All answers

How Do Outsourced Game Teams Handle Communication Across Time Zones?

Pick a region with at least three or four hours of daily overlap, then design the day around it. Fix one written hand-off at a set time, covering what shipped, what is blocked and what needs a decision. Keep builds, tasks and reference material in shared tooling so nobody waits on a person to see the current state. Hold one synchronous review a week for the decisions that need a conversation. On iterative work, overlap hours move the schedule more than the hourly rate does.

122 studios list co-development or full production
5 questions answered

Which outsourcing regions overlap with North American working hours?

Measured against a US Eastern working day, the overlap table in this site's time zone guide puts Canada and the United States at nine hours, Brazil and Argentina at eight, the United Kingdom at four, Poland, Germany, France, Spain and Italy at three, and Ukraine, Turkey, Israel and Saudi Arabia at two. India, South-East Asia, China, Japan, South Korea and Australia come out at zero. The table assumes both sides work nine to six, and daylight saving moves it by an hour twice a year. For a North American buyer, iterative work belongs in the Americas or Western Europe.

Which regions overlap with Western European working hours?

Measured against a Western European working day, the same overlap table gives Poland, Germany, France, Spain and Italy nine hours, the United Kingdom eight, Ukraine, Turkey, Israel and Saudi Arabia eight, India five and a half, Brazil and Argentina four, Thailand, Vietnam and Indonesia four, China, Malaysia and Taiwan three, Japan and South Korea two, and Australia one. A European buyer therefore keeps most of a working day with India and a shrinking window across East Asia. Saudi Arabia works Sunday to Thursday, so the mismatch there is about days as well as hours.

What asynchronous rituals keep an outsourced game team moving?

Three rituals do most of the work. A written daily hand-off at a fixed time, covering what shipped, what is blocked and what needs a decision, so nobody waits for a meeting to raise a problem. Acceptance criteria written into every task, so the studio can check its own work without asking you. And recorded video reviews with your cursor on the asset instead of a live call, which cross any time gap and can be re-watched by whoever picks the task up. Agree the escalation path for blockers in advance, so a blocker never costs a full cycle.

What tooling does a cross-time-zone outsourcing setup need?

Put four things where both sides can reach them without asking: the task board, the build, the reference material and the decision log. A shared tracker with acceptance criteria in each ticket removes most status questions. Automated builds let the studio see its work in the game rather than in isolation. A single reference location for the style guide, palettes and technical budgets stops two versions of the truth appearing. The decision log matters most, because in a low-overlap setup the person who needs a past decision is rarely awake when the person who made it is. Chat is not a record.

How do you run a review with a studio in another time zone?

Hold one synchronous review a week and spend it only on decisions. Everything that can be written down goes out before the window opens, so the shared hour is not used for status. Record the call and post the notes, because half the people involved will read rather than attend. For asset reviews, send an annotated video with the notes in priority order and mark which are required and which are optional, so the studio can work down the list without a follow-up question. Confirm in writing what was agreed, since a decision that exists only in a call did not happen.

Studios that take embedded and whole-project work

122 of the 449 studios listed here offer co-development or full production, the two models where daily overlap decides how fast work moves. Filter by country in the browse filters to line a shortlist up against your own working day.

Keywords Studios logo
Keywords Studios
Dublin, Ireland
1000+

About Keywords Studios Keywords Studios is the world's largest video game services company, headquartered in Dublin, Ireland. Founded in 1998 with 13,000+ specialists globally, they provide end-to-end services across the entire game lifecycle, from art and development to localization, QA, and player support. Company History Founded: 1998 by Giorgio Guastalla and Teresa Luppino Headquarters: Leopardstown, Dublin, Ireland Team: 13,000+ specialists worldwide Acquired: EQT AB (October 2024) Services Seven Business Segments Art Services - Game-ready art production Engineering - Game development Functional Testing - QA services Audio Recording - Casting to post-production Translation - 80+ languages Localization - Text and audio (50+ languages) Player Support - Community and content moderation Localization Excellence 80+ languages for text 50+ languages for audio 700+ global LQA testers KantanAI Translation Management platform QA Testing Functional testing Localization QA All genres (indie to AAA) Pre-Alpha to live stages Technology AI-powered localization (KantanAI) Proprietary translation management Extensive hardware/peripheral support Rapidly scalable processes Global Presence Offices across Asia, Europe, and the Americas with centralized project management. Why Choose Keywords Studios World's largest game services company 13,000+ specialists globally 80+ languages localization End-to-end game lifecycle services 25+ years industry experience

