a campaign tests many concepts, kills most of them, and asks for fresh variants of the few that hold. That makes it a different engagement from a cinematic: priced per batch or as a monthly retainer, briefed from performance data rather than from a script, and delivered in each network's required specs. Ask a candidate how many variants a monthly batch contains, who writes the hooks, and whether they work from your campaign data or only from a written brief.

How do you brief a game motion graphics outsourcing studio?

A motion graphics brief starts with the deliverable specs, because they constrain everything after them: aspect ratios, durations, frame rate, file format and which platform each cut is for. Then the source material — whether the studio captures its own footage from a build you supply, works from gameplay capture you provide, or animates from assets — since that moves the quote more than the creative direction does. Then the creative itself: reference videos with a note on what you want from each, the music direction or the licensed track, the copy and the logo lock-up, and the languages if the piece carries text. Finally state the revision rounds and who signs off. Motion work is expensive to revise late, because one change to the edit invalidates the animation, the sound and the render.

Animation and marketing studios for cinematics, trailers and ad creative

202 of the 533 studios listed here offer animation or marketing, the two tags this work sits under. Studios that name trailers, cinematics or ad creatives as a specialty on their own listing come first. Look in each profile for cut trailers or ad creative rather than gameplay animation alone, since a strong animation reel does not by itself prove an editing or performance-creative capability.

Sparx* Studios logo
Sparx* Studios

Vietnam's Premier Game Art Studio

Ho Chi Minh City, Vietnam · 501-1000 people · Founded 1995 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Amber logo
Amber

Building Games That Players Love

Bucharest, Romania · 501-1000 people · Founded 2013 · Programming, 3D Art, 2D Art · Unity, Unreal Engine

Room 8 Studio logo
Room 8 Studio

Your Strategic Partner in Game Development

Limassol, Cyprus · 501-1000 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Original Force logo
Original Force

Premium Chinese Art Studio

Nanjing, China · 501-1000 people · Founded 2006 · 3D Art, Animation, 2D Art · Unreal Engine, Unity

Technicolor Games logo
Technicolor Games

Global Creative Services

Bangalore, India · 501-1000 people · Founded 2016 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Lemon Sky Studios logo
Lemon Sky Studios

Where Art Meets Technology

Kuala Lumpur, Malaysia · 201-500 people · Founded 2006 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Goodbye Kansas Studios logo
Goodbye Kansas Studios

Premium Game Cinematics

Stockholm, Sweden · 201-500 people · Founded 2006 · Animation, 3D Art · Unreal Engine, Unity, Custom Engine

Blur Studio logo
Blur Studio

Legendary CGI Cinematics

Los Angeles, United States · 201-500 people · Founded 1995 · Animation, 3D Art · Custom Engine

Devoted Studios logo
Devoted Studios

Expert Co-Development, Porting, End-to-End Art Production

Austin, United States · 51-200 people · Founded 2018 · Programming, QA Testing, Full Production · Unity, Unreal Engine, Custom Engine · Credits: Arc Raiders - co-dev; Halo: Campaign Evolved - end-to-end lighting

AAA Game Art Studio logo
AAA Game Art Studio

20 Years of Game Art Excellence

Kyiv, Ukraine · 51-200 people · Founded 2004 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Magic Media logo
Magic Media

Full-Service Game Production

Limassol, Cyprus · 51-200 people · Founded 2016 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Max Gogh Studio logo
Max Gogh Studio

TOP-TIER 3D, CGI & VFX Studio for Films and Games

Buenos Aires, Argentina · 51-200 people · Founded 2018 · 3D Art, Animation, Full Production · Unity, Unreal Engine, Custom Engine

Jumbla logo
Jumbla

Game Trailers & Cinematics

Melbourne, Australia · 51-200 people · Founded 2009 · Animation, 3D Art, 2D Art · Unreal Engine, Unity

Pixune Studios logo
Pixune Studios

Where Ideas Become Art

Los Angeles, United States · 51-200 people · Founded 2015 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

metricminds logo
metricminds

German Mocap Specialists

Frankfurt, Germany · 51-200 people · Founded 2009 · Animation, 3D Art · Unreal Engine, CryEngine, Custom Engine

VSQUAD logo
VSQUAD

Premium Game Art Production

Kyiv, Ukraine · 51-200 people · Founded 2016 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Thunder Cloud Studio logo
Thunder Cloud Studio

AAA Art Production

Chengdu, China · 51-200 people · Founded 2015 · 3D Art, 2D Art, Animation · Unreal Engine, Unity

Fox3D Consulting logo
Fox3D Consulting

CG & Art Pipeline Experts

Warsaw, Poland · 11-50 people · Founded 2008 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Walla Walla Studio logo
Walla Walla Studio

High-End Game Cinematics

Warsaw, Poland · 51-200 people · Founded 2016 · Animation, 3D Art · Unreal Engine, Unity

Bones Studio logo
Bones Studio

Expert Motion Capture

Krakow, Poland · 51-200 people · Founded 2017 · Animation, 3D Art · Unity, Unreal Engine

DIGIC Pictures logo
DIGIC Pictures

CG cinematic and trailer studio for AAA game publishers, with mocap and photoscan

Budapest, Hungary · 201-500 people · Founded 2002 · Animation, Marketing, 3D Art

Neun Farben logo
Neun Farben

Pasig City studio for stylized 2D/3D game art, animation, VFX and game development

Pasig City, Philippines · 51-200 people · Founded 2013 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Reverb Communications logo
Reverb Communications

20+ Years Launching Hit Games

Los Angeles, United States · 11-50 people · Founded 2003 · Marketing · Unity, Unreal Engine, Custom Engine

SunStrike Studios logo
SunStrike Studios

Game art outsourcing studio in Cyprus: 2D/3D art, animation, UI and ad creatives

Nicosia, Cyprus · 51-200 people · Founded 2016 · 2D Art, 3D Art, Animation

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