Which outsourcing regions overlap with North American working hours?
Measured against a US Eastern working day, the overlap table in this site's time zone guide puts Canada and the United States at nine hours, Brazil and Argentina at eight, the United Kingdom at four, Poland, Germany, France, Spain and Italy at three, and Ukraine, Turkey, Israel and Saudi Arabia at two. India, South-East Asia, China, Japan, South Korea and Australia come out at zero. The table assumes both sides work nine to six and daylight saving moves it by an hour twice a year; the time zone overlap tool runs the same check for your own zone and hours. For a North American buyer, iterative work belongs in the Americas or Western Europe.
Which regions overlap with Western European working hours?
Measured against a Western European working day, the same overlap table gives Poland, Germany, France, Spain and Italy nine hours, the United Kingdom eight, Ukraine, Turkey, Israel and Saudi Arabia eight, India five and a half, Brazil and Argentina four, Thailand, Vietnam and Indonesia four, China, Malaysia and Taiwan three, Japan and South Korea two, and Australia one. A European buyer therefore keeps most of a working day with India and a shrinking window across East Asia. Saudi Arabia works Sunday to Thursday, so the mismatch there is about days as well as hours.
What asynchronous rituals keep an outsourced game team moving?
Three rituals do most of the work. A written daily hand-off at a fixed time, covering what shipped, what is blocked and what needs a decision, so nobody waits for a meeting to raise a problem. Acceptance criteria written into every task, so the studio can check its own work without asking you. And recorded video reviews with your cursor on the asset instead of a live call, which cross any time gap and can be re-watched by whoever picks the task up. Agree the escalation path for blockers in advance, so a blocker never costs a full cycle.
What tooling does a cross-time-zone outsourcing setup need?
Put four things where both sides can reach them without asking: the task board, the build, the reference material and the decision log. A shared tracker with acceptance criteria in each ticket removes most status questions. Automated builds let the studio see its work in the game rather than in isolation. A single reference location for the style guide, palettes and technical budgets stops two versions of the truth appearing. The decision log matters most, because in a low-overlap setup the person who needs a past decision is rarely awake when the person who made it is. Chat is not a record.
How do you run a review with a studio in another time zone?
Hold one synchronous review a week and spend it only on decisions. Everything that can be written down goes out before the window opens, so the shared hour is not used for status. Record the call and post the notes, because half the people involved will read rather than attend. For asset reviews, send an annotated video with the notes in priority order and mark which are required and which are optional, so the studio can work down the list without a follow-up question. Confirm in writing what was agreed, since a decision that exists only in a call did not happen.