ART 2D
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Sumo Digital logo
Sumo Digital
Sheffield, United Kingdom
1000+

About Sumo Digital Sumo Digital is a British video game developer founded in 2003 in Sheffield, UK. Acquired by Tencent in 2022, they employ 1,200+ people across 17 studios globally, having worked with Microsoft, Sony, SEGA, and Activision on titles like LittleBigPlanet 3, Forza Horizon 2, and Warframe. Company Overview Founded: 2003 Headquarters: Sheffield, UK Founders: Carl Cavers, Paul Porter, Darren Mills, James North-Hearn Owner: Tencent (2022) Team: 1,200+ employees Studios (17 locations) UK Sheffield (HQ) Nottingham Newcastle Brighton (The Chinese Room) Leeds (Red Kite Games) Leamington Spa Warrington International Pune, India Bangalore, India Wroclaw, Poland Czech Republic (PixelAnt) Vancouver, Canada Notable Projects LittleBigPlanet 3 (Sony) Forza Horizon 2 (Xbox 360) Warframe (content updates) Various AAA co-development Partnerships Microsoft Sony SEGA Activision Digital Extremes (Warframe) Corporate History 2007: Opened Sumo India 2007: Acquired by Foundation 9 2014: Management buyout (NorthEdge Capital) 2022: Acquired by Tencent Why Choose Sumo Digital Tencent-owned major backing 1,200+ employees massive scale 17 studios global presence LittleBigPlanet, Forza AAA credits Sheffield HQ UK heritage

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Virtuos logo
Virtuos
Singapore, Singapore
1000+

About Virtuos Virtuos is one of the largest independent video game development companies, founded in 2004 and headquartered in Singapore. With 3,700+ employees across 21 offices globally, they serve 23 of the top 25 gaming companies with full-cycle development and art production for 1,500+ games. Company Overview Founded: 2004 Headquarters: Singapore (Fusionopolis) Team: 3,700+ employees Offices: 21 worldwide Projects: 1,500+ games Global Presence Asia: Singapore, China (multiple cities), Vietnam Europe: Paris, Dublin North America: Vancouver, Montreal, San Francisco Plus: South Korea, Japan Services Game Development Full-cycle development Co-development Game porting Art Production 3D art Character and environment art Animation VFX Engineering Technical development Tool creation Platform optimization Notable Projects Horizon Forbidden West Assassin's Creed series Call of Duty series NieR:Automata (Switch port - "miracle port") XCOM: Enemy Unknown (iOS - Golden Joystick Award) Cyberpunk 2077 (co-development, ongoing updates) Recent Acquisitions (2025) Pipeworks Studios Umanaïa Interactive Abstraction Singapore R&D Center Partnership with Singapore's EDB for cutting-edge graphics, rendering, and production research. Why Choose Virtuos 3,700+ employees massive global scale 1,500+ games extensive portfolio Top 25 publishers trusted partner Horizon, Cyberpunk AAA credits Singapore HQ APAC leader

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Wargaming logo
Wargaming
Nicosia, Cyprus
1000+

About Wargaming Wargaming is a Belarusian video game company founded in 1998 in Minsk, now headquartered in Nicosia, Cyprus. Creators of World of Tanks (100M+ players), World of Warships, and World of Warplanes, they suffered $250M+ losses leaving Russia and Belarus in 2022. Company Overview Founded: August 2, 1998 Founder: Victor Kislyi Original HQ: Minsk, Belarus Current HQ: Nicosia, Cyprus (since 2011) Focus: Military-themed team-based games Major Games World of Tanks 100M+ registered players Best Belarusian brand (2012) Free-to-play MMO Other Titles World of Tanks Blitz World of Tanks Modern Armor World of Warplanes World of Warships World of Warships Legends World of Warships Blitz 2022 Exit from Russia/Belarus Closed Minsk, Moscow, St. Petersburg offices $250M+ losses, 30% market impact Donated $1M to Ukrainian Red Cross Opened Warsaw and Belgrade offices Current Studios Warsaw, Poland (2022) Belgrade, Serbia (2022) Nicosia, Cyprus (HQ) Note Wargaming is primarily a game developer/publisher rather than an outsourcing provider. Listed for reference as a major Eastern European studio. Why Wargaming Matters World of Tanks 100M+ players Belarus-founded tech pioneer Cyprus HQ current operations $1M donation Ukraine support Military games genre leader

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Wargaming Minsk logo
Wargaming Minsk
Minsk, Belarus
1000+

About Wargaming Minsk Wargaming Minsk was the original and largest studio of Wargaming, founded in 1998 in Belarus. The birthplace of World of Tanks, it was closed in April 2022 after Wargaming exited Russia and Belarus following the Ukraine invasion, suffering $250M+ in losses. Company History Founded: August 2, 1998 Founder: Victor Kislyi Location: Minsk, Belarus Status: Closed April 2022 Significance Original Wargaming studio Largest development center Birthplace of World of Tanks Belarus' biggest game studio Tech jewel of the country 2022 Closure Following Russia's invasion of Ukraine: Strategic review of worldwide operations Decision to exit Russia and Belarus Closed Minsk, Moscow, St. Petersburg offices $250M+ losses, 30% market impact VIP employees offered relocation Business transferred to Lesta Studio (unaffiliated) Legacy World of Tanks launched from Minsk became one of the most successful free-to-play games globally with 100M+ registered players. Aftermath Wargaming opened new studios in Warsaw, Poland and Belgrade, Serbia to continue operations, becoming its 7th and 8th European studios with up to 400 employees. Why Wargaming Minsk Mattered World of Tanks created here 1998 founding gaming pioneer Belarus' largest game studio Historic exit 2022 closure $250M+ sacrifice for principles

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Saber Interactive logo
Saber Interactive
New Jersey, United States
1000+

About Saber Interactive Saber Interactive is an American video game developer and publisher founded in 2001 in Fort Lauderdale, Florida. With 13 studios across the Americas and Europe, they offer publishing, co-development, and porting services, known for projects like The Witcher 3 Switch port, Halo: MCC, and Crysis Remastered. Company Overview Founded: 2001 Headquarters: Fort Lauderdale, Florida Founders: Andrey Iones, Matthew Karch, Anton Krupkin Studios: 13 worldwide Services Co-Development AAA game partnerships Technical collaboration Development support Porting Nintendo Switch porting Console optimization Platform expansion Publishing Indie and AA publishing Distribution support Marketing assistance Notable Co-Development Projects The Witcher 3: Wild Hunt (Nintendo Switch) Halo: The Master Chief Collection Halo: Combat Evolved Anniversary Crysis Remastered Technology Expertise Unreal Engine specialists Proprietary engine development Cross-platform optimization Acquisitions Demiurge Studios (Cambridge, MA) Multiple specialized studios for work-for-hire Philosophy Focus on organic creative and technical relationships between studios globally, avoiding the dynamic where Western studios have creative ownership while outsourced studios do "grunt work." Why Choose Saber Interactive The Witcher 3 Switch port expertise 23+ years industry experience 13 studios global reach Halo, Crysis AAA credits Unreal Engine specialists

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Behaviour Interactive logo
Behaviour Interactive
Montreal, Canada
501-1000

About Behaviour Interactive Behaviour Interactive is a leading independent video game developer based in Canada, creating games for PC, console, and mobile platforms. Founded in 1990, they operate under the tagline "Crafting the Imaginary Into Play." Company Scale Founded: 1990 35+ years of industry experience Multiple studio locations worldwide Notable Games Dead by Daylight The studio's flagship asymmetrical multiplayer horror game where one player takes on the role of a killer hunting four survivors. One of the most successful live-service games in the horror genre. Other Titles It Has My Face - Paranoid procedural thriller Blight Survival - Co-op survival action Services Game Development Original IP creation PC, console, and mobile development Live-service game management Immersive entertainment experiences Publishing Self-publishing capabilities Live operations management Global Locations Montreal, Canada (Headquarters) Toronto, Canada United Kingdom Rotterdam, Netherlands Community Engagement Active in charitable initiatives, including raising $329,957 CAD for CHU Sainte-Justine Foundation through Dead by Daylight community events. Why Choose Behaviour Interactive Live-service experts with Dead by Daylight success 35+ years of development experience Global studio network across North America and Europe Original IP track record with successful franchises Community-focused development approach

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GL
GlobalStep
Dallas, United States
1000+

About GlobalStep GlobalStep is a major game services company providing creative and technical outsourcing solutions to the video game industry. With 2,500+ professionals across 30 countries and 8 ISO-certified studios, they support $85B+ in game revenue. Company Scale 2,500+ professionals 30 countries operations 8 ISO-certified studios 19+ years industry experience $85B+ game revenue supported 30B+ downloads supported 3,000+ titles worked on 250+ global clients Headquarters Dallas, Texas, USA Studio Locations Dallas, Texas Richardson, Texas Montreal, Canada Farnborough, UK Bucharest, Romania Lisbon, Portugal Pune, India Guwahati, India Services Game Development Game design Engineering Art production QA & Testing Quality assurance Functional testing Compliance testing Localization Multi-language localization Cultural adaptation Player Engagement Community management Player support Live operations Major Clients Disney Formula 1 Microsoft Major AAA studios All major platform owners Why Choose GlobalStep $85B+ revenue supported proven scale 2,500+ professionals massive capacity 8 ISO-certified studios quality assured Microsoft & Disney client roster 30 countries global coverage

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QA TESTING
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Plarium logo
Plarium
Herzliya, Israel
1000+

About Plarium Plarium is an Israeli mobile game developer and publisher founded in 2009, now owned by Modern Times Group (MTG). With 1,300+ employees across 7 studios, they created Raid: Shadow Legends (100M+ downloads) and multiple strategy franchises. Company History Founded: 2009 Headquarters: Herzliya, Israel Team: 1,300+ employees Acquired by: Aristocrat ($500M, 2017), then MTG ($620M) Parent: Modern Times Group (Sweden) Global Studios Herzliya, Israel (HQ) Warsaw, Poland Barcelona, Spain Helsinki, Finland Kharkiv, Lviv, Kyiv (Ukraine) Flagship Game: Raid: Shadow Legends 100M+ downloads #1 turn-based RPG (Google/Apple stores) Mobile + PC (January 2020) Celebrity partnerships: Jeff Goldblum, Megan Fox, Ronda Rousey, Ninja, Neymar Other Games Mech Arena Vikings: War of Clans Stormfall franchise Merge Gardens (Futureplay) Lost Island: Blast Adventure Note Plarium is primarily a game developer/publisher rather than an outsourcing provider. Why Plarium Matters Raid Shadow Legends 100M+ downloads $620M acquisition MTG backing 1,300+ employees major studio Celebrity partnerships massive marketing Israel + Ukraine multi-studio

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Com2uS logo
Com2uS
Seoul, South Korea
501-1000

About Com2uS Com2uS is a South Korean mobile game developer and publisher known for creating globally successful mobile games. They are one of the leading mobile gaming companies in Asia. Notable Games Summoners War - Mobile RPG phenomenon with global success World Arena - Competitive mobile gaming Services Game Development Mobile game development Free-to-play games Live-service operations Publishing Global game publishing Asian market expertise Specializations Mobile RPGs Gacha game mechanics Live-service games Global mobile publishing Location Headquarters: South Korea Why Choose Com2uS Mobile gaming leader in Asia Global success with Summoners War Live-service expertise for ongoing operations Asian market knowledge Free-to-play monetization expertise

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Room 8 Group logo
Room 8 Group
Limassol, Cyprus
1000+

About Room 8 Group Room 8 Group is a global leader in external art production and game development, uniting seven specialized studios: Room 8 Studio, Dragons Lake, Massive Black, Solid Bash, PUGA Studios, Heroic, and highlight QA. They work with 7 of the top 10 global publishers. Company Overview Headquarters: Cyprus Type: Multi-studio holding Reach: Global presence across 9+ countries Clients: 7 of top 10 publishers Studio Family Room 8 Studio Art production and game development Dragons Lake Art outsourcing Massive Black Concept art and design Solid Bash Development services PUGA Studios Art production Heroic Game development highlight QA Quality assurance Global Locations USA (Los Angeles) UK Brazil Canada Cyprus Japan Poland Romania Ukraine Single Ecosystem Studios can be leveraged individually or at group level, working together within a unified ecosystem for maximum flexibility and scale. BAFTA-Nominated Work Alan Wake 2 Star Wars Jedi: Survivor Diablo IV Call of Duty: Modern Warfare III Forza Motorsport Why Choose Room 8 Group 7 studios unified ecosystem BAFTA nominations proven quality Top 10 publishers trusted partner Global presence 9+ countries Full-service art to QA

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Winking Studios logo
Winking Studios
Shanghai, China
501-1000

About Winking Studios Winking Studios is a game art outsourcing and development company founded in 2003, now headquartered in Singapore. Listed on both London and Singapore Stock Exchanges, they're the third-largest game outsourcing studio in Asia with 1,400+ employees across 13 studios. Company Overview Founded: 2003 Headquarters: Singapore Founder: Johnny Jan Team: 1,400+ employees Studios: 13 worldwide Owner: Majority owned by Acer Gaming Listed: London Stock Exchange, Singapore Exchange Global Studios Singapore (HQ) Kuala Lumpur, Malaysia Taipei, Taiwan (R&D hub) Shanghai, China Nanjing, China Suzhou, China Tianjin, China Dalian, China Services Art Outsourcing Game character design 3D art production 2D art production Animation Game Development Full project development Co-development Platforms PC Mobile Nintendo Switch Xbox One PlayStation 4 & 5 Industry Position Third-largest in Asia Fourth-largest globally Serves 22 of top 25 game publishers Taiwan R&D Taipei studio hosts majority of R&D team in Neihu Technology Park, focusing on latest tools and technologies. Why Choose Winking Studios Dual-listed LSE + SGX 1,400+ employees major scale 22 of top 25 publishers served 20+ years proven track record Acer Gaming backing

ART 3D
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Amber logo
Amber
Bucharest, Romania
501-1000

About Amber Amber is a full-service global game development company positioned as an innovation partner for creative industries. With 850+ game development professionals across 9 production locations on 4 continents, Amber delivers comprehensive development services to the world's leading publishers. Company Scale 850+ game developers 9 production locations 4 continents of global presence Veteran product leadership Services Full Game Development Complete project ownership Original IP creation End-to-end production Co-Development Partner studio collaboration Feature development Content creation support Level Design Environment creation Gameplay spaces World building Art Production 2D and 3D art Character and environment assets Technical art Development Support Engineering assistance Technical implementation Tool development Live Ops Post-launch support Content updates Player engagement QA and Player Support Quality assurance testing Community management Customer service Localization Multi-language support Cultural adaptation Marketing Promotional content Trailers and assets Global Locations North America San Francisco Los Angeles Montreal Guadalajara Latin America Bogotá Eastern Europe Bucharest Botosani Kyiv Asia-Pacific Manila Notable Projects Monument Valley 3 2XKO (League of Legends fighting game) Gotham Knights Happy Gilmore 2: Golf Mayhem Demo Secret Neighbor PAC-MAN Mega Tunnel Battle Major Clients Warner Bros. Ubisoft Netflix Epic Games Riot Games Disney King Gameloft Roblox Amazon Recognition Mobile Games Awards 2025: Best Co-Dev/Outsourcing Studio ISO 27001 Certification: Information security standard Why Choose Amber Global scale with 850+ developers worldwide Major client roster including top publishers Award-winning co-development services Full-service capabilities from development to live ops ISO certified security standards

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Room 8 Studio logo
Room 8 Studio
Limassol, Cyprus
501-1000

About Room 8 Studio Room 8 Studio is a global game art and development outsourcing leader headquartered in Cyprus, with 650+ artists across multiple studios. Working with 7 of the top 10 global publishers including Activision, Nintendo, and EA, they've contributed to BAFTA-nominated titles like Alan Wake 2 and Diablo IV. Company Overview Headquarters: Limassol, Cyprus Team: 650+ professional artists Part of: Room 8 Group Clients: 7 of top 10 publishers Global Presence Limassol, Cyprus (HQ) Kyiv, Ukraine Los Angeles, USA UK, Brazil, Canada, Japan, Poland, Romania Room 8 Group Studios Room 8 Studio Dragons Lake Massive Black Solid Bash PUGA Studios Heroic highlight QA Services Game Development Full-cycle development Co-development Game economy design Level design Porting Art Production Art direction Concept art 3D characters 3D environments Animation and VFX Game trailers Technical Level building In-engine integration UI/UX design Major Clients Activision Nintendo Ubisoft Gameloft EA Xbox Game Studios BAFTA-Nominated Projects Alan Wake 2 Star Wars Jedi: Survivor Diablo IV Call of Duty: Modern Warfare III Forza Motorsport Why Choose Room 8 Studio BAFTA-nominated project credits 7 of top 10 publishers trust them 650+ artists massive scale Multi-studio ecosystem Cyprus + global presence

ART 2D
ART 3D
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+4
Starloop Studios logo
Starloop Studios
Valencia, Spain
501-1000

About Starloop Studios Starloop Studios is a Spanish game development outsourcing company founded in 2011 in Lleida, Catalonia. As part of Magic Media, they're the largest full-service game development outsourcing company in Spain with offices across 12 countries worldwide. Company Overview Founded: 2011 Headquarters: Lleida, Spain Parent: Magic Media Position: Largest game outsourcing company in Spain Projects: 300+ games delivered Global Offices Dublin, Ireland Los Angeles, USA Kyiv, Ukraine Tallinn, Estonia Ghent, Belgium Athens, Greece Manaus, Brazil Chisinau, Moldova Lleida, Spain Manila, Philippines Lisbon, Portugal Tel Aviv, Israel Services Game Development Full-cycle development Mobile games PC games Console games VR/AR games Art Production 2D art 3D art Animation Live Operations Post-release support Content updates Community management Porting Platform porting Optimization Platform Coverage PC Mobile Console VR/AR Why Choose Starloop Studios 300+ games extensive portfolio Spain's largest outsourcing company 12 countries global presence Magic Media backing Full-service dev to live ops

ART 2D
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XE
XPEC Entertainment
Taipei, Taiwan
201-500

About XPEC Entertainment XPEC Entertainment is a Taiwanese game developer and publisher founded in 2000 in Taipei. With studios in Taipei, Kaohsiung, Beijing, and Suzhou, nearly 1,000 R&D staff, they've provided art production for 150+ AAA titles including Final Fantasy XV Pocket Edition, Uncharted 2, and Transformers. Company Overview Founded: August 2000 Headquarters: Taipei, Taiwan Studios: Taipei, Kaohsiung, Beijing, Suzhou Team: ~1,000 R&D staff (90% of workforce) Studio Specializations XPEC Taipei (HQ) Multi-platform game development 15+ years experience Proprietary engine development XPEC Beijing Mobile game development focus XPEC Art Center (Kaohsiung, Suzhou, Taipei) All art-related productions AAA art outsourcing Notable Art Credits (150+ titles) Final Fantasy XV Pocket Edition Uncharted 2 Iron Man 007: Quantum of Solace The Lord of the Rings: Conquest Transformers Skylanders: Spyro's Adventure Technology Independently developed engine Exclusive proprietary technologies Cross-platform development expertise Platform Coverage PC PlayStation Xbox Mobile Multi-platform Why Choose XPEC Entertainment 150+ AAA titles art credits Final Fantasy XV collaboration ~1,000 R&D staff massive scale Taiwan + China regional presence Cross-platform comprehensive expertise

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Globant logo
Globant
Buenos Aires, Argentina
1000+

About Globant Globant is a NYSE-listed ($7.3B market cap) technology company founded in 2003 in Buenos Aires, Argentina. Their Games Studio has grown to nearly 2,000 engineers, providing game development and support services to major publishers including EA. Company Scale Founded: 2003 Games Studio: ~2,000 engineers Total Company: 11,000+ engineers across 17 countries Headquarters: Buenos Aires, Argentina (incorporated Delaware, USA) Stock: NYSE listed Services Game Development Full game development Co-development support Platform and backend services Live operations support Technical Services Unreal Engine development Unity development C++ and custom engine support Rendering systems Backend infrastructure Animation & VFX Animation studio (established 2008) VFX services Notable Projects Hogwarts Legacy - 6 years development contribution Major Clients EA (Electronic Arts) Amazon Major AAA publishers Why Choose Globant ~2,000 game engineers massive scale Hogwarts Legacy AAA credit EA partnership trusted by industry leaders NYSE-listed financial stability Latin American talent competitive advantage

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GAME DESIGN
FULL PRODUCTION
Pingle Studio logo
Pingle Studio
Kyiv, Ukraine
201-500

About Pingle Studio Pingle Studio is a Ukrainian game development outsourcing company founded in 2007 in Lviv. With nearly 400 employees and offices across Ukraine, UK, and Canada, they provide co-development, porting, QA, and art services for clients including Epic Games, Disney, and Square Enix. Company History Founded: 2007 Headquarters: Lviv, Ukraine CEO: Dmytro Kovtun (18+ years experience) Team: ~400 employees (86% technical) Global Offices Lviv, Ukraine Dnipro, Ukraine Kyiv, Ukraine Kharkiv, Ukraine London, UK Ottawa, Canada Services Game Development Co-development Full-cycle production Multiplayer development Porting Console porting PC porting Platform optimization Art & Animation Game art production Animation services Visual development QA Game testing Quality assurance Bug tracking Technology Unreal Engine Unity Cross-platform expertise Notable Clients Epic Games Disney Lucasfilm Embracer Group Team17 Zynga Square Enix tinyBuild Revolution Software Notable Projects Hello Neighbor SpeedRunners Life is Strange Why Choose Pingle Studio Epic, Disney, Square Enix clients ~400 employees scaled team Hello Neighbor credits Ukraine + UK + Canada global presence Since 2007 17+ years experience

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Cubix logo
Cubix
West Palm Beach, United States
201-500

About Cubix Cubix is a software development company providing game development and digital solutions. They offer comprehensive development services across mobile, web, and game platforms. Services Game Development Mobile game development Unity and Unreal development Cross-platform games Software Development Mobile app development Web development Custom software solutions Emerging Tech AR/VR development AI solutions Blockchain development Specializations Mobile-first development Cross-platform solutions Enterprise software Why Choose Cubix Full-service development company Game development expertise Mobile focus with cross-platform capability Emerging tech capabilities

PROGRAMMING
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Bigpoint logo
Bigpoint
Hamburg, Germany
201-500

About Bigpoint Bigpoint is a German game developer and publisher specializing in browser-based and free-to-play games. One of the pioneers of the free-to-play model in Europe, they have developed and operated some of the most successful browser games in history. Notable Games DarkOrbit Space-based MMO shooter with millions of registered players. Seafight Pirate-themed browser MMO game. Farmerama Farming simulation game. Drakensang Online Action RPG in the Drakensang universe. Business Model Pioneered the free-to-play model in European gaming: Browser-based games Free-to-play with microtransactions Cross-platform accessibility Live-service operations Services Game Development Browser game development Free-to-play game design Live operations management Publishing Self-publishing platform European market expertise Community management Location Headquarters: Hamburg, Germany Legacy One of Europe's original browser gaming companies, helping establish the free-to-play business model that has become standard across the industry. Their games have attracted tens of millions of players worldwide. Why Choose Bigpoint F2P pioneers with proven monetization expertise Browser game specialists for accessible gaming European publishing experience Live ops expertise with long-running games Proven scalability with millions of players

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Iron Galaxy Studios logo
Iron Galaxy Studios
Chicago, United States
201-500

About Iron Galaxy Studios Iron Galaxy Studios is a leading American video game developer and technical consulting studio founded in 2008. Based in Chicago with studios in Orlando, Nashville, and Austin, they specialize in porting, co-development, and support work for major publishers. Company History Founded: 2008 by Dave Lang Headquarters: Chicago, Illinois Recognition: Fortune's Best Small/Medium Workplaces Chicago 2024 (#6) Studio Locations Chicago, Illinois (HQ) Orlando, Florida Nashville, Tennessee Austin, Texas Services Porting Console-to-PC conversions PC-to-console ports Nintendo Switch optimization Cross-platform development Development Services Technical consulting Co-development support Lead development Quality assurance Portfolio 80+ games across various platforms. Notable Porting Projects Nintendo Switch The Elder Scrolls V: Skyrim (2017, with Bethesda) Diablo III (2018, with Blizzard) Dauntless (2019) Overwatch (2019) Apex Legends (2021) PC Ports Uncharted: Legacy of Thieves Collection (2022) The Last of Us Part I (2023) Original Development Killer Instinct Seasons 2 & 3 Rumbleverse (original IP) Earlier Work Bionic Commando Dark Void Industry Recognition Great Places to Work Chicago 2021 certified GamesIndustry.biz US Best Places To Work winner Top Workplaces USA 2022 winner Why Choose Iron Galaxy 80+ games portfolio Bethesda, Blizzard, Naughty Dog porting work Nintendo Switch optimization experts Award-winning workplace culture Full-service technical consulting

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PORTING
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Secret 6 logo
Secret 6
Manila, Philippines
201-500

About Secret 6 Secret 6 is a veteran game development and art outsourcing company founded in 2005 with offices in Manila (Philippines), San Francisco, and Madrid. Known for providing outsourcing services for AAA games like Cyberpunk 2077, they specialize in 3D/2D art, animation, VFX, and full game development. Company Overview Founded: 2005 Headquarters: Manila, Philippines Offices: San Francisco, Madrid (2018) Parent: Secret6, Inc. Experience: 15+ years Services Art Production 3D art and modeling 2D art and animation Visual effects (VFX) Concept art Game Development Full game development Work-for-hire development Game design Technical Custom Maya tools Pipeline optimization Unreal Engine cutscenes Engine-ready assets QA Services Quality assurance (Aphondo subsidiary) Game testing Bug tracking Notable Projects Cyberpunk 2077 AAA console and PC titles VFX sequences (burning villages, dogfights) Platform Coverage Console PC Mobile VR Industry Presence GameDev Summit 2025 participant Long-time trusted partner of top developers Premium craftsmanship reputation Why Choose Secret 6 Cyberpunk 2077 AAA credits Philippines + Madrid + SF global presence 15+ years industry veteran Full-service art, dev, QA Custom tools pipeline efficiency

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Gameshastra logo
Gameshastra
Hyderabad, India
201-500

About GameShastra GameShastra is a game development and art production studio founded in 2008 with operations in India and the United States. They provide co-development and art outsourcing services for major publishers including EA, 2K Games, and Jam City. Company History Founded: 2008 Locations: India and USA Services Game Development Full game development Co-development partnerships VR porting Art Production Game art outsourcing Asset creation Studio partnerships Major Clients Electronic Arts (EA) 2K Games Jam City Jagex GameHouse Grab Games Notable Projects AAA Co-Development Plants vs Zombies 3 - EA Civilization 7 - 2K Games Mafia 3 - 2K Games XCOM 2 - 2K Games Train Simulator 2017 Transformers: Earth Wars The Grand Tour Game Pirates 101 My Vegas Slots Original Games Desibeats SongBeat Spin&Roll Go Specializations Bollywood-themed games Rhythm games Casual games VR porting Why Choose GameShastra EA and 2K Games partnerships Civilization & XCOM credits 17+ years experience since 2008 India-based competitive rates VR porting capabilities

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IO Interactive logo
IO Interactive
Copenhagen, Denmark
201-500

About IO Interactive IO Interactive (IOI) is a Danish AAA game developer and publisher founded in 1998, headquartered in Copenhagen. With ~500 employees across 5 studios, they are the creators of Hitman, Kane & Lynch, and the upcoming James Bond game Project 007. Company Scale Founded: 1998 ~500 employees (2025) Status: Independent (since 2017 buyout from Square Enix) 25+ years in business Locations Copenhagen, Denmark (HQ) Malmö, Sweden Barcelona, Spain Istanbul, Turkey Brighton, UK Notable Games Hitman Franchise HITMAN World of Assassination Full trilogy critically acclaimed Other Franchises Kane & Lynch Mini Ninjas Freedom Fighters Upcoming 007 First Light (May 2026) - James Bond origin story Project Fantasy Technology Glacier Engine - Award-winning proprietary game engine Company History 1998: Founded in Copenhagen 2004: Acquired by Eidos for £23M 2009: Under Square Enix Europe 2017: Management buyout, became independent 2025: 500 employees across 5 studios Note IO Interactive is primarily a game developer/publisher, not an outsourcing provider. Listed for reference. Why IO Interactive Matters Hitman franchise creators James Bond game (Project 007) 500 employees across Europe Independent AAA studio

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